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  <LocalizationPair Name="%ScreenCloseDescription">Closes the current screen and returns to the galaxy view</LocalizationPair>
  <LocalizationPair Name="%WipDescription">This feature is not implemented yet.</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyTitle">Anomaly</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityMoonTitle">Moon</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityMoonDescription">This planetary anomaly has a beneficial effect on the planet. It may also contain some secrets.</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityPositiveTitle">Beneficial</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityPositiveDescription">This planetary anomaly has a beneficial effect on the planet.</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityNegativeTitle">Detrimental</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityNegativeDescription">This planetary anomaly has a detrimental effect on the planet, although this negative effect may later be reduced.</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityMixedTitle">Mixed</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityMixedDescription">This planetary anomaly has both positive and negative effects on the planet.</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityReducedTitle">Reduced</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyQualityReducedDescription">This planetary anomaly has been reduced to offset its negative effects.</LocalizationPair>
  <LocalizationPair Name="%CategoryAnomalyReductionTitle">Anomaly Reduction</LocalizationPair>
  <LocalizationPair Name="%CategoryPlanetCuriosityExpeditionTitle">Expedition</LocalizationPair>
  <LocalizationPair Name="%CategoryCuriosityTitle">Curiosity</LocalizationPair>
  <LocalizationPair Name="%CategoryElectionActionTitle">Election Action</LocalizationPair>
  <LocalizationPair Name="%CategoryEmpireImprovementTitle">Empire Improvement</LocalizationPair>
  <LocalizationPair Name="%CategoryEntityActionTitle">Entity Action</LocalizationPair>
  <LocalizationPair Name="%CategoryFactionAffinityTitle">Faction Affinity</LocalizationPair>
  <LocalizationPair Name="%CategoryFactionTraitTitle">Faction Trait</LocalizationPair>
  <LocalizationPair Name="%CategoryFleetActionTitle">Fleet Action</LocalizationPair>
  <LocalizationPair Name="%CategoryFleetGroupTitle">Owner: {0}</LocalizationPair>
  <LocalizationPair Name="%CategoryGovernmentTitle">Government</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroTitle">Hero</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroAffinityTitle">Hero Affinity</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroClassTitle">Hero Class</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroPoliticsTitle">Hero Politics</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillMasteryTitle">Hero Skill Mastery</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeGenericTitle">Generic Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeAdministratorTitle">Overseer Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeAdmiralTitle">Guardian Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeAdventurerTitle">Seeker Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeCorporateTitle">Counselor Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeCraversTitle">Cravers Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeSophonsTitle">Sophon Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeVampirilisTitle">Vodyani Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeVenetianTitle">Lumeris Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeTerransTitle">United Empire Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeMinorFaction01Title">Scavenger Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeMinorFaction02Title">Eusocial Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeMinorFaction03Title">Technologist Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeMinorFaction04Title">Primitive Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHeroSkillTreeEndlessTitle">Endless Skill</LocalizationPair>
  <LocalizationPair Name="%CategoryHullTitle">Hull</LocalizationPair>
  <LocalizationPair Name="%CategoryLawTitle">Law</LocalizationPair>
  <LocalizationPair Name="%CategoryNarrativeEventEmpireTitle">Local Event</LocalizationPair>
  <LocalizationPair Name="%CategoryNarrativeEventEmpireDescription">This event only affects your empire</LocalizationPair>
  <LocalizationPair Name="%CategoryModuleTitle">Module</LocalizationPair>
  <LocalizationPair Name="%CategoryModuleWeaponTitle">Weapon Module</LocalizationPair>
  <LocalizationPair Name="%CategoryModuleDefenseTitle">Defense Module</LocalizationPair>
  <LocalizationPair Name="%CategoryModuleSupportTitle">Support Module</LocalizationPair>
  <LocalizationPair Name="%CategoryPlanetImprovementTitle">Planetary Specialization</LocalizationPair>
  <LocalizationPair Name="%CategoryPlanetColonizationTitle">Planetary Colonization</LocalizationPair>
  <LocalizationPair Name="%CategoryPlanetTerraformationTitle">Terraformation</LocalizationPair>
  <LocalizationPair Name="%CategoryPoliticsTitle">Political Party</LocalizationPair>
  <LocalizationPair Name="%CategoryPopulationPoliticalTraitTitle">Population Trait</LocalizationPair>
  <LocalizationPair Name="%CategoryRecipeTitle">System Development</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceLuxuryTitle">Luxury Resource</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceStrategicTitle">Strategic Resource</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositLuxuryTitle">Luxury Resource Deposit</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositStrategicTitle">Strategic Resource Deposit</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositPoorTitle">Poor Resource Deposit (1)</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositAverageTitle">Average Resource Deposit (2)</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositAbundantTitle">Abundant Resource Deposit (3)</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositLuxuryCommonTitle">Common Luxury Deposit</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositLuxuryUncommonTitle">Uncommon Luxury Deposit</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositLuxuryRareTitle">Rare Luxury Deposit</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositLuxuryLegendaryTitle">Legendary Luxury Deposit</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositStrategicCommonTitle">Common Strategic Deposit</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositStrategicUncommonTitle">Uncommon Strategic Deposit</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositStrategicRareTitle">Rare Strategic Deposit</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceDepositStrategicLegendaryTitle">Legendary Strategic Deposit</LocalizationPair>
  <LocalizationPair Name="%CategorySimulationPropertyTitle">Key Resource</LocalizationPair>
  <LocalizationPair Name="%CategoryShipTitle">Ship</LocalizationPair>
  <LocalizationPair Name="%CategoryShipDesignTitle">Ship Design</LocalizationPair>
  <LocalizationPair Name="%CategorySlotTitle">Empty Ship Slot</LocalizationPair>
  <LocalizationPair Name="%CategorySlotDescription">Used to install ship Modules</LocalizationPair>
  <LocalizationPair Name="%CategoryStarSystemImprovementTitle">System Improvement</LocalizationPair>
  <LocalizationPair Name="%CategoryStarSystemResourceImprovementTitle">Resource Improvement</LocalizationPair>
  <LocalizationPair Name="%CategoryStarSystemDecolonizeImprovementTitle">Decolonize Improvement</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyFactionCraversTitle">Cravers Technology</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyFactionSophonsTitle">Sophons Technology</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyFactionVenetiansTitle">Lumeris Technology</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyFactionVampirilisTitle">Vodyani Technology</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyFactionTerransTitle">United Empire Technology</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyTitle">Technology</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyArmyAndDefenseTitle">Army and Defense</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyEmpireDevelopmentTitle">Empire Development</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyPopulationAndTradeTitle">Population and Trade</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyScienceAndExplorationTitle">Science and Exploration</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyStartingTitle">Initial Technology</LocalizationPair>
  <LocalizationPair Name="%CategoryTechnologyQuestTitle">Quest Technology</LocalizationPair>
  <LocalizationPair Name="%CategoryBaseWeaponTitle">Base Weapon Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryBaseDefenseTitle">Base Defense Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponKineticTitle">Kinetic Family Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponMissileTitle">Missile Family Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponLaserTitle">Laser Family Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponBeamTitle">Beam Family Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponFlackTitle">Flak Family Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponStrategic1Title">Titanium Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponStrategic2Title">Hyperium Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponStrategic3Title">Adamantian Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponStrategic4Title">Anti-Matter Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponStrategic5Title">Orichalcix Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryWeaponStrategic6Title">Quadrinix Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryDefenseHullTitle">Hull Plate Family Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryDefenseShieldTitle">Shield Family Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryDefenseStrategic1Title">Titanium Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryDefenseStrategic2Title">Hyperium Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryDefenseStrategic3Title">Adamantian Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryDefenseStrategic4Title">Anti-Matter Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryDefenseStrategic5Title">Orichalcix Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryDefenseStrategic6Title">Quadrinix Stats</LocalizationPair>
  <LocalizationPair Name="%CategoryLeechTitle">Raiding module</LocalizationPair>
  <LocalizationPair Name="%CategoryStarSystemTitle">Star System</LocalizationPair>
  <LocalizationPair Name="%CategoryEngineTitle">Engine Module</LocalizationPair>
  <LocalizationPair Name="%CategoryRepairTitle">Repair Module</LocalizationPair>
  <LocalizationPair Name="%CategoryExplorationTitle">Exploration Module</LocalizationPair>
  <LocalizationPair Name="%CategoryColonizationTitle">Colonization Module</LocalizationPair>
  <LocalizationPair Name="%CategoryProbeTitle">Probe Module</LocalizationPair>
  <LocalizationPair Name="%CategoryFlotillaShieldTitle">Flotilla Shield Module</LocalizationPair>
  <LocalizationPair Name="%CategoryDamageEnhancerTitle">Damage Multiplier Module</LocalizationPair>
  <LocalizationPair Name="%CategoryDefenseMatrixTitle">Defense Matrix Module</LocalizationPair>
  <LocalizationPair Name="%CategoryTroopTitle">Ground Troop</LocalizationPair>
  <LocalizationPair Name="%CategoryResourceCommonTitle">Common</LocalizationPair>
  <LocalizationPair Name="%CategoryTreatyTitle">Treaty</LocalizationPair>
  <LocalizationPair Name="%CategoryOutpostActionTitle">Outpost Action</LocalizationPair>
  <LocalizationPair Name="%CategoryAssimilationTraitTitle">Assimilation Trait</LocalizationPair>
  <LocalizationPair Name="%CategoryTradingCompany">Trading Company</LocalizationPair>
  <LocalizationPair Name="%CategorySpecialNodeTitle">Special Node</LocalizationPair>
  <LocalizationPair Name="%SubCategoryUniqueTitle">Unique</LocalizationPair>
  <LocalizationPair Name="%SubCategoryStartingTitle">Initial</LocalizationPair>
  <LocalizationPair Name="%SubCategoryInfiniteTitle">Infinite</LocalizationPair>
  <LocalizationPair Name="%ShipDesignConstructibleTitle">Ship Design</LocalizationPair>
  <LocalizationPair Name="%SubCategoryFleetTitle">Fleet</LocalizationPair>
  <LocalizationPair Name="%SubCategoryDefenseTitle">Defense</LocalizationPair>
  <LocalizationPair Name="%SubCategoryTradeTitle">Trade</LocalizationPair>
  <LocalizationPair Name="%SubCategoryFoodTitle">Food</LocalizationPair>
  <LocalizationPair Name="%SubCategoryFIDSITitle">FIDSI</LocalizationPair>
  <LocalizationPair Name="%SubCategoryIndustryTitle">Industry</LocalizationPair>
  <LocalizationPair Name="%SubCategoryInfluenceTitle">Influence</LocalizationPair>
  <LocalizationPair Name="%SubCategoryShipDesignTitle">Ship Design</LocalizationPair>
  <LocalizationPair Name="%SubCategoryPoliticsTitle">Senate</LocalizationPair>
  <LocalizationPair Name="%SubCategoryMilitaryTitle">Military</LocalizationPair>
  <LocalizationPair Name="%SubCategoryEmpireTitle">Empire</LocalizationPair>
  <LocalizationPair Name="%SubCategoryDiplomacyTitle">Diplomacy</LocalizationPair>
  <LocalizationPair Name="%SubCategoryExplorationTitle">Exploration</LocalizationPair>
  <LocalizationPair Name="%SubCategoryScienceTitle">Science</LocalizationPair>
  <LocalizationPair Name="%SubCategoryDustTitle">Dust</LocalizationPair>
  <LocalizationPair Name="%SubCategoryApprovalTitle">Approval</LocalizationPair>
  <LocalizationPair Name="%SubCategoryFakeTitle">Empire Improvement</LocalizationPair>
  <LocalizationPair Name="%SubCategoryShipTitle">Ship Improvement</LocalizationPair>
  <LocalizationPair Name="%SubCategoryTradingCompanyStructureTitle">Trading Companies</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementFoodTitle">Food specialization</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementIndustryTitle">Industry specialization</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementScienceTitle">Science specialization</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementDustTitle">Dust specialization</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementInfluenceTitle">Influence specialization</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementResourceExtractorTitle">Resource extraction specialization</LocalizationPair>
  <LocalizationPair Name="%PlanetColonizationTitle">Colonization</LocalizationPair>
  <LocalizationPair Name="%PlanetTerraformationDustTitle">Dust</LocalizationPair>
  <LocalizationPair Name="%PlanetTerraformationScienceTitle">Science</LocalizationPair>
  <LocalizationPair Name="%PlanetTerraformationTemperateTitle">Temperate</LocalizationPair>
  <LocalizationPair Name="%PlanetTerraformationHotTitle">Hot</LocalizationPair>
  <LocalizationPair Name="%PlanetTerraformationWaterTitle">Water</LocalizationPair>
  <LocalizationPair Name="%SubCategoryAcademyTitle">Academy</LocalizationPair>
  <LocalizationPair Name="%SubCategoryBuyoutTitle">Buyout</LocalizationPair>
  <LocalizationPair Name="%SubCategoryVampirilisTitle">Vodyani</LocalizationPair>
  <LocalizationPair Name="%SubCategoryFoodConverterTitle">Food Conversion</LocalizationPair>
  <LocalizationPair Name="%SubCategoryResourceExploitationTitle">Resource Exploitation</LocalizationPair>
  <LocalizationPair Name="%SubCategoryRazingTitle">Razing</LocalizationPair>
  <LocalizationPair Name="%SubCategoryWonderTitle">Wonder</LocalizationPair>
  <LocalizationPair Name="%SubCategorySolarExploitationTitle">Solar Exploitation</LocalizationPair>
  <LocalizationPair Name="%PlaneSizeAndTypeFormat">{0} {1}</LocalizationPair>
  <LocalizationPair Name="%PlanetSizeDescription">The size of the planet. Larger planets can hold more population</LocalizationPair>
  <LocalizationPair Name="%PlanetTypeDescription">The type of the planet. Different planets bring different possibilities, but they can't be colonized until you have the correct technology.</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusColonizedByMeTitle">Colonized</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusColonizedByMeDescription">This planet has been colonized by your empire</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusColonizedByEnemyTitle">Colonized</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusColonizedByEnemyDescription">This planet has been colonized by another empire</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusColonizableTitle">Colonizable</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusColonizableDescription">This planet can be colonized by your empire</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusHostileTitle">Inhospitable</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusHostileDescription">This planet is too hostile to be colonized by your empire</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusUnavailableTitle">Unavailable</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusUnavailableDescription">This planet cannot be colonized until the Outpost in the System becomes a Colony.</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusOutpostTitle">Your Outpost</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusOutpostDescription">This planet hosts an Outpost of your empire</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusOutpostByTitle">Rival Outpost</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusOutpostByDescription">This planet hosts an Outpost of another empire</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusOutpostOwnerDescription">The faction that owns this Outpost</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusUnknownTitle">Unknown</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusUnknownDescription">This planet is unknown. Dock a fleet on it to reveal its type and specificities.</LocalizationPair>
  <LocalizationPair Name="%PlanetStatusUniquePlanetDescription">This planet is unique</LocalizationPair>
  <LocalizationPair Name="%PlanetNotDepletedDescription">The planet is in good shape and does not incur any penalty. However it is being overexploited and will become fully depleted in {0} [turn].</LocalizationPair>
  <LocalizationPair Name="%PlanetNotDepletedTitleOnGoing">Healthy [turn]{0}</LocalizationPair>
  <LocalizationPair Name="%PlanetNotDepletedDescriptionOnGoing">The planet is in good shape and does not incur any penalty. However it is being overexploited and will become fully depleted in {0} [turn].</LocalizationPair>
  <LocalizationPair Name="%PlanetPartiallyDepletedTitle">Partially depleted</LocalizationPair>
  <LocalizationPair Name="%PlanetPartiallyDepletedDescription">The planet is partially depleted due to overexploitation.</LocalizationPair>
  <LocalizationPair Name="%PlanetPartiallyDepletedTitleOnGoing">Partially depleted [turn]{0}</LocalizationPair>
  <LocalizationPair Name="%PlanetPartiallyDepletedDescriptionOnGoing">The planet is partially depleted. It is being overexploited and will become fully depleted in {0} [turn].</LocalizationPair>
  <LocalizationPair Name="%PlanetAlmostDepletedTitle">Almost depleted</LocalizationPair>
  <LocalizationPair Name="%PlanetAlmostDepletedDescription">The planet will soon be depleted due to overexploitation.</LocalizationPair>
  <LocalizationPair Name="%PlanetAlmostDepletedTitleOnGoing">Almost depleted [turn]{0}</LocalizationPair>
  <LocalizationPair Name="%PlanetAlmostDepletedDescriptionOnGoing">The planet will soon be depleted. It is being overexploited and will become fully depleted in {0} [turn].</LocalizationPair>
  <LocalizationPair Name="%PlanetFullyDepletedTitle">Depleted</LocalizationPair>
  <LocalizationPair Name="%PlanetFullyDepletedDescription">The planet is exhausted and produces only a fraction of its original income.</LocalizationPair>
  <LocalizationPair Name="%PlanetFullyDepletedTitleOnGoing">Depleted</LocalizationPair>
  <LocalizationPair Name="%PlanetFullyDepletedDescriptionOnGoing">The planet is exhausted and produces only a fraction of its original income.</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementGeneralDescription">The planetary specialization currently built on the planet.</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementInConstructionTitle">In Construction</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementInConstructionDescription">The Specialization "{0}" is currently in construction.</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementNoneTitle">No Specialization</LocalizationPair>
  <LocalizationPair Name="%PlanetImprovementNoneDescription">This planet currently has no specialization Improvement.</LocalizationPair>
  <LocalizationPair Name="%PlanetColonizeButtonTitle">Colonize</LocalizationPair>
  <LocalizationPair Name="%PlanetColonizeButtonDescription">Click to start colonizing this planet</LocalizationPair>
  <LocalizationPair Name="%PlanetTerraformButtonTitle">Terraform</LocalizationPair>
  <LocalizationPair Name="%PlanetTerraformButtonDescription">Click to change the planet type through Terraforming</LocalizationPair>
  <LocalizationPair Name="%PlanetBuildInfrastructureButtonTitle">Build specialization</LocalizationPair>
  <LocalizationPair Name="%PlanetBuildInfrastructureButtonDescription">Click to select a specialization Improvement to develop on this planet</LocalizationPair>
  <LocalizationPair Name="%PlanetConstructiblePanelImprovementsTitle">Select a specialization</LocalizationPair>
  <LocalizationPair Name="%PlanetConstructiblePanelAnomaliesTitle">Select an action</LocalizationPair>
  <LocalizationPair Name="%PlanetConstructiblePanelTerraformationTitle">Select a planet type</LocalizationPair>
  <LocalizationPair Name="%PlanetReduceAnomalyButtonTitle">Reduce Anomaly</LocalizationPair>
  <LocalizationPair Name="%PlanetReduceAnomalyButtonDescription">Click to counteract the effect of a negative Anomaly</LocalizationPair>
  <LocalizationPair Name="%PlanetCuriosityInteractionFleetDescription">Click to start an expedition on this Curiosity with a Fleet in orbit</LocalizationPair>
  <LocalizationPair Name="%PlanetCuriosityInteractionSystemDescription">Click to put an expedition on this Curiosity into your System Construction Queue</LocalizationPair>
  <LocalizationPair Name="%PlanetCurrentPropagandaTitle">Propaganda</LocalizationPair>
  <LocalizationPair Name="%PlanetCurrentPropagandaDescription">The current Propaganda broadcast from your Outpost. This determines the type of Population appearing on the System when it becomes a Colony.</LocalizationPair>
  <LocalizationPair Name="%PlanetPropagandaDroplistDescription">Click here to change the Propaganda for this Outpost</LocalizationPair>
  <LocalizationPair Name="%PlanetDecolonizeTitle">Decolonize</LocalizationPair>
  <LocalizationPair Name="%PlanetDecolonizeDescription">Click to abort the colonization of this System. All progress on the Outpost will be lost.</LocalizationPair>
  <LocalizationPair Name="%PlanetDecolonizingTitle">Decolonization in 1 [turn]</LocalizationPair>
  <LocalizationPair Name="%PlanetDecolonizingDescription">Click to resume the development of the Outpost.</LocalizationPair>
  <LocalizationPair Name="%PlanetDecolonizeConfirmationDescription">Are you sure you want to stop colonizing this System? All progress will be lost.</LocalizationPair>
  <LocalizationPair Name="%PlanetCancelConstructionConfirmation">You are about to cancel the construction of your queued "{0}" to replace it with "{1}", and lose the construction progress so far. Are you sure you want to proceed?</LocalizationPair>
  <LocalizationPair Name="%OutpostActionsTitle">Actions</LocalizationPair>
  <LocalizationPair Name="%OutpostActionsDescription">Click to select an action to boost the growth of your Outpost.</LocalizationPair>
  <LocalizationPair Name="%OutpostActionPanelTitle">Select an action</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelHomeSystemDescription">This is a faction's home system</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelNoConstructionDescription">Click to queue up a Construction on this system</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelMinorFactionDescription">Click to engage in Diplomacy with this Minor Civilization</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelOnGoingBattleDescription">There is a battle occurring on this system; click to see the notification</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelPacificConversionDescription">This system is under peaceful conversion due to the sphere of Influence of another empire
Progress: {0} ({1}/[turn])</LocalizationPair>
  <LocalizationPair Name="%StarSystemBuyoutConfirmation">Do you really want to buyout the {0} system for {1} [prestigeColored] ?</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelInvasionDescription">This system is being Invaded.</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelUnderSiegeDescription">The system is under siege, which slowly saps its Manpower [manPowerColored].
Current [manPowerColored]: {0} / {1} ( -{2} [manPowerColored]/[turn])</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelUnderSiegeWithFleetsDescription">The system is under siege, which slowly saps its Manpower [manPowerColored].
Current [manPowerColored]: {0} / {1} ( -{2} [manPowerColored]/[turn])
Orbiting fleets will provide a manpower bonus of {3} [manPowerColored] to this system if it is invaded.</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelSystemBuyoutDescription">Buyout cost: {0} [prestigeColored]</LocalizationPair>
  <LocalizationPair Name="%StarSystemLabelAcademyDescription">This star system is home to the Academy</LocalizationPair>
  <LocalizationPair Name="%StarSystemDiscoveryPredominantFidsiTitle">Predominant {0}</LocalizationPair>
  <LocalizationPair Name="%StarSystemDiscoveryCuriosityTitle">Unknown "{0}" Curiosity</LocalizationPair>
  <LocalizationPair Name="%StarSystemDiscoveryAnomalyTitle">{0} Anomaly</LocalizationPair>
  <LocalizationPair Name="%StarSystemDiscoveryResourceDepositTitle">{0}: {1}</LocalizationPair>
  <LocalizationPair Name="%ColonizedStarSystemStateColonyTitle">Colonized System</LocalizationPair>
  <LocalizationPair Name="%TradingCompanySubsidiaryDescription">This Subsidiary will open up a new Trade Route between this System and the company HQ, plus all other star systems with a subsidiary.</LocalizationPair>
  <LocalizationPair Name="%SpecialNodeDescription">This node must be within your Influence zone in order to benefit from its effects</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideInfoDescription">This panel describes your star System status and its outputs</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideLevelFormat">{0} [Level {1}]</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideHomeSystemDescription">This System is the Home System of the empire</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideHeadquarterDescription">This system hosts the Headquarters of the "{0}" Trading Company</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideSubsidiaryDescription">This system hosts a trading Subsidiary connected to your Trade Route</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideRenameDescription">The name of your System. Click to rename it</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideNoRenameDescription">The name of this System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideRenameInputDescription">Enter a new name for your System "{0}"</LocalizationPair>
  <LocalizationPair Name="%StarSystemSidePreviousDescription">Navigates to the previous System in your empire</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideNextDescription">Navigates to the next System in your empire</LocalizationPair>
  <LocalizationPair Name="%PlanetInfoSidePreviousDescription">Navigates to the previous Planet in your empire</LocalizationPair>
  <LocalizationPair Name="%PlanetInfoSideNextDescription">Navigates to the next Planet in your empire</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideApplyBoosterDescription">Shortcut to apply an System Development upgrade on this System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideMothershipsDescription">There are wrecked Arks in this system. They provide a bonus of FIDSI on the system, and can be reclaimed by a Vodyani empire.</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideEmigrationFormat">{0}[turn]</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideEmigrationDescription">This system's population is emigrating to {0}. When the timer is up, a population will leave this system aboard an automated ship</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideImmigrationDescription">Populations from {0} are immigrating to this system. The systems regularly send ships containing one population at a time</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideOutpostsDescription">This system is diverting part of its growth to {0}. It will regularly send automated ships filled with population growth</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideSystemListLastFormat"> and </LocalizationPair>
  <LocalizationPair Name="%StarSystemSideUpkeepDescription">The cost of upkeep for this System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideImprovementsDescription">Opens the list of Improvements constructed on this System, allowing you to optimize your upkeep cost</LocalizationPair>
  <LocalizationPair Name="%StarSystemSidePopulationDescription">This panel lists information about the Population inhabiting this System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideTotalPopulationDescription">The total Population of this System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSidePlanetPopulationDescription">The number of colonized or exploited Planets in this System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideIndividualPopulationDescription">The amount of Population of this type</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideMothershipPopulationDescription">The amount of Population located in the Ark</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideGrowthDescription">This section shows how the Population of this System is evolving</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideGrowthTurnsDescription">The number of turns until a new Population unit appears</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideNextPopulationGainDescription">The type of Population which will appear when the growth gauge is filled: #E3BDAC#{0}#REVERT#</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideNextPopulationLossDescription">The type of Population which will be lost when the growth gauge is emptied: #E3BDAC#{0}#REVERT#</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideParasiteInfoDescription">This panel shows the effects of the Parasite affinity on Populations</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideParasiteGaugeDescription">Parasite Populations will exploit other Populations they live with, increasing their FIDSI output and slowly killing the others off</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideParasiteTurnsDescription">The number of turns until a parasited Population is lost</LocalizationPair>
  <LocalizationPair Name="%StarSystemNextParasitedPopulationLossDescription">The type of Population which will be lost when the parasite gauge is emptied: #E3BDAC#{0}#REVERT#</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideRepresentativeInfoDescription">Shows the political trend of this system, including voting results from previous elections</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideRepresentativeTitle">System representatives:</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideRepresentativeDescription">System representatives vote in elections, affecting political parties that will be represented in the Senate</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideRepresentativeNoneTitle">None</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideRepresentativeNoneDescription">This System has not yet participated in elections and does not have any representatives</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideHappinessDescription">The overall Approval level of people living in this System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideManpowerDescription">This section describes the Manpower strength used to generate troops in the case of a ground invasion</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideManpowerValueTitle">{0}/{1}</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideManpowerValueDescription">The current progress of Manpower over its maximum for the star system.</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideGovernorPanelDescription">Shows information concerning the Governor assigned to this star system</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideGovernorTitle">Governor</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideGovernorDescription">This Hero is currently assigned as Governor of this System, granting bonuses and gaining experience</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideNoGovernorTitle">No Governor</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideNoGovernorDescription">No Hero is assigned as Governor to this System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideInspectHeroDescription">Click to open the inspection panel of this Governor</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideUnitPowerGaugeDescription">System Manpower. This is used to produce troops if the system is invaded.</LocalizationPair>
  <LocalizationPair Name="%StarSystemNoConstructionTitle">Empty Construction queue</LocalizationPair>
  <LocalizationPair Name="%StarSystemOutpostColonizationTurnsDescription">Number of turns before the population threshold is reached. Once this threshold is reached, the Outpost becomes a full Colony of your empire.</LocalizationPair>
  <LocalizationPair Name="%OutpostToColonyYouAreReadyTitle">Ready for Upgrade</LocalizationPair>
  <LocalizationPair Name="%OutpostToColonyYouAreReadyDescription">Your Outpost has reached the population threshold, and can become a Colony by doing a System Development project</LocalizationPair>
  <LocalizationPair Name="%OutpostToColonyOtherIsReadyTitle">Ready for Upgrade</LocalizationPair>
  <LocalizationPair Name="%OutpostToColonyOtherIsReadyDescription">Another empire has reached the population threshold, and can turn the Outpost into a Colony by doing a System Development project</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideMothershipInfoDescription">This panel shows the status of the Ark attached to this System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideDesignMothershipTitle">Design</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideDesignMothershipDescription">Click to customize this Ark</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideDetachMothershipTitle">Detach</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideDetachMothershipDescription">Click to detach this Ark from the System</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideManagementDescription">This panel describes how your System is being managed automatically</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideManagementPolicyTitle">Automation Policy</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideManagementPolicyDescription">Determines how your System construction is automated</LocalizationPair>
  <LocalizationPair Name="%StarSystemSideManagementPolicyDroplistDescription">Click here to change the automation policy of this System. 
#60C060#Disabled for Early Access</LocalizationPair>
  <LocalizationPair Name="%ConstructiblePanelDescription">This lists the things that can be constructed on this system by being added to the construction queue</LocalizationPair>
  <LocalizationPair Name="%ConstructibleFilterAllDescription">No filters applied</LocalizationPair>
  <LocalizationPair Name="%ConstructibleFilterImprovementsDescription">Only shows the Improvements</LocalizationPair>
  <LocalizationPair Name="%ConstructibleFilterShipsDescription">Only shows the Ships</LocalizationPair>
  <LocalizationPair Name="%QueuePanelDescription">This panel shows the Construction Queue of your System. You can buyout a construction by spending Dust [dust], or cancel it</LocalizationPair>
  <LocalizationPair Name="%ConstructionBuyoutDescription">Click to buyout this Construction with [dust]. It will be available next turn.</LocalizationPair>
  <LocalizationPair Name="%HangarPanelDescription">This panel displays the content of the System Hangar which stores ships. You can select ships to create a new fleet</LocalizationPair>
  <LocalizationPair Name="%ColonizePlanetButtonTitle">Colonize</LocalizationPair>
  <LocalizationPair Name="%ColonizePlanetButtonDescription">Colonize the planet. This will consume your Colonization ship and create an Outpost on the System.</LocalizationPair>
  <LocalizationPair Name="%ColonizePlanetWithDustButtonDescription">Colonize the planet instantly without using a Colonization Ship for {0} [dustColored]</LocalizationPair>
  <LocalizationPair Name="%PopulationEnumeratorLockedDescription">Build a System Development project to increase the maximum population on this planet.</LocalizationPair>
  <LocalizationPair Name="%StarSystemOutpostHelpDescription">This Outpost is not yet a fully colonized System. It must gain its first Population unit to reach this state.
Activate Outpost Actions in the planet interface to speed up the migration process.
Rival empires can create an Outpost on another planet of this System; the first to achieve a Population becomes the sole owner of the System.</LocalizationPair>
  <LocalizationPair Name="%WreckedMothershipTitle">Wrecked Ark</LocalizationPair>
  <LocalizationPair Name="%WreckedMothershipDescription">A Vodyani Ark has been destroyed within this system. Vodyani empires can try to recover and restore it.</LocalizationPair>
  <LocalizationPair Name="%WreckedMothershipMultipleTitle">Wrecked Arks</LocalizationPair>
  <LocalizationPair Name="%WreckedMothershipButtonDescription">Click to start repairing this Ark. It will take {0} [turn]</LocalizationPair>
  <LocalizationPair Name="%WreckedMothershipOngoingDescription">This Ark is being repaired by {0}, and will be restored in {1} [turn]</LocalizationPair>
  <LocalizationPair Name="%ConfirmCancelReclaimDescription">Do you really want to stop repairing this Ark? You will have to start all over again.</LocalizationPair>
  <LocalizationPair Name="%StarSystemCancelConstructionConfirmation">You are about to cancel the construction of your queued "{0}", and lose the construction progress so far. Are you sure you want to proceed?</LocalizationPair>
  <LocalizationPair Name="%HighFidsiFormat">{0}k</LocalizationPair>
  <LocalizationPair Name="%InvadedStarSystemTitle">Invaded</LocalizationPair>
  <LocalizationPair Name="%InvadedStarSystemDescription">This star system is being invaded by enemy forces. If you fail to defend it, the system will be captured by the attacker.</LocalizationPair>
  <LocalizationPair Name="%ConvertedStarSystemTitle">Converted</LocalizationPair>
  <LocalizationPair Name="%ConvertedStarSystemDescription">This star system is being peacefully converted by an other empire through its sphere of Influence</LocalizationPair>
  <LocalizationPair Name="%BesiegedStarSystemTitle">Besieged</LocalizationPair>
  <LocalizationPair Name="%BesiegedStarSystemDescription">This star system is under siege. Its Manpower is sapped and it will become vulnerable for invasion soon.</LocalizationPair>
  <LocalizationPair Name="%BlockadedStarSystemTitle">Blockaded</LocalizationPair>
  <LocalizationPair Name="%BlockadedStarSystemDescription">This star system is under blockade. Its income is greatly reduced.</LocalizationPair>
  <LocalizationPair Name="%OutpostBeingDecolonizedDescription">This Outpost is being decolonized, and will be removed next turn.</LocalizationPair>
  <LocalizationPair Name="%OutpostBeingLostDescription">This Outpost has a negative growth. When its stock reaches 0, the Outpost will be removed.</LocalizationPair>
  <LocalizationPair Name="%ConstructionEmpirePointBuyoutDescription">Click to buyout this Construction with [prestige]. It will be available next turn.</LocalizationPair>
  <LocalizationPair Name="%TechnologyEmpirePointBuyoutDescription">Click to buyout this technology with [prestige].</LocalizationPair>
  <LocalizationPair Name="%OutpostSideNoColonyWhichProvidesGrowthTitle">No system selected</LocalizationPair>
  <LocalizationPair Name="%OutpostSideColonyWhichProvidesGrowthDescription">The colony which will regularly send a share of its growth via automated ships to this system</LocalizationPair>
  <LocalizationPair Name="%OutpostSideShipTimerTitle">Next ship depart</LocalizationPair>
  <LocalizationPair Name="%OutpostSideShipTimerDescription">The delay before the colony sends a new automated ship. This timer is reset when the colony is changed</LocalizationPair>
  <LocalizationPair Name="%OutpostSideEstimatedGrowthTitle">Next ship contents</LocalizationPair>
  <LocalizationPair Name="%OutpostSideEstimatedGrowthDescription">The estimated amount of growth transferred with the next ship that will be sent</LocalizationPair>
  <LocalizationPair Name="%OutpostSideShipTimerFormat">{0} [turn]</LocalizationPair>
  <LocalizationPair Name="%OutpostSideGrowthEstimationFormat">{0} [foodColored]</LocalizationPair>
  <LocalizationPair Name="%OutpostChangeColonyButtonDescription">Click to select a colony which will provide a share of its growth to this outpost</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenUniquePlanetTitle">Unique Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenPlanetStatusTitle">Status</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenPlanetTypeTitle">Type</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenPlanetSizeTitle">Size</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenPlanetGameplayTypeTitle">Climate</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenPlanetAnomalyTitle">Anomaly</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenPlanetDepositTitle">Deposit</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenCuriosityTitle">Curiosity</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenDepletionTitle">Depletion</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenOutputTitle">Planet Output</LocalizationPair>
  <LocalizationPair Name="%PlanetScreenPopulationTitle">Population</LocalizationPair>
  <LocalizationPair Name="%PlanetFidsNullTitle">Null</LocalizationPair>
  <LocalizationPair Name="%PlanetFidsWeakTitle">Weak</LocalizationPair>
  <LocalizationPair Name="%PlanetFidsLowTitle">Low</LocalizationPair>
  <LocalizationPair Name="%PlanetFidsMediumTitle">Medium</LocalizationPair>
  <LocalizationPair Name="%PlanetFidsHighTitle">High</LocalizationPair>
  <LocalizationPair Name="%PlanetFidsExtremeTitle">Outstanding</LocalizationPair>
  <LocalizationPair Name="%FleetSelectAllTitle">Select all</LocalizationPair>
  <LocalizationPair Name="%FleetSelectAllDescription">Selects all the Fleets in this list</LocalizationPair>
  <LocalizationPair Name="%FleetCreateFromHangarTitle">Create</LocalizationPair>
  <LocalizationPair Name="%FleetCreateFromHangarDescription">Creates a new Fleet from the selected Hangar</LocalizationPair>
  <LocalizationPair Name="%FleetMergeTitle">Merge</LocalizationPair>
  <LocalizationPair Name="%FleetMergeDescription">Merges the selected Fleets into one Fleet</LocalizationPair>
  <LocalizationPair Name="%FleetDisbandTitle">Disband</LocalizationPair>
  <LocalizationPair Name="%FleetDisbandDescription">Moves all the Ships of the selected Fleets into the Hangar of the orbited System</LocalizationPair>
  <LocalizationPair Name="%FleetSelectAllShipsTitle">All</LocalizationPair>
  <LocalizationPair Name="%FleetSelectAllShipsDescription">Selects all the Ships in this list</LocalizationPair>
  <LocalizationPair Name="%FleetRetrofitTitle">Retrofit</LocalizationPair>
  <LocalizationPair Name="%FleetRetrofitDescription">Repairs and upgrades the selected Ships to the latest Ship Design.
Costs {0}</LocalizationPair>
  <LocalizationPair Name="%FleetRetrofitNoCostDescription">Repairs and upgrades the selected Ships to the latest Ship Design.</LocalizationPair>
  <LocalizationPair Name="%FleetRepairTitle">Repair</LocalizationPair>
  <LocalizationPair Name="%FleetRepairDescription">Repairs the selected Ships for {0} [dustColored]</LocalizationPair>
  <LocalizationPair Name="%FleetRepairNoCostDescription">Repairs the selected Ships</LocalizationPair>
  <LocalizationPair Name="%FleetCreateFromShipsTitle">Create</LocalizationPair>
  <LocalizationPair Name="%FleetCreateFromShipsDescription">Creates a new Fleet from the selected Ships</LocalizationPair>
  <LocalizationPair Name="%FleetScrapTitle">Scrap</LocalizationPair>
  <LocalizationPair Name="%FleetScrapDescription">Scraps the selected Ships and refunds {0} [dustColored]</LocalizationPair>
  <LocalizationPair Name="%FleetSellTitle">Sell</LocalizationPair>
  <LocalizationPair Name="%FleetSellDescription">Sells the selected Ships for {0} [dustColored]</LocalizationPair>
  <LocalizationPair Name="%FleetsScreenOtherEmpireFleetsContentFormatSingle">{0} Fleet of {1}</LocalizationPair>
  <LocalizationPair Name="%FleetsScreenOtherEmpireFleetsContentFormatPlural">{0} Fleets of {1}</LocalizationPair>
  <LocalizationPair Name="%FleetsScreenOtherEmpireFleetsContentDescriptionSingle">This Fleet or Hangar belongs to another empire</LocalizationPair>
  <LocalizationPair Name="%FleetsScreenOtherEmpireFleetsContentDescriptionPlural">These Fleets or Hangar belong to another empire</LocalizationPair>
  <LocalizationPair Name="%FleetsScreenOtherEmpireShipsContentFormatSingle">{0} Ship of {1}</LocalizationPair>
  <LocalizationPair Name="%FleetsScreenOtherEmpireShipsContentFormatPlural">{0} Ships of {1}</LocalizationPair>
  <LocalizationPair Name="%FleetsScreenOtherEmpireShipsContentDescriptionSingle">This Ship belongs to another empire</LocalizationPair>
  <LocalizationPair Name="%FleetsScreenOtherEmpireShipsContentDescriptionPlural">These Ships belong to another empire</LocalizationPair>
  <LocalizationPair Name="%FleetNoConstructionTitle">Empty Construction Queue</LocalizationPair>
  <LocalizationPair Name="%FleetLineHangarDescription">This line represents the Hangar content of the System</LocalizationPair>
  <LocalizationPair Name="%FleetLineFleetDescription">This line represents a Fleet</LocalizationPair>
  <LocalizationPair Name="%FleetLineHangarCommandDescription">The total Command Points of the Ships stored in the Hangar of this System</LocalizationPair>
  <LocalizationPair Name="%FleetLineFleetCommandDescription">The Command Points of the Ships of this Fleet, over the maximum capacity of the Fleet</LocalizationPair>
  <LocalizationPair Name="%FleetLineFleetMovementDescription">The remaining Movement Points and movement capacity of this Fleet</LocalizationPair>
  <LocalizationPair Name="%FleetLineHangarHealthDescription">The cumulated health of Ships stored in the Hangar of this System</LocalizationPair>
  <LocalizationPair Name="%FleetLineFleetHealthDescription">The cumulated health of Ships in this Fleet</LocalizationPair>
  <LocalizationPair Name="%FleetLineActionPointNoneDescription">This fleet has spent all Action Points, preventing it from executing fleet actions which require an Action Point.</LocalizationPair>
  <LocalizationPair Name="%FleetLineActionPointAvailableDescription">This fleet has remaining Action Points, allowing it to execute fleet actions which require an Action Point.</LocalizationPair>
  <LocalizationPair Name="%HeroAssignFleetMultipleDescription">Assign a new Hero
#E73C3C#Assignment disabled in multi-selection#REVERT#</LocalizationPair>
  <LocalizationPair Name="%AssignmentDisabledInMultiSelection">Impossible to assign a Hero while several Ships are selected.</LocalizationPair>
  <LocalizationPair Name="%ActionPointDescription">This action consumes an Action Point of the Fleet for the turn</LocalizationPair>
  <LocalizationPair Name="%ActionOnGoingDescription">This action is activated continuously when toggled on</LocalizationPair>
  <LocalizationPair Name="%ExecutionStockDescription">This action can be used multiple times and recharges at each new turn</LocalizationPair>
  <LocalizationPair Name="%ExecutionStockFormat">{0}/{1}</LocalizationPair>
  <LocalizationPair Name="%ShipsManagementScrapConfirmDescription">The selected ships will be lost forever, are you sure you want to scrap them?</LocalizationPair>
  <LocalizationPair Name="%ShipsManagementSellConfirmDescription">The selected ships will sold on the markeplace, are you sure you want to sell them?</LocalizationPair>
  <LocalizationPair Name="%HeroFleetIsAttachedDescription">Heroes are automatically assigned to the system when an Ark is attached.</LocalizationPair>
  <LocalizationPair Name="%UserIntructionCaptionProbeLaunchingTitle">Left Click to launch a probe, Esc/ Right Click to cancel</LocalizationPair>
  <LocalizationPair Name="%VariousEmpiresTitle">Various Empires</LocalizationPair>
  <LocalizationPair Name="%ClassModuleDefenseTitle">Defense Module</LocalizationPair>
  <LocalizationPair Name="%ClassModuleSupportTitle">Support Module</LocalizationPair>
  <LocalizationPair Name="%ClassEmpireTitle">Empire</LocalizationPair>
  <LocalizationPair Name="%ClassStarSystemTitle">System</LocalizationPair>
  <LocalizationPair Name="%ClassPlanetTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%ClassPlanetMultipleTitle">Planets</LocalizationPair>
  <LocalizationPair Name="%ClassHappinessTitle">Approval</LocalizationPair>
  <LocalizationPair Name="%ClassColonizedStarSystemTitle">System</LocalizationPair>
  <LocalizationPair Name="%ClassColonizedStarSystemMultipleTitle">Systems</LocalizationPair>
  <LocalizationPair Name="%ClassColonizedPlanetTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%ClassColonizedPlanetMultipleTitle">Planets</LocalizationPair>
  <LocalizationPair Name="%HomeSystemTitle">Home System </LocalizationPair>
  <LocalizationPair Name="%ClassPopulationEmpireTitle">[population] types on Empire</LocalizationPair>
  <LocalizationPair Name="%ClassPopulationStarSystemTitle">[population] types on System</LocalizationPair>
  <LocalizationPair Name="%ClassPopulationPlanetTitle">[population] on planet</LocalizationPair>
  <LocalizationPair Name="%ClassPopulationTitle">Population</LocalizationPair>
  <LocalizationPair Name="%ClassGarrisonFleetTitle">Fleet</LocalizationPair>
  <LocalizationPair Name="%ClassGarrisonTitle">Garrison</LocalizationPair>
  <LocalizationPair Name="%ClassGarrisonMultipleTitle">Fleets</LocalizationPair>
  <LocalizationPair Name="%ClassHeroTitle">Hero</LocalizationPair>
  <LocalizationPair Name="%ClassHeroMultipleTitle">Heroes</LocalizationPair>
  <LocalizationPair Name="%ClassSectionCoreMultipleTitle">Core section</LocalizationPair>
  <LocalizationPair Name="%Per">per</LocalizationPair>
  <LocalizationPair Name="%Or">or</LocalizationPair>
  <LocalizationPair Name="%On">on</LocalizationPair>
  <LocalizationPair Name="%Where">where</LocalizationPair>
  <LocalizationPair Name="%By">per</LocalizationPair>
  <LocalizationPair Name="%From">from</LocalizationPair>
  <LocalizationPair Name="%None">None</LocalizationPair>
  <LocalizationPair Name="%TurnSymbol">[turn]</LocalizationPair>
  <LocalizationPair Name="%PopulationGrowthModifierTitle">Birth rate</LocalizationPair>
  <LocalizationPair Name="%PopulationGrowthModifierDescription">Rate of Population increase</LocalizationPair>
  <LocalizationPair Name="%Colonize">Colonize</LocalizationPair>
  <LocalizationPair Name="%EmpireTypeMajorTitle">Empire</LocalizationPair>
  <LocalizationPair Name="%MaximumPopulationTitle">[population] cap (max.)</LocalizationPair>
  <LocalizationPair Name="%Cost">Cost:</LocalizationPair>
  <LocalizationPair Name="%OptionalCost">Optional cost:</LocalizationPair>
  <LocalizationPair Name="%NumberOfSenatorSlotsTitle">Senator slots</LocalizationPair>
  <LocalizationPair Name="%NumberOfActiveLawSlotsTitle">Law slots</LocalizationPair>
  <LocalizationPair Name="%LawCancelCostMultiplierTitle">Law cancellation cost</LocalizationPair>
  <LocalizationPair Name="%LawCostMultiplierTitle">Law cost multiplier</LocalizationPair>
  <LocalizationPair Name="%MajorLawCostMultiplierTitle">Major Law cost multiplier</LocalizationPair>
  <LocalizationPair Name="%ClassSenateTitle">Senate</LocalizationPair>
  <LocalizationPair Name="%GovernmentDemocracyCostMultiplierTitle">Democracy transition cost</LocalizationPair>
  <LocalizationPair Name="%GovernmentDictatorshipCostMultiplierTitle">Dictatorship transition cost</LocalizationPair>
  <LocalizationPair Name="%GovernmentEmpireCostMultiplierTitle">Empire transition cost</LocalizationPair>
  <LocalizationPair Name="%GovernmentRepublicCostMultiplierTitle">Republic transition cost</LocalizationPair>
  <LocalizationPair Name="%SystemLevelTitle">System Level</LocalizationPair>
  <LocalizationPair Name="%ColonizedStarSystemStateOutpostTitle">Outpost</LocalizationPair>
  <LocalizationPair Name="%ColonizedStarSystemStateOutpostMultipleTitle">Outposts </LocalizationPair>
  <LocalizationPair Name="%ColonizedStarSystemStateColonyMultipleTitle">Colonies</LocalizationPair>
  <LocalizationPair Name="%PlanetDepletionMalusMultipleTitle">Depleted planets</LocalizationPair>
  <LocalizationPair Name="%PlanetDepletionMalusMultipleInvertedTitle">Undepleted planets</LocalizationPair>
  <LocalizationPair Name="%PlanetSizeTinyTitle">Tiny</LocalizationPair>
  <LocalizationPair Name="%PlanetSizeTinyMultipleTitle">Tiny</LocalizationPair>
  <LocalizationPair Name="%PlanetSizeSmallTitle">Small</LocalizationPair>
  <LocalizationPair Name="%PlanetSizeSmallMultipleTitle">Small</LocalizationPair>
  <LocalizationPair Name="%PlanetSizeMediumTitle">Medium</LocalizationPair>
  <LocalizationPair Name="%PlanetSizeMediumMultipleTitle">Medium</LocalizationPair>
  <LocalizationPair Name="%PopulationParasitedSystemTitle">Slave Drivers</LocalizationPair>
  <LocalizationPair Name="%SettingSessionNameTitle">Session Name</LocalizationPair>
  <LocalizationPair Name="%SettingSessionNameDescription">The name of this session</LocalizationPair>
  <LocalizationPair Name="%SettingSessionNameUserValueTitle">Enter a session name</LocalizationPair>
  <LocalizationPair Name="%SettingSessionNameUserValueDescription">Choose a session name to be displayed</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModeTitle">Session Mode</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModeDescription">Select the type of session.</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModeSingleTitle">Single</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModeSingleDescription">Play in offline mode with AI opponents; no other human player will be able to join your game.</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModePrivateTitle">Private</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModePrivateDescription">Play only with players that you invited to join the session</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModeProtectedTitle">Protected</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModeProtectedDescription">Only people in your Steam 'Friends' list will be able to see and join this session.</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModePublicTitle">Public</LocalizationPair>
  <LocalizationPair Name="%SettingSessionModePublicDescription">Choose a public session where anyone can see and join your game.</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeTitle">Tutorial</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeDescription">Select the level of tutorial you desire</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeBeginnerTitle">Beginner</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeBeginnerDescription">You have never played a 4X strategy game</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeAdvancedTitle">Advanced</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeAdvancedDescription">You have played 4X games before, but never an Amplitude game</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeExpertTitle">Expert</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeExpertDescription">You have played Amplitude games</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeNoneTitle">None</LocalizationPair>
  <LocalizationPair Name="%SettingTutorialModeNoneDescription">I shall dominate the galaxy! There is no need for your petty tutorials.</LocalizationPair>
  <LocalizationPair Name="%SettingAllowCustomFactionsTitle">Allow Custom Factions</LocalizationPair>
  <LocalizationPair Name="%SettingAllowCustomFactionsDescription">Allow Custom Factions that can be defined by the players</LocalizationPair>
  <LocalizationPair Name="%SettingAllowCustomFactionsFalseTitle">No</LocalizationPair>
  <LocalizationPair Name="%SettingAllowCustomFactionsFalseDescription">Click to forbid Custom Factions</LocalizationPair>
  <LocalizationPair Name="%SettingAllowCustomFactionsTrueTitle">Yes</LocalizationPair>
  <LocalizationPair Name="%SettingAllowCustomFactionsTrueDescription">Click to allow Custom Factions</LocalizationPair>
  <LocalizationPair Name="%SettingScoreTitle">Score victory</LocalizationPair>
  <LocalizationPair Name="%SettingScoreShortTitle">Score</LocalizationPair>
  <LocalizationPair Name="%SettingScoreDescription">Allow Score victory</LocalizationPair>
  <LocalizationPair Name="%SettingScoreFalseTitle">No</LocalizationPair>
  <LocalizationPair Name="%SettingScoreFalseDescription">Click to forbid Score victory</LocalizationPair>
  <LocalizationPair Name="%SettingScoreTrueTitle">Yes</LocalizationPair>
  <LocalizationPair Name="%SettingScoreTrueDescription">Click to allow Score victory</LocalizationPair>
  <LocalizationPair Name="%SettingMilitaryTitle">Military victory</LocalizationPair>
  <LocalizationPair Name="%SettingMilitaryShortTitle">Military</LocalizationPair>
  <LocalizationPair Name="%SettingMilitaryDescription">Allow Military victory</LocalizationPair>
  <LocalizationPair Name="%SettingMilitaryFalseTitle">No</LocalizationPair>
  <LocalizationPair Name="%SettingMilitaryFalseDescription">Click to forbid Military victory</LocalizationPair>
  <LocalizationPair Name="%SettingMilitaryTrueTitle">Yes</LocalizationPair>
  <LocalizationPair Name="%SettingMilitaryTrueDescription">Click to allow Military victory</LocalizationPair>
  <LocalizationPair Name="%SettingEconomyTitle">Economic victory</LocalizationPair>
  <LocalizationPair Name="%SettingEconomyShortTitle">Economy</LocalizationPair>
  <LocalizationPair Name="%SettingEconomyDescription">Allow Economic victory</LocalizationPair>
  <LocalizationPair Name="%SettingEconomyFalseTitle">No</LocalizationPair>
  <LocalizationPair Name="%SettingEconomyFalseDescription">Click to forbid Economic victory</LocalizationPair>
  <LocalizationPair Name="%SettingEconomyTrueTitle">Yes</LocalizationPair>
  <LocalizationPair Name="%SettingEconomyTrueDescription">Click to allow Economic victory</LocalizationPair>
  <LocalizationPair Name="%SettingScienceTitle">Science victory</LocalizationPair>
  <LocalizationPair Name="%SettingScienceShortTitle">Science</LocalizationPair>
  <LocalizationPair Name="%SettingScienceDescription">Allow Science victory</LocalizationPair>
  <LocalizationPair Name="%SettingScienceFalseTitle">No</LocalizationPair>
  <LocalizationPair Name="%SettingScienceFalseDescription">Click to forbid Science victory</LocalizationPair>
  <LocalizationPair Name="%SettingScienceTrueTitle">Yes</LocalizationPair>
  <LocalizationPair Name="%SettingScienceTrueDescription">Click to allow Science victory</LocalizationPair>
  <LocalizationPair Name="%SettingWonderTitle">Wonder victory</LocalizationPair>
  <LocalizationPair Name="%SettingWonderShortTitle">Wonder</LocalizationPair>
  <LocalizationPair Name="%SettingWonderDescription">Allow Wonder victory</LocalizationPair>
  <LocalizationPair Name="%SettingWonderFalseTitle">No</LocalizationPair>
  <LocalizationPair Name="%SettingWonderFalseDescription">Click to forbid Wonder victory</LocalizationPair>
  <LocalizationPair Name="%SettingWonderTrueTitle">Yes</LocalizationPair>
  <LocalizationPair Name="%SettingWonderTrueDescription">Click to allow Wonder victory</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCountTitle">Competitors</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCountDescription">The list of competing empires, human or computer, taking part in this game.</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount2Title">2</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount2Description">2 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount3Title">3</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount3Description">3 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount4Title">4</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount4Description">4 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount5Title">5</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount5Description">5 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount6Title">6</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount6Description">6 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount7Title">7</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount7Description">7 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount8Title">8</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount8Description">8 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount9Title">9</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount9Description">9 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount10Title">10</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount10Description">10 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount11Title">11</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount11Description">11 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount12Title">12</LocalizationPair>
  <LocalizationPair Name="%SettingCompetitorCount12Description">12 Empires</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedTitle">Speed</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedDescription">Adjusts the likely length of the game</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedFastTitle">Fast</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedFastDescription">A fast-paced game takes about 150 turns maximum</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedNormalTitle">Normal</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedNormalDescription">A normal game takes about 300 turns maximum.</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedSlowTitle">Slow</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedSlowDescription">A slow-paced game takes about 450 turns maximum</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedEndlessTitle">Endless</LocalizationPair>
  <LocalizationPair Name="%SettingGameSpeedEndlessDescription">Take your time to crush your opponent (600 turns maximum).</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyTitle">Game Difficulty</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyDescription">Affects the game balance and the relative 'fairness'</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyNewbieTitle">Sandbox</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyNewbieDescription">An AI that allows you to play freely</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyEasyTitle">Easy</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyEasyDescription">It's like you have tanks, and they have sticks.</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyNormalTitle">Normal</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyNormalDescription">It’s like you have tanks, and they have tanks.</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyHardTitle">Hard</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyHardDescription">It’s like you have tanks, and they have better tanks.</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultySeriousTitle">Serious</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultySeriousDescription">So this is what it felt like to go up against Attila. And Genghis Khan.</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyImpossibleTitle">Impossible</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyImpossibleDescription">If this was Leonidas, he might have won at Thermopylae.</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyEndlessTitle">Endless</LocalizationPair>
  <LocalizationPair Name="%SettingGameDifficultyEndlessDescription">You shall not pass!</LocalizationPair>
  <LocalizationPair Name="%SettingWithRandomEventsTitle">Random Events</LocalizationPair>
  <LocalizationPair Name="%SettingWithRandomEventsDescription">This defines if random events are enabled or not</LocalizationPair>
  <LocalizationPair Name="%SettingWithRandomEventsFalseTitle">No</LocalizationPair>
  <LocalizationPair Name="%SettingWithRandomEventsFalseDescription">Disables the generation of random events.</LocalizationPair>
  <LocalizationPair Name="%SettingWithRandomEventsTrueTitle">Yes</LocalizationPair>
  <LocalizationPair Name="%SettingWithRandomEventsTrueDescription">Enables the generation of random events.</LocalizationPair>
  <LocalizationPair Name="%SettingRandomEventsRarityTitle">Random Events rarity</LocalizationPair>
  <LocalizationPair Name="%SettingRandomEventsRarityDescription">This defines how often random events  will occur</LocalizationPair>
  <LocalizationPair Name="%SettingRandomEventsRarityRareTitle">Rare</LocalizationPair>
  <LocalizationPair Name="%SettingRandomEventsRarityRareDescription">Random events could occur every 80-100 turns</LocalizationPair>
  <LocalizationPair Name="%SettingRandomEventsRarityNormalTitle">Normal</LocalizationPair>
  <LocalizationPair Name="%SettingRandomEventsRarityNormalDescription">Random events could occur every 25- 40 turns</LocalizationPair>
  <LocalizationPair Name="%SettingRandomEventsRarityAbundantTitle">Abundant</LocalizationPair>
  <LocalizationPair Name="%SettingRandomEventsRarityAbundantDescription">Random events could occur every 15- 25 turns</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsDifficultyTitle">Minor Faction Difficulty</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsDifficultyDescription">Level of difficulty of the Minor Factions' AI (how much of a gameplay challenge they present to the player).</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsDifficultyEasyTitle">Easy</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsDifficultyEasyDescription">Easy difficulty for the Minor Factions (they will not be challenging opponents).</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsDifficultyNormalTitle">Normal</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsDifficultyNormalDescription">Normal difficulty for the Minor Factions.</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsDifficultyHardTitle">Hard</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsDifficultyHardDescription">Hard difficulty for the Minor Factions (they will add noticeable difficulty to the gameplay).</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsQuantityTitle">Minor Faction Quantity</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsQuantityDescription">Quantity of Minor Factions in the Systems you explore</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsQuantityLowTitle">Low</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsQuantityLowDescription">Relatively few Minor Factions </LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsQuantityMediumTitle">Medium</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsQuantityMediumDescription">Standard number of Minor Factions </LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsQuantityHighTitle">High</LocalizationPair>
  <LocalizationPair Name="%SettingMinorFactionsQuantityHighDescription">Relatively many Minor Factions </LocalizationPair>
  <LocalizationPair Name="%SettingUniqueRandomTitle">Unique Random</LocalizationPair>
  <LocalizationPair Name="%SettingUniqueRandomDescription">The random faction selection at game start will only pick factions that have not been selected and limit redundant factions</LocalizationPair>
  <LocalizationPair Name="%SettingUniqueRandomFalseTitle">False</LocalizationPair>
  <LocalizationPair Name="%SettingUniqueRandomFalseDescription">Deactivates the Unique Random setting; factions will be chosen randomly</LocalizationPair>
  <LocalizationPair Name="%SettingUniqueRandomTrueTitle">True</LocalizationPair>
  <LocalizationPair Name="%SettingUniqueRandomTrueDescription">Activates the Unique Random setting; factions will be unique or duplicated as little as possible</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerTitle">Turn Timer</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDescription">This defines if timed turns are enabled or not</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerFalseTitle">False</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerFalseDescription">Deactivates timed turns</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerTrueTitle">True</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerTrueDescription">Activates timed turns</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnModeTitle">End Turn Mode</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnModeDescription">Defines which type of timer is used</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnModeLastPlayerTitle">Last Player</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnModeLastPlayerDescription">Only the last player will have a timer to end their turn</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnModeAllPlayerTitle">All Players</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnModeAllPlayerDescription">All players have a limited time to complete their turn</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnModeBlitzTitle">Blitz</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnModeBlitzDescription">All players will have a clock to time the whole game</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDurationTitle">End turn duration</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDurationDescription">The amount of time given to players to complete their turns</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration30Title">30</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration30Description">30 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration45Title">45</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration45Description">45 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration60Title">60</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration60Description">60 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration90Title">90</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration90Description">90 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration120Title">120</LocalizationPair>
  <LocalizationPair Name="%SettingEndTurnTimerDuration120Description">120 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerTitle">Space Battle Timer</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerDescription">This determines if timed notification for Space Battles is enabled or not</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerFalseTitle">False</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerFalseDescription">Deactivates timed notification for Space Battles</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerTrueTitle">True</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerTrueDescription">Activates timed notification for Space Battles</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerDurationTitle">End turn duration</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerDurationDescription">How much time is given to the players to plan their Space Battles</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerDuration15Title">15</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerDuration15Description">15 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerDuration30Title">30</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerDuration30Description">30 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerDuration45Title">45</LocalizationPair>
  <LocalizationPair Name="%SettingSpaceBattleTimerDuration45Description">45 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerTitle">Ground Battle Timer</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerDescription">This determines if timed notification for Ground Battles is enabled or not</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerFalseTitle">False</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerFalseDescription">Deactivates timed Ground Battles</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerTrueTitle">True</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerTrueDescription">Activates timed Ground Battles</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerDurationTitle">End turn duration</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerDurationDescription">How much time is given to the players to plan their Ground Battles</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerDuration15Title">15</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerDuration15Description">15 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerDuration30Title">30</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerDuration30Description">30 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerDuration45Title">45</LocalizationPair>
  <LocalizationPair Name="%SettingGroundBattleTimerDuration45Description">45 seconds</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeTitle">Galaxy Shape</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeDescription">This determines the shape and look of the galaxy</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeSpiral8Title">Spiral - 8</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeSpiral8Description">A spiral galaxy with eight arms</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeSpiral4Title">Spiral - 4</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeSpiral4Description">A spiral galaxy with four arms</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeSpiral2Title">Spiral - 2</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeSpiral2Description">A spiral galaxy with two arms</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeSpiral2bTitle">Spiral 2 (alt)</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeSpiral2bDescription">An alternative version of a spiral galaxy with two arms</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeDiskTitle">Disk</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeDiskDescription">These elliptical galaxies are proto-galaxies, before the formation of distinguishable arms. This creates games with fewer travel restrictions.</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeDisk4Title">Disk - 4</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeDisk4Description">An elliptical galaxy with four sectors</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeDisk8Title">Disk - 8</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeDisk8Description">An elliptical galaxy with 8 sectors</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeOvoidTitle">Ovoid</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeOvoidDescription">An old galaxy whose arms have disappeared, forming a stretched elliptical galaxy. This is like a flattened disc galaxy.</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeTwinEllipticalTitle">Twin Elliptical</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeTwinEllipticalDescription">Two disc galaxies colliding and merging. The center contains many stars.</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeRingTitle">Ring Galaxy</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeRingDescription">A galaxy shaped like a ring</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeRandomTitle">Random</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyShapeRandomDescription">The shape of the galaxy will be chosen randomly</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeTitle">Size</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeDescription">This determines the number of stars in the galaxy (this is further affected by System Density).</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeTinyTitle">Tiny</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeTinyDescription">Tiny galaxy size</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeSmallTitle">Small</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeSmallDescription">Small galaxy size</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeNormalTitle">Medium</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeNormalDescription">Average galaxy size</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeLargeTitle">Large</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeLargeDescription">Large galaxy size</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeHugeTitle">Huge</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeHugeDescription">Huge galaxy size</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeMassiveTitle">Massive</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeMassiveDescription">Massive galaxy size</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeRandomTitle">Random</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxySizeRandomDescription">The size of the galaxy will be chosen randomly</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeTitle">Age</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeDescription">The age of the galaxy determines the probability of each sun type. A younger galaxy will provide habitable planets more often than an old one.</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeYoungTitle">Young</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeYoungDescription">The galaxy will have more younger, hotter stars.</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeNormalTitle">Normal</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeNormalDescription">The galaxy will be a mix of hotter and cooler stars.</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeOldTitle">Old</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeOldDescription">The galaxy will have more older, cooler stars.</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeRandomTitle">Random</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyAgeRandomDescription">The age of the galaxy will be chosen randomly</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityTitle">Galaxy density</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityDescription">The average number of stars per galaxy size.</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityLowTitle">Low</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityLowDescription">Sets the number of Systems to 66% of this value according to the size of the galaxy</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityMediumTitle">Medium</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityMediumDescription">Sets the number of Systems to 100% of this value according to the size of the galaxy</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityHighTitle">High</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityHighDescription">Sets the number of Systems to 133% of this value according to the size of the galaxy</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityRandomTitle">Random</LocalizationPair>
  <LocalizationPair Name="%SettingGalaxyDensityRandomDescription">The density of the galaxy will be chosen randomly</LocalizationPair>
  <LocalizationPair Name="%SettingConstellationQuantityTitle">Number of constellations</LocalizationPair>
  <LocalizationPair Name="%SettingConstellationQuantityDescription">The number of constellations in the galaxy</LocalizationPair>
  <LocalizationPair Name="%SettingConstellationQuantityOneTitle">Unique</LocalizationPair>
  <LocalizationPair Name="%SettingConstellationQuantityOneDescription">The galaxy consists of a single large constellation.</LocalizationPair>
  <LocalizationPair Name="%SettingConstellationQuantitySeveralTitle">Few</LocalizationPair>
  <LocalizationPair Name="%SettingConstellationQuantitySeveralDescription">The galaxy will consist of a lesser number of constellations, depending on the minimum value set by its shape.</LocalizationPair>
  <LocalizationPair Name="%SettingConstellationQuantityManyTitle">Many</LocalizationPair>
  <LocalizationPair Name="%SettingConstellationQuantityManyDescription">The galaxy will consist of a larger number of constellations, depending on the maximum value set by its shape.</LocalizationPair>
  <LocalizationPair Name="%SettingConnectivityDensityTitle">Node connectivity</LocalizationPair>
  <LocalizationPair Name="%SettingConnectivityDensityDescription">The number of connections that each node (generally a System) has</LocalizationPair>
  <LocalizationPair Name="%SettingConnectivityDensityLowTitle">Low</LocalizationPair>
  <LocalizationPair Name="%SettingConnectivityDensityLowDescription">Few connections</LocalizationPair>
  <LocalizationPair Name="%SettingConnectivityDensityMediumTitle">Medium</LocalizationPair>
  <LocalizationPair Name="%SettingConnectivityDensityMediumDescription">Average number of connections</LocalizationPair>
  <LocalizationPair Name="%SettingConnectivityDensityHighTitle">High</LocalizationPair>
  <LocalizationPair Name="%SettingConnectivityDensityHighDescription">Many connections</LocalizationPair>
  <LocalizationPair Name="%SettingAnomalyAbundanceTitle">Anomaly Frequency</LocalizationPair>
  <LocalizationPair Name="%SettingAnomalyAbundanceDescription">The chances for a planet or system to be rich in anomalies.</LocalizationPair>
  <LocalizationPair Name="%SettingAnomalyAbundanceRareTitle">Low</LocalizationPair>
  <LocalizationPair Name="%SettingAnomalyAbundanceRareDescription">Anomalies will be rare, so monopolies will be dependent on conquest and diplomacy.</LocalizationPair>
  <LocalizationPair Name="%SettingAnomalyAbundanceNormalTitle">Normal</LocalizationPair>
  <LocalizationPair Name="%SettingAnomalyAbundanceNormalDescription">Most Systems will have Anomalies so monopolies will be possible for a player.</LocalizationPair>
  <LocalizationPair Name="%SettingAnomalyAbundanceAbundantTitle">High</LocalizationPair>
  <LocalizationPair Name="%SettingAnomalyAbundanceAbundantDescription">Anomalies will be common, and many players will have monopolies.</LocalizationPair>
  <LocalizationPair Name="%SettingCuriosityAbundanceTitle">Curiosity Frequency</LocalizationPair>
  <LocalizationPair Name="%SettingCuriosityAbundanceDescription">The chances for a planet or system to be rich in curiosities</LocalizationPair>
  <LocalizationPair Name="%SettingCuriosityAbundanceRareTitle">Low</LocalizationPair>
  <LocalizationPair Name="%SettingCuriosityAbundanceRareDescription">Curiosities will be rare, so monopolies will be dependent on conquest and diplomacy.</LocalizationPair>
  <LocalizationPair Name="%SettingCuriosityAbundanceNormalTitle">Normal</LocalizationPair>
  <LocalizationPair Name="%SettingCuriosityAbundanceNormalDescription">Most Systems will have Curiosities so monopolies will be possible for a player.</LocalizationPair>
  <LocalizationPair Name="%SettingCuriosityAbundanceAbundantTitle">High</LocalizationPair>
  <LocalizationPair Name="%SettingCuriosityAbundanceAbundantDescription">Curiosities will be common, and many players will have monopolies.</LocalizationPair>
  <LocalizationPair Name="%SettingResourcesAbundanceTitle">Resource Abundance</LocalizationPair>
  <LocalizationPair Name="%SettingResourcesAbundanceDescription">The chances for a planet to be rich in resources</LocalizationPair>
  <LocalizationPair Name="%SettingResourcesAbundanceRareTitle">Low</LocalizationPair>
  <LocalizationPair Name="%SettingResourcesAbundanceRareDescription">Resources will be rare, so monopolies will be dependent on conquest and diplomacy.</LocalizationPair>
  <LocalizationPair Name="%SettingResourcesAbundanceNormalTitle">Normal</LocalizationPair>
  <LocalizationPair Name="%SettingResourcesAbundanceNormalDescription">Most Systems will have Resources, so monopolies will be possible for a player.</LocalizationPair>
  <LocalizationPair Name="%SettingResourcesAbundanceAbundantTitle">High</LocalizationPair>
  <LocalizationPair Name="%SettingResourcesAbundanceAbundantDescription">Resources will be common, and many players will have monopolies.</LocalizationPair>
  <LocalizationPair Name="%LoadingWindowTitle">Loading…</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_ConnectedToServer">Connected</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Authentication">Authenticating</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_DownloadGame">Downloading</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_LaunchGame">Launching Game</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_GameLaunched">Launching Game</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_GameLaunchedAndReady">#008000#Ready#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_AuthenticationFailed">#800000#Auth. Failed#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_DisconnectedFromServer">#800000#Disconnected#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Turn_Begin">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Turn_Main">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Turn_Finished">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Turn_FinishedAndLocked">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Turn_End">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Turn_Ended">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Turn_Dump">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Turn_Dump_Finished">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_Turn_DealWithGameEndingConditions">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LoadingUserStatus_GameClientState_DealtWithGameEndingConditions">#006080#In Game#REVERT#</LocalizationPair>
  <LocalizationPair Name="%BattleLoadingWindowTitle">Loading…</LocalizationPair>
  <LocalizationPair Name="%BattleLoadingBattlePlanTitle">Battle Plan</LocalizationPair>
  <LocalizationPair Name="%EncounterContenderStateSetupTitle">Loading…</LocalizationPair>
  <LocalizationPair Name="%EncounterContenderStateReadyForBattleTitle">Loading…</LocalizationPair>
  <LocalizationPair Name="%EncounterContenderStateLoadingBattleTitle">Loading…</LocalizationPair>
  <LocalizationPair Name="%EncounterContenderStateLoadingBattleFinishedTitle">Press space or click to launch the battle</LocalizationPair>
  <LocalizationPair Name="%EncounterContenderStateReadyForFirstPhaseTitle">Enemy ready for Approach Phase</LocalizationPair>
  <LocalizationPair Name="%EncounterContenderStateBattlePhaseInProgressTitle">Enemy battle phase in progress…</LocalizationPair>
  <LocalizationPair Name="%EncounterContenderStateReadyForNextPhaseTitle">Enemy ready for next phase</LocalizationPair>
  <LocalizationPair Name="%EncounterContenderStateReadyForReportTitle">Enemy ready for Battle Report</LocalizationPair>
  <LocalizationPair Name="%EncounterContenderStateReportAknowledgedTitle">Enemy state acknowledged</LocalizationPair>
  <LocalizationPair Name="%GameClientStateAuthenticating">Authenticating</LocalizationPair>
  <LocalizationPair Name="%GameClientStateConnectingToServer">Connecting to server</LocalizationPair>
  <LocalizationPair Name="%GameClientStateDownloadGame">Downloading the game</LocalizationPair>
  <LocalizationPair Name="%GameClientStateWaitingForPlayersEndTurn">Waiting for players to end the turn</LocalizationPair>
  <LocalizationPair Name="%GameClientStateWaitingForGameData">Waiting for the game data</LocalizationPair>
  <LocalizationPair Name="%GameClientStateGameLaunched">Game launched</LocalizationPair>
  <LocalizationPair Name="%GameClientStateGameLaunchedAndReady">Game launched and ready</LocalizationPair>
  <LocalizationPair Name="%GameClientStateLaunchGame">Launching game</LocalizationPair>
  <LocalizationPair Name="%GameClientStateWaitingForServer">Waiting for server</LocalizationPair>
  <LocalizationPair Name="%GameClientStateLoadingOutgameView">Loading outgame view</LocalizationPair>
  <LocalizationPair Name="%AdvancedSettingsGalaxyStructureTitle">Structure</LocalizationPair>
  <LocalizationPair Name="%AdvancedSettingsGalaxyContentTitle">Content</LocalizationPair>
  <LocalizationPair Name="%AdvancedSettingsGameEnvironmentTitle">Environment</LocalizationPair>
  <LocalizationPair Name="%AdvancedSettingsGameNarrationTitle">Narration</LocalizationPair>
  <LocalizationPair Name="%AdvancedSettingsTimeManagementTitle">Time Management</LocalizationPair>
  <LocalizationPair Name="%AdvancedSettingsVictoryConditionsTitle">Victory Conditions</LocalizationPair>
  <LocalizationPair Name="%PlanetInitialFoodTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetInitialIndustryTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetInitialDustTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetInitialScienceTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetInitialPrestigeTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%DefaultPlanetFoodTitle">[population]</LocalizationPair>
  <LocalizationPair Name="%DefaultPlanetIndustryTitle">[population]</LocalizationPair>
  <LocalizationPair Name="%DefaultPlanetDustTitle">[population]</LocalizationPair>
  <LocalizationPair Name="%DefaultPlanetScienceTitle">[population]</LocalizationPair>
  <LocalizationPair Name="%DefaultPlanetPrestigeTitle">[population]</LocalizationPair>
  <LocalizationPair Name="%PlanetDepletingPopulationFoodTitle">[cravers] depletion</LocalizationPair>
  <LocalizationPair Name="%PlanetDepletingPopulationIndustryTitle">[cravers] depletion</LocalizationPair>
  <LocalizationPair Name="%PlanetDepletingPopulationDustTitle">[cravers] depletion</LocalizationPair>
  <LocalizationPair Name="%PlanetDepletingPopulationScienceTitle">[cravers] depletion</LocalizationPair>
  <LocalizationPair Name="%PlanetDepletingPopulationPrestigeTitle">[cravers] depletion</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementTitle">System Improvements</LocalizationPair>
  <LocalizationPair Name="%PlanetFoodTitle">Planet Food production</LocalizationPair>
  <LocalizationPair Name="%PlanetFoodDescription">Food allows population to increase</LocalizationPair>
  <LocalizationPair Name="%PlanetIndustryTitle">Planet Industry production</LocalizationPair>
  <LocalizationPair Name="%PlanetIndustryDescription">Industry is used to build Improvements and Ships on this System.</LocalizationPair>
  <LocalizationPair Name="%PlanetDustTitle">Planet Dust production</LocalizationPair>
  <LocalizationPair Name="%PlanetDustAltTitle">planets</LocalizationPair>
  <LocalizationPair Name="%PlanetDustDescription">Dust is transferred to your empire, and can be used in many ways such as buying things, paying Heroes, or interacting with other empires.</LocalizationPair>
  <LocalizationPair Name="%PlanetScienceTitle">Planet Science production</LocalizationPair>
  <LocalizationPair Name="%PlanetScienceDescription">Science is used by the empire to research new technologies.</LocalizationPair>
  <LocalizationPair Name="%PlanetPrestigeTitle">Planet Influence production</LocalizationPair>
  <LocalizationPair Name="%PlanetPrestigeDescription">Influence increases Influence zones around the system, and is the currency for Diplomacy.</LocalizationPair>
  <LocalizationPair Name="%PlanetFoodReceiverTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetFoodReceiverDescription" />
  <LocalizationPair Name="%PlanetIndustryReceiverTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetIndustryReceiverDescription" />
  <LocalizationPair Name="%PlanetDustReceiverTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetDustReceiverDescription" />
  <LocalizationPair Name="%PlanetScienceReceiverTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetScienceReceiverDescription" />
  <LocalizationPair Name="%PlanetPrestigeReceiverTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetPrestigeReceiverDescription" />
  <LocalizationPair Name="%PopulationFoodTitle">[foodColored]</LocalizationPair>
  <LocalizationPair Name="%PopulationIndustryTitle">[industryColored]</LocalizationPair>
  <LocalizationPair Name="%PopulationDustTitle">[dustColored]</LocalizationPair>
  <LocalizationPair Name="%PopulationScienceTitle">[scienceColored]</LocalizationPair>
  <LocalizationPair Name="%PopulationPrestigeTitle">[prestigeColored]</LocalizationPair>
  <LocalizationPair Name="%PlanetRawFIDSITitle">[FIDSI] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetRawFoodTitle">Planet Food production</LocalizationPair>
  <LocalizationPair Name="%PlanetRawFoodAltTitle">[foodColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetRawFoodDescription">Food helps Population to increase</LocalizationPair>
  <LocalizationPair Name="%PlanetRawIndustryTitle">Planet Industry production</LocalizationPair>
  <LocalizationPair Name="%PlanetRawIndustryAltTitle">[industryColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetRawIndustryDescription">Industry is used to build Improvements and Ships on this System.</LocalizationPair>
  <LocalizationPair Name="%PlanetRawDustTitle">Planet Dust production</LocalizationPair>
  <LocalizationPair Name="%PlanetRawDustAltTitle">[dustColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetRawDustDescription">Dust is transferred to your empire, and can be used in many ways such as buying things, paying Heroes, or interacting with other empires.</LocalizationPair>
  <LocalizationPair Name="%PlanetRawScienceTitle">Planet Science production</LocalizationPair>
  <LocalizationPair Name="%PlanetRawScienceAltTitle">[scienceColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetRawScienceDescription">Science is used by the empire to research new technologies.</LocalizationPair>
  <LocalizationPair Name="%PlanetRawPrestigeTitle">Planet Influence production</LocalizationPair>
  <LocalizationPair Name="%PlanetRawPrestigeAltTitle">[prestigeColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetRawPrestigeDescription">Influence increases influence zones around the system, and is the currency for Diplomacy.</LocalizationPair>
  <LocalizationPair Name="%NetPopulationGrowthTitle">System Population growth</LocalizationPair>
  <LocalizationPair Name="%NetPopulationGrowthDescription">Food production increases population</LocalizationPair>
  <LocalizationPair Name="%NetSystemGrowthTitle">System Food production</LocalizationPair>
  <LocalizationPair Name="%NetSystemGrowthDescription">Food production increases population</LocalizationPair>
  <LocalizationPair Name="%NetSystemProductionTitle">System industry production</LocalizationPair>
  <LocalizationPair Name="%NetSystemProductionDescription">Industry is used to build Improvements and Ships on this System.</LocalizationPair>
  <LocalizationPair Name="%NetSystemMoneyTitle">System Dust production</LocalizationPair>
  <LocalizationPair Name="%NetSystemMoneyDescription">Dust is transferred to your empire, and can be used in many ways such as buying things, paying Heroes, or interacting with other empires.</LocalizationPair>
  <LocalizationPair Name="%NetSystemResearchTitle">System Science production</LocalizationPair>
  <LocalizationPair Name="%NetSystemResearchDescription">Science is used by the empire to research new technologies.</LocalizationPair>
  <LocalizationPair Name="%NetSystemEmpirePointTitle">System Influence production</LocalizationPair>
  <LocalizationPair Name="%NetSystemEmpirePointDescription">Influence increases Influence zones around the system, and is the currency for Diplomacy.</LocalizationPair>
  <LocalizationPair Name="%NetEmpireMoneyTitle">Empire Dust</LocalizationPair>
  <LocalizationPair Name="%NetEmpireMoneyDescription">Dust is transferred to your empire, and can be used in many ways such as buying things, paying Heroes, or interacting with other empires.</LocalizationPair>
  <LocalizationPair Name="%NetEmpireEmpirePointTitle">Empire Influence</LocalizationPair>
  <LocalizationPair Name="%NetEmpireEmpirePointDescription">Influence increases Influence zones around the system, and is the currency for Diplomacy.</LocalizationPair>
  <LocalizationPair Name="%NetEmpireResearchTitle">Empire Science production</LocalizationPair>
  <LocalizationPair Name="%NetEmpireResearchDescription">Science is used by the empire to research new technologies.</LocalizationPair>
  <LocalizationPair Name="%EmpireResearchTitle">Empire Science production</LocalizationPair>
  <LocalizationPair Name="%EmpireResearchDescription">Science is used by the empire to research new technologies.</LocalizationPair>
  <LocalizationPair Name="%EmpireResearchAltTitle">System Science production</LocalizationPair>
  <LocalizationPair Name="%ResearchOmniscienceMultiplierTitle">Omniscience</LocalizationPair>
  <LocalizationPair Name="%PlanetPopulationFoodTitle">[foodColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetPopulationIndustryTitle">[industryColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetPopulationDustTitle">[dustColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetPopulationScienceTitle">[scienceColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetPopulationPrestigeTitle">[prestigeColored] per [population]</LocalizationPair>
  <LocalizationPair Name="%PlanetIndustryToSystemProductionConversionFactorTitle">[industryColored] transformation</LocalizationPair>
  <LocalizationPair Name="%PlanetIndustryToSystemFoodGrowthConversionFactorTitle">[industryColored] transformed to [foodColored]</LocalizationPair>
  <LocalizationPair Name="%PlanetDustToSystemFoodGrowthConversionFactorTitle">[dustColored] transformed to [foodColored]</LocalizationPair>
  <LocalizationPair Name="%PlanetDustToSystemPrestigeConversionFactorTitle">[dustColored] transformed to [prestigeColored]</LocalizationPair>
  <LocalizationPair Name="%PlanetDustToSystemResearchConversionFactorTitle">[dustColored] transformed to [scienceColored]</LocalizationPair>
  <LocalizationPair Name="%PlanetDustToSystemMoneyConversionFactorTitle">[dustColored] transformation</LocalizationPair>
  <LocalizationPair Name="%PlanetScienceToSystemProductionConversionFactorTitle">[scienceColored] transformed to [industryColored]</LocalizationPair>
  <LocalizationPair Name="%PlanetScienceToSystemResearchConversionFactorTitle">[scienceColored] transformation</LocalizationPair>
  <LocalizationPair Name="%PlanetScienceToSystemEmpirePointConversionFactorTitle">[scienceColored] transformed to [prestigeColored]</LocalizationPair>
  <LocalizationPair Name="%ProbesCostReductionTitle">Probe cost</LocalizationPair>
  <LocalizationPair Name="%ProbesCostReductionDescription">Reduces the cost to send individual probes</LocalizationPair>
  <LocalizationPair Name="%BuildingProductionCostReductionTitle">System Improvement [industryColored] cost reduced</LocalizationPair>
  <LocalizationPair Name="%ShipProductionCostReductionTitle">Ship [industryColored] cost</LocalizationPair>
  <LocalizationPair Name="%CivilianShipProductionCostReductionTitle">Reduces exploration and colonization Ship [industryColored] cost</LocalizationPair>
  <LocalizationPair Name="%ColonyShipProductionCostReductionTitle">Colonization Ship [industryColored] cost</LocalizationPair>
  <LocalizationPair Name="%PeacefulTreatyCostReductionTitle">Peaceful Treaty cost</LocalizationPair>
  <LocalizationPair Name="%AggressiveTreatyCostReductionTitle">Hostile Treaty cost </LocalizationPair>
  <LocalizationPair Name="%IsScienceBuildingTitle">Science Building</LocalizationPair>
  <LocalizationPair Name="%IsIndustryBuildingTitle">Industry Building</LocalizationPair>
  <LocalizationPair Name="%ProbeVisionRangeTitle">Probe vision range</LocalizationPair>
  <LocalizationPair Name="%ProbeVisionStrengthTitle">Probe vision strength</LocalizationPair>
  <LocalizationPair Name="%ProbeSpeedTitle">Probe speed</LocalizationPair>
  <LocalizationPair Name="%ProbeBaseLifetimeTitle">Probe durability</LocalizationPair>
  <LocalizationPair Name="%ProbeStockTitle">Probe Stock</LocalizationPair>
  <LocalizationPair Name="%ProbeCooldownFormat">{0} [turn]</LocalizationPair>
  <LocalizationPair Name="%ProbeNoCooldownFormat">Fully charged</LocalizationPair>
  <LocalizationPair Name="%ProbeCooldownTitle">Cooldown</LocalizationPair>
  <LocalizationPair Name="%PeaceCountTitle">Empires at Peace</LocalizationPair>
  <LocalizationPair Name="%WarCountTitle">Empires at War</LocalizationPair>
  <LocalizationPair Name="%UnknownCountTitle">Unknown Empires</LocalizationPair>
  <LocalizationPair Name="%AllianceCountTitle">Empires in Alliance</LocalizationPair>
  <LocalizationPair Name="%ColdWarTitle">Empires at Cold War</LocalizationPair>
  <LocalizationPair Name="%ClassShipTitle">Ship</LocalizationPair>
  <LocalizationPair Name="%ClassShipMultipleTitle">Ships</LocalizationPair>
  <LocalizationPair Name="%ClassSectionTitle">Ship section</LocalizationPair>
  <LocalizationPair Name="%ClassModuleTitle">Module</LocalizationPair>
  <LocalizationPair Name="%ClassGroupTitle">Fleet</LocalizationPair>
  <LocalizationPair Name="%ClassModuleWeaponTitle">Weapon Module</LocalizationPair>
  <LocalizationPair Name="%ClassModuleWeaponMultipleTitle">Weapon Modules</LocalizationPair>
  <LocalizationPair Name="%EmpireTypeMinorTitle">Minor Empire</LocalizationPair>
  <LocalizationPair Name="%HangarTitle">Hangar</LocalizationPair>
  <LocalizationPair Name="%StarSystemLevel">Level</LocalizationPair>
  <LocalizationPair Name="%StarSystemLevel0">Outpost</LocalizationPair>
  <LocalizationPair Name="%StarSystemLevel1">Colony</LocalizationPair>
  <LocalizationPair Name="%StarSystemLevel2">Territory</LocalizationPair>
  <LocalizationPair Name="%StarSystemLevel3">Dominion</LocalizationPair>
  <LocalizationPair Name="%StarSystemLevel4">Nation</LocalizationPair>
  <LocalizationPair Name="%ShipStatNameTitle">Name</LocalizationPair>
  <LocalizationPair Name="%ShipStatNameDescription">The name of this Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatHullTitle">Hull</LocalizationPair>
  <LocalizationPair Name="%ShipStatHullDescription">The hull of this Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatSizeTitle">Size</LocalizationPair>
  <LocalizationPair Name="%ShipStatSizeDescription">The size of this Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatRoleTitle">Role</LocalizationPair>
  <LocalizationPair Name="%ShipStatRoleDescription">The role of this Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatBonusTitle">Bonus</LocalizationPair>
  <LocalizationPair Name="%ShipStatBonusDescription">Bonus effects affecting a Ship with this hull type</LocalizationPair>
  <LocalizationPair Name="%ShipStatLevelTitle">Level</LocalizationPair>
  <LocalizationPair Name="%ShipStatLevelDescription">The level of experience of this Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatExperienceTitle">Experience</LocalizationPair>
  <LocalizationPair Name="%ShipStatExperienceDescription">The experience progress of this Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatExpeditionPowerTitle">Curiosity Expedition Power</LocalizationPair>
  <LocalizationPair Name="%ShipStatExpeditionPowerDescription">The Curiosity  Expedition Power of this Ship, determining the level of curiosities it can search</LocalizationPair>
  <LocalizationPair Name="%ShipStatHealthTitle">Health</LocalizationPair>
  <LocalizationPair Name="%ShipStatHealthDescription">The health of the Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatOffensiveMilitaryPowerTitle">Offensive Power</LocalizationPair>
  <LocalizationPair Name="%ShipStatOffensiveMilitaryPowerDescription">The offensive military power of the Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatDefensiveMilitaryPowerTitle">Defensive Power</LocalizationPair>
  <LocalizationPair Name="%ShipStatDefensiveMilitaryPowerDescription">The defensive military power of the ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatMovementTitle">Movement</LocalizationPair>
  <LocalizationPair Name="%ShipStatMovementDescription">The movement speed of this Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatManpowerTitle">Manpower</LocalizationPair>
  <LocalizationPair Name="%ShipStatManpowerDescription">The Manpower of troops in this Ship. This is used for Ground Battles and will regenerate over time.</LocalizationPair>
  <LocalizationPair Name="%ShipStatCommandPointsTitle">Command Points</LocalizationPair>
  <LocalizationPair Name="%ShipStatCommandPointsDescription">The number of Command Points required by this Ship</LocalizationPair>
  <LocalizationPair Name="%ShipStatRangeEfficienciesTitle">Range Efficiencies</LocalizationPair>
  <LocalizationPair Name="%ShipStatRangeLongTitle">Long</LocalizationPair>
  <LocalizationPair Name="%ShipStatRangeMediumTitle">Medium</LocalizationPair>
  <LocalizationPair Name="%ShipStatRangeShortTitle">Short</LocalizationPair>
  <LocalizationPair Name="%ShipStatMercenaryDescription">This ship is a mercenary bought on the Marketplace</LocalizationPair>
  <LocalizationPair Name="%NetMigrationPointsTitle">Migration Point</LocalizationPair>
  <LocalizationPair Name="%MigrationRadiusTitle">Migration Radius</LocalizationPair>
  <LocalizationPair Name="%OutpostAttractivnessTitle">Outpost Attractiveness</LocalizationPair>
  <LocalizationPair Name="%PlanetDepletionPerTurnTitle">Depletion Points</LocalizationPair>
  <LocalizationPair Name="%AnomalyCountTitle">Anomalies on Colonized Planet</LocalizationPair>
  <LocalizationPair Name="%ShieldPenetrationValueTitle">Damage ignores Shield</LocalizationPair>
  <LocalizationPair Name="%CriticalHitChanceTitle">Critical hit chance</LocalizationPair>
  <LocalizationPair Name="%DeadZoneRangePenaltyTitle">Chance to miss at point blank range</LocalizationPair>
  <LocalizationPair Name="%ShortRangePenaltyTitle">Chance to miss at short range</LocalizationPair>
  <LocalizationPair Name="%MediumRangePenaltyTitle">Chance to miss at medium range</LocalizationPair>
  <LocalizationPair Name="%LongRangePenaltyTitle">Chance to miss at long range</LocalizationPair>
  <LocalizationPair Name="%CooldownTitle">Seconds of cooldown</LocalizationPair>
  <LocalizationPair Name="%DamagePerSecondTitle">Damage per second</LocalizationPair>
  <LocalizationPair Name="%DamageTitle">Damage</LocalizationPair>
  <LocalizationPair Name="%ShipDamageTitle">Damage</LocalizationPair>
  <LocalizationPair Name="%AccuracyTitle">Accuracy</LocalizationPair>
  <LocalizationPair Name="%MaximumHealthTitle">Health</LocalizationPair>
  <LocalizationPair Name="%SystemGrowthBonusTitle">[growth]</LocalizationPair>
  <LocalizationPair Name="%IncreaseInitialExperienceOnShipTitle">Initial XP on ships</LocalizationPair>
  <LocalizationPair Name="%VisionRangeTitle">Vision range</LocalizationPair>
  <LocalizationPair Name="%HappinessMalusFromPoliticsSupportTitle">Political Approval</LocalizationPair>
  <LocalizationPair Name="%HappinessTitle">Approval</LocalizationPair>
  <LocalizationPair Name="%StarSystemHappinessTitle">System Approval</LocalizationPair>
  <LocalizationPair Name="%StarSystemHappinessDescription">The Approval level of people living in this star system</LocalizationPair>
  <LocalizationPair Name="%EmpireHappinessTitle">Empire Approval</LocalizationPair>
  <LocalizationPair Name="%EmpireHappinessDescription">The total Approval of your empire, calculated as an average of star system Approval ratings weighted by population</LocalizationPair>
  <LocalizationPair Name="%HappinessDescription">Defines the productivity of your Population in terms of Science and Influence</LocalizationPair>
  <LocalizationPair Name="%ExpeditionPowerTitle">Curiosity Expedition Power</LocalizationPair>
  <LocalizationPair Name="%MaximumMovementTitle">Movement Points</LocalizationPair>
  <LocalizationPair Name="%FleetMaximumShieldTitle">Fleet Shield capacity</LocalizationPair>
  <LocalizationPair Name="%MaximumShieldTitle">Shield capacity</LocalizationPair>
  <LocalizationPair Name="%ShieldTitle">Shield power</LocalizationPair>
  <LocalizationPair Name="%FleetMaximumHealthTitle">Fleet Health</LocalizationPair>
  <LocalizationPair Name="%ShipHealthTitle">Health</LocalizationPair>
  <LocalizationPair Name="%ShipMaximumHealthTitle">Health</LocalizationPair>
  <LocalizationPair Name="%MaximumManpowerTitle">Manpower</LocalizationPair>
  <LocalizationPair Name="%FleetMaximumManpowerTitle">Manpower</LocalizationPair>
  <LocalizationPair Name="%ExperiencePerTurnTitle">Experience per turn</LocalizationPair>
  <LocalizationPair Name="%ShipProbeTitle">Probe</LocalizationPair>
  <LocalizationPair Name="%ActionPointTitle">Action Point</LocalizationPair>
  <LocalizationPair Name="%GlobalSpeedTitle">Overall speed</LocalizationPair>
  <LocalizationPair Name="%WarpSpeedTitle">Warp movement speed</LocalizationPair>
  <LocalizationPair Name="%FreeMovementSpeedTitle">Free movement speed</LocalizationPair>
  <LocalizationPair Name="%DamageKineticTitle">Kinetic weapon damage</LocalizationPair>
  <LocalizationPair Name="%DamageMissileTitle">Missile weapon damage</LocalizationPair>
  <LocalizationPair Name="%DamageLaserTitle">Laser weapon damage</LocalizationPair>
  <LocalizationPair Name="%DamageBeamTitle">Beam weapon damage</LocalizationPair>
  <LocalizationPair Name="%DamageShortTitle">Short range damage</LocalizationPair>
  <LocalizationPair Name="%DamageMediumTitle">Medium range damage</LocalizationPair>
  <LocalizationPair Name="%DamageLongTitle">Long range damage</LocalizationPair>
  <LocalizationPair Name="%DmgReductionTitle">Reduced damage</LocalizationPair>
  <LocalizationPair Name="%KineticDmgReductionTitle">Reduced kinetic damage</LocalizationPair>
  <LocalizationPair Name="%MissileDmgReductionTitle">Reduced missile damage</LocalizationPair>
  <LocalizationPair Name="%LaserDmgReductionTitle">Reduced laser damage</LocalizationPair>
  <LocalizationPair Name="%BeamDmgReductionTitle">Reduced beam damage</LocalizationPair>
  <LocalizationPair Name="%ShieldDmgReductionShortTitle">Reduced short range damage on shields</LocalizationPair>
  <LocalizationPair Name="%ShieldDmgReductionMediumTitle">Reduced medium range damage on shields</LocalizationPair>
  <LocalizationPair Name="%ShieldDmgReductionLongTitle">Reduced long range damage on shields</LocalizationPair>
  <LocalizationPair Name="%HullDmgReductionShortTitle">Reduced short range damage on hulls</LocalizationPair>
  <LocalizationPair Name="%HullDmgReductionMediumTitle">Reduced medium range damage on hulls</LocalizationPair>
  <LocalizationPair Name="%HullDmgReductionLongTitle">Reduced long range damage on hulls</LocalizationPair>
  <LocalizationPair Name="%CurrentTechnologyEraNumberTitle">Unlocked Science Eras</LocalizationPair>
  <LocalizationPair Name="%RelationPointsDecayRateTitle">Relationship decay rate </LocalizationPair>
  <LocalizationPair Name="%RelationPointsBaseValueTitle">Initial relationship bonus/penalty with minor civilization</LocalizationPair>
  <LocalizationPair Name="%LawActivationTimeStockTitle">Turns since activated (Law)</LocalizationPair>
  <LocalizationPair Name="%ColonizeGlobalModifierTitle">Planet colonization [industryColored] cost</LocalizationPair>
  <LocalizationPair Name="%FreeCost">None</LocalizationPair>
  <LocalizationPair Name="%DepositValueTitle">Deposit Value</LocalizationPair>
  <LocalizationPair Name="%LevelTitle">Hero level</LocalizationPair>
  <LocalizationPair Name="%EmpireMoneyTitle">Empire Dust</LocalizationPair>
  <LocalizationPair Name="%EmpireMoneyDescription">Dust is transferred to your empire, and can be used for many reasons such as buying things, paying Heroes, or interacting with other empires.</LocalizationPair>
  <LocalizationPair Name="%PlanetDryEfficiencyTitle">Exploitation efficiency on [humidityDry]</LocalizationPair>
  <LocalizationPair Name="%PlanetWaterEfficiencyTitle">Exploitation efficiency on [humidityWater]</LocalizationPair>
  <LocalizationPair Name="%PopulationCraversTitle">[cravers]</LocalizationPair>
  <LocalizationPair Name="%PopulationSophonsTitle">[sophons]</LocalizationPair>
  <LocalizationPair Name="%PopulationTerransTitle">[terrans]</LocalizationPair>
  <LocalizationPair Name="%PopulationVenetiansTitle">[Venetians]</LocalizationPair>
  <LocalizationPair Name="%PopulationVampirilisTitle">[vampirilis]</LocalizationPair>
  <LocalizationPair Name="%PopulationBenthysTitle">[benthys]</LocalizationPair>
  <LocalizationPair Name="%PopulationBotsTitle">[bots]</LocalizationPair>
  <LocalizationPair Name="%PopulationDeuyivansTitle">[deuyivans]</LocalizationPair>
  <LocalizationPair Name="%PopulationHaroshemsTitle">[haroshems]</LocalizationPair>
  <LocalizationPair Name="%PopulationHisshosTitle">[hisshos]</LocalizationPair>
  <LocalizationPair Name="%PopulationMavrosTitle">[mavros]</LocalizationPair>
  <LocalizationPair Name="%PopulationZvaliTitle">[Zvali]</LocalizationPair>
  <LocalizationPair Name="%PopulationPilgrimsTitle">[pilgrims]</LocalizationPair>
  <LocalizationPair Name="%PopulationAmoebaTitle">[amoeba]</LocalizationPair>
  <LocalizationPair Name="%PopulationExploitingPlanetWhileDepletingTitle">Undepleted planets</LocalizationPair>
  <LocalizationPair Name="%ResourceBonusTitle">Resource generation</LocalizationPair>
  <LocalizationPair Name="%ClassResourceDepositTitle">Resource deposit</LocalizationPair>
  <LocalizationPair Name="%ClassResourceDepositMultipleTitle">Resource deposits</LocalizationPair>
  <LocalizationPair Name="%SystemDefenseTitle">Defense</LocalizationPair>
  <LocalizationPair Name="%SystemDefenseRecoveryTitle">Defense recovery rate</LocalizationPair>
  <LocalizationPair Name="%ClassImprovementTitle">Star System Improvement</LocalizationPair>
  <LocalizationPair Name="%BuildingBuyoutReductionTitle">Construction Buyout reduction</LocalizationPair>
  <LocalizationPair Name="%ShipBuyoutReductionTitle">Ship Buyout reduction</LocalizationPair>
  <LocalizationPair Name="%PlanetHasLuxuryTitle">Planets with Luxury deposits</LocalizationPair>
  <LocalizationPair Name="%PlanetHasLuxuryMultipleTitle">Planets with Luxury deposits</LocalizationPair>
  <LocalizationPair Name="%PlanetHasStrategicTitle">Planets with Strategic deposits</LocalizationPair>
  <LocalizationPair Name="%PlanetHasAnomalyTitle">Planets with Anomalies</LocalizationPair>
  <LocalizationPair Name="%GarrisonMoneyUpkeepTitle">Fleet Upkeep</LocalizationPair>
  <LocalizationPair Name="%PopulationNetPopulationGrowthTitle">Planet Production</LocalizationPair>
  <LocalizationPair Name="%PopulationGrowthUpkeepFromMothershipTitle">Ark Consumption</LocalizationPair>
  <LocalizationPair Name="%WreckedMothershipCountTitle">Wrecked Arks</LocalizationPair>
  <LocalizationPair Name="%RawMaximumPopulationTitle">Population slot</LocalizationPair>
  <LocalizationPair Name="%OverColonizationPenaltiesReductionTitle">[OverColonization] Over-colonization penalty</LocalizationPair>
  <LocalizationPair Name="%NetShipProbeTitle">Probe recovery rate</LocalizationPair>
  <LocalizationPair Name="%MaximumShipProbeStockTitle">Maximum Probe stock</LocalizationPair>
  <LocalizationPair Name="%GlobalMovementSpeedTitle">All Movement</LocalizationPair>
  <LocalizationPair Name="%PopulationGrowthMalusTitle">Population Growth penalty</LocalizationPair>
  <LocalizationPair Name="%MaximumSystemGrowthStockTitle">[foodColored] maximum stock</LocalizationPair>
  <LocalizationPair Name="%MaximumEmpireMoneyStockTitle">[dustColored] maximum stock</LocalizationPair>
  <LocalizationPair Name="%MaximumEmpireEmpirePointStockTitle">[prestigeColored] maximum stock</LocalizationPair>
  <LocalizationPair Name="%EmpireMoneyTransferredPerTurnTitle">[dustColored] transferred per turn</LocalizationPair>
  <LocalizationPair Name="%EmpireEmpirePointTransferredPerTurnTitle">[prestigeColored] transferred per turn</LocalizationPair>
  <LocalizationPair Name="%SystemGrowthTransferredPerTurnTitle">[foodColored] transferred per turn</LocalizationPair>
  <LocalizationPair Name="%NetEmpireManpowerTitle">Manpower</LocalizationPair>
  <LocalizationPair Name="%NetEmpireEmpirePointTransferredPerTurnTitle">Manpower increase per turn</LocalizationPair>
  <LocalizationPair Name="%EmpireManpowerTitle">Manpower</LocalizationPair>
  <LocalizationPair Name="%EmpireManpowerDescription">Manpower is used for Ground Battles</LocalizationPair>
  <LocalizationPair Name="%EmpireLifeforceTitle">[lifeforceColored]</LocalizationPair>
  <LocalizationPair Name="%EmpireLifeforceDescription">Essence is harvested from other empires and can be used to build new Ark ships and population units</LocalizationPair>
  <LocalizationPair Name="%NetEmpireLifeforceTitle">Essence</LocalizationPair>
  <LocalizationPair Name="%MaximumEmpireManpowerStockTitle">Maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%PopulationMajorMultipleTitle">Original Empire Population</LocalizationPair>
  <LocalizationPair Name="%PopulationNonMajorMultipleTitle">Foreign Population</LocalizationPair>
  <LocalizationPair Name="%ShipHealthBonusTitle">Ship Health</LocalizationPair>
  <LocalizationPair Name="%EmpirePointTitle">Influence</LocalizationPair>
  <LocalizationPair Name="%EmpirePointDescription">Influence increases Influence zones around systems, and is the currency for Diplomacy.</LocalizationPair>
  <LocalizationPair Name="%PopulationUpkeepTitle">[foodColored] consumption</LocalizationPair>
  <LocalizationPair Name="%ClassResearchMultipleTitle">Technology costs</LocalizationPair>
  <LocalizationPair Name="%ClassPopulationMultipleTitle">Populations</LocalizationPair>
  <LocalizationPair Name="%GrowthForManpowerTitle">Manpower generation</LocalizationPair>
  <LocalizationPair Name="%PopulationGrowthUpkeepTitle">[foodColored] consumption</LocalizationPair>
  <LocalizationPair Name="%LeechedSystemGrowthTitle">Enemy fleets</LocalizationPair>
  <LocalizationPair Name="%GrowthInputFromMigrationTitle">Immigration</LocalizationPair>
  <LocalizationPair Name="%GrowthOutputFromMigrationTitle">Emigration</LocalizationPair>
  <LocalizationPair Name="%NetSystemMigrationGrowthTitle">Emigration</LocalizationPair>
  <LocalizationPair Name="%NetSystemOutpostMigrationGrowthTitle">Outposts </LocalizationPair>
  <LocalizationPair Name="%Strategic2StockTitle">[Strat01titaniumColored]</LocalizationPair>
  <LocalizationPair Name="%MovementTitle">Movement</LocalizationPair>
  <LocalizationPair Name="%TroopDamageBonusesTitle">Troop damage</LocalizationPair>
  <LocalizationPair Name="%TroopDamageBonusesDescription">Movement</LocalizationPair>
  <LocalizationPair Name="%DiplomacyCostReductionTitle">Diplomacy cost reduction with Minor Civilizations</LocalizationPair>
  <LocalizationPair Name="%LocalManPowerRefillRateTitle">[manPowerColored] refill rate</LocalizationPair>
  <LocalizationPair Name="%RessourceConversionTitle">Resources transformation</LocalizationPair>
  <LocalizationPair Name="%HeroAssignedTitle">Hero assigned</LocalizationPair>
  <LocalizationPair Name="%HullTypesTitle">Hull types</LocalizationPair>
  <LocalizationPair Name="%SystemMoneyFromProductionConversionTitle">Industry to Dust</LocalizationPair>
  <LocalizationPair Name="%SystemResearchFromProductionConversionTitle">Industry to Science</LocalizationPair>
  <LocalizationPair Name="%TradingRouteIncome">Trade Route income</LocalizationPair>
  <LocalizationPair Name="%TradingRouteLeech">Leeched Trade Routes</LocalizationPair>
  <LocalizationPair Name="%TradingRoutesSystemOutputBonusTitle">Passing Trade Routes</LocalizationPair>
  <LocalizationPair Name="%TradingRoutesBonus_GrowthTitle">[foodColored] from Trade Route incomes</LocalizationPair>
  <LocalizationPair Name="%TradingRoutesBonus_ProductionTitle">[industryColored] from Trade Routes incomes</LocalizationPair>
  <LocalizationPair Name="%TradingRouteIncomeModifierTitle">Star System Trade Value</LocalizationPair>
  <LocalizationPair Name="%GroundBattleRoundCountPerTurnTitle">Battle Duration</LocalizationPair>
  <LocalizationPair Name="%GroundBattleAttackerTroopsMaxHealthMultiplierTitle">Health on invading troops</LocalizationPair>
  <LocalizationPair Name="%GroundBattleBombardmentDefenderDamagesMinTitle">Min damage done to defender during ground battle</LocalizationPair>
  <LocalizationPair Name="%GroundBattleBombardmentDefenderDamagesMaxTitle">Max damage done to defender during ground battle</LocalizationPair>
  <LocalizationPair Name="%GroundBattleBombardmentAttackerDamagesMinTitle">Min damage done to invader during ground battle</LocalizationPair>
  <LocalizationPair Name="%GroundBattleBombardmentAttackerDamagesMaxTitle">Max damage done to invader during ground battle</LocalizationPair>
  <LocalizationPair Name="%GroundBattleBombardmentImprovementDestructionProbabilityTitle">Improvement destruction</LocalizationPair>
  <LocalizationPair Name="%GroundBattleBombardmentPopulationDestructionProbabilityTitle">Population death</LocalizationPair>
  <LocalizationPair Name="%GroundBattlePopulationToManPowerPermanentConversionRateTitle">Enrollment rate</LocalizationPair>
  <LocalizationPair Name="%GroundBattlePopulationPermanentConversionCountTitle">Population enrollment</LocalizationPair>
  <LocalizationPair Name="%GroundBattlePopulationToManPowerTemporaryConversionRateTitle">Enrollment rate (temporary)</LocalizationPair>
  <LocalizationPair Name="%GroundBattlePopulationTemporaryConversionCountTitle">Population enrollment (temporary)</LocalizationPair>
  <LocalizationPair Name="%GroundBattleDefenderSurrenderTitle">Surrender </LocalizationPair>
  <LocalizationPair Name="%GroundBattleDefenderTroopsMaxHealthMultiplierTitle">Defending troops health</LocalizationPair>
  <LocalizationPair Name="%FakeDamagePerSecondTitle">Damage per second</LocalizationPair>
  <LocalizationPair Name="%FakeDamagePerSecondOnMissilesTitle">Damage per second on missiles</LocalizationPair>
  <LocalizationPair Name="%HappinessBonusMultiplierTitle">Bonuses or penalties related to Approval</LocalizationPair>
  <LocalizationPair Name="%HappinessBonusFromFleetPresenceTitle">Orbiting fleets</LocalizationPair>
  <LocalizationPair Name="%NetPopulationGrowthSentToManpowerTitle">[foodColored] to [manPowerColored]</LocalizationPair>
  <LocalizationPair Name="%PopulationNonMajorTitle">Foreign Population</LocalizationPair>
  <LocalizationPair Name="%GrowthLeechFromColonyTitle">Colony</LocalizationPair>
  <LocalizationPair Name="%GrowthForOutpostTitle">Outpost</LocalizationPair>
  <LocalizationPair Name="%DiplomaticTributeNetEmpireMoneyTitle">Diplomatic Tribute</LocalizationPair>
  <LocalizationPair Name="%DiplomaticTributeNetEmpireEmpirePointTitle">Diplomatic Tribute</LocalizationPair>
  <LocalizationPair Name="%StarSystemEffectFromMothershipTitle">Ark modules</LocalizationPair>
  <LocalizationPair Name="%StarSystemEffectFromMothershipGrowthTitle">Ark [foodColored] module</LocalizationPair>
  <LocalizationPair Name="%StarSystemEffectFromMothershipIndustryTitle">Ark [industryColored] module</LocalizationPair>
  <LocalizationPair Name="%StarSystemEffectFromMothershipScienceTitle">Ark [scienceColored] module</LocalizationPair>
  <LocalizationPair Name="%StarSystemEffectFromMothershipDustTitle">Ark [dustColored] module</LocalizationPair>
  <LocalizationPair Name="%StarSystemEffectFromMothershipInfluenceTitle">Ark [prestigeColored] module</LocalizationPair>
  <LocalizationPair Name="%HappinessPerPeaceTitle">[happinessColored] per Peace</LocalizationPair>
  <LocalizationPair Name="%HappinessPerAllianceTitle">[happinessColored] per Alliance</LocalizationPair>
  <LocalizationPair Name="%HappinessPerWarTitle">[happinessColored] per War</LocalizationPair>
  <LocalizationPair Name="%TradingCompanyImprovementCostReductionTitle">Cost on Trade Company Improvements (ships and efficiency)</LocalizationPair>
  <LocalizationPair Name="%UnhappyPopulationPercentTitle">% of the population is unhappy due to the election results</LocalizationPair>
  <LocalizationPair Name="%AppliedHappinessMalusFromPoliticsSupportTitle">Election results</LocalizationPair>
  <LocalizationPair Name="%ExperienceBonusPercentTitle">Extra experience</LocalizationPair>
  <LocalizationPair Name="%CoreHealthRepairTitle">Health recovered at the end of the battle</LocalizationPair>
  <LocalizationPair Name="%TroopHealthBonusesTitle">Troops' health</LocalizationPair>
  <LocalizationPair Name="%EvasionTitle">Evasion</LocalizationPair>
  <LocalizationPair Name="%ArmorBonusOnShipsTitle">Armor</LocalizationPair>
  <LocalizationPair Name="%FleetActionLogisticsTitle">Essence harvesting</LocalizationPair>
  <LocalizationPair Name="%NetSystemLifeforceTitle">System Essence production</LocalizationPair>
  <LocalizationPair Name="%SpecialNodeEffectTitle">Special Nodes</LocalizationPair>
  <LocalizationPair Name="%MilitaryMoneyUpkeepTitle">Ship upkeep</LocalizationPair>
  <LocalizationPair Name="%SystemProductionFromProductionConversionTitle">Production Conversion</LocalizationPair>
  <LocalizationPair Name="%SystemMoneyFromMoneyConversionTitle">Dust Conversion</LocalizationPair>
  <LocalizationPair Name="%BlockadedColonizedStarSystemTitle">Blockade</LocalizationPair>
  <LocalizationPair Name="%HullDmgReductionBonusTitle">Defense Modules damage reduction</LocalizationPair>
  <LocalizationPair Name="%FleetDamageTitle">Flotilla Damage</LocalizationPair>
  <LocalizationPair Name="%FlotillaShieldTitle">Flotilla Shield</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsFlotillaDefensePhysicalDmgReducTitle">Flotilla Projectile Defense</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsFlotillaDefenseEnergeticDmgReducTitle">Flotilla Energy Defense</LocalizationPair>
  <LocalizationPair Name="%ClassTradingCompanyTitle">Trading Company</LocalizationPair>
  <LocalizationPair Name="%ClassDiplomaticEmpireTitle">Empire Diplomacy</LocalizationPair>
  <LocalizationPair Name="%PressureFromTitle">External Diplomatic Pressure</LocalizationPair>
  <LocalizationPair Name="%HullDmgReductionAgainstPhysicalTitle">Hull Damage reduction against Physical</LocalizationPair>
  <LocalizationPair Name="%HullDmgReductionAgainstEnergyTitle">Hull Damage reduction against Energy</LocalizationPair>
  <LocalizationPair Name="%HealthRegenerationRatioTitle">Health Regeneration ratio</LocalizationPair>
  <LocalizationPair Name="%HealthRegenerationRatioDescription">Health Regeneration ratio</LocalizationPair>
  <LocalizationPair Name="%PlanetHeroFIDSIPercentTitle">from Hero Skills</LocalizationPair>
  <LocalizationPair Name="%PlanePopulationDestructionProbabilityBonusTitle">probabilty to kill [population] population</LocalizationPair>
  <LocalizationPair Name="%TankPopulationDestructionProbabilityBonusTitle">probabilty to kill [population] population</LocalizationPair>
  <LocalizationPair Name="%InfantryPopulationDestructionProbabilityBonusTitle">probabilty to kill [population] population</LocalizationPair>
  <LocalizationPair Name="%PlaneImprovementDestructionProbabilityBonusTitle">probabilty to destroy improvements</LocalizationPair>
  <LocalizationPair Name="%TankImprovementDestructionProbabilityBonusTitle">probabilty to destroy improvements</LocalizationPair>
  <LocalizationPair Name="%InfantryImprovementDestructionProbabilityBonusTitle">probabilty to destroy improvements</LocalizationPair>
  <LocalizationPair Name="%PlaneDamagesMultiplierAgainstTankTitle">efficiency against Armor Troops</LocalizationPair>
  <LocalizationPair Name="%TankDamagesMultiplierAgainstInfantryTitle">efficiency against Infantry Troops</LocalizationPair>
  <LocalizationPair Name="%InfantryDamagesMultiplierAgainstPlaneTitle">efficiency against Air Troops</LocalizationPair>
  <LocalizationPair Name="%MaxLocalManpowerAltTitle">[manPowerColored] maximum stock</LocalizationPair>
  <LocalizationPair Name="%SystemPopulationIsMaxedTitle">food conversion</LocalizationPair>
  <LocalizationPair Name="%PassiveEnrollmentRateTitle">[foodColored] to [manPowerColored]</LocalizationPair>
  <LocalizationPair Name="%OwnershipTitle">ownership</LocalizationPair>
  <LocalizationPair Name="%BlockadeOrbitingMilitaryPowerTitle">blockading ships</LocalizationPair>
  <LocalizationPair Name="%PastEraCostReductionTitle">[scienceColored] cost reduction on technologies from past Era</LocalizationPair>
  <LocalizationPair Name="%SystemFIDSIPercentTitle">[FIDSI] percentage bonus</LocalizationPair>
  <LocalizationPair Name="%HealthPerTurnTitle">Hero recovery rate</LocalizationPair>
  <LocalizationPair Name="%SenatorInteractionAssassinateTitle">Assassinate</LocalizationPair>
  <LocalizationPair Name="%SenatorInteractionDismissTitle">Dismiss</LocalizationPair>
  <LocalizationPair Name="%SenatorInteractionSeduceTitle">Seduce</LocalizationPair>
  <LocalizationPair Name="%SenatorInteractionMakeACoupTitle">Start a Coup/Overthrow</LocalizationPair>
  <LocalizationPair Name="%ElectionActionDemocracyDefaultTitle">Democracy</LocalizationPair>
  <LocalizationPair Name="%ElectionActionDemocracyDefaultDescription">Senators have high influence on the laws</LocalizationPair>
  <LocalizationPair Name="%ElectionActionDictatorshipDefaultTitle">Dictatorship</LocalizationPair>
  <LocalizationPair Name="%ElectionActionDictatorshipDefaultDescription">Senators have little to no influence on the laws</LocalizationPair>
  <LocalizationPair Name="%ElectionActionGain01Title">Gain01 TBD</LocalizationPair>
  <LocalizationPair Name="%ElectionActionGain01Description">[TBD]</LocalizationPair>
  <LocalizationPair Name="%ElectionActionTransfer01Title">Transfer01 TBD</LocalizationPair>
  <LocalizationPair Name="%ElectionActionTransfer01Description">[TBD]</LocalizationPair>
  <LocalizationPair Name="%LawFilterAllTitle">All</LocalizationPair>
  <LocalizationPair Name="%LawFilterAllDescription">Show all active and available laws</LocalizationPair>
  <LocalizationPair Name="%LawFilterActiveTitle">Active</LocalizationPair>
  <LocalizationPair Name="%LawFilterActiveDescription">Show active laws</LocalizationPair>
  <LocalizationPair Name="%LawFilterAvailableTitle">Available</LocalizationPair>
  <LocalizationPair Name="%LawFilterAvailableDescription">Show available laws</LocalizationPair>
  <LocalizationPair Name="%MainMenuIntroductionTitle">Beginner</LocalizationPair>
  <LocalizationPair Name="%MainMenuIntroductionDescription">Play a game with beginner presets.
Not available in Early Access.</LocalizationPair>
  <LocalizationPair Name="%MainMenuNewGameTitle">New Game</LocalizationPair>
  <LocalizationPair Name="%MainMenuNewGameDescription">Start a new game, either in single or multi player</LocalizationPair>
  <LocalizationPair Name="%MainMenuLoadGameTitle">Load Game</LocalizationPair>
  <LocalizationPair Name="%MainMenuLoadGameDescription">Load a previously saved game.</LocalizationPair>
  <LocalizationPair Name="%MainMenuSettingsTitle">Options</LocalizationPair>
  <LocalizationPair Name="%MainMenuSettingsDescription">Select different options for your gameplay experience</LocalizationPair>
  <LocalizationPair Name="%MainMenuJoinGameTitle">Join Game</LocalizationPair>
  <LocalizationPair Name="%MainMenuJoinGameDescription">Join a multiplayer game online</LocalizationPair>
  <LocalizationPair Name="%MainMenuModsTitle">Mods</LocalizationPair>
  <LocalizationPair Name="%MainMenuModsDescription">Select a Mod to play the game with different rules</LocalizationPair>
  <LocalizationPair Name="%MainMenuTestModTitle">Test Mod</LocalizationPair>
  <LocalizationPair Name="%MainMenuTestModDescription">Use a test mod to add a new interface element that shows up at the bottom of this screen</LocalizationPair>
  <LocalizationPair Name="%MainMenuAlbumTitle">Albums</LocalizationPair>
  <LocalizationPair Name="%MainMenuAlbumDescription">See the major events of your previous games</LocalizationPair>
  <LocalizationPair Name="%MainMenuGames2GetherTitle">Games2Gether</LocalizationPair>
  <LocalizationPair Name="%MainMenuGames2GetherDescription">Access the Games2Gether website</LocalizationPair>
  <LocalizationPair Name="%MainMenuHowToPlayTitle">How to play</LocalizationPair>
  <LocalizationPair Name="%MainMenuHowToPlayDescription">A tutorial introducing the basics of the gameplay</LocalizationPair>
  <LocalizationPair Name="%MainMenuQuickStartTitle">Quick start</LocalizationPair>
  <LocalizationPair Name="%MainMenuQuickStartDescription">Launches a game with the most recent settings</LocalizationPair>
  <LocalizationPair Name="%MainMenuLoadLastSaveTitle">{0} - Turn {1}
[gray]{2}#REVERT# </LocalizationPair>
  <LocalizationPair Name="%MainMenuLoadLastSaveDescription">Load your last Saved game.</LocalizationPair>
  <LocalizationPair Name="%MainMenuLoadLastSaveNoSaveTitle">No Saved game was found</LocalizationPair>
  <LocalizationPair Name="%MainMenuLoadLastSaveNoSaveDescription">You have not yet saved any game</LocalizationPair>
  <LocalizationPair Name="%MainMenuOnlineGamesTitle">Online games</LocalizationPair>
  <LocalizationPair Name="%MainMenuOnlineGamesDescription">See the list of available online game sessions</LocalizationPair>
  <LocalizationPair Name="%MainMenuActiveModsTitle">Active mods</LocalizationPair>
  <LocalizationPair Name="%MainMenuActiveModsDescription">See the list of active mods for the game</LocalizationPair>
  <LocalizationPair Name="%MainMenuLastAlbumTitle">Last Album</LocalizationPair>
  <LocalizationPair Name="%MainMenuLastAlbumDescription">See the Album of your latest game session</LocalizationPair>
  <LocalizationPair Name="%MainMenuShareAlbumTitle">Share Album</LocalizationPair>
  <LocalizationPair Name="%MainMenuShareAlbumDescription">Share the Album with your friends</LocalizationPair>
  <LocalizationPair Name="%MainMenuHighDefinitionUITitle">Deprecated</LocalizationPair>
  <LocalizationPair Name="%MainMenuHighDefinitionUIDescription">Should not be used...</LocalizationPair>
  <LocalizationPair Name="%MainMenuCreditsTitle">Credits</LocalizationPair>
  <LocalizationPair Name="%MainMenuCreditsDescription">Displays the game credits.</LocalizationPair>
  <LocalizationPair Name="%MainMenuExitTitle">Exit</LocalizationPair>
  <LocalizationPair Name="%MainMenuExitDescription">Leave the game.</LocalizationPair>
  <LocalizationPair Name="%MainMenuConfirmQuitDescription">Are you sure you want to exit the game?</LocalizationPair>
  <LocalizationPair Name="%NewGameEmpireTitle">Empire</LocalizationPair>
  <LocalizationPair Name="%NewGameEmpireDescription">Select the faction that you wish to play</LocalizationPair>
  <LocalizationPair Name="%NewGameFactionChoiceButtonDescription">Change or customize the faction you want to use</LocalizationPair>
  <LocalizationPair Name="%NewGameGalaxyTitle">Galaxy</LocalizationPair>
  <LocalizationPair Name="%NewGameGalaxyDescription">Configure the shape and parameters of the galaxy</LocalizationPair>
  <LocalizationPair Name="%NewGameGameplayTitle">Gameplay</LocalizationPair>
  <LocalizationPair Name="%NewGameGameplayDescription">Configure the gameplay options</LocalizationPair>
  <LocalizationPair Name="%NewGameSessionTitle">Session</LocalizationPair>
  <LocalizationPair Name="%NewGameSessionDescription">Information about the game session</LocalizationPair>
  <LocalizationPair Name="%NewGameCompetitorsTitle">Competitors</LocalizationPair>
  <LocalizationPair Name="%NewGameCompetitorsDescription">Competing empires, human or computer, taking part in this game</LocalizationPair>
  <LocalizationPair Name="%AIPlayerName">AI</LocalizationPair>
  <LocalizationPair Name="%NewGameAdvancedDescription">Use advanced settings for this category</LocalizationPair>
  <LocalizationPair Name="%NewGameInviteDescription">Invite a friend to join this game</LocalizationPair>
  <LocalizationPair Name="%NewGameStartButtonTitle">Start</LocalizationPair>
  <LocalizationPair Name="%NewGameStartButtonDescription">Launch the game with the selected parameters</LocalizationPair>
  <LocalizationPair Name="%NewGameStopButtonTitle">Stop</LocalizationPair>
  <LocalizationPair Name="%NewGameStopButtonDescription">Interrupt the game launch</LocalizationPair>
  <LocalizationPair Name="%NewGameReadyButtonTitle">Ready</LocalizationPair>
  <LocalizationPair Name="%NewGameReadyButtonDescription">Inform the host that you are ready to begin</LocalizationPair>
  <LocalizationPair Name="%NewGameUnreadyButtonTitle">Not Ready</LocalizationPair>
  <LocalizationPair Name="%NewGameUnreadyButtonDescription">Inform the host that you are not ready</LocalizationPair>
  <LocalizationPair Name="%NewGameBackButtonTitle">Back</LocalizationPair>
  <LocalizationPair Name="%NewGameBackButtonDescription">Return to previous menu</LocalizationPair>
  <LocalizationPair Name="%SessionModePublicTitle">Public multiplayer</LocalizationPair>
  <LocalizationPair Name="%SessionModePublicDescription">Choose a public session where anyone can see and join your game</LocalizationPair>
  <LocalizationPair Name="%SessionModeSingleTitle">Single only</LocalizationPair>
  <LocalizationPair Name="%SessionModeSingleDescription">Play in offline mode with AI opponents; no other human player will be able to join your game</LocalizationPair>
  <LocalizationPair Name="%SessionModeProtectedTitle">Friends-only Multiplayer</LocalizationPair>
  <LocalizationPair Name="%SessionModeProtectedDescription">Only people in your Steam 'Friends' list will be able to see and join this session</LocalizationPair>
  <LocalizationPair Name="%FactionNameTitle">Faction</LocalizationPair>
  <LocalizationPair Name="%FactionNameDescription">Change the faction which will be played by this empire in the game</LocalizationPair>
  <LocalizationPair Name="%PopulationAffinityNameTitle">Population Affinity</LocalizationPair>
  <LocalizationPair Name="%PopulationAffinityNameDescription">Defines the main culture of your population (visuals, affinity, quest, etc…)</LocalizationPair>
  <LocalizationPair Name="%EmpireColorTitle">Color</LocalizationPair>
  <LocalizationPair Name="%EmpireColorDescription">Change the color which will be used for this empire in the game</LocalizationPair>
  <LocalizationPair Name="%AdvancedSettingsTitle">Advanced Settings : {0}</LocalizationPair>
  <LocalizationPair Name="%AdvancedSettingsModalWindowDescription">This advanced panel allows you to set up your game experience with additional options</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceModalWindowTitle">Faction Selection</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceFactionsListTitle">Available Factions</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceFactionsListDescription">The list of factions you can chose from. The random faction will draw randomly from the available factions.</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceCustomFactionsNotAllowed">Custom factions are not allowed in this game configuration</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceAddFactionButtonTitle">Add</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceAddFactionButtonDescription">Create a new custom faction</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceEditFactionButtonTitle">Edit</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceEditFactionButtonDescription">Modifies the selected custom faction</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceDeleteFactionButtonTitle">Delete</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceDeleteFactionButtonDescription">Permanently deletes the selected custom faction</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceHullsListTitle">Ship Hulls</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceHullsListDescription">The list of Ship Hulls that this faction can unlock in the course of the game</LocalizationPair>
  <LocalizationPair Name="%FactionChoicePreviousHullDescription">Show the previous Ship Hull</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceNextHullDescription">Show the next Ship Hull</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceTraitsListTitle">Affinity and Traits</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceTraitsListDescription">The core Affinity of your faction, and the list of additional faction traits</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceAffinityDescription">The Affinity of this faction, defining its appearance and major trait</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceMajorPopulationDescription">The major population with which this faction starts the game</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceTraitsTitle">Faction Traits</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceTraitsDescription">The list of traits of your empire</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceDescriptionTitle">Faction Lore</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceDescriptionDescription">The background story for this faction</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceCancelButtonTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceCancelButtonDescription">Return to the game configuration</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceValidateButtonTitle">Select</LocalizationPair>
  <LocalizationPair Name="%FactionChoiceValidateButtonDescription">Confirms your faction choice</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionTitle">Multiplayer room</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionDescription">List of the currently on-going sessions,</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableNameTitle">Name</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableNameDescription">Name of the session</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableTurnTitle">Turn</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableTurnDescription">Number of turn that have been played so far.</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTablePlayerCountTitle">Player count</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTablePlayerCountDescription">Number of player / Number of available slot.</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableCustomFactionsAllowedTitle">Custom factions</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableCustomFactionsAllowedDescription">Is it allowed to play custom factions?</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableGalaxyTitle">Galaxy</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableGalaxyDescription">Size and type of the galaxy,</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableGameSpeedTitle">Game speed</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableGameSpeedDescription">Speed of the game,</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableGameDifficultyTitle">Custom difficulty</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableGameDifficultyDescription">Affects AI abilities and various other properties of the game.</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableTimerTitle">Timer</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableTimerDescription">Might your turn or battle decisions be limited?</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableRuntimeTitle">Runtime</LocalizationPair>
  <LocalizationPair Name="%JoinGameSessionListTableRuntimeDescription">Are you running the exact same version of the game?</LocalizationPair>
  <LocalizationPair Name="%JoinGameValidRuntime">Valid</LocalizationPair>
  <LocalizationPair Name="%JoinGameInvalidRuntime">Invalid</LocalizationPair>
  <LocalizationPair Name="%JoinGameNoneTimer">None</LocalizationPair>
  <LocalizationPair Name="%JoinGamePartialTimer">Partial</LocalizationPair>
  <LocalizationPair Name="%JoinGameFullTimer">Full</LocalizationPair>
  <LocalizationPair Name="%JoinGameEndTurnTimerDescription">End turn timer: #F9E6C4#{0} s.#REVERT#</LocalizationPair>
  <LocalizationPair Name="%JoinGameSpaceBattleTimerDescription">Space battle timer: #F9E6C4#{0} s.#REVERT#</LocalizationPair>
  <LocalizationPair Name="%JoinGameGroundBattleTimerDescription">Ground battle timer: #F9E6C4#{0} s.#REVERT#</LocalizationPair>
  <LocalizationPair Name="%JoinGameVictoryConditionsDescription">Victory conditions:  #F9E6C4#{0}#REVERT#</LocalizationPair>
  <LocalizationPair Name="%JoinGameBackButtonTitle">Back</LocalizationPair>
  <LocalizationPair Name="%JoinGameBackButtonDescription">Return to previous menu.</LocalizationPair>
  <LocalizationPair Name="%JoinGameRefreshButtonTitle">Refresh</LocalizationPair>
  <LocalizationPair Name="%JoinGameRefreshButtonDescription">Refresh the lobby list</LocalizationPair>
  <LocalizationPair Name="%JoinGameJoinButtonTitle">Join</LocalizationPair>
  <LocalizationPair Name="%JoinGameJoinButtonDescription">Join the selected lobby</LocalizationPair>
  <LocalizationPair Name="%EmpireScreenTitle">Empire Summary</LocalizationPair>
  <LocalizationPair Name="%EmpireScreenDescription">Click to consult your empire information and victory status</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryAndPerformanceTitle">Victory and Performance</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryAndPerformanceDescription">This section displays your empire progress towards the available victory conditions, as well as the key performance indicators of your empire.</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank0Title">1st</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank1Title">2nd</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank2Title">3rd</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank3Title">4th</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank4Title">5th</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank5Title">6th</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank6Title">7th</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank7Title">8th</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank8Title">9th</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank9Title">10</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank10Title">11</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryRank11Title">12</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryDisabledTitle">Disabled</LocalizationPair>
  <LocalizationPair Name="%EmpireVictoryDisabledDescription">This victory condition is disabled in the current game</LocalizationPair>
  <LocalizationPair Name="%VictoryMilitaryTitle">Military</LocalizationPair>
  <LocalizationPair Name="%VictoryMilitaryDescription">Eliminate all other empires to win the game</LocalizationPair>
  <LocalizationPair Name="%VictoryScienceTitle">Science</LocalizationPair>
  <LocalizationPair Name="%VictoryScienceDescription">Science Victory</LocalizationPair>
  <LocalizationPair Name="%VictoryEconomicTitle">Economy</LocalizationPair>
  <LocalizationPair Name="%VictoryEconomicDescription">Economic Victory</LocalizationPair>
  <LocalizationPair Name="%VictoryDiplomaticTitle">Diplomacy</LocalizationPair>
  <LocalizationPair Name="%VictoryDiplomaticDescription">Diplomatic Victory</LocalizationPair>
  <LocalizationPair Name="%VictoryWonderTitle">Wonder</LocalizationPair>
  <LocalizationPair Name="%VictoryWonderDescription">Wonder Victory</LocalizationPair>
  <LocalizationPair Name="%VictoryScoreTitle">Score</LocalizationPair>
  <LocalizationPair Name="%VictoryScoreDescription">Get the highest score  at the end of turn $(LastTurn) to win the game</LocalizationPair>
  <LocalizationPair Name="%EmpireYouTitle">Your empire</LocalizationPair>
  <LocalizationPair Name="%EmpireUnknownTitle">Unknown Empire</LocalizationPair>
  <LocalizationPair Name="%EmpireUnknownDescription">You have not yet made contact with this empire</LocalizationPair>
  <LocalizationPair Name="%EmpireSideLeaderDescription">A brief description of your empire</LocalizationPair>
  <LocalizationPair Name="%EmpireSideFactionDescription">The faction of your empire</LocalizationPair>
  <LocalizationPair Name="%EmpireSideAffinityDescription">The Affinity of your empire, defining its appearance and major trait</LocalizationPair>
  <LocalizationPair Name="%EmpireSideMajorPopulationDescription">The major population with which your empire starts</LocalizationPair>
  <LocalizationPair Name="%EmpireSideTraitsTitle">Empire Traits</LocalizationPair>
  <LocalizationPair Name="%EmpireSideTraitsDescription">The list of traits of your empire</LocalizationPair>
  <LocalizationPair Name="%EmpireSideOvercolonizationDescription">Your current number of controlled star systems over the threshold at which you start receiving an Approval penalty on all your systems.</LocalizationPair>
  <LocalizationPair Name="%EmpireSideOvercolonizationFormat">{0}/{1}</LocalizationPair>
  <LocalizationPair Name="%EmpireSideEffectsListTitle">Active Effects</LocalizationPair>
  <LocalizationPair Name="%EmpireSideEffectsListDescription">Click to display the list of effects applied on your empire</LocalizationPair>
  <LocalizationPair Name="%PerformancePopulationTitle">Total Population</LocalizationPair>
  <LocalizationPair Name="%PerformancePopulationDescription">The units of population within your empire</LocalizationPair>
  <LocalizationPair Name="%PerformanceSystemCountTitle">Total Systems</LocalizationPair>
  <LocalizationPair Name="%PerformanceSystemCountDescription">The number of star systems you own</LocalizationPair>
  <LocalizationPair Name="%PerformancOwnedHeroesTitle">Total Heroes</LocalizationPair>
  <LocalizationPair Name="%PerformancOwnedHeroesDescription">The number of Heroes you command</LocalizationPair>
  <LocalizationPair Name="%PerformanceCommandPointsTitle">Total Command Points</LocalizationPair>
  <LocalizationPair Name="%PerformanceCommandPointsDescription">The number of Command Points within your empire</LocalizationPair>
  <LocalizationPair Name="%PerformanceManpowerTitle">Total Manpower</LocalizationPair>
  <LocalizationPair Name="%PerformanceManpowerDescription">The total Manpower in your empire--a combination of in-system, on fleets, and in reserve</LocalizationPair>
  <LocalizationPair Name="%PerformanceBattleWonTitle">Total Battles Won</LocalizationPair>
  <LocalizationPair Name="%PerformanceBattleWonDescription">The number of battles won since the beginning of the game</LocalizationPair>
  <LocalizationPair Name="%PerformanceNetEmpireResearchTitle">Total Science</LocalizationPair>
  <LocalizationPair Name="%PerformanceNetEmpireResearchDescription">The amount of science generated by your empire per turn</LocalizationPair>
  <LocalizationPair Name="%PerformanceTotalTechnologyTitle">Total Technology</LocalizationPair>
  <LocalizationPair Name="%PerformanceTotalTechnologyDescription">The number of technologies that your empire has unlocked since the beginning of the game</LocalizationPair>
  <LocalizationPair Name="%PerformanceNetEmpireMoneyTitle">Total Dust</LocalizationPair>
  <LocalizationPair Name="%PerformanceNetEmpireMoneyDescription">The amount of Dust generated by your empire per turn</LocalizationPair>
  <LocalizationPair Name="%PerformanceNetEmpireEmpirePointTitle">Total Influence</LocalizationPair>
  <LocalizationPair Name="%PerformanceNetEmpireEmpirePointDescription">The amount of Influence generated by your empire per turn</LocalizationPair>
  <LocalizationPair Name="%PerformanceEmpireProductionTitle">Total Industry</LocalizationPair>
  <LocalizationPair Name="%PerformanceEmpireProductionDescription">The amount of Industry generated by your empire per turn</LocalizationPair>
  <LocalizationPair Name="%PerformanceCuriositiesDiscoveredDescription">The number of Curiosities discovered by your empire since the beginning of the game</LocalizationPair>
  <LocalizationPair Name="%EmpireNameFormatHuman">{0}</LocalizationPair>
  <LocalizationPair Name="%EmpireNameFormatAI">{0} (AI)</LocalizationPair>
  <LocalizationPair Name="%EconomyScreenTitle">Economy Screen</LocalizationPair>
  <LocalizationPair Name="%EconomyScreenDescription">Displays the economic status of your empire: Resource stocks, system development projects, and Trade Route income</LocalizationPair>
  <LocalizationPair Name="%SystemManagementToggleTitle">Systems</LocalizationPair>
  <LocalizationPair Name="%SystemManagementToggleDescription">Lists the star systems you control</LocalizationPair>
  <LocalizationPair Name="%EconomyToggleTitle">Trade &amp; Resources</LocalizationPair>
  <LocalizationPair Name="%EconomyToggleDescription">Displays the status of Trade Routes resources, and system development projects</LocalizationPair>
  <LocalizationPair Name="%EconomySystemManagementTitle">Systems Management</LocalizationPair>
  <LocalizationPair Name="%EconomySystemManagementDescription">Lists star systems you conttol</LocalizationPair>
  <LocalizationPair Name="%EconomyTradeCompaniesPanelTitle">Trading Companies</LocalizationPair>
  <LocalizationPair Name="%EconomyTradeCompaniesPanelDescription">Lists active Trading Companies and Trade Routes</LocalizationPair>
  <LocalizationPair Name="%EconomyNoTradeCompaniesTitle">You do not control any Trading Companies</LocalizationPair>
  <LocalizationPair Name="%EconomyNoTradeCompaniesDescription">Build Trading Company Headquarters in a star system you control and a new Trading Company will start up in those facilities</LocalizationPair>
  <LocalizationPair Name="%EconomyUnusedTradingCompanySlotTitle">New Trading Company requests a Headquarters location</LocalizationPair>
  <LocalizationPair Name="%EconomyUnusedTradingCompanySlotDescription">Build a Trading Company Headquarters in one of your systems to create a new Trading Company. Existing Subsidiaries will also be linked to this new Headquarters</LocalizationPair>
  <LocalizationPair Name="%EconomyLockedTradingCompanySlotTitle">Locked</LocalizationPair>
  <LocalizationPair Name="%EconomyLockedTradingCompanySlotDescription">Commerce calls for commerce. The more trade income you generate, the faster entrepreneurs will request the establishment of a new Trading Company.</LocalizationPair>
  <LocalizationPair Name="%EconomyNoBranchesTitle">You do not control any trading Subsidiaries</LocalizationPair>
  <LocalizationPair Name="%EconomyNoBranchesDescription">To generate Trade Routes, build a trading Subsidiary in one of your Systems that does not already contain a Headquarters or Subsidiary. Subsidiaries create routes to all existing and future Headquarters.</LocalizationPair>
  <LocalizationPair Name="%EconomyCompanyLostTitle">Disabled Company. It will be destroyed in {0}[turn]</LocalizationPair>
  <LocalizationPair Name="%EconomyCompanyLostDescription">Your Trading Company Headquarters has been captured and the entire company will be permanently destroyed once the time limit has passed (you will be able to create a new one).</LocalizationPair>
  <LocalizationPair Name="%EconomyTradingCompanyLevelDescription">Trading companies gain experience based on their income, and gain levels based on this experience. Higher levels contribute to the overall income of a Company. Current experience: {0}/{1}</LocalizationPair>
  <LocalizationPair Name="%EconomyTradeIncomeDescription">The income generated by this Trading Company.</LocalizationPair>
  <LocalizationPair Name="%EconomyTradeNoIncomeTitle">No income</LocalizationPair>
  <LocalizationPair Name="%EconomyTradeNoIncomeDescription">This Trading Company does not generate any income; its routes could be blockaded or there may be no Subsidiaries.</LocalizationPair>
  <LocalizationPair Name="%EconomyActiveTradeRoutesDescription">The number of active Trade Routes for this company which contribute to its income</LocalizationPair>
  <LocalizationPair Name="%EconomyBlockadedTradeRoutesDescription">The number of blockaded Trade Routes for this company. A portion of their income is leeched.</LocalizationPair>
  <LocalizationPair Name="%EconomyBlockadedTradeRoutesLocationDescription">The blockades are located around {0}</LocalizationPair>
  <LocalizationPair Name="%EconomyDisabledTradeRoutesDescription">The number of disabled Trade Routes for this company. The associated Headquarters/Subsidiary might be blockaded, or the routes try (and fail) to pass through a hostile system. These routes don't generate any income.</LocalizationPair>
  <LocalizationPair Name="%EconomyDisabledTradeRoutesLocationDescription">The incidents are located around: {0}</LocalizationPair>
  <LocalizationPair Name="%EconomyShipsNumberDescription">The number of state-owned freighters in this company. The longer the routes, the higher the benefits.</LocalizationPair>
  <LocalizationPair Name="%EconomyCompanyEfficiencyDescription">Efficiency of companies will go down as you create additional ones in your empire; this represents the overhead required to manage an empire-wide trade network.</LocalizationPair>
  <LocalizationPair Name="%EconomyAddShipDescription">Buy a new freighter for this company. This works better with longer routes (increases all income for this company).</LocalizationPair>
  <LocalizationPair Name="%EconomyIncreaseEfficiencyDescription">More budget for more inspections and staffing means increased efficiency for this company (increases all income for this company).</LocalizationPair>
  <LocalizationPair Name="%EconomyMarketplacePanelTitle">Marketplace</LocalizationPair>
  <LocalizationPair Name="%EconomyMarketplacePanelDescription">An update of the Marketplace highlight and access to the galactic Marketplace</LocalizationPair>
  <LocalizationPair Name="%EconomyLuxuriesPanelTitle">Luxury Resources</LocalizationPair>
  <LocalizationPair Name="%EconomyLuxuriesPanelDescription">Resources discovered and owned which are used as temporary bonuses and to generate System Development levels</LocalizationPair>
  <LocalizationPair Name="%EconomyRecipesPanelTitle">System Development</LocalizationPair>
  <LocalizationPair Name="%EconomyRecipesPanelDescription">Constructible System Development projects that will allow you to level up your star systems</LocalizationPair>
  <LocalizationPair Name="%EconomyTemplesPanelTitle">Temples</LocalizationPair>
  <LocalizationPair Name="%EconomyTemplesPanelDescription">The status of the temples discovered in the galaxy</LocalizationPair>
  <LocalizationPair Name="%EconomyNoAvailableRecipeTitle">No available System Development project</LocalizationPair>
  <LocalizationPair Name="%EconomyNoAvailableRecipeDescription">You do not have the ability to level your star system via a System Development project</LocalizationPair>
  <LocalizationPair Name="%EconomyClickToCreateRecipeTitle">Launch System Development</LocalizationPair>
  <LocalizationPair Name="%EconomyClickToCreateRecipeDescription">Launch a System Development project that will allow you to level up your star systems</LocalizationPair>
  <LocalizationPair Name="%EconomyClickToEditRecipeTitle">Edit System Development</LocalizationPair>
  <LocalizationPair Name="%EconomyClickToEditRecipeDescription">Edit the existing System Development project to change its effects</LocalizationPair>
  <LocalizationPair Name="%EconomyCannotEditRecipeTitle">Cannot edit System Development</LocalizationPair>
  <LocalizationPair Name="%EconomyCannotEditRecipeDescription">You cannot edit the current System Development project at this moment</LocalizationPair>
  <LocalizationPair Name="%EconomyRecipeIngredientsTitle">Components</LocalizationPair>
  <LocalizationPair Name="%EconomyRecipeIngredientsDescription">The Luxury resources used by your System Development project are listed below</LocalizationPair>
  <LocalizationPair Name="%EconomyEmptyIngredientDescription">An empty slot which can host a Luxury resource to customize a System Development project.</LocalizationPair>
  <LocalizationPair Name="%EconomySideOverviewDescription">This panel displays an overview of the trade in your empire</LocalizationPair>
  <LocalizationPair Name="%EconomySideTradeCompaniesTitleSingle">{0} / {1} Company Headquarters</LocalizationPair>
  <LocalizationPair Name="%EconomySideTradeCompaniesTitlePlural">{0} / {1} Company Headquarters</LocalizationPair>
  <LocalizationPair Name="%EconomySideTradeCompaniesDescription">This number of Trading Company Headquarters over their current maximum number</LocalizationPair>
  <LocalizationPair Name="%EconomySideTradeSubsidiariesTitleSingle">{0} / {1} Trading Subsidiary</LocalizationPair>
  <LocalizationPair Name="%EconomySideTradeSubsidiariesTitlePlural">{0} / {1} Trading Subsidiaries</LocalizationPair>
  <LocalizationPair Name="%EconomySideTradeSubsidiariesDescription">This number of trading Subsidiaries over their current maximum number. Trading Subsidiaries are connected to Headquarters to generate trade income</LocalizationPair>
  <LocalizationPair Name="%EconomySideTradeExternalSubsidiariesTitleSingle">{0} External trading Subsidiary</LocalizationPair>
  <LocalizationPair Name="%EconomySideTradeExternalSubsidiariesTitlePlural">{0} External trading Subsidiaries</LocalizationPair>
  <LocalizationPair Name="%EconomySideTradeExternalSubsidiariesDescription">This number of trading Subsidiaries other empires share with you. You need to sign a trade agreement to use other players' Subsidiaries</LocalizationPair>
  <LocalizationPair Name="%EconomySideHeadquarterLocationDescription">The System where this Trading Company Headquarters is located. Click to focus the view on this system.</LocalizationPair>
  <LocalizationPair Name="%EconomySideHeadquarterLocationLostDescription">The System where this Trading Company Headquarters is located has been lost. If you do not recover it in {0}[turn], the company will be destroyed</LocalizationPair>
  <LocalizationPair Name="%EconomySideBranchLocationDescription">The System where this Trading Company Subsidiary is located. Click to focus the view on this system.</LocalizationPair>
  <LocalizationPair Name="%EconomySideBranchLocationLostDescription">The System where this Trading Company Subsidiary is located has been lost. If you do not recover it in {0}[turn], the associated Trade Route will be destroyed.</LocalizationPair>
  <LocalizationPair Name="%EconomySideExternalBranchLocationDescription">The System where this Trading Company Subsidiary is located. Click to focus the view on this system.</LocalizationPair>
  <LocalizationPair Name="%EconomySideExternalBranchLocationLostDescription">The owner of this system has lost control over it. If they do not regain control in {0}[turn], the Subsidiary will be lost.</LocalizationPair>
  <LocalizationPair Name="%EconomySideHeadquarterLocationMothershipDescription">The Ark where this Trading Company Headquarters is located. Click to focus the view on it.</LocalizationPair>
  <LocalizationPair Name="%EconomySideHeadquarterLocationMothershipLostDescription">The Ark where this Trading Company Headquarters is located has been lost. If you do not recover it in {0}[turn], the company will be destroyed.</LocalizationPair>
  <LocalizationPair Name="%EconomySideBranchLocationMothershipDescription">The Ark where this Trading Company Subsidiary is located. Click to focus the view on it.</LocalizationPair>
  <LocalizationPair Name="%EconomySideBranchLocationMothershipLostDescription">The Ark where this Trading Company Subsidiary is located has been lost. If you do not recover it in {0}[turn], the associated Trade Route will be destroyed.</LocalizationPair>
  <LocalizationPair Name="%EconomySideExternalBranchLocationMothershipDescription">The Ark where this Trading Company Subsidiary is located. Click to focus the view on it.</LocalizationPair>
  <LocalizationPair Name="%EconomySideExternalBranchLocationMothershipLostDescription">The owner of this Ark has lost control over it. If they do not regain control in {0}[turn], the Subsidiary will be lost.</LocalizationPair>
  <LocalizationPair Name="%EconomyScreenMarketplaceButtonTitle">Marketplace </LocalizationPair>
  <LocalizationPair Name="%EconomyScreenMarketplaceButtonDescription">Displays the Marketplace</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenTitle">Marketplace Screen</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenDescription">Displays the marketplace where you can trade resources, units and heroes with other empires in the galaxy</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenSalableItemsPanelTitle">Salable Items</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenSalableItemsPanelDescription">Displays resources you can sell on the market</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenTaxesPanelTitle">Taxes</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenTaxesPanelDescription">Displays taxes that are applied on all items of the market</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenTaxesPanelNotAvailableTitle">Not Available</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenTaxesPanelNotAvailableDescription">You need to own the Marketplace construction to see and manipulate taxes on the market</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenTaxesPanelTaxValueDescription">Current value of the tax </LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenExchangeInformationsPanelTitle">Exchange Information</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenExchangeInformationsPanelDescription">Displays information about recent exchanges on the marketplace</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenExchangeInformationsPanelNotAvailableTitle">Not Available</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenExchangeInformationsPanelNotAvailableDescription">You need to own the Marketplace construction to see exchange informations</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenBuyableItemsPanelTitle">Buyable Items</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenBuyableItemsPanelDescription">Displays resources, ships and heroes you can buy on the market</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenNoHistoryDataAvailableTitle">No data available</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenHeaderNameTitle">Name</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenHeaderNameDescription">Sort items by name</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenHeaderQuantityTitle">Quantity</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenHeaderQuantityDescription">Sort items by quantity</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenHeaderDemandTitle">Demand</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenHeaderDemandDescription">Sort items by demand</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenHeaderPriceTitle">Price</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenHeaderPriceDescription">Sort items by price</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenSellButtonTitle">Sell</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenSellButtonDescription">Sell all selected items</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenBuyButtonTitle">Buy</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenBuyButtonDescription">Buy all selected items</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenQuantityMinusButtonDescription">Click: removes 1 unit
Ctrl + Click: removes 5 units
Shift + Click: removes all available stock</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenQuantityPlusButtonDescription">Click: adds 1 unit
Ctrl + Click: adds 5 units
Shift + Click: adds all available stock</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenTransactionBuyoutTitle">{0} bought {1} {2} for {3}{4}</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenTransactionSelloutTitle">{0} sold {1} {2} for {3}{4}</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenOwnerDescription">The owner of the system where the Marketplace wonder has been built controls the marketplace. This means they receive part of each transaction as taxes.</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenNoOwnerTitle">No owner</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenTaxValueDescription">Transactions are subject to a {2} transaction fee, as well as a tax between {0}% and {1}% collected by the owner of the marketplace</LocalizationPair>
  <LocalizationPair Name="%MarketplaceSetTaxValueButtonTitle">Set ({0}[dustColored])</LocalizationPair>
  <LocalizationPair Name="%MarketplaceSetTaxValueButtonNoValueTitle">Set</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenSetTaxValueButtonDescription">The owner of the marketplace can set the value of the tax applied on each transaction</LocalizationPair>
  <LocalizationPair Name="%MarketplaceScreenCurvesPanelDescription">Evolution of market value over time</LocalizationPair>
  <LocalizationPair Name="%TradableCategoryResourceStrategicTitle">Strategics</LocalizationPair>
  <LocalizationPair Name="%TradableCategoryResourceStrategicDescription">Displays all purchasable strategic resources</LocalizationPair>
  <LocalizationPair Name="%TradableCategoryResourceLuxuryTitle">Luxuries</LocalizationPair>
  <LocalizationPair Name="%TradableCategoryResourceLuxuryDescription">Displays all purchasable luxury resources</LocalizationPair>
  <LocalizationPair Name="%TradableCategoryShipTitle">Ships</LocalizationPair>
  <LocalizationPair Name="%TradableCategoryShipDescription">Displays all purchasable mercenary ships</LocalizationPair>
  <LocalizationPair Name="%TradableCategoryHeroTitle">Heroes</LocalizationPair>
  <LocalizationPair Name="%TradableCategoryHeroDescription">Displays all purchasable heroes</LocalizationPair>
  <LocalizationPair Name="%BuyableResourcesItemsTableNameTitle">Name</LocalizationPair>
  <LocalizationPair Name="%BuyableResourcesItemsTableNameDescription">Click to sort by resource name</LocalizationPair>
  <LocalizationPair Name="%BuyableResourcesItemsTableQuantityTitle">Quantity</LocalizationPair>
  <LocalizationPair Name="%BuyableResourcesItemsTableQuantityDescription">Click to sort by resource quantity</LocalizationPair>
  <LocalizationPair Name="%BuyableResourcesItemsTableDemandTitle">Demand</LocalizationPair>
  <LocalizationPair Name="%BuyableResourcesItemsTableDemandDescription">Click to sort by resource demand</LocalizationPair>
  <LocalizationPair Name="%BuyableResourcesItemsTableUnitPriceTitle">Price</LocalizationPair>
  <LocalizationPair Name="%BuyableResourcesItemsTableUnitPriceDescription">Click to sort by resource price</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableNameTitle">Name</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableNameDescription">Click to sort by ship name</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableRoleTitle">[role]</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableRoleDescription">Click to sort by ship role</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableSizeTitle">[size]</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableSizeDescription">Click to sort by ship size</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableOffensiveMilitaryPowerTitle">[offensiveMilitaryPower]</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableOffensiveMilitaryPowerDescription">Click to sort by ship Offensive Military Power</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableDefensiveMilitaryPowerTitle">[defensiveMilitaryPower]</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableDefensiveMilitaryPowerDescription">Click to sort by ship Defensive Military Power</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableHealthTitle">[health]</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableHealthDescription">Click to sort by ship Maximum Health</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableMovementTitle">[move]</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableMovementDescription">Click to sort by ship Movement</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableCommandPointsTitle">[commandPoint]</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableCommandPointsDescription">Click to sort by ship Command Points</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableManpowerTitle">[manPower]</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableManpowerDescription">Click to sort by ship Manpower</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableUnitPriceTitle">Price</LocalizationPair>
  <LocalizationPair Name="%BuyableShipsItemsTableUnitPriceDescription">Click to sort by ship price</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableNameTitle">Name</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableNameDescription">Click to sort by hero name</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableLevelTitle">[level]</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableLevelDescription">Click to sort by hero level</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableAffinityTitle">[affinity]</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableAffinityDescription">Click to sort by hero affinity</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableClassTitle">[heroClass]</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableClassDescription">Click to sort by hero class</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTablePoliticsTitle">[politics]</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTablePoliticsDescription">Click to sort by hero politics</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableMasteryWitTitle">[masteryWit]</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableMasteryWitDescription">Click to sort by hero wit mastery</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableMasteryLabourTitle">[masteryLabour]</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableMasteryLabourDescription">Click to sort by hero labour mastery</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableMasteryCommandTitle">[masteryCommand]</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableMasteryCommandDescription">Click to sort by hero command mastery</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableMasteryCuriosityTitle">[masteryCuriosity]</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableMasteryCuriosityDescription">Click to sort by hero curiosity mastery</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableUnitPriceTitle">Price</LocalizationPair>
  <LocalizationPair Name="%BuyableHeroesItemsTableUnitPriceDescription">Click to sort by hero price</LocalizationPair>
  <LocalizationPair Name="%MarketplaceNoSelectedShipSpawnPointTitle">Select a system</LocalizationPair>
  <LocalizationPair Name="%MarketplaceSelectShipSpawnPointButtonDescription">Click to select the system where the ship will be spawned</LocalizationPair>
  <LocalizationPair Name="%RecipeCreationModalWindowTitle">System Development project</LocalizationPair>
  <LocalizationPair Name="%RecipeCreationModalWindowDescription">System Development projects are used to level up your colonized star systems</LocalizationPair>
  <LocalizationPair Name="%RecipeCreationConfirmLoseChangesDescription">Are you sure you want to close this panel and cancel your System Development changes?</LocalizationPair>
  <LocalizationPair Name="%RecipeAvailableIngredientsTitle">Available components</LocalizationPair>
  <LocalizationPair Name="%RecipeAvailableIngredientsDescription">The current components you can use to create the System Development project.</LocalizationPair>
  <LocalizationPair Name="%RecipeContentTitle">System Development project content</LocalizationPair>
  <LocalizationPair Name="%RecipeContentDescription">The selected components of the project</LocalizationPair>
  <LocalizationPair Name="%RecipeEffectsTitle">Effects</LocalizationPair>
  <LocalizationPair Name="%RecipeEffectsDescription">The list of effects generated by the project, once it has been completed and the system has leveled up.</LocalizationPair>
  <LocalizationPair Name="%RecipeSynergyEffectsTitle">Synergy Effect</LocalizationPair>
  <LocalizationPair Name="%RecipeSynergyEffectsDescription">The synergy effect of the System Development due to the combination of similar luxury resources</LocalizationPair>
  <LocalizationPair Name="%RecipeResetButtonTitle">Reset</LocalizationPair>
  <LocalizationPair Name="%RecipeResetButtonDescription">Resets the selected components</LocalizationPair>
  <LocalizationPair Name="%RecipeCreateButtonTitle">Confirm</LocalizationPair>
  <LocalizationPair Name="%RecipeCreateButtonDescription">Confirms the System Development changes</LocalizationPair>
  <LocalizationPair Name="%RecipeCancelButtonTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%RecipeCancelButtonDescription">Cancels the System Development changes</LocalizationPair>
  <LocalizationPair Name="%RecipeDescription">System Development projects allow you to level up your star systems by using a combination of luxury resource components that generate special bonuses.</LocalizationPair>
  <LocalizationPair Name="%RecipeInvalidTitle">Invalid System Development</LocalizationPair>
  <LocalizationPair Name="%RecipeInvalidDesription">This System Development project is not yet possible as it lacks a valid combination of luxury components</LocalizationPair>
  <LocalizationPair Name="%GameOverlayPinnedQuestDescription">The currently "pinned" quest. Click to open the narrative screen and display the details of this quest.</LocalizationPair>
  <LocalizationPair Name="%GameOverlayShowLocationDescription">Click to focus the view to the location marker(s) for this quest.</LocalizationPair>
  <LocalizationPair Name="%GameOverlayUnpinDescription">Click to "unpin" this quest as the tracked quest.</LocalizationPair>
  <LocalizationPair Name="%GameOverlayProgressTitle">Ongoing</LocalizationPair>
  <LocalizationPair Name="%GameOverlayProgressDescription">The progress status of this pinned quest</LocalizationPair>
  <LocalizationPair Name="%GameOverlayGalaxyViewTitle">Galaxy View</LocalizationPair>
  <LocalizationPair Name="%GameOverlayStarSystemViewTitle">Star System Management</LocalizationPair>
  <LocalizationPair Name="%GameOverlayOutpostViewTitle">Outpost Management</LocalizationPair>
  <LocalizationPair Name="%GameOverlayStarSystemOverviewTitle">System Orbital View</LocalizationPair>
  <LocalizationPair Name="%GameOverlayPlanetViewTitle">Planet View</LocalizationPair>
  <LocalizationPair Name="%GameOverlayScanTitle">Scan</LocalizationPair>
  <LocalizationPair Name="%GameOverlayScanDescription">Click or press &lt;space&gt; to activate the scan mode of this view</LocalizationPair>
  <LocalizationPair Name="%SenateScreenTitle">Senate Screen</LocalizationPair>
  <LocalizationPair Name="%SenateScreenDescription">Open the senate screen to consult your political status and active laws</LocalizationPair>
  <LocalizationPair Name="%SenateScreenAdditionalIconDescription">The leading political party in the senate</LocalizationPair>
  <LocalizationPair Name="%AssemblyTitle">Senate Breakdown</LocalizationPair>
  <LocalizationPair Name="%AssemblyDescription">Lists the political parties composing your senate</LocalizationPair>
  <LocalizationPair Name="%AssemblyTotalRepresentativesTitle">Total Representatives</LocalizationPair>
  <LocalizationPair Name="%AssemblyTotalRepresentativesDescription">The number of representatives on your star systems who participated to the last election</LocalizationPair>
  <LocalizationPair Name="%PoliticalLeadersTitle">Leading Political Parties</LocalizationPair>
  <LocalizationPair Name="%PoliticalLeadersDescription">The main political parties of your senate, which define the set of laws you can activate. When one of your Heroes matches one of these leading political parties, they automatically becomes senator and provides their senate-specific skills.</LocalizationPair>
  <LocalizationPair Name="%PoliticalLeaderLockedDescription">This political slot is not yet available. Changing the government type can alter the number of available slots.</LocalizationPair>
  <LocalizationPair Name="%PoliticalLeaderEmptyDescription">This political slot is available, but there are not enough unlocked political parties to fill it.</LocalizationPair>
  <LocalizationPair Name="%SenatePoliticalSupportDescription">The current support of this political party. The higher the support, the more powerful are the laws you can vote.</LocalizationPair>
  <LocalizationPair Name="%SenatePoliticalSupportLossDescription">The red gauge shows the estimated decrease of support in the latest survey</LocalizationPair>
  <LocalizationPair Name="%SenatePoliticalSupportGainDescription">The green gauge shows the estimated increase in support in the latest survey</LocalizationPair>
  <LocalizationPair Name="%SenatorLevelDescription">The current level of this Hero, as well as his progress towards the next level.</LocalizationPair>
  <LocalizationPair Name="%SenateNoSkillsTitle">No Skills</LocalizationPair>
  <LocalizationPair Name="%SenateNoSkillsDescription">This Hero is leading this political party, but has not yet obtained any political skills</LocalizationPair>
  <LocalizationPair Name="%SenateNoMatchingHeroTitle">No Hero</LocalizationPair>
  <LocalizationPair Name="%SenateNoMatchingHeroDescription">This political party is available, but you don't have a Hero who matches it</LocalizationPair>
  <LocalizationPair Name="%LawEffectsTitle">Effects</LocalizationPair>
  <LocalizationPair Name="%LawPrerequisiteTitle">Prerequisites</LocalizationPair>
  <LocalizationPair Name="%SupportPrerequisiteTitle">Required support</LocalizationPair>
  <LocalizationPair Name="%SupportPrerequisiteDescription">The political support required to vote a law</LocalizationPair>
  <LocalizationPair Name="%SupportCurrentTitle">Current support</LocalizationPair>
  <LocalizationPair Name="%CancelLaw">Cancel</LocalizationPair>
  <LocalizationPair Name="%UpkeepTitle">Upkeep</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModifiersTitle">Modifiers</LocalizationPair>
  <LocalizationPair Name="%HappinessOverPopulationPenalties">Over Population</LocalizationPair>
  <LocalizationPair Name="%HappinessOverColonizationPenalties">Over Colonization</LocalizationPair>
  <LocalizationPair Name="%CostTitle">Cost</LocalizationPair>
  <LocalizationPair Name="%VoteLaw">Vote</LocalizationPair>
  <LocalizationPair Name="%LawStatusActive">Active</LocalizationPair>
  <LocalizationPair Name="%LawStatusInactive">Inactive</LocalizationPair>
  <LocalizationPair Name="%ActiveLawsTitle">Active Laws</LocalizationPair>
  <LocalizationPair Name="%ActiveLawsDescription">The list of active laws voted by your government</LocalizationPair>
  <LocalizationPair Name="%LawAbrogationCost">Cost to abolish:</LocalizationPair>
  <LocalizationPair Name="%LawAbrogationTurns">No abolish cost in:</LocalizationPair>
  <LocalizationPair Name="%LawActiveDescription">This law has been voted and is active</LocalizationPair>
  <LocalizationPair Name="%LockedLawSlotDescription">This law slot is not yet available</LocalizationPair>
  <LocalizationPair Name="%VoteLawsButtonTitle">Pass Laws</LocalizationPair>
  <LocalizationPair Name="%VoteLawsButtonDescription">Click to vote a law</LocalizationPair>
  <LocalizationPair Name="%AbrogateLawButtonTitle">Abolish Law</LocalizationPair>
  <LocalizationPair Name="%AbrogateLawButtonDescription">Repeals an active law</LocalizationPair>
  <LocalizationPair Name="%PopulationCensusPanelTitle">Population Census</LocalizationPair>
  <LocalizationPair Name="%PopulationCensusPanelDescription">Political details about the population of your empire</LocalizationPair>
  <LocalizationPair Name="%PopulationCensusTotalTitle">Total</LocalizationPair>
  <LocalizationPair Name="%PopulationCensusTotalDescription">The size of your entire population.</LocalizationPair>
  <LocalizationPair Name="%PopulationDetailsButtonTitle">Population details</LocalizationPair>
  <LocalizationPair Name="%PopulationDetailsButtonDescription">Gives more details about the population's specificities</LocalizationPair>
  <LocalizationPair Name="%TurnsBeforeNextElectionTitle">Next election in #E3BDAC#{0}#REVERT#[turn]</LocalizationPair>
  <LocalizationPair Name="%TurnsBeforeNextElectionNextTurnTitle">Next election at end of turn</LocalizationPair>
  <LocalizationPair Name="%TurnsBeforeNextElectionDescription">The number of turns before the next election</LocalizationPair>
  <LocalizationPair Name="%NewPoliticsAtNextElectionTitle">Additional political parties</LocalizationPair>
  <LocalizationPair Name="%NewPoliticsAtNextElectionDescription">The political parties you unlocked, currently without support, and that will take part to the next election.</LocalizationPair>
  <LocalizationPair Name="%ChangeGovernmentButtonTitle">Change Government</LocalizationPair>
  <LocalizationPair Name="%ChangeGovernmentButtonDescription">Click here to change your government type</LocalizationPair>
  <LocalizationPair Name="%SupportHistorySideDescription">This graph shows the support of unlocked political parties in your star systems. It is not the current distribution in your Senate.</LocalizationPair>
  <LocalizationPair Name="%SupportHistorySideElectionDescription">The turn at which the last election was triggered</LocalizationPair>
  <LocalizationPair Name="%SupportHistorySideElectionMissingDataTitle">Insufficient data</LocalizationPair>
  <LocalizationPair Name="%SupportHistorySideElectionMissingDataDescription">You must wait a few turns before sufficient data is collected to display the political support in your star systems</LocalizationPair>
  <LocalizationPair Name="%ConfirmAssimilation">You are going to loose all of your {0} {1} population in order to provide their bonuses to your {2} population. Do you want to launch the assimilation process?</LocalizationPair>
  <LocalizationPair Name="%LifeforceStatusLifeforceStockFormat">{0}/{1} ({2})</LocalizationPair>
  <LocalizationPair Name="%LifeforceStatusMothershipStockFormat">{0}/{1}</LocalizationPair>
  <LocalizationPair Name="%LifeforceStatusMothershipStockDescription">Your current number of active Arks, and the maximum number you can control.</LocalizationPair>
  <LocalizationPair Name="%EndTurnMainTitle">End
Turn</LocalizationPair>
  <LocalizationPair Name="%EndTurnWaitingTitle">Pending</LocalizationPair>
  <LocalizationPair Name="%EndTurnEndingTitle">Ending
Turn</LocalizationPair>
  <LocalizationPair Name="%EndTurnStartingTitle">Starting
Turn</LocalizationPair>
  <LocalizationPair Name="%EndTurnGameMenuDescription">Click to open the game menu.</LocalizationPair>
  <LocalizationPair Name="%EndTurnApplyMovementsDescription">Click to order all fleets to execute their planned moves.</LocalizationPair>
  <LocalizationPair Name="%EndTurnNextIdleFleetDescription">Click to select the next idle fleet of your empire.</LocalizationPair>
  <LocalizationPair Name="%PlayersListPlayerTitle">Empire</LocalizationPair>
  <LocalizationPair Name="%PlayersListScoreTitle">Score</LocalizationPair>
  <LocalizationPair Name="%PlayersListDiplomacyTitle">Diplomacy</LocalizationPair>
  <LocalizationPair Name="%PlayersListStatusTitle">Status</LocalizationPair>
  <LocalizationPair Name="%ElectionScreenTitle">Election</LocalizationPair>
  <LocalizationPair Name="%ElectionScreenDescription">Election</LocalizationPair>
  <LocalizationPair Name="%ElectionStep1Title">Support</LocalizationPair>
  <LocalizationPair Name="%ElectionStep1Description">In this phase, you can influence the result of the vote by supporting a political party via special actions</LocalizationPair>
  <LocalizationPair Name="%ElectionStep1Subtitle">Political Breakdown from the Previous Election</LocalizationPair>
  <LocalizationPair Name="%ElectionStep2Title">Votes Breakdown</LocalizationPair>
  <LocalizationPair Name="%ElectionStep2Description">The breakdown of votes in your empire, surveying your controlled systems</LocalizationPair>
  <LocalizationPair Name="%ElectionStep3Title">Results</LocalizationPair>
  <LocalizationPair Name="%ElectionStep3Description">The results of the election and the new leading political parties</LocalizationPair>
  <LocalizationPair Name="%ElectionNewPartyTitle">New political party!</LocalizationPair>
  <LocalizationPair Name="%ElectionNewPartyDescription">This party has recently emerged but the strength of its political support is not yet known</LocalizationPair>
  <LocalizationPair Name="%ElectionNextStepTitle">Next Step</LocalizationPair>
  <LocalizationPair Name="%ElectionNextStepDescription">Proceed to the next step of the election</LocalizationPair>
  <LocalizationPair Name="%ElectionSkipTitle">Skip</LocalizationPair>
  <LocalizationPair Name="%ElectionSkipDescription">Skip the election process altogether</LocalizationPair>
  <LocalizationPair Name="%ElectionPoliticsTitle">Political Party</LocalizationPair>
  <LocalizationPair Name="%ElectionFinishTitle">Finish</LocalizationPair>
  <LocalizationPair Name="%ElectionFinishDescription">The election is over. Click to proceed.</LocalizationPair>
  <LocalizationPair Name="%ShowPoliticsLawsTitle">Show "{0}" laws</LocalizationPair>
  <LocalizationPair Name="%ShowPoliticsLawsDescription">Shows the laws that this political party enables</LocalizationPair>
  <LocalizationPair Name="%HidePoliticsLawsTitle">Hide laws</LocalizationPair>
  <LocalizationPair Name="%HidePoliticsLawsDescription">Hides the laws that this political party enables</LocalizationPair>
  <LocalizationPair Name="%UnlockedLawsTitle">Unlocked Laws</LocalizationPair>
  <LocalizationPair Name="%UnlockedLawsDescription">Available laws enabled by this senate composition</LocalizationPair>
  <LocalizationPair Name="%NoUnlockedLawsTitle">No new laws</LocalizationPair>
  <LocalizationPair Name="%NoUnlockedLawsDescription">The election result has not enabled any new laws.</LocalizationPair>
  <LocalizationPair Name="%ElectionBeforePanelTitle">Select a political party to support</LocalizationPair>
  <LocalizationPair Name="%ElectionBeforePanelActionsTitle">Select an election action</LocalizationPair>
  <LocalizationPair Name="%ElectionBeforePanelActionsDescription">The actions you can perform on the selected political party</LocalizationPair>
  <LocalizationPair Name="%ElectionLocalPanelTitle">Vote Breakdown by System</LocalizationPair>
  <LocalizationPair Name="%ElectionFinalPanelTitle">Election result</LocalizationPair>
  <LocalizationPair Name="%StarSystemIndexOfTotalTitle">System {0} of {1}</LocalizationPair>
  <LocalizationPair Name="%StarSystemIndexOfTotalDescription">Sequential number among your star systems</LocalizationPair>
  <LocalizationPair Name="%ElectionPreviousSystemDescription">Previous system</LocalizationPair>
  <LocalizationPair Name="%ElectionNextSystemDescription">Next system</LocalizationPair>
  <LocalizationPair Name="%RepresentativesCountInSystemTitle">Representatives
in this system</LocalizationPair>
  <LocalizationPair Name="%RepresentativesCountInSystemDescription">The number of voting representatives in this system</LocalizationPair>
  <LocalizationPair Name="%TotalElectorsEmpireHeaderTitle">Overall Empire</LocalizationPair>
  <LocalizationPair Name="%TotalElectorsTitle">Total
representatives</LocalizationPair>
  <LocalizationPair Name="%TotalElectorsDescription">Total number of votes that would be cast if the election is held now</LocalizationPair>
  <LocalizationPair Name="%SkipInteractiveElectionTitle">Are you sure you want to skip the election?</LocalizationPair>
  <LocalizationPair Name="%ActionOutcomesTitle">Action Outcomes</LocalizationPair>
  <LocalizationPair Name="%ActionOutcomesDescription">Outcomes for choosing the "{0}" action during the first phase of the election</LocalizationPair>
  <LocalizationPair Name="%ActionNoOutcomeTitle">No Action Outcome</LocalizationPair>
  <LocalizationPair Name="%ActionNoOutcomeDescription">Your choice of  the "{0}" action did not produce any specific outcome</LocalizationPair>
  <LocalizationPair Name="%ActionNoOutcomeNoActionDescription">You did not choose any election action during the first phase of the election</LocalizationPair>
  <LocalizationPair Name="%SystemHappinessMalus">{0} [happinessColored] on average in your systems as a result of the Senate elections</LocalizationPair>
  <LocalizationPair Name="%ElectionPoliticalTrendsTitle">Political Trends</LocalizationPair>
  <LocalizationPair Name="%ElectionSystemInfosTitle">System Info</LocalizationPair>
  <LocalizationPair Name="%TechnologyScreenTitle">Technology Screen</LocalizationPair>
  <LocalizationPair Name="%TechnologyScreenDescription">Selects your current research and shows your progress in technological Eras and Deeds.</LocalizationPair>
  <LocalizationPair Name="%TechnologyHeaderEraDescription">Progress toward the next Era</LocalizationPair>
  <LocalizationPair Name="%TechnologyHeaderProgressDescription">Progress in the research of current technology</LocalizationPair>
  <LocalizationPair Name="%TechnologyHeaderInfoDescription">An overview of your research output plus a search tool to find technologies by name</LocalizationPair>
  <LocalizationPair Name="%EraTitle">Era</LocalizationPair>
  <LocalizationPair Name="%EraDescription">The current Technology Era your empire has achieved. Completing additional scientific research will progressively unlock subsequent Eras.</LocalizationPair>
  <LocalizationPair Name="%CurrentEraTitle">Current Era</LocalizationPair>
  <LocalizationPair Name="%CurrentEraFormat">Era {0}: {1}</LocalizationPair>
  <LocalizationPair Name="%CurrentEraDescription">The current technological era which you have unlocked</LocalizationPair>
  <LocalizationPair Name="%NextEraProgressDescription">Progress toward the next technological era</LocalizationPair>
  <LocalizationPair Name="%CurrentResearchTitle">Current Research</LocalizationPair>
  <LocalizationPair Name="%CurrentResearchDescription">The technology you are currently researching</LocalizationPair>
  <LocalizationPair Name="%CurrentResearchNoneTitle">None</LocalizationPair>
  <LocalizationPair Name="%TechnologyRemainingTurnsLeftTitle">{0}</LocalizationPair>
  <LocalizationPair Name="%TechnologyRemainingTurnsLeftDescription">The number of turns until the current research is completed</LocalizationPair>
  <LocalizationPair Name="%TechnologyProgressDescription">Progress towards completion of this research</LocalizationPair>
  <LocalizationPair Name="%SciencePerTurnTitle">Science per turn</LocalizationPair>
  <LocalizationPair Name="%SciencePerTurnDescription">The amount of Science your empire produces each turn</LocalizationPair>
  <LocalizationPair Name="%ScienceSurplusTitle">Science surplus</LocalizationPair>
  <LocalizationPair Name="%ScienceSurplusDescription">The amount of surplus Science from the previous turn that will be used for your next research.
(Max : {0} x Science per turn).</LocalizationPair>
  <LocalizationPair Name="%ScienceProgressTitle">Progress:</LocalizationPair>
  <LocalizationPair Name="%ScienceProgressDescription">The progress of the current research</LocalizationPair>
  <LocalizationPair Name="%CostOfResearchTitle">Cost of research</LocalizationPair>
  <LocalizationPair Name="%CostOfResearchDescription">The nominal Science cost for each technology</LocalizationPair>
  <LocalizationPair Name="%SearchForATechnologyTitle">Search for a technology</LocalizationPair>
  <LocalizationPair Name="%SearchForATechnologyDescription">Type in a keyword to search for technologies matching the name</LocalizationPair>
  <LocalizationPair Name="%SearchOccurrencesTitle">{0} occurrence(s) in {1} era(s)</LocalizationPair>
  <LocalizationPair Name="%NoResearchQueued">No research queued</LocalizationPair>
  <LocalizationPair Name="%TechnologyTreeGroupTitle">Technology Tree</LocalizationPair>
  <LocalizationPair Name="%TechnologyTreeGroupDescription">Contains all basic technologies for this era</LocalizationPair>
  <LocalizationPair Name="%TechnologySpecialGroupTitle">Special Technologies</LocalizationPair>
  <LocalizationPair Name="%TechnologySpecialGroupDescription">Contains all special technologies from your faction or quests</LocalizationPair>
  <LocalizationPair Name="%TechnologyEraInfoGroupTitle">Era Info</LocalizationPair>
  <LocalizationPair Name="%TechnologyEraInfoGroupDescription">Information about technology eras</LocalizationPair>
  <LocalizationPair Name="%GridTopTitle">Special Technologies</LocalizationPair>
  <LocalizationPair Name="%GridTopDescription">Technologies unique to your faction</LocalizationPair>
  <LocalizationPair Name="%GridMainNWTitle">Population and Trade</LocalizationPair>
  <LocalizationPair Name="%GridMainNWDescription">Technologies focused on population and diplomacy (Food, Influence, etc.)</LocalizationPair>
  <LocalizationPair Name="%GridMainNETitle">Science and Exploration</LocalizationPair>
  <LocalizationPair Name="%GridMainNEDescription">Technologies focused on exploration and science (Science, Ships, Colonization, etc.)</LocalizationPair>
  <LocalizationPair Name="%GridMainSWTitle">Empire Development</LocalizationPair>
  <LocalizationPair Name="%GridMainSWDescription">Technologies focused on empire growth (Dust, Industry, etc.)</LocalizationPair>
  <LocalizationPair Name="%GridMainSETitle">Army and Defense</LocalizationPair>
  <LocalizationPair Name="%GridMainSEDescription">Technologies focused on military equipment and defense (Weapons, Defenses, etc.)</LocalizationPair>
  <LocalizationPair Name="%TechnologyItemOmniscienceTooltip">Omniscience bonus: {0} out of {1} empires have researched this technology. If you research it, you will receive a {2}[scienceColored] discount on your next technology research.</LocalizationPair>
  <LocalizationPair Name="%TechnologyItemOmniscienceNoneTooltip">Omniscience (no bonus): {0} out of {1} empires have researched this technology. You will not receive any [scienceColored] rebate on your next technology research.</LocalizationPair>
  <LocalizationPair Name="%DeedItemUninitializedDescription">This Deed is locked because this era has not been unlocked by an Empire.</LocalizationPair>
  <LocalizationPair Name="%DeedItemSuccessDescription">Your Empire was the first to achieve this epic Deed!</LocalizationPair>
  <LocalizationPair Name="%DeedItemFailureDescription">Another Empire was the first to fullfil this epic Deed. You can no longer try to do it.</LocalizationPair>
  <LocalizationPair Name="%MilitaryScreenTitle">Military Status</LocalizationPair>
  <LocalizationPair Name="%MilitaryScreenDescription">Click to manage your fleets and ship designs</LocalizationPair>
  <LocalizationPair Name="%MilitaryFleetsListTitle">Fleets List</LocalizationPair>
  <LocalizationPair Name="%MilitaryFleetsListDescription">The list of active fleets your empire controls. This does not include garrisoned ships (in the star system Hangar)</LocalizationPair>
  <LocalizationPair Name="%MilitaryRenameFleetTitle">Rename</LocalizationPair>
  <LocalizationPair Name="%MilitaryRenameFleetDescription">Renames the selected fleet to a name of your choice</LocalizationPair>
  <LocalizationPair Name="%MilitaryRenameFleetInputDescription">Enter a new name for fleet "{0}"</LocalizationPair>
  <LocalizationPair Name="%MilitaryRetrofitFleetTitle">Retrofit</LocalizationPair>
  <LocalizationPair Name="%MilitaryRetrofitFleetDescription">Retrofits all ships in the selected fleet to their latest Ship Design</LocalizationPair>
  <LocalizationPair Name="%MilitaryDisbandFleetTitle">Disband</LocalizationPair>
  <LocalizationPair Name="%MilitaryDisbandFleetDescription">Disbands the fleet and returns its ships to the local Hangar</LocalizationPair>
  <LocalizationPair Name="%MilitaryConfirmDisbandFleetDescription">Are you sure you want to disband the "{0}" fleet and return its ships to your System Hangar?</LocalizationPair>
  <LocalizationPair Name="%MilitaryShipsListTitle">Ships in Fleet</LocalizationPair>
  <LocalizationPair Name="%MilitaryShipsListDescription">The ships assigned to this fleet</LocalizationPair>
  <LocalizationPair Name="%MilitaryShipDesignsTitle">Ship Designs</LocalizationPair>
  <LocalizationPair Name="%MilitaryShipDesignsDescription">The list of Ship Design  you control, used as templates to construct ships in your star systems</LocalizationPair>
  <LocalizationPair Name="%MilitaryCreateShipDesignTitle">Create</LocalizationPair>
  <LocalizationPair Name="%MilitaryCreateShipDesignDescription">Creates a new Ship Design from scratch</LocalizationPair>
  <LocalizationPair Name="%MilitaryEditShipDesignTitle">Edit</LocalizationPair>
  <LocalizationPair Name="%MilitaryEditShipDesignDescription">Edits the selected Ship Design</LocalizationPair>
  <LocalizationPair Name="%MilitaryDeleteShipDesignTitle">Delete</LocalizationPair>
  <LocalizationPair Name="%MilitaryDeleteShipDesignDescription">Permanently deletes the selected Ship Design. Ships based on this design family will no longer be available for retrofit</LocalizationPair>
  <LocalizationPair Name="%MilitaryConfirmDeleteShipDesignDescription">Are you sure you want to delete the "{0}" Ship Design?</LocalizationPair>
  <LocalizationPair Name="%MilitaryShipOverviewTitle">Ship Overview</LocalizationPair>
  <LocalizationPair Name="%MilitaryShipOverviewDescription">[TBD]</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerDescription">This section describes how Manpower is used in your empire to generate ground troops</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerStockTitle">Empire Manpower</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerStockDescription">This represents your empire's military reserves, which are Manpower that isn't assigned to either systems or fleets. When ships are built or system defenses need replenishment, they are supplied with Manpower from these reserves.</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerRawGainTitle">Base increase</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerRawGainDescription">The base increase of Manpower in your empire every turn.</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerFleetSystemUpkeepTitle">Fleets/Systems</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerFleetSystemUpkeepDescription">Your star systems and fleets consume a fraction of your increased base Manpower to replenish their troops</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerNetGainTitle">Net increase</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerNetGainDescription">The net increase of Manpower in your empire every turn, after fleets and systems have taken their share</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerEnrollButtonTitle">Enroll</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerEnrollButtonDescription">Will consume {0} [prestigeColored] and {1} [foodColored] (split across all your systems) to generate {2} [manPower]</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManTroopsTitle">Troop Breakdown</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerValueFormat">{0}/{1}</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerUpgradeTitle">Manage</LocalizationPair>
  <LocalizationPair Name="%MilitarySideManPowerUpgradeDescription">Manage the distribution of your manpower and upgrade it.</LocalizationPair>
  <LocalizationPair Name="%TroopInfantryTitle">Infantry</LocalizationPair>
  <LocalizationPair Name="%TroopTankTitle">Armor</LocalizationPair>
  <LocalizationPair Name="%TroopPlaneTitle">Air</LocalizationPair>
  <LocalizationPair Name="%MilitarySidePlayCardHeaderTitle">Battle Plays Deck</LocalizationPair>
  <LocalizationPair Name="%MilitarySidePlayCardNoCooldownDescription">Select your cards for the space battles</LocalizationPair>
  <LocalizationPair Name="%MilitarySidePlayCardOpenDeckPanelTitle">Open</LocalizationPair>
  <LocalizationPair Name="%MilitarySidePlayCardOpenDeckPanelDescription">Open the Battle Plays Deck Panel</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowTitle">Troop management</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowDescription">Allows to modify the repartition of the ground troop creation and to upgrade those for a price.</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowCompositionTitle">Composition</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowCompositionDescription">Ratios of the various type of ground troops. Used during Manpower generation.</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowTypeTitle">Type</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowTypeDescription">Type of Ground Battle units.</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowEvolutionTitle">Evolution</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowEvolutionDescription">Instantly unlockable upgrades. Applied on all your manpower in all your empire.</LocalizationPair>
  <LocalizationPair Name="%TroopRepartiterMinusDescription">Reduce the weight of that unit type in your manpower composition.</LocalizationPair>
  <LocalizationPair Name="%TroopRepartiterPlusDescription">Increase the weight of that unit type in your manpower composition.</LocalizationPair>
  <LocalizationPair Name="%TroopRepartiterCostDescription">Cost of increasing the weight of that unit type in your manpower composition by 10%</LocalizationPair>
  <LocalizationPair Name="%TroopRepartiterLockDescription">Prevent that troop type proportion from changing.</LocalizationPair>
  <LocalizationPair Name="%TroopUpgradeUnlockedDescription">This upgrade has already been unlocked.</LocalizationPair>
  <LocalizationPair Name="%TroopUpgradeUnlockDescription">Toggle the unlock of that upgrade to preview the cost.</LocalizationPair>
  <LocalizationPair Name="%TroopUpgradeDone">Done</LocalizationPair>
  <LocalizationPair Name="%TroopUpgradeLockedUpgradePrereqDescription">Previous upgrades for this type have to be unlocked.</LocalizationPair>
  <LocalizationPair Name="%TroopUpgradeLockedTypeLockedDescription">This type of troop is currently locked.</LocalizationPair>
  <LocalizationPair Name="%TroopManagementModificationCostTitle">Modification cost</LocalizationPair>
  <LocalizationPair Name="%TroopManagementModificationCostDescription">Resources spent if these modifications are applied.</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowCloseButtonTitle">Close</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowCloseButtonDescription">Back to the Military screen</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowResetButtonTitle">Reset</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowResetButtonDescription">Cancel any modification</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowValidateButtonTitle">Validate</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowValidateButtonDescription">Validate the selection</LocalizationPair>
  <LocalizationPair Name="%TroopManagementWindowValidateButtonDescriptionCannotAfford">#FF0000#Cannot afford the price of these modifications#REVERT#</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroUnlockProgressTitle">Hero unlock progress</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroUnlockProgressDescription">This gauges shows the progress towards unlocking another Hero. 
Most of your actions (building improvements and ships, exploring, etc.) will fill this gauge. 
Once the gauge is filled, you obtain a new Hero provided there is still room left in the Academy.</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroClassUnlockFormat">[pink]{0}#REVERT#: [pink]{1}#REVERT# unlock points</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroClassUnlockNoProgressTitle">No progress</LocalizationPair>
  <LocalizationPair Name="%AcademySideProgressingDescription">You are currently progressing towards unlocking a new Hero. Check the probabilities below to determine which type of Hero it could be.</LocalizationPair>
  <LocalizationPair Name="%AcademySideYouAreQueuedDescription">There are too many Heroes in the galaxy. Complete Academy quests to increase the maximum number of Heroes in the galaxy. Your current position in the queue is {0}</LocalizationPair>
  <LocalizationPair Name="%AcademySideRecruitmentLockedTitle">Locked</LocalizationPair>
  <LocalizationPair Name="%AcademySideRecruitmentLockedDescription">You cannot recruit Heroes yet.</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroTypeOddsTitle">Hero class probability</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroTypeOddsDescription">The probability for the class of the next Hero once the Hero is unlocked</LocalizationPair>
  <LocalizationPair Name="%AcademySideGlobalAcademyTitle">Academy</LocalizationPair>
  <LocalizationPair Name="%AcademySideGlobalAcademyDescription">The galactic Academy is a secret site located somewhere in the galaxy. It is the center of training for all Heroes, and is shared by all empires. </LocalizationPair>
  <LocalizationPair Name="%AcademySideLocationDescription">The system in which the Academy is located. Colonizing that system will allow you to see all the Heroes in the galaxy.</LocalizationPair>
  <LocalizationPair Name="%AcademySideLocationUnknownTitle">Unknown location</LocalizationPair>
  <LocalizationPair Name="%AcademySideLocateSystemDescription">Click to focus the galaxy view on the star system holding the Academy</LocalizationPair>
  <LocalizationPair Name="%AcademySideOwnerDescription">The empire that owns the star system where the Academy is located</LocalizationPair>
  <LocalizationPair Name="%AcademySideNobodyOwnsAcademyTitle">No owner</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroListDescription">Click to display the list of all Heroes in the galaxy</LocalizationPair>
  <LocalizationPair Name="%AcademySideLevelDescription">The power level of the Academy defines the level of newly-recruited Heroes</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroCountNoneTitle">Heroes in the galaxy</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroCountSingleTitle">[pink]{0}#REVERT# Hero in the galaxy</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroCountPluralTitle">[pink]{0}#REVERT# Heroes in the galaxy</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroCountDescription">The total number of Heroes recruited by all empires</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroSlotFullDescription">This Academy slot is occupied by a Hero</LocalizationPair>
  <LocalizationPair Name="%AcademySideHeroSlotEmptyDescription">This Academy slot is empty and available to induct a new Hero</LocalizationPair>
  <LocalizationPair Name="%AcademySideNextLevelSlotsTitle">Next Level:</LocalizationPair>
  <LocalizationPair Name="%AcademySideNextLevelSlotsDescription">The reward granted when the Academy reaches a new level</LocalizationPair>
  <LocalizationPair Name="%AcademySideCurrentQuestDescription">The quest required to level up the Academy</LocalizationPair>
  <LocalizationPair Name="%AcademySideCurrentQuestsNoneTitle">No active quest</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenTitle">Hero Management</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenDescription">Click to manage your list of Heroes and consult the status of the Academy</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenHeroesListTitle">Heroes List</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenHeroesListDescription">The list of Heroes currently controlled by your empire</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenHeroNumberTitle">Hero n°</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenHeroNumberDescription">Sequential number among your Heroes</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenHealButtonTitle">Heal</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenHealButtonDescription">Heal the selected Hero of all his injuries</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenInspectButtonTitle">Inspect</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenInspectButtonDescription">Click to open the Inspection Panel for the selected Hero</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenUnassignButtonTitle">Unassign</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenUnassignButtonDescription">Cancels the current assignment of this Hero</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenAssignToFleetButtonTitle">Assign to fleet</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenAssignToFleetButtonDescription">Assigns the selected Hero to a fleet.</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenAssignToStarSystemButtonTitle">Assign to system</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenAssignToStarSystemButtonDescription">Assigns the selected Hero to a system.</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenCreateFleetButtonTitle">Create fleet</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenCreateFleetButtonDescription">Creates a new fleet with the selected Hero</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenSeeQuestButtonTitle">See Academy Quest</LocalizationPair>
  <LocalizationPair Name="%HeroNextTurn">Hero available next turn</LocalizationPair>
  <LocalizationPair Name="%HeroNextTurnTooltip">If there are enough slots in the Academy, you will be able to recruit a Hero next turn</LocalizationPair>
  <LocalizationPair Name="%HeroThisTurn">Recruitment this turn</LocalizationPair>
  <LocalizationPair Name="%HeroThisTurnTooltip">You can recruit a Hero now. If you don't select one before the turn ends, the one that corresponds most closely to your empire will be automatically selected.</LocalizationPair>
  <LocalizationPair Name="%AcademyIsFull">Academy full</LocalizationPair>
  <LocalizationPair Name="%HeroCardLevelTitle">Level</LocalizationPair>
  <LocalizationPair Name="%HeroCardExperienceDescription">Heroes gain experience through their assignment--by participating in battles or by governing star systems. When the Hero has enough experience (XP), they gain a level and one skill point.</LocalizationPair>
  <LocalizationPair Name="%HeroCardUnspentPointsDescription">This Hero has unspent skill points which you can use to learn new skills.</LocalizationPair>
  <LocalizationPair Name="%HeroCardPoliticalLeaderTitle">Senator</LocalizationPair>
  <LocalizationPair Name="%HeroCardPoliticalLeaderDescription">The Hero is the acting senator of this political party in the Senate.</LocalizationPair>
  <LocalizationPair Name="%HeroCardHealthyTitle">Healthy</LocalizationPair>
  <LocalizationPair Name="%HeroCardHealthyDescription">Your Hero is healthy, and can apply effects when assigned. If the Hero's garrison is destroyed in a battle, the Hero will be injured and will have to recuperate.</LocalizationPair>
  <LocalizationPair Name="%HeroCardInjuredTitle">Injured ({0}[turn])</LocalizationPair>
  <LocalizationPair Name="%HeroCardInjuredDescription">Your Hero is injured, and cannot be assigned until they fully recover</LocalizationPair>
  <LocalizationPair Name="%HeroCardUpkeepTitle">Upkeep</LocalizationPair>
  <LocalizationPair Name="%HeroCardUpkeepDescription">A Hero costs Dust only when they are assigned</LocalizationPair>
  <LocalizationPair Name="%HeroCardCooldownDescription">Your Hero has been moved recently, and needs to adapt before being assigned again</LocalizationPair>
  <LocalizationPair Name="%HeroSkillsMasteryTitle">Skills Mastery</LocalizationPair>
  <LocalizationPair Name="%HeroSkillsMasteryDescription">The detail of each type of skill you have mastered</LocalizationPair>
  <LocalizationPair Name="%Skills">Skills</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenHeroTitle">Hero</LocalizationPair>
  <LocalizationPair Name="%AcademyScreenHeroDescription">TBD</LocalizationPair>
  <LocalizationPair Name="%HeroAssignmentAdmiralTitle">Admiral</LocalizationPair>
  <LocalizationPair Name="%HeroAssignmentAdmiralDescription">The Hero is assigned as an Admiral on a fleet, improving the travel, exploration, and battle capabilities of the fleet</LocalizationPair>
  <LocalizationPair Name="%HeroAssignmentGovernorTitle">Governor</LocalizationPair>
  <LocalizationPair Name="%HeroAssignmentGovernorDescription">The Hero is assigned as an Governor on a star system, improving the system's output and defense</LocalizationPair>
  <LocalizationPair Name="%HeroAssignmentNoneTitle">No assignment</LocalizationPair>
  <LocalizationPair Name="%HeroAssignmentNoneDescription">The Hero is unassigned, and does not cost any Dust. Assign this Hero to a star system or a fleet to apply bonuses based on the Hero's skills.</LocalizationPair>
  <LocalizationPair Name="%AssignmentCooldownBaseDurationTitle">Assignment duration</LocalizationPair>
  <LocalizationPair Name="%PlayCardDeckModalWindowTitle">Battle Plays Deck</LocalizationPair>
  <LocalizationPair Name="%PlayCardDeckModalWindowDescription">See and select the plays you want in your deck</LocalizationPair>
  <LocalizationPair Name="%PlayCardDeckModalWindowCloseButtonTitle">Close</LocalizationPair>
  <LocalizationPair Name="%PlayCardDeckModalWindowCloseButtonDescription">Back to the Military screen</LocalizationPair>
  <LocalizationPair Name="%PlayCardDeckModalWindowValidateButtonTitle">Validate</LocalizationPair>
  <LocalizationPair Name="%PlayCardDeckModalWindowValidateButtonDescription">Validate the selection</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenScreenshotButtonTitle">Screenshot</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenScreenshotButtonDescription">Take a screenshot</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenShareButtonTitle">Share</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenShareButtonDescription">Share your achievement on Game2Gether</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenBackToMenuTitle">Back to Menu</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenBackToMenuDescription">Go back to the Main Menu</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenScorePanelTitle">Scores</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenVictoryConditionsPanelTitle">Victory Conditions</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenKeyMomentsPanelTitle">Key Moments</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenVictoryPlayerTitle">You are victorious!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenVictoryTitle">They have defeated you!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenDefeatPlayerTitle">You have been defeated!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenDefeatTitle">They have been defeated!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenVictoryConditionsPanelDescription">Shows the various victory conditions</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenKeyMomentsPanelDescription">Presents key moments of your game</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenScoresPanelDescription">Shows the score of the different factions</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenEmpireToggleNoOne">No one</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionSophonsVictoryPlayerDescription">The wise and benevolent Geniocracy of the Sophons now rules uncontested over the galaxy. It is a victory for knowledge, science, and relentlessly aggressive experimentation. Congratulations!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionSophonsDefeatPlayerDescription">You have failed to raise the Sophons to their well-deserved place as leaders of the galaxy. Ignorance triumphs!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionSophonsVictoryDescription">The Sophons are victorious in the race to rule the galaxy.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionSophonsDefeatDescription">The Sophons have been defeated</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionCraversVictoryPlayerDescription">Through sheer force of will and relentless aggression, the supremacy of the Cravers is uncontested across the galaxy. Your opponents are now just a treat for you to savor…later.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionCraversDefeatPlayerDescription">You have failed to turn the galaxy into a docile source of nourishment for the Cravers.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionCraversVictoryDescription">The Cravers have claimed victory; take care of your citizens…</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionCraversDefeatDescription">The Cravers have been defeated.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionVampirilisVictoryPlayerDescription">The pacific and devout Church of the Virtual Saints and its Vodyani caretakers now rule the galaxy. Glory to its Hierarch and praise to the Endless!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionVampirilisDefeatPlayerDescription">Arks crash from the skies and subjugated populations rebel. Woe and misery, the Vodyani have been defeated!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionVampirilisVictoryDescription">The Vodyani have been victorious in their devout and dutiful race to rule the galaxy.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionVampirilisDefeatDescription">The Vodyani have been defeated.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionVenetiansVictoryPlayerDescription">Let the profits roll in! The Four Families of the Lumeris claim victory in the race to rule the galaxy thanks to your inspired and opportunistic leadership. Congratulations!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionVenetiansDefeatPlayerDescription">This sad galaxy looks to become one of razor-thin margins and austere living conditions. The Lumeris have been defeated!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionVenetiansVictoryDescription">The Lumeris have won the costly but profitable race to rule the galaxy. Congratulations!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionVenetiansDefeatDescription">The Lumeris have been defeated.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionTerransVictoryPlayerDescription">Glory to the Empire and to its visionary leader, Emperor Zelevas! The might and moral strength of our united peoples have led us to our rightful place in the galaxy as its undisputed rulers!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionTerransDefeatPlayerDescription">It is a day of loss and mourning, as the mighty efforts of the United Empire to rule supreme has been sabotaged by other, lesser, nations.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionTerransVictoryDescription">The United Empire now spans the galaxy as its unwavering--though benevloent--leader!</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenFactionTerransDefeatDescription">The United Empire has been defeated.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenPredominantPolicyTitle">Predominant Policy</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenPredominantPolicyDescription">Policy that this empire has followed the longest.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenMaxLevelSystemTitle">Systems at Max Level</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenMaxLevelSystemDescription">Count of the empire' systems that has reached maximum level.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenMostPowerfulHeroTitle">Most Powerful Hero</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenMostPowerfulHeroDescription">Hero of that empire that has the highest level.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenExplorationsTitle">Explorations</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenExplorationsDescription">Count of curiosities that empire has researched.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenExAequo">Draw</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenTurnGraphLabel">Turn</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenGlobalScoreTitle">Overall Score</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenGlobalScoreDescription">Global score of the Empire, reflecting its general advancement.</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorFoodTitle">Food</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorFoodDescription">Accumulated Food production</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorIndustryTitle">Industry</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorIndustryDescription">Accumulated Industry production</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorMoneyTitle">Dust</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorMoneyDescription">Accumulated Dust production</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorResearchTitle">Science</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorResearchDescription">Accumulated Science production</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorInfluenceTitle">Influence</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenAccumulatorInfluenceDescription">Accumulated Influence production</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenPopulationScoreTitle">Population</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenPopulationScoreDescription">Population score</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenResearchScoreTitle">Research</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenResearchScoreDescription">Research score</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenTradeScoreTitle">Trade</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenTradeScoreDescription">Trade score</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenHappinessScoreTitle">Approval</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenHappinessScoreDescription">Approval score</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenExpansionScoreTitle">Expansion</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenExpansionScoreDescription">Expansion score</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenHeroesScoreTitle">Heroes</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenHeroesScoreDescription">Heroes score</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenMilitaryScoreTitle">Military</LocalizationPair>
  <LocalizationPair Name="%VictoryScreenMilitaryScoreDescription">Military score</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewTitle">Diplomacy scan</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewWindowTitle">Diplomacy</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewWindowDescription" />
  <LocalizationPair Name="%DiplomacyScanViewDiplomaticStatusCaptionTitle">Diplomatic Status</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewEmpireInfosCaptionTitle">Empire Info</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewCaptionExternalLinksTitle">Links btw your empire &amp; others</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewCaptionInternalLinksTitle">System link for each empire</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewBattleInfosCaptionTitle">Battle Info</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewCaptionCurrentBattlesTitle">Current battles</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewCaptionCompletedBattlesTitle">Completed battles</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScanViewBattleInfosCaptionDescription" />
  <LocalizationPair Name="%TradeScanViewTitle">Trade Scan</LocalizationPair>
  <LocalizationPair Name="%TradeScanViewWindowTitle">Trade</LocalizationPair>
  <LocalizationPair Name="%TradeScanViewWindowDescription" />
  <LocalizationPair Name="%TradeScanViewDiplomaticRelationCaptionTitle">Diplomatic Relations</LocalizationPair>
  <LocalizationPair Name="%TradeDiplomaticRelationYouTitle">You</LocalizationPair>
  <LocalizationPair Name="%TradeDiplomaticRelationAllyTitle">Ally</LocalizationPair>
  <LocalizationPair Name="%TradeDiplomaticRelationNeutralTitle">Neutral</LocalizationPair>
  <LocalizationPair Name="%TradeDiplomaticRelationEnemyTitle">Enemy</LocalizationPair>
  <LocalizationPair Name="%TradeScanViewTradeRoutesCaptionTitle">Trade Network</LocalizationPair>
  <LocalizationPair Name="%TradeScanViewTradeRoutesBlockadeCaptionTitle">Blockaded Trade Routes</LocalizationPair>
  <LocalizationPair Name="%TradeRouteTitle">Trade Route</LocalizationPair>
  <LocalizationPair Name="%TradeHeadquarterTitle">Company Headquarters</LocalizationPair>
  <LocalizationPair Name="%TradeBranchTitle">Company Subsidiary</LocalizationPair>
  <LocalizationPair Name="%EconomyScanViewTitle">Economy scan</LocalizationPair>
  <LocalizationPair Name="%EconomyScanViewWindowTitle">Economy</LocalizationPair>
  <LocalizationPair Name="%EconomyScanViewWindowDescription" />
  <LocalizationPair Name="%EconomyScanViewFIDSICaptionTitle">System Output</LocalizationPair>
  <LocalizationPair Name="%StarSystemOverviewScanViewTitle">System scan</LocalizationPair>
  <LocalizationPair Name="%StarSystemOverviewScanViewWindowTitle">System</LocalizationPair>
  <LocalizationPair Name="%StarSystemOverviewScanViewWindowDescription" />
  <LocalizationPair Name="%StarSystemManagementScanViewTitle">Population scan</LocalizationPair>
  <LocalizationPair Name="%StarSystemManagementScanViewWindowTitle">Populations</LocalizationPair>
  <LocalizationPair Name="%StarSystemManagementScanViewWindowDescription" />
  <LocalizationPair Name="%SystemManagementScanViewPlanetOutputTitle">Planet Output</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewOutputTypeTitle">Output type</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewPopulationTypeTitle">Population type</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewContributionTitle">Contribution</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewPlanetPopulationTitle">Planet Population</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewPopulationCapacityTitle">Remaining capacity</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewPopulationNormalTitle">Normal Population</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewOverpopulationTitle">Overpopulated</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewSystemTitle">Political Causality</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewPoliticsPopulationTitle">Population type</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanViewPoliticsPartyTitle">Political party</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanPlanetCapacityFormat">{0} is {1} full</LocalizationPair>
  <LocalizationPair Name="%SystemManagementScanPlanetOverPopulationFormat">{0} overpopulated</LocalizationPair>
  <LocalizationPair Name="%PlanetScanViewTitle">Planet scan </LocalizationPair>
  <LocalizationPair Name="%PlanetScanViewWindowTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%PlanetScanViewWindowDescription" />
  <LocalizationPair Name="%QuestActionDescriptionConstellationContextTitle">The {0} constellation</LocalizationPair>
  <LocalizationPair Name="%QuestActionDescriptionGalaxyContextTitle">The entire galaxy</LocalizationPair>
  <LocalizationPair Name="%QuestActionDescriptionAddExperienceToFleetsTitle">{0}XP</LocalizationPair>
  <LocalizationPair Name="%QuestActionDescriptionTriggerPopulationEventTitle">{0} {1} score</LocalizationPair>
  <LocalizationPair Name="%QuestActionDescriptionDamageFleetsTitle">{0} damage taken</LocalizationPair>
  <LocalizationPair Name="%QuestActionDescriptionHealFleetsTitle">{0}HP regained</LocalizationPair>
  <LocalizationPair Name="%QuestActionDescriptionSpawnHeroTitle">The Hero {0} is recruited</LocalizationPair>
  <LocalizationPair Name="%QuestActionDescriptionUnlockConstructibleTitle">{0} is unlocked</LocalizationPair>
  <LocalizationPair Name="%QuestActionDescriptionUnlockTechnologyTitle">{0} is unlocked</LocalizationPair>
  <LocalizationPair Name="%QuestActionDescriptionSpawnFleetTitle">A fleet appears</LocalizationPair>
  <LocalizationPair Name="%QuestObjectiveCompositionOrTitle">or</LocalizationPair>
  <LocalizationPair Name="%QuestObjectiveCompositionAndTitle">and</LocalizationPair>
  <LocalizationPair Name="%QuestTypeMainQuestTitle">Lore Quest</LocalizationPair>
  <LocalizationPair Name="%QuestTypeMajorQuestTitle">Lore Quest</LocalizationPair>
  <LocalizationPair Name="%QuestTypeCooperativeQuestTitle">Cooperative Quest</LocalizationPair>
  <LocalizationPair Name="%QuestTypeExplorationQuestTitle">Exploration Quest</LocalizationPair>
  <LocalizationPair Name="%QuestTypePopulationQuestTitle">Population Quest</LocalizationPair>
  <LocalizationPair Name="%QuestTypeHeroQuestTitle">Hero Quest</LocalizationPair>
  <LocalizationPair Name="%QuestTypeFactionQuestTitle">Faction Quest</LocalizationPair>
  <LocalizationPair Name="%QuestTypeMinorFactionQuestTitle">Minor Civ Quest</LocalizationPair>
  <LocalizationPair Name="%QuestTypeAcademyQuestTitle">Academy Quest</LocalizationPair>
  <LocalizationPair Name="%QuestTypeTutorialTitle">Tutorial Quest</LocalizationPair>
  <LocalizationPair Name="%QuestEffectContextGalaxyTitle">on all Systems in the galaxy</LocalizationPair>
  <LocalizationPair Name="%QuestEffectContextConstellationTitle">on all Systems in the {0} constellation</LocalizationPair>
  <LocalizationPair Name="%QuestEffectContextEntityTitle">on {0}</LocalizationPair>
  <LocalizationPair Name="%QuestRewardTitle">[reward] Reward</LocalizationPair>
  <LocalizationPair Name="%QuestIgnoredTitle">You chose to ignore this Quest.</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenTitle">Quests and Events</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenDescription">Click to consult the status of your active quests and global Events</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenQuestsListTitle">Quests List</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenQuestsListDescription">The list of quests that are in progress, completed or failed</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenSelectedQuestTitle">Selected Quest</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenSelectedQuestDescription">The quest you have selected in the list above</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterCurrentTitle">Current</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterCurrentDescription">The number of quests which are currently in progress</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterCurrentToggleDescription">Filters the quests which are currently in progress</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterCompletedTitle">Complete</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterCompletedDescription">The number of quests which have been completed</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterCompletedToggleDescription">Filters the quests which have been completed</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterFailedTitle">Failed</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterFailedDescription">The number of quests which have failed</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterFailedToggleDescription">Filters the quests which have failed</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterAllTitle">All</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterAllDescription">The total number of quests</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenFilterAllToggleDescription">Shows all quests</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenObjectiveHeaderTitle">Objective</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenRewardHeaderTitle">Reward</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenQuestReportHeaderDescription">Gives information about the number of quests and their current status</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenQuestReportFigureTitle">Quests</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenQuestReportFigureDescription">Shows the proportion of the different quest status (in progress, completed, failed)</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenActiveQuestPinDescription">Pin / unpin this quest as the active quest</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenQuestMarkerDescription">Shows the target location of the quest</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenPendingObjectiveChoiceTitle">Pending objective choice…</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenNarrativeEventsHeaderDescription">This panel shows the active events affecting your empire</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenSideActiveEventsTitle">Active Events</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenSideNoEventsTitle">No events</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenSideNoEventsDescription">There are currently no events affecting your empire</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenSideMustChoseEventDescription">You must make a choice for this event</LocalizationPair>
  <LocalizationPair Name="%NarrativeScreenSideDurationDescription">The number of turns before this event ends</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenTitle">Diplomatic Status</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenDescription">Click to visualize your diplomatic relations with other empires and open discussions with them</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenSwapModeTitle">Swap position</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenSwapModeDescription">Click to enter swap mode in order to see diplomacy from the point of view of another empire</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenReputationBadgesTitle">Reputation Badges</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenReputationBadgesDescription">[TBD]</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenDiplomaticAbilitiesTitle">Diplomatic Options</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenDiplomaticAbilitiesDescription">The various options possible based on your diplomatic status with this empire</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenDeclarePeaceButtonTitle">PEACE</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenDeclarePeaceButtonDescription">Click to make peace with this empire</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenDeclareWarButtonTitle">WAR</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenDeclareWarButtonDescription">Click to declare war on this empire</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenDemandButtonDescription">Send a diplomatic Demand to this empire</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenDemandButtonPendingDescription">You already have a Demand pending on this empire</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenForceTruceButtonDescription">Force a truce with this empire</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenAllianceNameLockedDescription">The alliance {0} is locked</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenAllianceNameRenameDescription">Click to rename the alliance {0}</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenFactionIconButtonDescription">Click to negotiate with this empire</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenFactionIconButtonDescriptionEliminated">You can't negotiate with an empire that has been eliminated</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenLeaveAllianceButtonDescription">Click to leave this alliance</LocalizationPair>
  <LocalizationPair Name="%AllianceRenameInputDescription">Enter a new name for {0}</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenForceTruceWinnerConfirmation">You are about to call for a truce with this Empire. It will end the war. Are you sure ?</LocalizationPair>
  <LocalizationPair Name="%DiplomacyScreenForceTruceLooserConfirmation">You are about to agree to a truce with this Empire. It will end the war. Are you sure ?</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionShipDesignTitle">Ship design</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionOverviewTitle">Hero Overview</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionSkillTreeTitle">Skill Tree</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionCloseTitle">Close</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionCloseDescription">Close the inspection panel for this Hero</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionApplySkillsTitle">Apply Skills</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionApplySkillsDescription">Apply your changes to the Skill tree</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionApplyAllTitle">Apply All</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionApplyAllDescription">Apply your changes to the Ship Design and the Skill tree</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionResetSkillsTitle">Reset Skills</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionResetSkillsDescription">Reset your changes to the Skill tree</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionBackToOverviewTitle">Hero Overview</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionBackToOverviewDescription">Returns to the Hero overview</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionRemainingSkillPointsTitle">Available Skill points</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionCommonSkillTitle">Common</LocalizationPair>
  <LocalizationPair Name="%SpentSkillPoints">Used Skill points</LocalizationPair>
  <LocalizationPair Name="%SpentSpecializationPoints">Used Specialization points</LocalizationPair>
  <LocalizationPair Name="%HeroInfo">Hero info</LocalizationPair>
  <LocalizationPair Name="%HeroStory">Hero Biography</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionSkillTreeDescription">Open the Hero Skill Tree.</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionShipDesignDescription">Open the Hero Ship Design.</LocalizationPair>
  <LocalizationPair Name="%HeroSkillTree">Skills</LocalizationPair>
  <LocalizationPair Name="%OnHero">On System (if assigned)</LocalizationPair>
  <LocalizationPair Name="%OnSenate">On Senate (if political leader)</LocalizationPair>
  <LocalizationPair Name="%OnShip">On Fleet / ship (if assigned)</LocalizationPair>
  <LocalizationPair Name="%SkillTreeAvailableSkillPointsTitle">Available Skill Points</LocalizationPair>
  <LocalizationPair Name="%SkillTreeAvailableSkillPointsDescription">Points used to unlock new Skills. Your Hero gains Skill points when leveling up.</LocalizationPair>
  <LocalizationPair Name="%SkillTreeEffectsTitle">Bonuses</LocalizationPair>
  <LocalizationPair Name="%SkillTreeEffectsDescription">Bonuses that will apply on the Hero depending on the situation:
- Hero bonuses are for the assignment, as admiral or governor.
- Ship bonuses are for combat.
- Senate bonuses are applied if the Hero is a representative in the Senate.</LocalizationPair>
  <LocalizationPair Name="%NeedTheseSkills">Another skill is required to unlock this skill:</LocalizationPair>
  <LocalizationPair Name="%SkillTreeSkillStatsTitle">Skill stats</LocalizationPair>
  <LocalizationPair Name="%SkillTreeSkillStatsDescription">The number of skills you have unlocked for each branch of the skill tree</LocalizationPair>
  <LocalizationPair Name="%SkillTreeStageLevelTitle">Used skill points </LocalizationPair>
  <LocalizationPair Name="%SkillTreeSkillMasteriesTitle">Masteries</LocalizationPair>
  <LocalizationPair Name="%SkillTreeSkillMasteriesDescription">Shows how your Hero is specialized according to its classes</LocalizationPair>
  <LocalizationPair Name="%HeroInspectionConfirmLoseChangesDescription">Are you sure you want to close and lose your changes to this Hero?</LocalizationPair>
  <LocalizationPair Name="%BattleScreenLocationFormat">Battle at {0}</LocalizationPair>
  <LocalizationPair Name="%BattleScreenLocationUnknownTitle">Battle at unknown location</LocalizationPair>
  <LocalizationPair Name="%BattleScreenOpponentFormat">Versus {0}</LocalizationPair>
  <LocalizationPair Name="%BattleScreenOutcomeDrawFormat">Draw at {0}</LocalizationPair>
  <LocalizationPair Name="%BattleScreenOutcomeVictoryFormat">Victory at {0}</LocalizationPair>
  <LocalizationPair Name="%BattleScreenOutcomeDefeatFormat">Defeat at {0}</LocalizationPair>
  <LocalizationPair Name="%BattleScreenTitle">Quit Battle</LocalizationPair>
  <LocalizationPair Name="%BattleScreenDescription">Click to leave the battle view and let it auto-resolve</LocalizationPair>
  <LocalizationPair Name="%BattleScreenSkipPhaseTitle">Skip to action</LocalizationPair>
  <LocalizationPair Name="%BattleScreenSkipPhaseDescription">Click to skip to the first combat phase of the battle</LocalizationPair>
  <LocalizationPair Name="%BattleScreenScanTitle">Scan</LocalizationPair>
  <LocalizationPair Name="%BattleScreenResetSpeedDescription">Reset to normal speed</LocalizationPair>
  <LocalizationPair Name="%BattleScreenSlowSpeedDescription">Slow the battle speed</LocalizationPair>
  <LocalizationPair Name="%BattleScreenPauseSpeedDescription">Pause/Resume battle</LocalizationPair>
  <LocalizationPair Name="%BattleScreenIncreaseSpeedDescription">Increase the battle speed</LocalizationPair>
  <LocalizationPair Name="%BattleScreenScanDescription">Click to show/hide battle statistics on ships</LocalizationPair>
  <LocalizationPair Name="%BattleScreenAutoCameraTitle">Auto Camera</LocalizationPair>
  <LocalizationPair Name="%BattleScreenAutoCameraDescription">Click to activate/deactivate the automated camera</LocalizationPair>
  <LocalizationPair Name="%BattleScreenFreeCameraTitle">Free Camera</LocalizationPair>
  <LocalizationPair Name="%BattleScreenFreeCameraDescription">Click to activate/deactivate the free camera</LocalizationPair>
  <LocalizationPair Name="%BattleScreenOverviewCameraTitle">Overview Camera</LocalizationPair>
  <LocalizationPair Name="%BattleScreenOverviewCameraDescription">Click to activate/deactivate the overview camera</LocalizationPair>
  <LocalizationPair Name="%BattleScreenSmallShipsNumberDescription">The number of active small ships on this side of the battle</LocalizationPair>
  <LocalizationPair Name="%BattleScreenMediumShipsNumberDescription">The number of active medium ships on this side of the battle</LocalizationPair>
  <LocalizationPair Name="%BattleScreenLargeShipsNumberDescription">The number of active large ships on this side of the battle</LocalizationPair>
  <LocalizationPair Name="%BattleScreenArrivalEventTitle">Arrival</LocalizationPair>
  <LocalizationPair Name="%BattleScreenDeploymentEventTitle">Deployment</LocalizationPair>
  <LocalizationPair Name="%BattleScreenModulesDeploymentEventTitle">Module Deployment</LocalizationPair>
  <LocalizationPair Name="%BattleScreenAttackStartEventTitle">Attack Start</LocalizationPair>
  <LocalizationPair Name="%BattleScreenHitShieldEventTitle">Shield Hit</LocalizationPair>
  <LocalizationPair Name="%BattleScreenHitEventTitle">Hit</LocalizationPair>
  <LocalizationPair Name="%BattleScreenDeactivationEventTitle">Deactivation</LocalizationPair>
  <LocalizationPair Name="%BattleScreenDestructionEventTitle">Destruction</LocalizationPair>
  <LocalizationPair Name="%BattleScreenDestructionCompleteEventTitle">Complete Destruction</LocalizationPair>
  <LocalizationPair Name="%BattleScreenArenaEventTitle">Arena</LocalizationPair>
  <LocalizationPair Name="%LoadSaveModalWindowLoadTitle">Load Game</LocalizationPair>
  <LocalizationPair Name="%LoadSaveModalWindowLoadDescription">Select a game to load</LocalizationPair>
  <LocalizationPair Name="%LoadSaveModalWindowSaveTitle">Save Game</LocalizationPair>
  <LocalizationPair Name="%LoadSaveModalWindowSaveDescription">Save the current game</LocalizationPair>
  <LocalizationPair Name="%LoadSaveTableTitleTitle">Name</LocalizationPair>
  <LocalizationPair Name="%LoadSaveTableTitleDescription">Sort saved games by name</LocalizationPair>
  <LocalizationPair Name="%LoadSaveTableTurnPlusOneTitle">Turn</LocalizationPair>
  <LocalizationPair Name="%LoadSaveTableTurnPlusOneDescription">Click to sort by Turn number</LocalizationPair>
  <LocalizationPair Name="%LoadSaveTableDateTimeTitle">Date</LocalizationPair>
  <LocalizationPair Name="%LoadSaveTableDateTimeDescription">Sort saved games by creation date and time</LocalizationPair>
  <LocalizationPair Name="%LoadSaveEnterSaveNameTitle">Select a game to save or type its name</LocalizationPair>
  <LocalizationPair Name="%LoadSaveLoadTitle">Load</LocalizationPair>
  <LocalizationPair Name="%LoadSaveLoadDescription">Load the selected game</LocalizationPair>
  <LocalizationPair Name="%LoadSaveSaveTitle">Save</LocalizationPair>
  <LocalizationPair Name="%LoadSaveSaveDescription">Saves with the selected Save name or overwrites the selection</LocalizationPair>
  <LocalizationPair Name="%LoadSaveDeleteTitle">Delete</LocalizationPair>
  <LocalizationPair Name="%LoadSaveDeleteDescription">Delete the selected Save Game</LocalizationPair>
  <LocalizationPair Name="%LoadSaveCancelTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%LoadSaveCancelDescription">Cancels the current menu without saving your choices</LocalizationPair>
  <LocalizationPair Name="%LoadSaveConfirmOverwriteDescription">Are you sure you want to overwrite saved game "{0}"?</LocalizationPair>
  <LocalizationPair Name="%LoadSaveConfirmDeleteDescription">Are you sure you want to delete saved game "{0}"?</LocalizationPair>
  <LocalizationPair Name="%QuickSaveFileName">Quick Save</LocalizationPair>
  <LocalizationPair Name="%QuickSaveCompleteTitle">Quick Save complete</LocalizationPair>
  <LocalizationPair Name="%AutoSaveFileName">Autosave</LocalizationPair>
  <LocalizationPair Name="%GroundBattleScreenTitle">Ground Battle View</LocalizationPair>
  <LocalizationPair Name="%GroundBattleScreenDescription">Click to leave the ground  battle view and let the battle auto-resolve</LocalizationPair>
  <LocalizationPair Name="%GroundBattleScreenLocationFormat">Ground Battle at {0}</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementModalWindowTitle">Constructed System Improvements</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementModalWindowDescription">This panel displays the improvements you have built in this System, and allows you to destroy some improvements to optimize your Upkeep cost</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementTotalUpkeepTitle">Total upkeep of {0} : {1} [upkeepColored]</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementTotalUpkeepDescription">The total upkeep cost of this System</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementCloseButtonTitle">Close</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementCloseButtonDescription">Closes this panel</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementScrapButtonTitle">Scrap</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementScrapImprovementsButtonTitle">Scrap ({0})</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementScrapButtonDescription">Click to scrap the selected System improvements</LocalizationPair>
  <LocalizationPair Name="%ImprovementsManagementConfirmScrapDescription">Are you sure you want to scrap the selected System improvements?</LocalizationPair>
  <LocalizationPair Name="%ShipDesignModalWindowTitle">Ship Design</LocalizationPair>
  <LocalizationPair Name="%ShipDesignModalWindowDescription">This panel is for creating and editing Ship Designs, which are used as templates to construct ships</LocalizationPair>
  <LocalizationPair Name="%ShipDesignEnterNewShipDesignNameTitle">Enter new Ship Design name</LocalizationPair>
  <LocalizationPair Name="%ShipDesignStructuralInformationTitle">Structural Information</LocalizationPair>
  <LocalizationPair Name="%ShipDesignNoHullTitle">None</LocalizationPair>
  <LocalizationPair Name="%ShipDesignSelectAHullTitle">Select a hull</LocalizationPair>
  <LocalizationPair Name="%ShipDesignSelectAHullDescription">No role can be chosen because no hull has been chosen.</LocalizationPair>
  <LocalizationPair Name="%ShipDesignModulesTitle">Modules:</LocalizationPair>
  <LocalizationPair Name="%ShipDesignFilterAllTitle">All</LocalizationPair>
  <LocalizationPair Name="%ShipDesignFilterAllDescription">Show all types of ship modules</LocalizationPair>
  <LocalizationPair Name="%ShipDesignFilterWeaponTitle">Weapon</LocalizationPair>
  <LocalizationPair Name="%ShipDesignFilterWeaponDescription">Show only Weapon ship modules</LocalizationPair>
  <LocalizationPair Name="%ShipDesignFilterDefenseTitle">Defense</LocalizationPair>
  <LocalizationPair Name="%ShipDesignFilterDefenseDescription">Show only Defense ship modules</LocalizationPair>
  <LocalizationPair Name="%ShipDesignFilterSupportTitle">Support</LocalizationPair>
  <LocalizationPair Name="%ShipDesignFilterSupportDescription">Show only Support ship modules</LocalizationPair>
  <LocalizationPair Name="%ShipDesignShipStatsTitle">Ship Statistics</LocalizationPair>
  <LocalizationPair Name="%ShipDesignProductionCostTitle">Construction</LocalizationPair>
  <LocalizationPair Name="%ShipDesignProductionCostDescription">The nominal cost to build this Ship Design in one of your Systems. The actual cost may vary depending on the System specifics.</LocalizationPair>
  <LocalizationPair Name="%ShipDesignUpgradeShipCostTitle">Upgrade</LocalizationPair>
  <LocalizationPair Name="%ShipDesignUpgradeShipCostDescription">The cost to upgrade the previous revision of this ship to this new version</LocalizationPair>
  <LocalizationPair Name="%ShipDesignUpgradeHeroCostTitle">Upgrade</LocalizationPair>
  <LocalizationPair Name="%ShipDesignUpgradeHeroCostDescription">The cost to upgrade this hero ship right away.</LocalizationPair>
  <LocalizationPair Name="%ShipDesignSlotPairingDescription">This ship slot is paired with a symmetrical slot on the other side of the ship. Installing a module on this slot will automatically equip it on both sides at twice the cost.</LocalizationPair>
  <LocalizationPair Name="%ShipDesignSlotLargeDescription">This ship slot is large and will mount a larger version of the module when installed</LocalizationPair>
  <LocalizationPair Name="%ShipDesignSlotRestrictionDescription">This ship slot is restricted to ship modules of this type</LocalizationPair>
  <LocalizationPair Name="%ShipDesignSlotMultiplierDescription">This ship slot mounts {0} modules of the same type when it is installed</LocalizationPair>
  <LocalizationPair Name="%ShipDesignCloseTitle">Close</LocalizationPair>
  <LocalizationPair Name="%ShipDesignCloseDescription">Close the Ship Design interface</LocalizationPair>
  <LocalizationPair Name="%ShipDesignResetDesignTitle">Reset Design</LocalizationPair>
  <LocalizationPair Name="%ShipDesignResetDesignDescription">Reset your changes to the Ship Design</LocalizationPair>
  <LocalizationPair Name="%ShipDesignAutoDesignTitle">Auto Design</LocalizationPair>
  <LocalizationPair Name="%ShipDesignAutoDesignDescription">Automatically fills the Ship Design with modules</LocalizationPair>
  <LocalizationPair Name="%ShipDesignApplyDesignTitle">Apply Design</LocalizationPair>
  <LocalizationPair Name="%ShipDesignApplyDesignDescription">Apply your changes to the ship and upgrade it immediately for {0}</LocalizationPair>
  <LocalizationPair Name="%ShipDesignApplyDesignNoCostDescription">Apply your changes to the Ship Design</LocalizationPair>
  <LocalizationPair Name="%ShipDesignUpgradeShipDescription">Apply your changes to the ship and upgrade it immediately for {0}</LocalizationPair>
  <LocalizationPair Name="%ShipDesignUpgradeShipNoCostDescription">Apply your changes to the ship and upgrade it immediately</LocalizationPair>
  <LocalizationPair Name="%ShipDesignCreateDesignTitle">Create Design</LocalizationPair>
  <LocalizationPair Name="%ShipDesignCreateDesignDescription">Confirms the creation of this new Ship Design</LocalizationPair>
  <LocalizationPair Name="%ShipDesignConfirmLoseChangesDescription">Are you sure you want to exit and lose your changes to this Ship Design?</LocalizationPair>
  <LocalizationPair Name="%ShipDesignEmpireResourcesTitle">Empire Resources</LocalizationPair>
  <LocalizationPair Name="%ShipDesignEmpireResourcesDescription">A reminder of your current strategic resources stock, to help you select resource-related modules</LocalizationPair>
  <LocalizationPair Name="%ShipDesignEmpireMoneyTitle">Empire Money</LocalizationPair>
  <LocalizationPair Name="%ShipDesignEmpireMoneyDescription">A reminder of your current dust stock, to help you select modules</LocalizationPair>
  <LocalizationPair Name="%ShipDesignBaseAccessingDataTitle">Accessing Blueprint…</LocalizationPair>
  <LocalizationPair Name="%SystemSelectionModalWindowTitle">Select a System</LocalizationPair>
  <LocalizationPair Name="%SystemSelectionCancelTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%SystemSelectionCancelDescription">Cancels the current menu without saving your choices.</LocalizationPair>
  <LocalizationPair Name="%SystemSelectionValidateTitle">Confirm</LocalizationPair>
  <LocalizationPair Name="%SystemSelectionValidateDescription">Confirm the current selection</LocalizationPair>
  <LocalizationPair Name="%SystemListTableStatusTitle">Status</LocalizationPair>
  <LocalizationPair Name="%SystemListTableStatusDescription">Click to sort the list by System status</LocalizationPair>
  <LocalizationPair Name="%SystemListTableLocalizedNameTitle">Name</LocalizationPair>
  <LocalizationPair Name="%SystemListTableLocalizedNameDescription">Click to sort the list by System name</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePopulationTitle">Population</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePopulationDescription">Click to sort the list by population count</LocalizationPair>
  <LocalizationPair Name="%SystemListTableHappinessTitle">Approval</LocalizationPair>
  <LocalizationPair Name="%SystemListTableHappinessDescription">Click to sort the list by Approval rating</LocalizationPair>
  <LocalizationPair Name="%SystemListTableAssignedHeroTitle">Hero</LocalizationPair>
  <LocalizationPair Name="%SystemListTableAssignedHeroDescription">Click to sort the list by assigned Hero</LocalizationPair>
  <LocalizationPair Name="%SystemListTableFoodIncomeTitle">[foodColored]</LocalizationPair>
  <LocalizationPair Name="%SystemListTableFoodIncomeDescription">Click to sort the list by Food income</LocalizationPair>
  <LocalizationPair Name="%SystemListTableIndustryIncomeTitle">[industryColored]</LocalizationPair>
  <LocalizationPair Name="%SystemListTableIndustryIncomeDescription">Click to sort the list by Industry income</LocalizationPair>
  <LocalizationPair Name="%SystemListTableScienceIncomeTitle">[scienceColored]</LocalizationPair>
  <LocalizationPair Name="%SystemListTableScienceIncomeDescription">Click to sort the list by Science income</LocalizationPair>
  <LocalizationPair Name="%SystemListTableDustIncomeTitle">[dustColored]</LocalizationPair>
  <LocalizationPair Name="%SystemListTableDustIncomeDescription">Click to sort the list by Dust income</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePrestigeIncomeTitle">[prestigeColored]</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePrestigeIncomeDescription">Click to sort the list by prestige income</LocalizationPair>
  <LocalizationPair Name="%SystemListTableResourcesIncomeTitle">Resources</LocalizationPair>
  <LocalizationPair Name="%SystemListTableResourcesIncomeDescription">Click to sort the list by Strategic and Luxury Resources</LocalizationPair>
  <LocalizationPair Name="%SystemListTableConstructionQueueTitle">Construction</LocalizationPair>
  <LocalizationPair Name="%SystemListTableConstructionQueueDescription">Click to sort the list by Construction Queue</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePolicyTitle">Policy</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePolicyDescription">Click to sort the list by active Political party</LocalizationPair>
  <LocalizationPair Name="%SystemListTableHangarTitle">Hangar</LocalizationPair>
  <LocalizationPair Name="%SystemListTableHangarDescription">Click to sort the list by Hangar content</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePopulationTotalDescription">The total amount of population in this System</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePopulationGrowthPositiveDescription">The population in this System is growing</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePopulationGrowthNegativeDescription">The population in this System is decreasing</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePopulationGrowthStableDescription">The population in this System is stable</LocalizationPair>
  <LocalizationPair Name="%SystemListTablePopulationGrowthTurnsDescription">The number of turns before this System's population changes</LocalizationPair>
  <LocalizationPair Name="%SystemListTableConstructionTurnsDescription">The number of turns before this construction is complete</LocalizationPair>
  <LocalizationPair Name="%SystemListTableConstructionNoneTitle">No Construction</LocalizationPair>
  <LocalizationPair Name="%SystemListTableConstructionNoneDescription">This System is not currently constructing anything</LocalizationPair>
  <LocalizationPair Name="%SystemListTableConstructionOutpostTitle">Unavailable</LocalizationPair>
  <LocalizationPair Name="%SystemListTableConstructionOutpostDescription">An Outpost cannot construct anything until it has become a Colony.</LocalizationPair>
  <LocalizationPair Name="%SystemListTableHangarContentDescription">The number of ships stored in the System Hangar</LocalizationPair>
  <LocalizationPair Name="%SystemListTableCurrentPolicyDescription">The active policy for construction in this System</LocalizationPair>
  <LocalizationPair Name="%FleetSelectionModalWindowTitle">Select a Fleet</LocalizationPair>
  <LocalizationPair Name="%FleetSelectionCancelTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%FleetSelectionCancelDescription">Cancels the current menu without saving your choices.</LocalizationPair>
  <LocalizationPair Name="%FleetSelectionValidateTitle">Confirm</LocalizationPair>
  <LocalizationPair Name="%FleetSelectionValidateDescription">Confirm the current choices.</LocalizationPair>
  <LocalizationPair Name="%FleetListTableLocalizedNameTitle">Name</LocalizationPair>
  <LocalizationPair Name="%FleetListTableLocalizedNameDescription">Click to sort the list by fleet name</LocalizationPair>
  <LocalizationPair Name="%FleetListTableAssignedHeroTitle">Hero</LocalizationPair>
  <LocalizationPair Name="%FleetListTableAssignedHeroDescription">Click to sort the list by assigned Hero</LocalizationPair>
  <LocalizationPair Name="%FleetListTableCommandPointsTitle">[commandPoint]</LocalizationPair>
  <LocalizationPair Name="%FleetListTableCommandPointsDescription">Click to sort the list by Command Points</LocalizationPair>
  <LocalizationPair Name="%FleetListTableHealthTitle">Health</LocalizationPair>
  <LocalizationPair Name="%FleetListTableHealthDescription">Click to sort the list by Health</LocalizationPair>
  <LocalizationPair Name="%FleetListTableManpowerTitle">[manPower]</LocalizationPair>
  <LocalizationPair Name="%FleetListTableManpowerDescription">Click to sort the list by Manpower</LocalizationPair>
  <LocalizationPair Name="%FleetListTableMovementPointsTitle">Movement</LocalizationPair>
  <LocalizationPair Name="%FleetListTableMovementPointsDescription">Click to sort the list by movement points</LocalizationPair>
  <LocalizationPair Name="%FleetListTableFleetStatusTitle">Status</LocalizationPair>
  <LocalizationPair Name="%FleetListTableFleetStatusDescription">Click to sort the list by status</LocalizationPair>
  <LocalizationPair Name="%FleetListTableUpkeepTitle">Upkeep</LocalizationPair>
  <LocalizationPair Name="%FleetListTableUpkeepDescription">Click to sort the list by upkeep cost</LocalizationPair>
  <LocalizationPair Name="%FleetCommandPointsDescription">The number of  Command Points used by this fleet compared to its maximum potential</LocalizationPair>
  <LocalizationPair Name="%FleetHealthDescription">The average health of the ships in this fleet</LocalizationPair>
  <LocalizationPair Name="%FleetMovementPointsDescription">The remaining movement points for this fleet compared to its maximum potential</LocalizationPair>
  <LocalizationPair Name="%FleetStatusDescription">The current location or mission of this fleet</LocalizationPair>
  <LocalizationPair Name="%FleetUpkeepDescription">The upkeep cost to maintain this fleet</LocalizationPair>
  <LocalizationPair Name="%FleetStatusOrbitingDescription">The fleet is currently orbiting a star system or other location</LocalizationPair>
  <LocalizationPair Name="%FleetStatusMovingDescription">The fleet is currently heading towards a star system or other location</LocalizationPair>
  <LocalizationPair Name="%TargetFleetSelectionModalWindowTitle">Select a Target Empire to Attack</LocalizationPair>
  <LocalizationPair Name="%TargetFleetSelectionValidateTitle">Confirm</LocalizationPair>
  <LocalizationPair Name="%TargetFleetSelectionValidateDescription">Confirm the current choice.</LocalizationPair>
  <LocalizationPair Name="%TargetFleetSelectionCancelTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%TargetFleetSelectionCancelDescription">Cancel the attack.</LocalizationPair>
  <LocalizationPair Name="%EnemyFleetListTableEmpireTitle">Empire</LocalizationPair>
  <LocalizationPair Name="%EnemyFleetListTableEmpireDescription">Click to sort the list by empire</LocalizationPair>
  <LocalizationPair Name="%EnemyFleetListTableLocalizedNameTitle">Fleet</LocalizationPair>
  <LocalizationPair Name="%EnemyFleetListTableLocalizedNameDescription">Click to sort the list by fleet name</LocalizationPair>
  <LocalizationPair Name="%EnemyFleetListTableCommandPointsTitle">CP</LocalizationPair>
  <LocalizationPair Name="%EnemyFleetListTableCommandPointsDescription">Click to sort the list by Command Points</LocalizationPair>
  <LocalizationPair Name="%EnemyFleetListTableHealthTitle">Health</LocalizationPair>
  <LocalizationPair Name="%EnemyFleetListTableHealthDescription">Click to sort the list by health</LocalizationPair>
  <LocalizationPair Name="%HeroSelectionModalWindowTitle">Select a Hero</LocalizationPair>
  <LocalizationPair Name="%HeroSelectionCancelTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%HeroSelectionCancelDescription">Cancels the Hero selection</LocalizationPair>
  <LocalizationPair Name="%HeroSelectionInspectTitle">Inspect</LocalizationPair>
  <LocalizationPair Name="%HeroSelectionInspectDescription">Opens the Inspection Panel of the selected Hero</LocalizationPair>
  <LocalizationPair Name="%HeroSelectionValidateTitle">Confirm</LocalizationPair>
  <LocalizationPair Name="%HeroSelectionValidateDescription">Confirms the selected Hero choice</LocalizationPair>
  <LocalizationPair Name="%HeroSelectionValidateLockedDescription">The selected Hero is locked and cannot be selected</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListModalWindowTitle">Active Heroes in the galaxy</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListModalWindowDescription">The complete list of all Heroes in the galaxy</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListCloseTitle">Close</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListCloseDescription">Closes this panel</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroTitle">Hero</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroDescription">Click to sort the list by Hero name</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroOwnerTitle">Owner</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroOwnerDescription">Click to sort the list by owning empire</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroAffinityTitle">Affinity</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroAffinityDescription">Click to sort the list by Hero affinity</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroPoliticsTitle">Political Party</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroPoliticsDescription">Click to sort the list by the Hero's political party</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroClassTitle">Class</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableHeroClassDescription">Click to sort the list by Hero Class</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableLocationNameTitle">Location</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableLocationNameDescription">Click to sort the list by the location/mission of the Hero</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableLevelTitle">Level</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableLevelDescription">Click to sort the list by Hero level</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableExperienceTitle">Experience</LocalizationPair>
  <LocalizationPair Name="%HeroCompleteListTableExperienceDescription">Click to sort the list by Hero level</LocalizationPair>
  <LocalizationPair Name="%LesserEmpireDefaultGarrisonName">Roaming fleet </LocalizationPair>
  <LocalizationPair Name="%MinorFactionMajorTraitTitle">Personality</LocalizationPair>
  <LocalizationPair Name="%MinorFactionMajorTraitDescription">The personality of this minor civilization determines how it reacts to your actions</LocalizationPair>
  <LocalizationPair Name="%MinorFactionMinorTraitTitle">Faction trait</LocalizationPair>
  <LocalizationPair Name="%MinorFactionMinorTraitDescription">The faction trait is an effect that you absorb if you become the ally of this minor civilization or assimilate it</LocalizationPair>
  <LocalizationPair Name="%MinorFactionRelationTitle">Relation</LocalizationPair>
  <LocalizationPair Name="%MinorFactionRelationDescription">The diplomatic relation state you share with this minor civilization. The value tells you how high (or low) your relation are with them.</LocalizationPair>
  <LocalizationPair Name="%MinorFactionCurrentAllyTitle">Ally</LocalizationPair>
  <LocalizationPair Name="%MinorFactionCurrentAllyDescription">Determines if this minor civilization is allied to one of the major empires</LocalizationPair>
  <LocalizationPair Name="%MinorFactionStressTitle">Stress</LocalizationPair>
  <LocalizationPair Name="%MinorFactionStressDescription">Stress affects the behavior of this minor civilization: what it builds, how it acts, etc. It is a global value affected by the attitude towards all minor civilizations in the galaxy.</LocalizationPair>
  <LocalizationPair Name="%MinorFactionFIDSITitle">FIDSI</LocalizationPair>
  <LocalizationPair Name="%MinorFactionFIDSIDescription">Depending on your relation with a minor civilization, they may give you part of their FIDSI output</LocalizationPair>
  <LocalizationPair Name="%MinorFactionAvailableResourcesTitle">Available Resources</LocalizationPair>
  <LocalizationPair Name="%MinorFactionAvailableResourcesDescription">The resources that this minor civilization can trade</LocalizationPair>
  <LocalizationPair Name="%MinorFactionOpenDiplomacyMenuTitle">Start Negotiations</LocalizationPair>
  <LocalizationPair Name="%MinorFactionOpenDiplomacyMenuDescription">Click to start negotiating with this minor civilization</LocalizationPair>
  <LocalizationPair Name="%MinorFactionNoAllyTitle">None</LocalizationPair>
  <LocalizationPair Name="%MinorFactionNoAllyDescription">There is currently no ally for the minor civilization</LocalizationPair>
  <LocalizationPair Name="%MinorFactionCloseTitle">Close</LocalizationPair>
  <LocalizationPair Name="%MinorFactionCloseDescription">Closes this interaction panel</LocalizationPair>
  <LocalizationPair Name="%MinorFactionDiplomacyModalWindowTitle">Minor faction diplomacy</LocalizationPair>
  <LocalizationPair Name="%MinorFactionDiplomacyModalWindowDescription">This panel gives information about the known/contacted minor civilizations and allows interaction with them</LocalizationPair>
  <LocalizationPair Name="%Ally:">Ally: </LocalizationPair>
  <LocalizationPair Name="%Ally:none">Ally: None</LocalizationPair>
  <LocalizationPair Name="%FIDSI:">FIDSI: </LocalizationPair>
  <LocalizationPair Name="%Stress:">Stress level: </LocalizationPair>
  <LocalizationPair Name="%Relation:">Relation: </LocalizationPair>
  <LocalizationPair Name="%Requirements">Requirements</LocalizationPair>
  <LocalizationPair Name="%StartWarEmpireActionConfirmationMessage">Are you sure to declare war on this faction ?</LocalizationPair>
  <LocalizationPair Name="%GovernmentWindowTitle">Government Selection</LocalizationPair>
  <LocalizationPair Name="%GovernmentWindowDescription">Shows the effects of the current government type and allows switch to a new type, providing you have the right Approval</LocalizationPair>
  <LocalizationPair Name="%GovernmentRequiredHappinessTitle">Required Approval rating</LocalizationPair>
  <LocalizationPair Name="%GovernmentRequiredHappinessDescription">The empire Approval rating you need to be able to switch to this government type</LocalizationPair>
  <LocalizationPair Name="%CurrentGovernmentTitle">Current Government</LocalizationPair>
  <LocalizationPair Name="%NextGovernmentTitle">Next Government</LocalizationPair>
  <LocalizationPair Name="%SelectGovernmentTitle">Select a new Government</LocalizationPair>
  <LocalizationPair Name="%ElectionProcessTitle">Election Process</LocalizationPair>
  <LocalizationPair Name="%ElectionProcessDescription">The election process specific to this form of government</LocalizationPair>
  <LocalizationPair Name="%ElectionActionsTitle">Election Actions</LocalizationPair>
  <LocalizationPair Name="%ElectionActionsDescription">The actions you can perform to influence the results of the election when this government is in place</LocalizationPair>
  <LocalizationPair Name="%LawManagementTitle">Law Management</LocalizationPair>
  <LocalizationPair Name="%LawManagementDescription">Explains how laws are managed with this government type</LocalizationPair>
  <LocalizationPair Name="%EconomicEffectsTitle">Economic Effects</LocalizationPair>
  <LocalizationPair Name="%EconomicEffectsDescription">The effects of this type of government on your empire's economy</LocalizationPair>
  <LocalizationPair Name="%GovernmentCostTitle">Cost</LocalizationPair>
  <LocalizationPair Name="%GovernmentCostDescription">The cost to switch to this government type</LocalizationPair>
  <LocalizationPair Name="%GovernmentAnarchyDurationTitle">Anarchy period</LocalizationPair>
  <LocalizationPair Name="%GovernmentAnarchyDurationDescription">The number of turns of Anarchy before this government is installed; dependent on Approval-rating</LocalizationPair>
  <LocalizationPair Name="%LawManagementModalWindowTitle">Vote Laws</LocalizationPair>
  <LocalizationPair Name="%LawsManagementCloseTitle">Close</LocalizationPair>
  <LocalizationPair Name="%LawsManagementCloseDescription">Returns to the Senate Screen.</LocalizationPair>
  <LocalizationPair Name="%LawsManagementFreeLawDescription">Dictators impose Laws at zero cost</LocalizationPair>
  <LocalizationPair Name="%VotedLawSlotsLeftTitle">#E3BDAC#{0}#REVERT# active Law slots left</LocalizationPair>
  <LocalizationPair Name="%VotedLawSlotsLeftDescription">You can have a maximum of #E3BDAC#{0}#REVERT# laws active at the same time, and currently have #E3BDAC#{1}#REVERT# laws active.</LocalizationPair>
  <LocalizationPair Name="%CurrentPrestigeTitle">Current Influence:</LocalizationPair>
  <LocalizationPair Name="%VoteButtonTitle">Vote</LocalizationPair>
  <LocalizationPair Name="%VoteButtonDescription">Click to vote for the selected Law</LocalizationPair>
  <LocalizationPair Name="%VoteButton_NoAvailableSlot">No active Law slot available</LocalizationPair>
  <LocalizationPair Name="%VoteButton_Cost">Cannot afford cost</LocalizationPair>
  <LocalizationPair Name="%VoteButton_Support">Insufficient political support</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowTitle">Population Overview</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowDescription">Shows information about the populations of your system, their bonuses and their traits.</LocalizationPair>
  <LocalizationPair Name="%PopulationCloseTitle">Close</LocalizationPair>
  <LocalizationPair Name="%PsychoTraitEventsTitle">Affecting events</LocalizationPair>
  <LocalizationPair Name="%PsychoTraitEventsDescription">Lists events that have a positive effects on the population having this trait.</LocalizationPair>
  <LocalizationPair Name="%PsychoTraitRelatedPopulationsTitle">Used By</LocalizationPair>
  <LocalizationPair Name="%PsychoTraitRelatedPopulationsDescription">Other populations that have the same trait</LocalizationPair>
  <LocalizationPair Name="%EmpirePopulationTitle">Empire population</LocalizationPair>
  <LocalizationPair Name="%EmpirePopulationDescription">Current populations in your empire</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowEffectsOnPlanetTitle">Effects on planets</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowEffectsOnPlanetDescription">Shows the effects of this population when it inhabits a planet</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowPoliticalOpinionTitle">Political output</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowPoliticalOpinionDescription">The effect on political parties, generated every turn by each population unit of this type.</LocalizationPair>
  <LocalizationPair Name="%PopulationTraitCorrelationDescription">The political party connected to this population trait</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowPoliticalAffinityTitle">Reaction to Political Events</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowPoliticalAffinityDescription">A population reacts to political events so that it can augment or reduce the effects of this event. Also, special traits can generate alternate effects on other political parties.</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowPsychoTraitsTitle">Political Traits:</LocalizationPair>
  <LocalizationPair Name="%PopulationModalWindowPsychoTraitsDescription">These traits define how this population will strengthen or weaken the effect of political events, based on the political orientation of these events</LocalizationPair>
  <LocalizationPair Name="%PoliticalImpactBaseIdentical">When a {0} political event is triggered, the #E0E0E0#{1}#REVERT# population will generate an #E0E0E0#identical#REVERT# amount.</LocalizationPair>
  <LocalizationPair Name="%PoliticalImpactBaseDoubled">When a {0} political event is triggered, the #E0E0E0#{1}#REVERT# population will generate #E0E0E0#double#REVERT# the amount.</LocalizationPair>
  <LocalizationPair Name="%PoliticalImpactBaseHalved">When a {0} political event is triggered, the #E0E0E0#{1}#REVERT# population will generate #E0E0E0#half#REVERT# the amount.</LocalizationPair>
  <LocalizationPair Name="%PoliticalImpactBaseModified">When a {0} political event is triggered for an amount of  #E0E0E0#A#REVERT#, the  #E0E0E0#{1}#REVERT# population will change the amount to #E0E0E0#A x {2}#REVERT#.</LocalizationPair>
  <LocalizationPair Name="%PoliticalImpactAdditionalIdentical">The #E0E0E0#{0}#REVERT# population will also add an #E0E0E0#identical#REVERT# amount  for the {1} politics.</LocalizationPair>
  <LocalizationPair Name="%PoliticalImpactAdditionalDoubled">The #E0E0E0#{0}#REVERT# population will also add #E0E0E0#double#REVERT# the amount  for the {1} politics.</LocalizationPair>
  <LocalizationPair Name="%PoliticalImpactAdditionalHalved">The #E0E0E0#{0}#REVERT# population will also add #E0E0E0#half#REVERT# the amount  for the {1} politics.</LocalizationPair>
  <LocalizationPair Name="%PoliticalImpactAdditionalModified">The {0} population will also add #E0E0E0#A x ({1})#REVERT# the amount for the {2} politics.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowShortcutTitle">Gene management</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowShortcutDescription">Go to the Gene Management screen.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowTitle">Gene management</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowDescription">Overview of the population in your empire that can be or has been assimilated by your faction.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowEmpirePopulationTitle">Empire population</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowEmpirePopulationDescription">Populations composing your empire.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowMajorAffinityDescription">Major population within your empire.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowReadyForAssimilationDescription">This population can be assimilated.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowAssimilatedDescription">This population has already been assimilated in your empire.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowNaturalEffectTitle">Effects on planets</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowNaturalEffectDescription">Effects that population apply to the planet it is on.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowAssimilationEffectTitle">Genes effects</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowAssimilationEffectDescription">Effects applied to your main population after assimilation</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowAssimilateTitle">Assimilate</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowAssimilateDescription">Consume the chosen population to assimilate its traits.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowRequirement">Required population for assimilation: {0}
Required population for next assimilation: {1}</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowRequirementDescription">Minimal number of citizen of that population required for assimilation.</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowCloseTitle">Close</LocalizationPair>
  <LocalizationPair Name="%GeneManagementModalWindowCloseDescription">Close the Gene Management window.</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayModalWindowTitle">Advanced Battle Setup</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayModalWindowDescription">Gives you more options for preparing your battle plan</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayModalWindowSystemDescription">Star system where the battle is taking place</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayModalWindowBackButtonTitle">Back</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayArenaTitle">Location</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayModalWindowBackButtonDescription">Return to the notification.</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayModalWindowMaxCommandTitle">Command</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayModalWindowMaxCommandDescription">The current number of Command Points used by ships of this flotilla, over the maximum capacity.</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayModalWindowMaxSizeTitle">Max</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayModalWindowMaxSizeDescription">The maximum ship size allowed for ships of this flotilla</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayPlayerInstructionsTitle">Select a battle plan</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayPlayerInstructionsDescription">Click one of the options below to set your plan for the battle</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayEnemyInstructionsTitle">Consult enemy options</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayEnemyInstructionsDescription">Just like you, the enemy has  a limited set of options.  You can simulate his plans to anticipate their effect, but you cannot control the enemy's final decision.</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayPlayerSelectionRateTitle">You chose this in {0} of battles</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayPlayerWinRateTitle">You have a {0} win rate with it</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayEnemySelectionRateTitle">The enemy chose this in {0} of battles</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayEnemyWinRateTitle">They have a {0} win rate with it</LocalizationPair>
  <LocalizationPair Name="%ShowYourFleetsToggleTitle">Your fleets</LocalizationPair>
  <LocalizationPair Name="%ShowYourFleetsToggleDescription">Show your fleets available for this battle.</LocalizationPair>
  <LocalizationPair Name="%ShowEnemyFleetsToggleTitle">Enemy fleets</LocalizationPair>
  <LocalizationPair Name="%ShowEnemyFleetsToggleDescription">Show the enemy fleets involved in this battle.</LocalizationPair>
  <LocalizationPair Name="%LastEncounterPlayButtonDescription">Select the previous available encounter play.</LocalizationPair>
  <LocalizationPair Name="%NextEncounterPlayButtonDescription">Select the next available encounter play.</LocalizationPair>
  <LocalizationPair Name="%FlotillaNameTitle">Flotilla {0}</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaBonusTitle">: Bonus x2</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaEfficiencyTitle">{0} Compatibility</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaEfficiencyDescription">Compatibility between the weapon ranges of the flotilla's ships and their intended firing range</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaOptimalRangeTitle">{0} Range</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaOptimalRangeDescription">Intended firing range</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaRangeShort">Short</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaRangeMedium">Medium</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaRangeLong">Long</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaEmptyTitle">Empty</LocalizationPair>
  <LocalizationPair Name="%AdvancedPlayFlotillaDominanceDescription">This trajectory results in a range that gives the flotilla an advantage over the enemy (if the ships are designed to be effective at that distance)</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTitle">Negotiation Screen</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowDemandTitle">Diplomatic Demand</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowDescription">Presents the possible terms and proposals for this diplomatic discussion</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowCloseButtonTitle">Close</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowCloseButtonDescription">Closes this panel</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowResetButtonTitle">Reset</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowResetButtonDescription">Resets the contract</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowFillContractButtonTitle">Suggest terms</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowFillContractButtonDescription">Recommends terms likely to be accepted by the other party</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMakeOfferButtonTitle">Make an offer</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMakeOfferButtonDescription">Proposes the contract and closes this panel</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMakeOfferButtonCantAfford">You don't have enough Influence</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMakeOfferButtonTheyCantAfford">They don't have enough Influence</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMakeOfferButtonEmptyContract">The contract is empty, please add terms and conditions</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMakeOfferCostTitle">Cost : {0}  [prestigeColored]</LocalizationPair>
  <LocalizationPair Name="%NegotiationEmpireInfoToggleTitle">Empire Information</LocalizationPair>
  <LocalizationPair Name="%NegotiationEmpireInfoToggleDescription">Display information about the empire you are negotiating with</LocalizationPair>
  <LocalizationPair Name="%NegotiationEmpireInfoAffinityTitle">Affinity</LocalizationPair>
  <LocalizationPair Name="%NegotiationEmpireInfoTraitsTitle">Traits</LocalizationPair>
  <LocalizationPair Name="%NegotiationEmpireInfoPersonalitiesTitle">Personality</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMemberOfTitle">Member of</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMyTermsTitle">My terms</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMyTermsDescription">These are the terms you are offering to the other party for this negotiation</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowHisTermsTitle">Their terms</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowHisTermsDescription">These are the terms of the other party's proposal or counter-proposal</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTypesTitle">Types:</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTypesDescription">These are the different elements that can be included in diplomatic contracts</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeHeaderTitle">Type</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeHeaderDescription">Types of elements being negotiated (resources, star systems, etc.)</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermNameHeaderTitle">Name</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermNameHeaderDescription">Specifies element being negotiated within Type (which resource, what star system, etc.)</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermCostHeaderTitle">Cost [prestigeColored]</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermCostHeaderDescription">This indicates the cost in Influence of the various proposals</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowDiplomaticStatusTitle">In {0} with</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowContractTermsTitle">Contract terms</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowContractTermsDescription">These are the terms chosen for the present contract</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMyContributionTitle">My contribution</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMyContributionDescription">What you will be giving/paying in this contract, if anything</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowHisContributionTitle">Their contribution</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowHisContributionDescription">What your partner will be giving/paying in this contract, if anything</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterAllTitle">All</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterAllDescription">Click to display all terms</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterTreatyTitle">Treaty</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterTreatyDescription">Click to only display treaties</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterResourceTitle">Resource</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterResourceDescription">Click to only display resource deals</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterColonizedStarSystemTitle">System</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterColonizedStarSystemDescription">Click to only display star system deals</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterTechnologyTitle">Technology</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermTypeFilterTechnologyDescription">Click to only display technology deals</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowNoDiplomaticAbilitiesTitle">None</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowTermFreeCostTitle">Free</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowMyTermsInDemandTitle">You are making a diplomatic demand: you can't offer terms</LocalizationPair>
  <LocalizationPair Name="%NegotiationModalWindowDealApprovalDescription">This bar shows the other empire's opinion on the current contract as listed above</LocalizationPair>
  <LocalizationPair Name="%NegotiationQuantityCannotBeEmpty">The quantity cannot be null.</LocalizationPair>
  <LocalizationPair Name="%NegotiationQuantityHigherThanStock">The requested quantity is higher than the available stock.</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureEffectsTitle">Effects:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureEffectsSetsCurrentLevelTitle">Current level:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureEffectsSetsNextLevelTitle">Next level:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureEffectsSetsItemTitle">On Hero:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCategoryEmpireImprovementEffectsTitle">Affects entire Empire:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCategoryStarSystemImprovementEffectsTitle">Affects System:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCategoryStarSystemResourceImprovementEffectsTitle">Affects System's stock:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCategoryPlanetImprovementEffectsTitle">Affects Planet only:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCategoryHullEffectsTitle">New Hull Design:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCategoryModuleEffectsTitle">Ship Design options:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCategoryEntityActionEffectsTitle">Fleet Actions:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCategoryPlanetColonizationEffectsTitle">New Colonizations:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureNoEffectsTitle">No Effects</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureEffectsInQueueTitle">Effects while in queue</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureEffectsUpgradeTitle">Effects within a System Development upgrade:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSpecialEffectsTitle">Special Effects:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSynergyEffectsTitle">Synergy Effect:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureUnlocksTitle">Unlocks:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureOmniscienceTitle">Omniscience effects:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureOmniscienceBonusMonopolyDescription">No empire has researched this technology. Your Omniscience will give you a strong bonus while researching it.</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureOmniscienceBonusMonopolyShortDescription">No empire has researched this technology.</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureOmniscienceBonusDescription">{0} out of {1} empires have researched this technology. Your Omniscience will give you a bonus while researching it.</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureOmniscienceBonusShortDescription">{0} out of {1} empires have researched this technology.</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureOmniscienceBonusNoneDescription">{0} out of {1} empires have researched this technology. You will not receive any [scienceColored] bonus from Omniscience while researching it.</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureOmniscienceBonusUnlockedDescription">{0} out of {1} empires have researched this technology.</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureOmniscienceBonusDisabledDescription">This technology does not allow you to receive any [scienceColored] bonus from Omniscience.</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureIngredientsTitle">Components</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureUpkeepTitle">Upkeep:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotRestrictionTitle">Module Type Restriction</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotRestrictionNoneTitle">None</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotLargeTitle">Heavy Mount</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotLargeDescription">This slot accepts a heavy version of the module</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotSymetricalTitle">Symmetrical (x2 cost)</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotSymetricalDescription">The module is installed on both sides of the ship</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotMultiplierTitle">{0} Multiplier</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotMultiplierDescription">{0} instances of the module are installed in this slot</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotSpecialCostTitle">Cost when installed:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSlotSeparatorTitle">Slot Information</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCuriosityGameplayDescription">To reveal this Curiosity, start an Expedition action with a fleet in orbit (provided one of the ship has the Exploration role)</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCuriosityRequiredDetectionLevelTitle">Required Curiosity Detection Level</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCuriosityRequiredExpeditionPowerTitle">Required Curiosity Expedition Power</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureHeroClassAffectingOddsTitle">Affected by:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureHeroShipTitle">Hero Personal Ship</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureSystemGrowthTitle">System Population Growth</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureGrowthStockTitle">Current Stock:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureGrowthGainTitle">Evolution trend:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureGrowthNoProgressTitle">Stagnant</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureGrowthTurnsGainTitle">Turns until gain:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureGrowthTurnsLossTitle">Turns until loss:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureGrowthNextPopulationGainTitle">Population gained:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureGrowthNextPopulationLossTitle">Population lost:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureGrowthNextPopulationPlanetsFullTitle">All planets are full</LocalizationPair>
  <LocalizationPair Name="%PanelFeaturePopulationCountStarSystemTitle">System population count:</LocalizationPair>
  <LocalizationPair Name="%PanelFeaturePopulationCountEmpireTitle">Empire population count:</LocalizationPair>
  <LocalizationPair Name="%PanelFeaturePopulationScoreTitle">Growth score:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureDefenseTitle">Local Manpower: </LocalizationPair>
  <LocalizationPair Name="%PanelFeatureCuriosityCountTitle">Curiosity count:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureStatusTitle">Status:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureRemainingTurnsTitle">Remaining turns:</LocalizationPair>
  <LocalizationPair Name="%TechnologyStatusNotAvailableTitle">Not available</LocalizationPair>
  <LocalizationPair Name="%TechnologyStatusAvailableTitle">Available</LocalizationPair>
  <LocalizationPair Name="%TechnologyStatusQueuedTitle">Queued</LocalizationPair>
  <LocalizationPair Name="%TechnologyStatusInProgressTitle">In progress</LocalizationPair>
  <LocalizationPair Name="%TechnologyStatusResearchedTitle">Researched</LocalizationPair>
  <LocalizationPair Name="%HappinessValueTitle">Approval Score:</LocalizationPair>
  <LocalizationPair Name="%HappinessStatusTitle">Resulting Status:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureTroopStatHealthTitle">Health</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureTroopStatDamageTitle">Damage</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureTroopStatCostTitle">Cost</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureTroopMultiplierAgainstTitle">{0} eff. against {1}</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureTroopImprovementDestructionProbabilityBonus">{0} prob. Improvement destruction</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureTroopPopulationDestructionProbabilityBonus">{0} prob. Population destruction</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureDurationTitle">Duration:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureProbeLifetimeTitle">Remaining lifetime</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureProbeVisionRadiusTitle">Vision range</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureProbeSpeedTitle">Speed</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureProbeNotOwnedTitle">You do not have access to information regarding this probe</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetCountPlayerSingle">{0} Fleet</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetCountPlayerPlural">{0} Fleets</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetCountEnemySingle">{0} Enemy Fleet</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetCountEnemyPlural">{0} Enemy Fleets</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetCountNeutralSingle">{0} Neutral Fleet</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetCountNeutralPlural">{0} Neutral Fleets</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetCountAlliedSingle">{0} Allied Fleet</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetCountAlliedPlural">{0} Allied Fleets</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureShipCountFormatSingle">{0} ship</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureShipCountFormatPlural">{0} ships</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetCommanderFormat">{0} (Level {1}))</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetHealthTitle">HEALTH</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetManpowerTitle">MANPWR</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetOffenseTitle">ATT</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetDefenseTitle">DEF</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetMovementTitle">MOV</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetActionTitle">ACT</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetAdditionalGarrisonsSingle">+ {0} more fleet</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureFleetAdditionalGarrisonsPlural">+ {0} more fleets</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureAssimilationInfoTitle">From Assimilation:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponDamageTitle">Damages</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponDPSTitle">Damage per second</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponCriticalHitTitle">Critical hit chance</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponTypeTitle">Weapon type</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponTypePhysicalTitle">Projectile</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponTypeEnergyTitle">Energy</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponRangeTitle">Ranges</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponRangeLongTitle">Long</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponRangeMediumTitle">Medium</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponRangeShortTitle">Short</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponRangeValueAverage">Average</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponRangeValueInadequate">Poor</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponRangeValueEffective">Effective</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsWeaponRangeValueOptimal">Optimal</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsDefenseProtectionTitle">Protection</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsDefenseHealthTitle">Health bonus</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsDefenseShieldTitle">Shield value</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsDefenseRegenerationTitle">Regeneration</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsDefensePhysicalDmgReducTitle">Projectile defense</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsDefenseEnergeticDmgReducTitle">Energy defense</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsSpecialTitle">Special</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsSupportAdditionalManpowerTitle">Additional Manpower</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsSupportEnhancedDmgTitle">Increased damage from weapons</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsSupportPhysicalDmgDueTitle">Damage due to Projectile weapons</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsSupportEnergeticDmgDueTitle">Damage due to Energy weapons</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsSupportMovementTitle">Movement points</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsSupportVisionRangeTitle">Vision range</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsSupportProbeStockTitle">Probe stock</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEffectsSupportCooldownTitle">Cooldown</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleGrowthFromMothershipTitle">[foodColored] from the star system</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleProductionFromMothershipTitle">[industryColored] from the star system</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleMoneyFromMothershipTitle">[dustColored] from the star system</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleResearchFromMothershipTitle">[scienceColored] from the star system</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEmpirePointFromMothershipTitle">[prestigeColored] from the star system</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleLeechGrowthConvertedTitle">Tribute [lifeforceColored] income</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEmpireMoneyTransferredPerTurnTitle">Dust [dustColored] absorbed</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleEmpireEmpirePointTransferredPerTurnTitle">Influence [prestigeColored] absorbed</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureOwnershipTitle">Owners</LocalizationPair>
  <LocalizationPair Name="%HullInfoCategoryTitle">Hull (Ship Design)</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureModuleRepairAfterBattleTitle">Repair ship after battle</LocalizationPair>
  <LocalizationPair Name="%HullInfoShipRoleTitle">Role</LocalizationPair>
  <LocalizationPair Name="%HullInfoShipSizeTitle">Size</LocalizationPair>
  <LocalizationPair Name="%HullInfoHullCommandPointsTitle">Command Points</LocalizationPair>
  <LocalizationPair Name="%HullInfoSlotMultiplierTitle">Slot Multiplier</LocalizationPair>
  <LocalizationPair Name="%HullInfoWeaponAvailabilityCategoryTitle">Weapon Availability</LocalizationPair>
  <LocalizationPair Name="%HullInfoHullBonusCategoryTitle">Hull Bonus</LocalizationPair>
  <LocalizationPair Name="%WeaponAvailabilityKineticTitle">Kinetic</LocalizationPair>
  <LocalizationPair Name="%WeaponAvailabilityBeamTitle">Beam</LocalizationPair>
  <LocalizationPair Name="%WeaponAvailabilityLaserTitle">Laser</LocalizationPair>
  <LocalizationPair Name="%WeaponAvailabilityMissileTitle">Missile</LocalizationPair>
  <LocalizationPair Name="%PanelFeaturePoliticalImpactTitle">Political impact:</LocalizationPair>
  <LocalizationPair Name="%QuestsTitle">Quests</LocalizationPair>
  <LocalizationPair Name="%AnomaliesTitle">Anomalies</LocalizationPair>
  <LocalizationPair Name="%CuriosityPossibleRewardsDescription">Possible rewards:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureLeechingCapacityTitle">Tribute maximum income</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureLeechingStatusOnTitle">Abduction in progress</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureLeechingStatusOffTitle">Abduction halted</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureLeechingFormat">{0}[lifeforceColored]/[turn]</LocalizationPair>
  <LocalizationPair Name="%PanelFeaturePoliticsAffectingEventsTitle">Supported by:</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureResourceDepositCountOnSystemTitle">Deposits on this system</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureResourceDepositExploitedAmountTitle">Resource income</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureResourceDepositOwnedCountFormat">{0}/{1}</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureResourceDepositOwnedQuantityFormat">{0}/{1} {2}</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureResourceNetIncome">Production per turn</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureEmpirePointGainTitle">Influence Gain</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureAutomatedShipCargoTitle">Cargo</LocalizationPair>
  <LocalizationPair Name="%PanelFeatureMovementPointCostTitle">Movement cost</LocalizationPair>
  <LocalizationPair Name="%MovementPointCostFormat">{0} [move]</LocalizationPair>
  <LocalizationPair Name="%GalaxyProbeTitle">Probe</LocalizationPair>
  <LocalizationPair Name="%GalaxyProbeDescription">Probes allow you to discover new star systems ad galactic nodes, including ones that are not accessible by starlanes</LocalizationPair>
  <LocalizationPair Name="%GameMenuModalWindowTitle">Game
Menu</LocalizationPair>
  <LocalizationPair Name="%GameMenuResumeTitle">Resume Game</LocalizationPair>
  <LocalizationPair Name="%GameMenuResumeDescription">Close this menu and return to the game</LocalizationPair>
  <LocalizationPair Name="%GameMenuQuitGameTitle">Quit Game</LocalizationPair>
  <LocalizationPair Name="%GameMenuQuitGameDescription">Leave the game and return to the main menu</LocalizationPair>
  <LocalizationPair Name="%GameMenuExitToDesktopTitle">Exit to Desktop</LocalizationPair>
  <LocalizationPair Name="%GameMenuExitToDesktopDescription">Leave the game and return to your computer desktop</LocalizationPair>
  <LocalizationPair Name="%GameMenuLoadGameTitle">Load Game</LocalizationPair>
  <LocalizationPair Name="%GameMenuLoadGameDescription">Load a previously saved game</LocalizationPair>
  <LocalizationPair Name="%GameMenuSaveGameTitle">Save Game</LocalizationPair>
  <LocalizationPair Name="%GameMenuSaveGameDescription">Save your current progress in the game</LocalizationPair>
  <LocalizationPair Name="%GameMenuOptionsTitle">Options</LocalizationPair>
  <LocalizationPair Name="%GameMenuOptionsDescription">Access the game options</LocalizationPair>
  <LocalizationPair Name="%GameMenuLoadConfirmDescription">Are you sure you want to lose your current progress and load a saved game?</LocalizationPair>
  <LocalizationPair Name="%GameMenuQuitConfirmDescription">Are you sure you want to quit the current game and return to the main menu?</LocalizationPair>
  <LocalizationPair Name="%GameMenuExitToDesktopConfirmDescription">Are you sure you want to quit the current game and leave to your computer desktop?</LocalizationPair>
  <LocalizationPair Name="%TutorialSelectionModalWindowTitle">Please select a tutorial</LocalizationPair>
  <LocalizationPair Name="%TutorialSelectionBeginnerTitle">Beginner</LocalizationPair>
  <LocalizationPair Name="%TutorialSelectionBeginnerDescription">It's your first time with a 4X game.
 
The tutorial will determine your settings and explain the basics of the game.</LocalizationPair>
  <LocalizationPair Name="%TutorialSelectionAdvancedTitle">Advanced</LocalizationPair>
  <LocalizationPair Name="%TutorialSelectionAdvancedDescription">You have already played 4X games, but not an Amplitude 4X game
 
The tutorial will present important features, but not basic 4X gameplay.</LocalizationPair>
  <LocalizationPair Name="%TutorialSelectionExpertTitle">Expert</LocalizationPair>
  <LocalizationPair Name="%TutorialSelectionExpertDescription">You have already played Amplitude 4X games.
 
Only features new to Endless Space 2 will be explained.</LocalizationPair>
  <LocalizationPair Name="%TutorialSelectionValidateTitle">Confirm</LocalizationPair>
  <LocalizationPair Name="%TutorialSelectionCancelTitle">No, thanks</LocalizationPair>
  <LocalizationPair Name="%ConfirmSwitchToBeginner">This will begin a game with the recommended settings. Are you sure?</LocalizationPair>
  <LocalizationPair Name="%TutorialMinimizeButtonTitle">OK</LocalizationPair>
  <LocalizationPair Name="%TutorialNextButtonTitle">Next</LocalizationPair>
  <LocalizationPair Name="%TutorialPreviousButtonTitle">Previous</LocalizationPair>
  <LocalizationPair Name="%DisclaimerPanelAcceptTitle">I Agree</LocalizationPair>
  <LocalizationPair Name="%DisclaimerPanelDeclineTitle">Decline</LocalizationPair>
  <LocalizationPair Name="%DisclaimerAlphaTitle">ALPHA VERSION AGREEMENT</LocalizationPair>
  <LocalizationPair Name="%DisclaimerAlphaDescription">By clicking the "I Agree" button, I agree that I am about to play a "work in progress" Early Access Alpha version of the Endless Space 2 video game. I understand that this Alpha Version is incomplete and will be replaced by a complete version when the final game is released.
 
The data architecture is subject to change during the Steam Early Access period. You may lose your progression several times during development and up until the release of the game.
 
The final content and features of the game (available at the release) will be discussed with the community via the GAMES2GETHER platform. 
 
The "work in progress" sections are signaled by a special icon \7804\.</LocalizationPair>
  <LocalizationPair Name="%DisclaimerBetaTitle">BETA VERSION AGREEMENT</LocalizationPair>
  <LocalizationPair Name="%DisclaimerBetaDescription">By clicking the "I Agree" button, I agree that I am about to play a "work in progress" Early Access Beta version of the Endless Space 2 video game. I understand that this Beta Version is incomplete and will be replaced by a complete version when the final game is released.
 
The data architecture is subject to change during the Steam Early Access period. You may lose your progression several times during development and up until the release of the game.
 
The final content and features of the game (available at the release) will be discussed with the community via the GAMES2GETHER platform. 
 
The "work in progress" sections are signaled by a special icon \7804\.</LocalizationPair>
  <LocalizationPair Name="%DisclaimerInsufficientHardwareTitle">SYSTEM CONFIGURATION DISCLAIMER</LocalizationPair>
  <LocalizationPair Name="%DisclaimerInsufficientHardwareDescription">Your computer hardware doesn't meet the minimum configuration recommended to run Endless Space 2. This could cause less-than desirable performance or even a system crash. Do you want to continue anyway?</LocalizationPair>
  <LocalizationPair Name="%DisclaimerPanelMoreInfoTitle">More Info</LocalizationPair>
  <LocalizationPair Name="%DisclaimerPanelNextTitle">Next</LocalizationPair>
  <LocalizationPair Name="%ClickToStartChattingTitle">Click to start chatting, or press "Enter"</LocalizationPair>
  <LocalizationPair Name="%ClickToStartChattingDescription">Send messages to other players.</LocalizationPair>
  <LocalizationPair Name="%ErrorModalWindowTitle">A serious error has occurred</LocalizationPair>
  <LocalizationPair Name="%ErrorModalWindowDescription">The game has experienced a rather serious error and may become unstable</LocalizationPair>
  <LocalizationPair Name="%ErrorContinuePlayingTitle">Continue playing</LocalizationPair>
  <LocalizationPair Name="%ErrorContinuePlayingDescription">You can chose to continue playing, but the game may become unstable</LocalizationPair>
  <LocalizationPair Name="%ErrorCopyToClipboardTitle">Copy to Clipboard</LocalizationPair>
  <LocalizationPair Name="%ErrorCopyToClipboardDescription">You can copy this error to the Windows clipboard and report it on our forums</LocalizationPair>
  <LocalizationPair Name="%ErrorExitGameTitle">Exit Game</LocalizationPair>
  <LocalizationPair Name="%ErrorExitGameDescription">Exit the current game and return to your desktop</LocalizationPair>
  <LocalizationPair Name="%HeroAssignTitle">Assign</LocalizationPair>
  <LocalizationPair Name="%HeroAssignFleetDescription">Assigns a new Hero.</LocalizationPair>
  <LocalizationPair Name="%HeroAssignStarSystemDescription">Assigns a Hero to this System</LocalizationPair>
  <LocalizationPair Name="%HeroUnassignTitle">Unassign</LocalizationPair>
  <LocalizationPair Name="%HeroUnassignFleetDescription">Sends the Hero assigned to this fleet back to the Academy</LocalizationPair>
  <LocalizationPair Name="%HeroUnassignStarSystemDescription">Sends the Hero assigned to this System back to the Academy</LocalizationPair>
  <LocalizationPair Name="%KickReasonCouldNotRelocate">The player was kicked because the session could not be relocated.</LocalizationPair>
  <LocalizationPair Name="%KickReasonByHost">Kicked by host</LocalizationPair>
  <LocalizationPair Name="%SessionP2PSessionConnectFail">Failed to connect.</LocalizationPair>
  <LocalizationPair Name="%SessionSteamServerConnectFailure">Failed to connect to Steam servers (error=0x$ErrorCode).</LocalizationPair>
  <LocalizationPair Name="%SessionSteamServersDisconnected">Disconnected from the Steam servers (error=0x$ErrorCode).</LocalizationPair>
  <LocalizationPair Name="%SessionLobbyCreationTimeout">Lobby creation timed out (error=0x$ErrorCode).</LocalizationPair>
  <LocalizationPair Name="%SessionErrorCannotJoinLobby">Cannot join lobby</LocalizationPair>
  <LocalizationPair Name="%SessionErrorLobbyDoesNotExist">Lobby does not exist</LocalizationPair>
  <LocalizationPair Name="%SessionSteamISLobbyIsNull">Failed to contact Steam servers.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerDefault">Disconnected from server ({0},{1}). Click OK to return to main menu.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerClientLeft">Disconnected from server ({0},{1}). Click OK to return to main menu.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerHostLeft">Disconnected from server because the host has left the game ({0},{1}). Click OK to return to lobby.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerSteamFailure">Disconnected from server because of the Steam failure ({0},{1}). Click OK to return to main menu.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerP2PFailure">Disconnected from server because of a P2P failure ({0},{1}). Click OK to return to main menu.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerSteamServerFailure">Disconnected from server because of a Steam server failure ({0},{1}). Click OK to return to main menu.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerAuthFailure">Disconnected from server because the authentication has failed ({0},{1}). Click OK to return to main menu.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerTimedOut">Disconnected from server because of a timed out session ({0},{1}). Click OK to return to main menu.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerDesync">Disconnected from server ({0},{1}). Click OK to return to lobby.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServerGameHasEnded">Disconnected from server ({0},{1}). Click OK to return to main menu.</LocalizationPair>
  <LocalizationPair Name="%DisconnectedFromServer_Debug">Disconnected from server ({0},{1}). Click OK to return to main menu.</LocalizationPair>
  <LocalizationPair Name="%DownloadDumpOverlayFormat">Generating Desync Report ({0}/{1})...</LocalizationPair>
  <LocalizationPair Name="%DesyncDetectedTitle">Network Desync Detected.</LocalizationPair>
  <LocalizationPair Name="%DesyncDetectedDescription">A desync has been detected. Generate report?</LocalizationPair>
  <LocalizationPair Name="%PlayerIsJoiningChatMessage">Player {0} is joining the game.</LocalizationPair>
  <LocalizationPair Name="%PlayerJoinChatMessage">Player {0} has joined the game.</LocalizationPair>
  <LocalizationPair Name="%PlayerLeftChatMessage">Player {0} has left the game.</LocalizationPair>
  <LocalizationPair Name="%PlayerAffectedToEmpireChatMessage">Player {0} has been assigned to {1}.</LocalizationPair>
  <LocalizationPair Name="%SynchronizationStateUnsetDescription">The multiplayer game has not received the synchronization information yet.</LocalizationPair>
  <LocalizationPair Name="%SynchronizationStateSynchronizedDescription">The multiplayer game is currently synchronized.</LocalizationPair>
  <LocalizationPair Name="%SynchronizationStateChecksumMismatchCoolingOffPeriodDescription">The multiplayer game is out of sync.</LocalizationPair>
  <LocalizationPair Name="%SynchronizationStateChecksumMismatchDescription">The multiplayer game is out of sync.</LocalizationPair>
  <LocalizationPair Name="%SynchronizationStateTurnMismatchDescription">The players in the multiplayer game do not have the same turn value.</LocalizationPair>
  <LocalizationPair Name="%SynchronizationStatePlayerMismatchDescription">The players in the game are not consistent.</LocalizationPair>
  <LocalizationPair Name="%SynchronizationStateMethodMismatchDescription">The methods used to compute desyncs are not consistent.</LocalizationPair>
  <LocalizationPair Name="%SessionNameFormat">{0}'s game</LocalizationPair>
  <LocalizationPair Name="%LobbyCountdownUpdate">Game will start in {0} seconds.</LocalizationPair>
  <LocalizationPair Name="%LobbyChatSynchronizing">Synchronizing network clock...</LocalizationPair>
  <LocalizationPair Name="%LobbyChatSynchronized">Network clock synchronized.</LocalizationPair>
  <LocalizationPair Name="%PlayerSyncUnsetTitle">Sync Unset</LocalizationPair>
  <LocalizationPair Name="%PlayerSyncReadyTitle">Ready</LocalizationPair>
  <LocalizationPair Name="%PlayerSyncPlayingTitle">Playing</LocalizationPair>
  <LocalizationPair Name="%PlayerSyncInEncounterTitle">InEncounter</LocalizationPair>
  <LocalizationPair Name="%System">System</LocalizationPair>
  <LocalizationPair Name="%ReturnToLobbyAfterDesyncTitle">Confirmation</LocalizationPair>
  <LocalizationPair Name="%ReturnToLobbyAfterDesyncDescription">Are you sure you want to return to the lobby ?</LocalizationPair>
  <LocalizationPair Name="%RichPresenceInMainMenu">In main menu.</LocalizationPair>
  <LocalizationPair Name="%RichPresenceInLobby">In lobby '{0}'.</LocalizationPair>
  <LocalizationPair Name="%RichPresenceInGame">In game '{0}' at turn {1}.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip1Title">Tip: You can use Alt + Click to force a technology to the top of the queue.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip2Title">Tip: While watching a Space Battle, you can accelerate (+), slow down (-) or pause (Pause) the sequence. You can still navigate with the Free Camera. </LocalizationPair>
  <LocalizationPair Name="%LoadingTip3Title">Tip: To Colonize a System, you must first create an Outpost on one of its planets, and populate it using Outpost Actions.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip4Title">Tip: Exploration ships can use Probes to either reveal Curiosities or look for isolated star systems.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip5Title">Tip: To Colonize a System, you must first create an Outpost on one of its planets, and populate it using Outpost Actions.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip6Title">Tip: You can activate the tutorial at any time through the game options.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip7Title">Tip: The border of your empire grows depending on the influence of your systems. The more a system produces, the faster its border expands.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip8Title">Tip: Each political ideology provides a mandatory law, guiding your strategy. In addition, you can vote more laws from the elected parties.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip9Title">Tip: Cravers starts as a Dictatorship. Unlike other governments you select who wins the election, but that might have Approval consequences…</LocalizationPair>
  <LocalizationPair Name="%LoadingTip10Title">Tip: Your system can be developed by consuming luxury resources once you have unlocked the proper technology. Developing a system provides a permanent boost. Be careful about how you specialize your empire!</LocalizationPair>
  <LocalizationPair Name="%LoadingTip11Title">Tip: Trading Companies are created by building a Headquarters. It will then create Trade Routes from the star system it’s located in to all systems with a Subsidiary.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip12Title">Tip: You can invest in a Trade Company from the Economy Screen in order to increase their Trade Routes' income.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip13Title">Tip: Minor Factions provide a Faction Trait once assimilated. You can assimiliate through war, or by using your Influence.</LocalizationPair>
  <LocalizationPair Name="%LoadingTip14Title">Tip: A part of your growth is converted every turn to fill your Manpower. It is then used by your ships and systems to generate troops during ground battle.</LocalizationPair>
  <LocalizationPair Name="%KeyCodeNone">None</LocalizationPair>
  <LocalizationPair Name="%KeyCodeBackspace">Backspace</LocalizationPair>
  <LocalizationPair Name="%KeyCodeDelete">Delete</LocalizationPair>
  <LocalizationPair Name="%KeyCodeTab">Tab</LocalizationPair>
  <LocalizationPair Name="%KeyCodeClear">Clear</LocalizationPair>
  <LocalizationPair Name="%KeyCodeReturn">Enter</LocalizationPair>
  <LocalizationPair Name="%KeyCodePause">Pause</LocalizationPair>
  <LocalizationPair Name="%KeyCodeEscape">Escape</LocalizationPair>
  <LocalizationPair Name="%KeyCodeSpace">Space</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad0">0 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad1">1 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad2">2 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad3">3 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad4">4 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad5">5 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad6">6 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad7">7 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad8">8 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypad9">9 (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypadPeriod">. (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypadDivide">/ (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypadMultiply">* (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypadMinus">- (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypadPlus">+ (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypadEnter">Enter (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeKeypadEquals">= (Keypad)</LocalizationPair>
  <LocalizationPair Name="%KeyCodeUpArrow">Up Arrow</LocalizationPair>
  <LocalizationPair Name="%KeyCodeDownArrow">Down Arrow</LocalizationPair>
  <LocalizationPair Name="%KeyCodeRightArrow">Right Arrow</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLeftArrow">Left Arrow</LocalizationPair>
  <LocalizationPair Name="%KeyCodeInsert">Insert</LocalizationPair>
  <LocalizationPair Name="%KeyCodeHome">Home</LocalizationPair>
  <LocalizationPair Name="%KeyCodeEnd">End</LocalizationPair>
  <LocalizationPair Name="%KeyCodePageUp">Page Up</LocalizationPair>
  <LocalizationPair Name="%KeyCodePageDown">Page Down</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF1">F1</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF2">F2</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF3">F3</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF4">F4</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF5">F5</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF6">F6</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF7">F7</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF8">F8</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF9">F9</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF10">F10</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF11">F11</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF12">F12</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF13">F13</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF14">F14</LocalizationPair>
  <LocalizationPair Name="%KeyCodeF15">F15</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha0">0</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha1">1</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha2">2</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha3">3</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha4">4</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha5">5</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha6">6</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha7">7</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha8">8</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAlpha9">9</LocalizationPair>
  <LocalizationPair Name="%KeyCodeExclaim">Exclaimation Mark</LocalizationPair>
  <LocalizationPair Name="%KeyCodeDoubleQuote">Double Quote</LocalizationPair>
  <LocalizationPair Name="%KeyCodeHash">Hash</LocalizationPair>
  <LocalizationPair Name="%KeyCodeDollar">Dollar</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAmpersand">Ampersand</LocalizationPair>
  <LocalizationPair Name="%KeyCodeQuote">'</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLeftParen">Left Parenthesis</LocalizationPair>
  <LocalizationPair Name="%KeyCodeRightParen">Right Parenthesis</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAsterisk">Asterisk</LocalizationPair>
  <LocalizationPair Name="%KeyCodePlus">Plus</LocalizationPair>
  <LocalizationPair Name="%KeyCodeComma">,</LocalizationPair>
  <LocalizationPair Name="%KeyCodeMinus">-</LocalizationPair>
  <LocalizationPair Name="%KeyCodePeriod">.</LocalizationPair>
  <LocalizationPair Name="%KeyCodeSlash">/</LocalizationPair>
  <LocalizationPair Name="%KeyCodeColon">Colon</LocalizationPair>
  <LocalizationPair Name="%KeyCodeSemicolon">;</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLess">Minus</LocalizationPair>
  <LocalizationPair Name="%KeyCodeEquals">=</LocalizationPair>
  <LocalizationPair Name="%KeyCodeGreater">Greater</LocalizationPair>
  <LocalizationPair Name="%KeyCodeQuestion">Question Mark</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAt">At</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLeftBracket">Left Bracket</LocalizationPair>
  <LocalizationPair Name="%KeyCodeBackslash">Backslash</LocalizationPair>
  <LocalizationPair Name="%KeyCodeRightBracket">Right Bracket</LocalizationPair>
  <LocalizationPair Name="%KeyCodeCaret">Caret</LocalizationPair>
  <LocalizationPair Name="%KeyCodeUnderscore">Underscore</LocalizationPair>
  <LocalizationPair Name="%KeyCodeBackQuote">`</LocalizationPair>
  <LocalizationPair Name="%KeyCodeNumlock">Numlock</LocalizationPair>
  <LocalizationPair Name="%KeyCodeCapsLock">Capslock</LocalizationPair>
  <LocalizationPair Name="%KeyCodeScrollLock">Scroll Lock</LocalizationPair>
  <LocalizationPair Name="%KeyCodeRightShift">Right Shift</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLeftShift">Left Shift</LocalizationPair>
  <LocalizationPair Name="%KeyCodeRightControl">Right Control</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLeftControl">Left Control</LocalizationPair>
  <LocalizationPair Name="%KeyCodeRightAlt">Right Alt</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLeftAlt">Left Alt</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLeftCommand">Left Command</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLeftApple">Left Command</LocalizationPair>
  <LocalizationPair Name="%KeyCodeLeftWindows">Left Windows</LocalizationPair>
  <LocalizationPair Name="%KeyCodeRightCommand">Right Command</LocalizationPair>
  <LocalizationPair Name="%KeyCodeRightApple">Right Command</LocalizationPair>
  <LocalizationPair Name="%KeyCodeRightWindows">Right Windows</LocalizationPair>
  <LocalizationPair Name="%KeyCodeAltGr">Alt Gr</LocalizationPair>
  <LocalizationPair Name="%KeyCodeHelp">Help</LocalizationPair>
  <LocalizationPair Name="%KeyCodePrint">Print screen</LocalizationPair>
  <LocalizationPair Name="%KeyCodeSysReq">Sys Req</LocalizationPair>
  <LocalizationPair Name="%KeyCodeBreak">Break</LocalizationPair>
  <LocalizationPair Name="%KeyCodeMenu">Menu</LocalizationPair>
  <LocalizationPair Name="%KeyCodeMouse0">Mouse 1</LocalizationPair>
  <LocalizationPair Name="%KeyCodeMouse1">Mouse 2</LocalizationPair>
  <LocalizationPair Name="%KeyCodeMouse2">Mouse 3</LocalizationPair>
  <LocalizationPair Name="%KeyCodeMouse3">Mouse 4</LocalizationPair>
  <LocalizationPair Name="%KeyCodeMouse4">Mouse 5</LocalizationPair>
  <LocalizationPair Name="%KeyCodeMouse5">Mouse 6</LocalizationPair>
  <LocalizationPair Name="%KeyCodeMouse6">Mouse 7</LocalizationPair>
  <LocalizationPair Name="%MessageBoxConfirmationTitle">Confirmation</LocalizationPair>
  <LocalizationPair Name="%MessageBoxOkTitle">Ok</LocalizationPair>
  <LocalizationPair Name="%MessageBoxValidateTitle">Confirm</LocalizationPair>
  <LocalizationPair Name="%MessageBoxValidateDescription">Confirm the current choices.</LocalizationPair>
  <LocalizationPair Name="%MessageBoxCancelTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%MessageBoxCancelDescription">Cancels the current menu without saving your choices.</LocalizationPair>
  <LocalizationPair Name="%NotificationNextDescription">Browses to the next notification</LocalizationPair>
  <LocalizationPair Name="%NotificationPreviousDescription">Browses to the previous notification</LocalizationPair>
  <LocalizationPair Name="%NotificationAutoPopupDescription">Determines whether this type of notification pops up automatically when it occurs, or stays minimized in the list on the right.</LocalizationPair>
  <LocalizationPair Name="%NotificationMinimizeTitle">Minimize</LocalizationPair>
  <LocalizationPair Name="%NotificationMinimizeDescription">Minimizes this notification panel. You can reopen it by clicking its icon in the list on the right.</LocalizationPair>
  <LocalizationPair Name="%NotificationDismissTitle">Done</LocalizationPair>
  <LocalizationPair Name="%NotificationDismissDescription">Dismisses the current notification and removes it from the list to the right.</LocalizationPair>
  <LocalizationPair Name="%NotificationValidateTitle">Confirm</LocalizationPair>
  <LocalizationPair Name="%NotificationValidateDescription">Confirms your current choice for this notification.</LocalizationPair>
  <LocalizationPair Name="%NotificationShowLocationTitle">Show Location</LocalizationPair>
  <LocalizationPair Name="%NotificationShowLocationDescription">Click to show the location of this event</LocalizationPair>
  <LocalizationPair Name="%NotificationManageSystemTitle">Manage</LocalizationPair>
  <LocalizationPair Name="%NotificationManageSystemDescription">Click to manage the star system.</LocalizationPair>
  <LocalizationPair Name="%NotificationShowEconomyTitle">Show Economy screen</LocalizationPair>
  <LocalizationPair Name="%NotificationShowEconomyDescription">Click to manage your trading companies.</LocalizationPair>
  <LocalizationPair Name="%NotificationInspectTitle">Inspection</LocalizationPair>
  <LocalizationPair Name="%NotificationInspectDescription">Inspect the Hero's information</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyTitle">Hero Management</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyDescription">Opens the Hero Management screen</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyDiscoveredTitle">Academy discovered!</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyDiscoveredDescription">The Academy has been discovered in the {0} system!</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyDiscoveredByDescription">The Academy has been discovered by {0}!</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyColonizedTitle">Academy colonized</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyColonizedDescription">You now own the Academy, which is located in {0}, and can see the status of every Hero in the galaxy.</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyLevelupTitle">Academy power increased</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyLevelupDescription">The power of the Academy has reached level {0}. Heroes will start at this level when recruited.</LocalizationPair>
  <LocalizationPair Name="%NotificationAnarchyStartedTitle">Anarchy has begun : {0} [turn]</LocalizationPair>
  <LocalizationPair Name="%NotificationAnarchyStartedDescription">Your empire has fallen into anarchy. Once {0} [turn] have passed, a government of type "{1}" will be established. In the meantime, your laws have been abolished and you won't be able to vote in new ones.</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleCommandPointsDescription">The total Command Points in this fleet</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupTitle">A Battle is about to start against {0} at {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupTitleFormat">Battle at {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupPowerBalanceDescription">This diagram shows the balance of power between the two main opposing fleets before the battle. Reinforcements are not taken into account.</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupBattleArenaTitle">Arena</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupBattleArenaDescription">Effects applied to all the ships in the arena</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupSelectedPlayTitle">Battle Plan</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupSelectedPlayDescription">The Battle Plan defines the tactics of your fleet</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupPreviousPlayDescription">Selects the previous battle plan</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupNextPlayDescription">Selects the next battle plan</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupAdvancedPlayButtonTitle">Advanced</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupAdvancedPlayButtonDescription">Click to access advanced controls over the Battle Plan and Flotillas</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupAvailableReinforcementsTitle">[pink]{0}#REVERT# available reinforcements (Max {1} [commandPoint])</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupAvailableReinforcementsDescription">The Reinforcements may be involved in the battle depending on the Battle Plan selected.</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupExpandReinforcementsDescription">Click to expand / collapse this Reinforcement fleet</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupIncludeReinforcementsDescription">Click to include / exclude this fleet as part of the battle Reinforcements</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupReinforcementReorderingTitle">Reorder Reinforcements</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupReinforcementReorderingDescription">Choose the order in which the Flotillas will join the battle</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupReinforcementReorderingNoTechDescription">You need the Improved Fleet Management technology to be able to choose the order in which the Flotillas join the battle</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupReinforcementReorderingForbiddenDescription">You can't change the order in which the Flotillas join the battle because the Battle Plan forbids it</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupShowLocationButtonTitle">Show Location</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupShowLocationButtonDescription">Click to show the System where the battle is taking place.</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupWatchToggleTitle">Watch</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupWatchToggleDescription">Select to watch the battle. If not, the result will be immediate.</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupStartButtonTitle">Fight</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupStartBattleDescription">Ready to fight!</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupStartButtonDescription">Ready to fight!</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupRetreatButtonTitle">Retreat</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupRetreatButtonDescription">Fleets without a starlane to a home, friendly, or neutral System will automatically be destroyed. All ships lose 60% of max. health.</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupReadyTitle">Ready</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupReadyDescription">Your opponent is choosing their strategy.</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupRetreatAllFleetsDestroyed">All of your ships have less than 60% health and therefore will be destroy if retreating. Are you sure you want to retreat?</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupUnknownRetreat">You are attempting to retreat via an unknown starlane. If the destination is unavailable, your fleet will be destroyed. Are you sure you want to retreat?</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleSetupNoRetreatPossible">There is no escape route available. Are you sure you want to retreat?</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportTitle">A Battle has ended against {0} at {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportPowerBalanceDescription">This diagram shows the balance of power between the two main opposing fleets after the battle. Reinforcements are not taken into account.</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportCombinedPlayTitle">Battle Plans</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportCombinedPlayDescription">The combination of Battle Plans used by you and your opponent</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportReinforcementsTitle">[pink]{0}#REVERT# reinforcements</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportReinforcementsDescription">The reinforcements that effectively took part in the battle.</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportSelectedPlayTitle">Selected Plan</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportSelectedPlayDescription">The Battle Plan has determined the tactics of your fleet</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportRewardsTitle">Rewards</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportRewardsDescription">The list of rewards you have earned in this battle</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportMedalsEarnedTitle">Medals earned: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportMedalsEarnedDescription">The medals unlocked by your ships</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportTotalExperienceTitle">Experience gained: [pink]{0}#REVERT#</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportTotalExperienceDescription">The total experience gained by your ships</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportAdvancedReportButtonTitle">Advanced</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportAdvancedReportButtonDescription">Click to access the advanced battle report</LocalizationPair>
  <LocalizationPair Name="%NotificationBattleReportRetreatFailed">Your fleet failed to retreat and was destroyed.</LocalizationPair>
  <LocalizationPair Name="%BattleShipItemResurrectedHeroDescription">This Hero's ship has been rescued by the rest of the fleet.</LocalizationPair>
  <LocalizationPair Name="%NotificationConstructionsCompletedTitle">Construction Complete</LocalizationPair>
  <LocalizationPair Name="%NotificationConstructionsCompletedDescription">Construction recently completed in your empire.</LocalizationPair>
  <LocalizationPair Name="%NotificationConstructionCompletedSystems">System</LocalizationPair>
  <LocalizationPair Name="%NotificationConstructionCompletedCompleted">Completed</LocalizationPair>
  <LocalizationPair Name="%NotificationConstructionCompletedNext">Next Construction</LocalizationPair>
  <LocalizationPair Name="%NotificationConstructionQueueEmptyTitle">Construction Queue empty</LocalizationPair>
  <LocalizationPair Name="%NotificationConstructionQueueEmptyDescription">The Construction Queue of at least one of your star systems is empty.</LocalizationPair>
  <LocalizationPair Name="%NotificationConstructionQueueEmptySystems">Idle Systems</LocalizationPair>
  <LocalizationPair Name="%NotificationConstructionQueueEmptyLineDescription">Click to go to the Management View of this System</LocalizationPair>
  <LocalizationPair Name="%NotificationCuriosityDiscoveredTitle">Expedition successful on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationCuriosityDiscoveredDescription">Your analysis of the "{0}" on planet {1} was successful!</LocalizationPair>
  <LocalizationPair Name="%NotificationCuriosityFailedTitle">Expedition failed on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationCuriosityFailedDescription">Your analysis of the Curiosity "{0}" on planet {1} did not reveal anything of interest</LocalizationPair>
  <LocalizationPair Name="%NotificationCuriosityEffectCategoryDiscoveryTitle">Discovery</LocalizationPair>
  <LocalizationPair Name="%NotificationCuriosityEffectCategoryLootTitle">Loot</LocalizationPair>
  <LocalizationPair Name="%NotificationEraUnlockedDescription_Era1">This Era unlocks the basic technologies and all ships are at level 1</LocalizationPair>
  <LocalizationPair Name="%NotificationEraUnlockedDescription_Era2">Ships start at level 2 and cost more 
Uncommon Luxury Resources can now be detected as Curiosities 
New Laws are unlocked for all political parties</LocalizationPair>
  <LocalizationPair Name="%NotificationEraUnlockedDescription_Era3">Ships start at level 3 and cost more 
Uncommon Strategic Resources can now be detected as Curiosities 
New Laws are unlocked for all political parties</LocalizationPair>
  <LocalizationPair Name="%NotificationEraUnlockedDescription_Era4">Ships start at level 4 and cost more 
Rare Luxury Resources can now be detected as Curiosities 
Rare Strategic Resources can now be detected as Curiosities</LocalizationPair>
  <LocalizationPair Name="%NotificationEraUnlockedDescription_Era5">Ships start at level 5 and cost more</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedAutoExploreTitle">{0} Finished Exploring</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedAutoExploreDescription">{0} has explored all the systems available. You may find new nodes to explore by using Probes, or unlocking new technologies.</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedAutoExploreDeadTitle">Exploration Fleet Lost</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedAutoExploreDeadDescription">A fleet has explored all the available star systems. However, it was destroyed in the process.</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedSleep_EnemyDetectedTitle">Enemy Detected by {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedSleep_EnemyDetectedDescription">{0} has detected an enemy and is ready for action.</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedSleep_EnemyDetectedDeadTitle">Enemy Detected and Fleet Destroyed</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedSleep_EnemyDetectedDeadDescription">A fleet detected an enemy, but was destroyed!</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedSleep_ExpeditionAvailableTitle">{0} Expedition Ready</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedSleep_ExpeditionAvailableDescription">{0} has recovered probes, and is ready to start new expeditions</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedSleep_ExpeditionAvailableDeadTitle">Expedition Fleet Destroyed</LocalizationPair>
  <LocalizationPair Name="%NotificationFleetFinishedSleep_ExpeditionAvailableDeadDescription">A fleet was ready for an expedition, but was destroyed</LocalizationPair>
  <LocalizationPair Name="%NotificationGovernmentStartedTitle">Government established: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationGovernmentStartedDescription">Your new government of type "{0}" has been established</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroBailiffTitle">Hero Recall</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroBailiffDescription">Your empire is out of funds As a result, some of your Heroes have been automatically unassigned</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroLevelupTitle">Hero Level Up</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroLevelupDescription">{0} has gained enough experience to reach level {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroLevelupAssignSkillsTitle">Assign Skills</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroLevelupAssignSkillsDescription">Open the Hero Skill panel</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroInjuredTitle">Hero Injured</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroInjuredDescription">{0} has been injured and requires {1} [turn] to recover</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroRecoveredTitle">Hero Recovered</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroRecoveredDescription">{0} has fully recovered</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroRecruitedTitle">Hero Recruited</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroRecruitedDescription">{0} has joined your empire</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroRecruitmentTitle">Hero Available for Recruitment</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroRecruitmentDescription">Select a Hero to recruit among those proposed</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroRecruitmentHiringCaptionTitle">Hiring this Hero will appoint him/her to Political Leader of the "{0}" political party</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroLeftUnassignedTitle">Unassigned Heroes</LocalizationPair>
  <LocalizationPair Name="%NotificationHeroLeftUnassignedDescription">{0} is left unassigned</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyScreenButtonTitle">Academy Screen</LocalizationPair>
  <LocalizationPair Name="%NotificationAcademyScreenButtonDescription">Goes to the Academy Screen</LocalizationPair>
  <LocalizationPair Name="%NotificationLawCancelledTitle">Laws Cancelled</LocalizationPair>
  <LocalizationPair Name="%NotificationLawCancelledDescription">Some Laws can no longer be applied due to government changes</LocalizationPair>
  <LocalizationPair Name="%NotificationLawCancelledLawNames">Laws</LocalizationPair>
  <LocalizationPair Name="%NotificationLawCancelledPoliticsName">Political Ideologies</LocalizationPair>
  <LocalizationPair Name="%NotificationMothershipLostTitle">Ark lost</LocalizationPair>
  <LocalizationPair Name="%NotificationMothershipLostDescription">You have lost the Ark {0} on {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationMothershipReclaimedTitle">Ark seized</LocalizationPair>
  <LocalizationPair Name="%NotificationMothershipReclaimedDescription">The Ark {0} on {1} has been seized</LocalizationPair>
  <LocalizationPair Name="%NotificationNarrativeEventBegunTitle">New event: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationNarrativeEventBegunDescription">A new event has been triggered: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationNarrativeEventBegunSelectChoiceTitle">Make a Choice</LocalizationPair>
  <LocalizationPair Name="%NotificationNarrativeEventBegunChoiceSelectedTitle">You have selected:</LocalizationPair>
  <LocalizationPair Name="%NotificationNarrativeEventBegunEventEffectsTitle">Event effects</LocalizationPair>
  <LocalizationPair Name="%NotificationNarrativeEventCompletedTitle">Event end: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationNarrativeEventCompletedDescription">The event "{0}" has come to an end, as well as its effects</LocalizationPair>
  <LocalizationPair Name="%NotificationNarrativeEventCompletedEffectsTitle">Effects:</LocalizationPair>
  <LocalizationPair Name="%TestChoiceEvent-Title">A deadly surprise</LocalizationPair>
  <LocalizationPair Name="%TestChoiceEvent-Description">The galaxy has spawned a new menace.</LocalizationPair>
  <LocalizationPair Name="%TestChoiceEvent-Step2_1-Title">Ignore the warning</LocalizationPair>
  <LocalizationPair Name="%TestChoiceEvent-Step2_1-Description">TBD 1</LocalizationPair>
  <LocalizationPair Name="%TestChoiceEvent-Step2_2-Title">Provide help</LocalizationPair>
  <LocalizationPair Name="%TestChoiceEvent-Step2_2-Description">TBD 2</LocalizationPair>
  <LocalizationPair Name="%TestChoiceEvent-Step2_3-Title">Declare war</LocalizationPair>
  <LocalizationPair Name="%TestChoiceEvent-Step2_3-Description">TBD 3</LocalizationPair>
  <LocalizationPair Name="%NotificationPoliticsUnlockedTitle">{0} Party Unlocked!</LocalizationPair>
  <LocalizationPair Name="%NotificationPoliticsUnlockedDescription">The [red]{0}#REVERT# party now has enough popular support in your empire to be represented in the next election</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationChangeSystem">System</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationChangePopulation">Population (Affinity)</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationChangeNumber">Population Change</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationAlmostLostTitle">Population decreasing</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationAlmostLostDescription">Some systems might lose population</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationGainedTitle">Population gained</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationGainedDescription">Some systems gained population</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationLostTitle">Population lost</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationLostDescription">Some systems lost population</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationSwapTitle">Population Exchanged</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationSwapDescription">Some populations have changed within your Systems</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationSwapSystems">Systems</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationSwapLost">Population Lost</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationSwapGained">Population Gained</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationCollectionThresholdReachedTitle">New population collection bonus</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationCollectionThresholdReachedDescription">You have unlocked a new population collection bonus.</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationScreenTitle">Population screen</LocalizationPair>
  <LocalizationPair Name="%NotificationPopulationScreenDescription">Opens the population screen to see the bonus.</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestBegunTitle">Quest Started: {0}.</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestBegunDescription">A new Quest has been started: {0}.</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestBegunObjectiveChoiceTitle">Choose an objective</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestBegunNewObjectiveTitle">New Objective</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestBegunObjectiveChosenTitle">You chose:</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestBegunPinTitle">Pin Quest</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestBegunPinDescription">Mark this Quest as the active Quest</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestBegunUnpinTitle">Unpin Quest</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestBegunUnpinDescription">Remove this Quest as the active Quest</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestCompletedTitle">Quest Complete: {0}.</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestCompletedDescription">The Quest "{0}" has been completed.</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestCompletedObjectiveTitle">Objective Achieved</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestFailedObjectiveTitle">Objective Failed</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestCompletedOutcomeTitle">Outcome</LocalizationPair>
  <LocalizationPair Name="%NotificationQuestFailedTitle">Quest Failed: {0}.</LocalizationPair>
  <LocalizationPair Name="%NotificationTechnologyNeededTitle">Research queue Empty</LocalizationPair>
  <LocalizationPair Name="%NotificationTechnologyNeededDescription">No technology is currently being researched.</LocalizationPair>
  <LocalizationPair Name="%NotificationTechnologyUnlockedTitle">Research Complete: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationTechnologyUnlockedDescription">Research has been completed: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingHeadquarterUnlockedTitle">New Trading Company created.</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingHeadquarterUnlockedDescription">Recent developments in your empire have led to the creation of a new Trading Company! Build its HQ in one of your systems to start trading with the rest of your empire.</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingBlockadeTitle">Blockade on [pink]{0}#REVERT#</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingBlockadeDescription">One of your Trade Routes is being blockaded!
Lost income: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingBlockadeTitleHqSubsidiary">Blockade Trading structure on [pink]{0}#REVERT#</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingBlockadeDescriptionHqSubsidiary">One of your HQs/Subsidiaries is being blockaded!
Lost income: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingBlockadeRoutes">Blockaded routes</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingBlockadeLineRoute">{0} - {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingBlockadeLineLoss">Loss: {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingSubsidiaryLostTitle">Subsidiary on [pink]{0}#REVERT# lost</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingSubsidiaryLostDescription">Following the capture of {0}, the trading Subsidiary located there has been deactivated.
You can dismantle it to build a new one or recapture the system within {1} turns to resume trading in this area.
Lost income: {2}</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingSubsidiaryDestroyedTitle">Subsidiary on [pink]{0}#REVERT# destroyed</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingSubsidiaryDestroyedDescription">Following the capture of {0}, the trading Subsidiary located there has been destroyed.
You can place a new Subsidiary elsewhere or recapture the system to avenge the deaths of the traders and reinstate trade in that area!
Lost income: {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingHeadquarterLostTitle">Headquarters on [pink]{0}#REVERT# lost</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingHeadquarterLostDescription">Following the capture of {0}, the {1} company's Headquarters has been captured.
You can dismantle it to build a new one or recapture the system within {2} turns to resume trading in this Headquarters.
Lost income: {3}</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingHeadquarterDestroyedTitle">Headquarters on [pink]{0}#REVERT# destroyed</LocalizationPair>
  <LocalizationPair Name="%NotificationTradingHeadquarterDestroyedDescription">Following the capture of {0}, the {1} company's Headquarters has been destroyed.
You can place a new Headquarters elsewhere or recapture the system to avenge the deaths of the traders and reinstate trade in that area!
Lost income: {2}</LocalizationPair>
  <LocalizationPair Name="%NotificationEconomyScreenTitle">Economy screen</LocalizationPair>
  <LocalizationPair Name="%NotificationEconomyScreenDescription">Opens the Economy Screen to manage System Development upgrades</LocalizationPair>
  <LocalizationPair Name="%NotificationTechnologyScreenTitle">Technology Screen</LocalizationPair>
  <LocalizationPair Name="%NotificationTechnologyScreenDescription">Opens the technology screen to select a research</LocalizationPair>
  <LocalizationPair Name="%NotificationColonizationFailedTitle">Another empire colonized the system {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationColonizationFailedDescription">The system {0} has been colonized by {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationColonizationFailedAloneTitle">You have lost your Outpost on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationColonizationFailedAloneDescription">The system {0} was lost due to lack of population growth or enemy attacks</LocalizationPair>
  <LocalizationPair Name="%NotificationOutpostToColonyTitle">System Colonized on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationOutpostToColonyDescription">Your outpost turned into a colony on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationOutpostConcurrenceTitle">Outpost Alert on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationOutpostConcurrenceDescription">{0} built an outpost on system {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationOutpostHasNoMigrationProviderTitle">Outpost on {0} has no associated colony</LocalizationPair>
  <LocalizationPair Name="%NotificationOutpostHasNoMigrationProviderDescription">Select a colony which will provide a share of its growth to {0} via automated ships</LocalizationPair>
  <LocalizationPair Name="%NotificationOutpostLockedTitle">Outpost contested on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationOutpostLockedDescription">Your outpost is contested on {0}. Send a fleet to weaken the other empires and claim this star system!</LocalizationPair>
  <LocalizationPair Name="%NotificationAbductionStartedTitle">Population is being abducted on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationAbductionStartedDescription">{0} is stealing your population growth on system {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationAbductionStockFullTitle">Abduction complete on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationAbductionStockFullDescription">Some of your ships have reached their maximum of abducted population on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationAbductionStockEmptyTitle">Abduction complete on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationAbductionStockEmptyDescription">Your ships have successfully abducted all of the population on {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationForcedLawActivatedTitle">Forced Law Activated</LocalizationPair>
  <LocalizationPair Name="%NotificationForcedLawActivatedDescription">The law '{0}' has been activated in your empire. </LocalizationPair>
  <LocalizationPair Name="%NotificationMajorEmpireMetTitle">You have met {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationMajorEmpireMetDescription">You have met the {0} empire of {1}.</LocalizationPair>
  <LocalizationPair Name="%NotificationMinorEmpireMetTitle">New minor civilization discovered: "{0}"</LocalizationPair>
  <LocalizationPair Name="%NotificationMinorEmpireMetDescription">You have discovered the [pink]"{0}"#REVERT# minor civilization.</LocalizationPair>
  <LocalizationPair Name="%NotificationMinorEmpireMetDescriptionFleet">You have discovered the [pink]"{0}"#REVERT# minor civilization.</LocalizationPair>
  <LocalizationPair Name="%NotificationMinorEmpireMetDescriptionSystem">You have discovered the [pink]"{0}"#REVERT# minor civilization in the [pink]"{1}"#REVERT# System</LocalizationPair>
  <LocalizationPair Name="%NotificationMinorEmpireDeadTitle">Faction Assimilated by {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationMinorEmpireDeadDescription">The [pink]"{0}"#REVERT# on [pink]"{1}"#REVERT# has been assimilated by {2}.</LocalizationPair>
  <LocalizationPair Name="%NotificationMinorEmpireIntegratedTitle">Faction Assimilated</LocalizationPair>
  <LocalizationPair Name="%NotificationMinorEmpireIntegratedDescription">The [pink]"{0}"#REVERT# on [pink]"{1}"#REVERT# has been assimilated.</LocalizationPair>
  <LocalizationPair Name="%NotificationEmpireEliminatedTitle">Empire Eliminated</LocalizationPair>
  <LocalizationPair Name="%NotificationEmpireEliminatedDescriptionKnown">The empire of {0} has been eliminated</LocalizationPair>
  <LocalizationPair Name="%NotificationEmpireEliminatedDescriptionUnknown">An {0}unknown empire#REVERT# has been eliminated</LocalizationPair>
  <LocalizationPair Name="%NotificationElectionSurveyTitle">Latest Political Survey</LocalizationPair>
  <LocalizationPair Name="%NotificationElectionSurveyDescription">The latest survey is in! It appears that the "{0}" political party is in the lead. But who knows what might happen on election day?</LocalizationPair>
  <LocalizationPair Name="%NotificationFailedSurveyDescription">The last survey couldn't gather relevant info for the next election. Anything might happen!</LocalizationPair>
  <LocalizationPair Name="%NotificationEraUnlockedTitle">New Era:</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryAchievedTitleVictory">You are Victorious</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryAchievedTitleDefeat">You have been Defeated</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryAchievedDescription">{0} has achieved victory ({1})</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryAchievedDescriptionMultiple">Multiple empires have achieved victory.</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryAchievedWinnersTitle">Winners</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryContinuePlayingTitle">Continue playing</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryContinuePlayingDescription">Click to go on playing, even though a victory condition has been reached</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryContinuePlayingWarningDescription">In the game's current state of development, your game experience might be affected if you decide to go on in your playthrough. 
Are you sure you want to keep playing beyond this point?</LocalizationPair>
  <LocalizationPair Name="%EarlyAccessLongGameTitle">This game is lasting longer than expected . . . </LocalizationPair>
  <LocalizationPair Name="%EarlyAccessLongGameDescription">In its current state, this game is not ready for such a long playthrough. 

Therefore, several issues should be expected over future turns:
- Missing mid/end-game content
- Game performance cannot be guaranteed
- Incomplete AI behaviour, such as diplomacy management</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryScoreScreenTitle">Score screen</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryScoreScreenDescription">Leave the current game to display the final scores</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryImminentTitle">Imminent Victory</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryImminentDescriptionPersonal">You are close to achieving victory ({0})</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryImminentDescriptionOther">The empire of {0} close to achieving victory ({1})</LocalizationPair>
  <LocalizationPair Name="%NotificationVictoryImminentDescriptionUnknown">An {0}unknown#REVERT# empire is close to achieving victory ({1})</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportTitle">Empire bankruptcy</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportDescription">Budget cuts were imposed last turn due to the lack of resources</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportLocationTitle">Location</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportLocationDescription">The place where the budget cuts occurred</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportElementTitle">Element</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportElementDescription">The element that was subject to the cut</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportActionTitle">Action</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportActionDescription">The action that was executed on the element</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportUpkeepTitle">Upkeep</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportUpkeepDescription">The upkeep of the affected element</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportGainTitle">Gain</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportGainDescription">The amount of resource recovered immediately by the operation</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportTotalTitle">Total</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffReportTotalElementsTitle">{0} elements</LocalizationPair>
  <LocalizationPair Name="%AuctionActionScrapTitle">Scrapped</LocalizationPair>
  <LocalizationPair Name="%AuctionActionScrapShipDescription">The ship was scrapped and its value in [dustColored] was recovered</LocalizationPair>
  <LocalizationPair Name="%AuctionActionScrapImprovementDescription">The improvement was scrapped and its value in [dustColored] was recovered</LocalizationPair>
  <LocalizationPair Name="%AuctionActionSellTitle">Sold</LocalizationPair>
  <LocalizationPair Name="%AuctionActionSellResourceDescription">The resource was sold on the marketplace for its value in [dustColored]</LocalizationPair>
  <LocalizationPair Name="%AuctionActionSellBoosterDescription">The booster was sold on the marketplace for its value in [dustColored]</LocalizationPair>
  <LocalizationPair Name="%AuctionActionAbrogateLawTitle">Abolished</LocalizationPair>
  <LocalizationPair Name="%AuctionActionAbrogateLawDescription">The law was abolished to avoid more expenses</LocalizationPair>
  <LocalizationPair Name="%AuctionActionUnassignHeroTitle">Unassigned</LocalizationPair>
  <LocalizationPair Name="%AuctionActionUnassignHeroDescription">The Hero was unassigned to negate their upkeep</LocalizationPair>
  <LocalizationPair Name="%AuctionLocationStarSystemTitle">Star system</LocalizationPair>
  <LocalizationPair Name="%AuctionLocationPlanetTitle">Planet</LocalizationPair>
  <LocalizationPair Name="%AuctionLocationFleetTitle">Fleet</LocalizationPair>
  <LocalizationPair Name="%AuctionLocationEmpireTitle">Empire</LocalizationPair>
  <LocalizationPair Name="%AuctionLocationSenateTitle">Senate</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffImminentTitle">Empire bankruptcy next turn</LocalizationPair>
  <LocalizationPair Name="%NotificationBailiffImminentDescription">Your empire expenses on {0} exceed your stocks, and a series of budget cuts will happen next turn if you do not correct the situation.</LocalizationPair>
  <LocalizationPair Name="%NotificationSystemUnderInfluenceTitle">{0} is under the influence of {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationSystemUnderInfluenceDescription">{0} is under the influence of {1} and will be captured in {2} [turn] if you do not react</LocalizationPair>
  <LocalizationPair Name="%NotificationSystemLostToInfluenceTitle">{0} has been captured by {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationSystemLostToInfluenceDescription">{0} has captured {1} with its influence. It received the colonized planets, the improvements, and the population of your system</LocalizationPair>
  <LocalizationPair Name="%NotificationSystemGainedFromInfluenceTitle">You have captured {0}'s System {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationSystemGainedFromInfluenceDescription">You have captured {0}'s star system {1} with your influence, thus receiving their colonized planets, planetary improvements, and their population</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticRelationChangeTitle">Diplomatic relation changed with {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticRelationChangePreviousRelationTitle">Previous relation</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticRelationChangeNewRelationTitle">New relation</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticRelationChangeMyAllianceTitle">My Alliance</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticRelationChangeTheirAllianceTitle">Their Alliance</LocalizationPair>
  <LocalizationPair Name="%NotificationLuxuryDiscoveredTitle">New luxury resource discovered</LocalizationPair>
  <LocalizationPair Name="%NotificationLuxuryDiscoveredDescription">Your empire now has access to {0} {1}. You can use it to upgrade your systems in the economy screen.</LocalizationPair>
  <LocalizationPair Name="%NotificationGalaxyDiscoveredAt20PercentsTitle">20% of the galaxy explored</LocalizationPair>
  <LocalizationPair Name="%NotificationGalaxyDiscoveredAt20PercentsDescription">You have explored 20% of the galaxy. There's still a long way to go!</LocalizationPair>
  <LocalizationPair Name="%NotificationGalaxyDiscoveredAt50PercentsTitle">50% of the galaxy explored</LocalizationPair>
  <LocalizationPair Name="%NotificationGalaxyDiscoveredAt50PercentsDescription">You have explored half of the galaxy. That's something!</LocalizationPair>
  <LocalizationPair Name="%NotificationGalaxyDiscoveredAt80PercentsTitle">80% of the galaxy explored</LocalizationPair>
  <LocalizationPair Name="%NotificationGalaxyDiscoveredAt80PercentsDescription">You have explored 80% of the galaxy. Almost there…</LocalizationPair>
  <LocalizationPair Name="%NotificationGalaxyDiscoveredAt100PercentsTitle">All of the galaxy explored</LocalizationPair>
  <LocalizationPair Name="%NotificationGalaxyDiscoveredAt100PercentsDescription">You have explored 100% of the galaxy. Congratulations!</LocalizationPair>
  <LocalizationPair Name="%NotificationSpecialNodeDiscoveredTitle">{0} {1} discovered</LocalizationPair>
  <LocalizationPair Name="%NotificationSpecialNodeDiscoveredDescription">You have discovered the {0} {1}. You must extend your systems' influence over it to receive its bonuses.</LocalizationPair>
  <LocalizationPair Name="%NotificationSpecialNodeDiscoveredLoreTitle">Description</LocalizationPair>
  <LocalizationPair Name="%NotificationSpecialNodeDiscoveredEffectsTitle">Effects</LocalizationPair>
  <LocalizationPair Name="%NotificationSpecialNodeOwnedTitle">{0} {1} owned</LocalizationPair>
  <LocalizationPair Name="%NotificationSpecialNodeOwnedDescription">You have gained control of {0} {1} The effects will be applied on {2}</LocalizationPair>
  <LocalizationPair Name="%NotificationSpecialNodeLostTitle">You have lost {0} {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationSpecialNodeLostDescription">You have lost control of {0} {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationSpecialNodeLostToEmpireDescription">{0} has seized control of {0} {1}!</LocalizationPair>
  <LocalizationPair Name="%NotificationUniquePlanetDiscoveredTitle">You discovered the planet {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationUniquePlanetDiscoveredDescription">You discovered the planet {0} on the system {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractProposedTitle">{0} has proposed a diplomatic treaty</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractProposedDescription">[TBD] {0} - Proposed</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractSignedTitle">{0} has signed the diplomatic treaty</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractSignedDescription">[TBD] {0} - Signed</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractRefusedTitle">{0} has refused the diplomatic treaty</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractRefusedDescription">[TBD] {0} - Refused</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractIgnoredTitle">{0} has ignored the diplomatic treaty</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractIgnoredDescription">[TBD] {0} - Ignored</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractAcceptTitle">Accept</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractAcceptDescription">Accept and sign the treaty</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractRefuseTitle">Refuse</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractRefuseDescription">Refuse the treaty</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractCounterOfferTitle">Counter-Offer</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticContractCounterOfferDescription">Propose a counter offer to the other empire</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticDemandProposedTitle">{0} is making a demand of you!</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticDemandProposedDescription">[TBD] {0} - Demand</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticDemandSignedTitle">{0} responded to your demand</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticDemandSignedDescription">[TBD] {0} - Demand response</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticDemandComplyTitle">Comply</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticDemandComplyDescription">This will cost you the resources they ask and will reduce all diplomatic pressure to 0</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticDemandDefyTitle">Defy</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticDemandDefyDescription">You decide to ignore the demand and declare war on them! </LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticDemandDefyConfirmation">Are you sure you want to defy this demand?</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupTitle">Ground Battle</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupDescription">A Ground Battle is about to start against {0} at {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupTitleFormat">Ground Battle at {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupDispatchedTroopsTitle">Assigned troops</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupPowerBalanceDescription">This diagram shows the balance of power between the two main opposing armies before the battle</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupStartBattleDescription">Start Battle</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupSelectPlayTitle">Select a Ground Battle Plan</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupSelectPlayDescription">Decide what tactics you will use for this ground battle</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupAttackerStrategy1Title">Infiltration</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupAttackerStrategy1Description">The battle will take two additional rounds and the attacking troops will suffer penalties</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupAttackerStrategy2Title">Blitz</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupAttackerStrategy2Description">The battle will be one round faster and the attacking troops will have an efficiency bonus</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupAttackerStrategy3Title">Preemptive Bombing</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupAttackerStrategy3Description">Your ship will bomb the fighting area before launching the battle</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupDefenderStrategy1Title">Local Resistance</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupDefenderStrategy1Description">Enlist your population to generate more troops. Note: Converted population is lost forever.</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupDefenderStrategy2Title">Protect System</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupDefenderStrategy2Description">Lower the side effects of the invasion such as the destruction of Improvements and the loss of Population</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupDefenderStrategy3Title">Surrender</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupDefenderStrategy3Description">Save the system's population and Improvements by surrendering to your opponent </LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportTitle">Ground Battle Report</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportDescription">A Ground battle has ended against {0} at {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportTitleFormat">Ground Battle at {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportRemainingTroopsTitle">Remaining troops</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportPowerBalanceDescription">This diagram shows the balance of power between the two main opposing troops after the ground battle.</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportSystemDefenseLossTitle">System Defense Loss</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportSystemDefenseLossDescription">[TBD] System Defense Loss</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportPopulationDeathTitle">Population Lost</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportPopulationDeathDescription">Population Death: #E3BDAC#{0}#REVERT#</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportImprovementsDestroyedTitle">Infrastructure Destroyed</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportImprovementsDestroyedDescription">Improvements Destroyed: #E3BDAC#{0}#REVERT#</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportContinueTitle">Continue</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportContinueDescription">Continue the Ground Battle next turn</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportStandByTitle">Retreat</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleReportStandByDescription">Stop the Ground Battle and withdraw your troops</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupLockedTroopTypeDescription">This troop type has not been unlocked by the empire.</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupTroopUnitCountDescription">This is the number of troops that has been generated with the manpower spent in the invasion.</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupTroopUnitCountWithBonusDescription">This is the number of troops that has been generated with the manpower spent in the invasion. A bonus of {0} units will be provided if you choose the selected strategy.</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupTroopUnitCountWithRangeDescription">This is an estimation of the number of troops your opponent might generate to defend himself. The exact amount depends on the strategy he will choose.</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleSetupTroopUnitCountRemainingDescription">This is the amount of troops remaining.</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceTitle">Truce forced!</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceDescription">This diplomatic agreement recognizes the following tribute to be paid as war spoils, the reparations or tribute being:</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceResultWinnerTitle">As a Victor, I acknowledge that I will receive a total of {0}/[turn] for {1}, equally split between the defeated civilizations: {2}.</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceResultLooserTitle">As a Bested Civilization, I acknowledge that I will pay a tribute of {0}/[turn] for {1}, equally split among the victors:  {2}.</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceResourceAmountTotalTitle">Total Tribute</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceTotalWarExhaustCompensationTitle">Compensated War Damage</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceBreakdownWarLostTitle">War lost</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceBreakdownSystemOccupationTitle">{0} occupation</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceLoosersTitle">Defeated Civilizations</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceWinnersTitle">Victors</LocalizationPair>
  <LocalizationPair Name="%NotificationAllianceUpdateTitle">Alliance update : {0}</LocalizationPair>
  <LocalizationPair Name="%NotificationAllianceUpdateCreateDescription">The alliance {0} has been created!</LocalizationPair>
  <LocalizationPair Name="%NotificationAllianceUpdateDestroyDescription">The alliance {0} has been destroyed!</LocalizationPair>
  <LocalizationPair Name="%NotificationAllianceUpdateJoinDescription">{0} has joined {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationAllianceUpdateLeaveDescription">{0} has left {1} </LocalizationPair>
  <LocalizationPair Name="%NotificationAllianceUpdateRenameDescription">{0} has been renamed to {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationAllianceUpdateMembersTitle">Alliance members</LocalizationPair>
  <LocalizationPair Name="%NotificationAllianceUpdateOldNameTitle">Old alliance name</LocalizationPair>
  <LocalizationPair Name="%NotificationAllianceUpdateNewNameTitle">New alliance name</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticMoodMessageTitle">Diplomatic Message</LocalizationPair>
  <LocalizationPair Name="%NotificationMinorEmpireMetButtonTitle">Minor Civilization encountered</LocalizationPair>
  <LocalizationPair Name="%NotificationDiplomaticMoodMessageDescription">Another empire has a message for you.</LocalizationPair>
  <LocalizationPair Name="%NoSystem-Countdown3Title">Defeat in 3 Turns</LocalizationPair>
  <LocalizationPair Name="%NoSystem-Countdown3Description">You possess no Systems; unless you acquire one you will be defeated in 3 turns.</LocalizationPair>
  <LocalizationPair Name="%NoSystem-Countdown2Title">Defeat in 2 Turns</LocalizationPair>
  <LocalizationPair Name="%NoSystem-Countdown2Description">You possess no Systems; unless you acquire one you will be defeated in 2 turns.</LocalizationPair>
  <LocalizationPair Name="%NoSystem-Countdown1Title">Defeat in 1 Turn</LocalizationPair>
  <LocalizationPair Name="%NoSystem-Countdown1Description">You possess no Systems; unless you acquire one you will be defeated next turn.</LocalizationPair>
  <LocalizationPair Name="%NoMothership-Countdown3Title">Defeat in 3 Turns</LocalizationPair>
  <LocalizationPair Name="%NoMothership-Countdown3Description">You possess no Arks; unless you acquire one you will be defeated in 3 turns.</LocalizationPair>
  <LocalizationPair Name="%NoMothership-Countdown2Title">Defeat in 2 Turns</LocalizationPair>
  <LocalizationPair Name="%NoMothership-Countdown2Description">You possess no Arks; unless you acquire one you will be defeated in 2 turns.</LocalizationPair>
  <LocalizationPair Name="%NoMothership-Countdown1Title">Defeat in 1 Turn</LocalizationPair>
  <LocalizationPair Name="%NoMothership-Countdown1Description">You possess no Arks; unless you acquire one you will be defeated next turn.</LocalizationPair>
  <LocalizationPair Name="%NotificationMarketplaceAdvertisementPostedTitle">{0} needs {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationMarketplaceAdvertisementPostedDescription">{0} has posted an advertisement on the market demanding {1}</LocalizationPair>
  <LocalizationPair Name="%NotificationMarketplaceAdvertisementAnonymousEmpireTitle">An empire</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleAbortedTitle">Invasion aborted</LocalizationPair>
  <LocalizationPair Name="%NotificationGroundBattleAbortedDescription">The invasion of the system {0} has been aborted.</LocalizationPair>
  <LocalizationPair Name="%NotificationWonderTitle">The '{0}' has been built!</LocalizationPair>
  <LocalizationPair Name="%NotificationWonderDescription">{0} has built the '{1}'</LocalizationPair>
  <LocalizationPair Name="%NotificationAutomatedFleetLostTitle">Civilian ships destroyed</LocalizationPair>
  <LocalizationPair Name="%NotificationAutomatedFleetLostDescription">{1} has destroyed a civilian fleet around {0}. You lost {2}</LocalizationPair>
  <LocalizationPair Name="%NotificationEnemyAutomatedFleetsDestroyedTitle">Enemy civilians destroyed</LocalizationPair>
  <LocalizationPair Name="%NotificationEnemyAutomatedFleetsDestroyedDescription">Your forces on {0} have destroyed {1}'s civilian transport fleets. You earned {3}[dustColored]</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceProposedTitle">{0} proposed a truce</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceProposedDescription">Refusing this truce will cause a civil unrest of -{0}[happiness] on Empire. Accepting this truce will pacify ongoing civil unrest (currently -{1}[happiness] on Empire for this war).</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceProposedDescriptionHeader">This diplomatic agreement recognizes the following tribute to be paid as war spoils, the reparations tribute being:</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredTitleAccepted">{0} accepted a truce</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredTitleRefused">{0} refused a truce</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredDescriptionAcceptedWinner">The total tribute split between the defeated civilizations, you will receive {0}[dust]/[turn] for {1}[turn]</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredDescriptionAcceptedLoser">The total tribute split between the defeated civilizations, you will pay {0}[dust]/[turn] for {1}[turn]</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredDescriptionRefused">The truce proposition refusal results in:</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredDescriptionRefusedElement">Civil unrest (-{0}[happiness] on Empire) for {1}.</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredDescriptionHeaderAccepted">Truce accepted!</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredDescriptionHeaderRefused">Truce refused!</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredDescriptionAnswerAccepted">{0} accepted the following truce proposition.</LocalizationPair>
  <LocalizationPair Name="%NotificationForceTruceAnsweredDescriptionAnswerRefused">{0} refused the following truce proposition.</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusRetreatTitle">Retreat</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusRetreatDescription">You have fled the battle</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusCarnageTitle">Carnage</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusCarnageDescription">You have been utterly destroyed</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusDrawTitle">Draw</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusDrawDescription">You gave as much damage as you received</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusDecisiveDefeatTitle">Grave Defeat</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusDecisiveDefeatDescription">All your ships have been destroyed</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusMajorDefeatTitle">Major Defeat</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusMajorDefeatDescription">You took significantly more damage than the enemy</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusMinorDefeatTitle">Minor Defeat</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusMinorDefeatDescription">You received more damage than the enemy</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusDecisiveVictoryTitle">Decisive Victory</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusDecisiveVictoryDescription">You destroyed all the enemy ships</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusMajorVictoryTitle">Major Victory</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusMajorVictoryDescription">You inflicted significantly more damage than the enemy</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusMinorVictoryTitle">Minor Victory</LocalizationPair>
  <LocalizationPair Name="%EndBattleStatusMinorVictoryDescription">You inflicted more damage than the enemy</LocalizationPair>
  <LocalizationPair Name="%OptionModalWindowTitle">Options</LocalizationPair>
  <LocalizationPair Name="%OptionCancelTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%OptionCancelDescription">Cancels the current menu without saving your choices.</LocalizationPair>
  <LocalizationPair Name="%OptionResetTitle">Reset to Defaults</LocalizationPair>
  <LocalizationPair Name="%OptionResetDescription">Reset all control bindings to their default value</LocalizationPair>
  <LocalizationPair Name="%OptionApplyTitle">Apply</LocalizationPair>
  <LocalizationPair Name="%OptionApplyDescription">Apply the current settings and return to the previous menu.</LocalizationPair>
  <LocalizationPair Name="%OptionApplyNoChangeDescription">No modification detected.</LocalizationPair>
  <LocalizationPair Name="%OptionExitWithoutApplyMessage">Are you sure you want to quit without saving? All changes will be lost.</LocalizationPair>
  <LocalizationPair Name="%BindingExitWithoutApplyMessage">Are you sure you want to quit without saving your control bindings? All changes will be lost.</LocalizationPair>
  <LocalizationPair Name="%OptionBindingResetConfirmation">Are you sure you want to reset your control bindings to their default values?</LocalizationPair>
  <LocalizationPair Name="%OptionYouHaveNSecondsToValidateDescription">You have  [pink]{0} #REVERT# seconds to confirm your changes.</LocalizationPair>
  <LocalizationPair Name="%OptionToggleVideoTitle">Video</LocalizationPair>
  <LocalizationPair Name="%OptionToggleVideoDescription">Set graphics options.</LocalizationPair>
  <LocalizationPair Name="%OptionQualityLevelTitle">Quality Level</LocalizationPair>
  <LocalizationPair Name="%OptionQualityLevelDescription">Set quality level of game graphics</LocalizationPair>
  <LocalizationPair Name="%QualityLevelFastestTitle">Fastest</LocalizationPair>
  <LocalizationPair Name="%QualityLevelFastestDescription">Pixel Light Count: 0
Texture Quality: Half Resolution
Anisotropic Textures: Disabled
Anti-aliasing: Disabled
Soft Particles: Disabled
Shadows: Disabled</LocalizationPair>
  <LocalizationPair Name="%QualityLevelFastTitle">Fast</LocalizationPair>
  <LocalizationPair Name="%QualityLevelFastDescription">Pixel Light Count: 0
Texture Quality: Full Resolution
Anisotropic Textures: Disabled
Anti-aliasing: Disabled
Soft Particles: Disabled
Shadows: Hard Shadows Only</LocalizationPair>
  <LocalizationPair Name="%QualityLevelSimpleTitle">Simple</LocalizationPair>
  <LocalizationPair Name="%QualityLevelSimpleDescription">Pixel Light Count: 1
Texture Quality: Full Resolution
Anisotropic Textures: Per Texture 
Anti-aliasing: Disabled
Soft Particles: Disabled
Shadows: Hard Shadows Only</LocalizationPair>
  <LocalizationPair Name="%QualityLevelGoodTitle">Good</LocalizationPair>
  <LocalizationPair Name="%QualityLevelGoodDescription">Pixel Light Count: 2
Texture Quality: Full Resolution
Anisotropic Textures: Per Texture
Anti-aliasing: Disabled
Soft Particles: Disabled
Shadows: Hard and Soft Shadows</LocalizationPair>
  <LocalizationPair Name="%QualityLevelBeautifulTitle">Beautiful</LocalizationPair>
  <LocalizationPair Name="%QualityLevelBeautifulDescription">Pixel Light Count: 3
Texture Quality: Full Resolution
Anisotropic Textures: Forced On
Anti-aliasing: 2x Multi Sampling
Soft Particles: Enabled
Shadows: Hard and Soft Shadows</LocalizationPair>
  <LocalizationPair Name="%QualityLevelFantasticTitle">Fantastic</LocalizationPair>
  <LocalizationPair Name="%QualityLevelFantasticDescription">Pixel Light Count: 16
Texture Quality: Full Resolution
Anisotropic Textures: Forced On
Anti-aliasing: 8x Multi Sampling
Soft Particles: Enabled
Shadows: Hard and Soft Shadows</LocalizationPair>
  <LocalizationPair Name="%OptionFullscreenTitle">Full screen</LocalizationPair>
  <LocalizationPair Name="%OptionFullscreenDescription">Play the game full screen.</LocalizationPair>
  <LocalizationPair Name="%OptionResolutionTitle">Resolution</LocalizationPair>
  <LocalizationPair Name="%OptionResolutionDescription">Set screen resolution for game (the number in parentheses represents the refresh rate).</LocalizationPair>
  <LocalizationPair Name="%OptionVSyncCountTitle">Vsync Count</LocalizationPair>
  <LocalizationPair Name="%OptionVSyncCountDescription">Synchronize game rendering with your monitor refresh rate. </LocalizationPair>
  <LocalizationPair Name="%VSyncCount0Title">Disabled</LocalizationPair>
  <LocalizationPair Name="%VSyncCount0Description">No Vsync.</LocalizationPair>
  <LocalizationPair Name="%VSyncCount1Title">Enabled (1:1)</LocalizationPair>
  <LocalizationPair Name="%VSyncCount1Description">Synchronized to the monitor refresh rate.</LocalizationPair>
  <LocalizationPair Name="%VSyncCount2Title">Enabled (1:2)</LocalizationPair>
  <LocalizationPair Name="%VSyncCount2Description">Synchronized every 2 frames of refresh, so at half the refresh rate of your monitor.</LocalizationPair>
  <LocalizationPair Name="%OptionTargetFrameRateTitle">Max Frame Rate</LocalizationPair>
  <LocalizationPair Name="%OptionTargetFrameRateDescription">Set max target frame rate (frames/seconds) if Vsync count is set to 0.</LocalizationPair>
  <LocalizationPair Name="%OptionToggleAudioTitle">Audio</LocalizationPair>
  <LocalizationPair Name="%OptionToggleAudioDescription">Set audio options.</LocalizationPair>
  <LocalizationPair Name="%OptionEnableMasterTitle">Enable Master</LocalizationPair>
  <LocalizationPair Name="%OptionEnableMasterDescription">Enable game sound</LocalizationPair>
  <LocalizationPair Name="%OptionMasterVolumeTitle">Master Volume</LocalizationPair>
  <LocalizationPair Name="%OptionMasterVolumeDescription">Adjust the volume of all sounds and music.</LocalizationPair>
  <LocalizationPair Name="%OptionEnableMusicTitle">Enable Music</LocalizationPair>
  <LocalizationPair Name="%OptionEnableMusicDescription">Enable game music</LocalizationPair>
  <LocalizationPair Name="%OptionMusicVolumeTitle">Music Volume</LocalizationPair>
  <LocalizationPair Name="%OptionMusicVolumeDescription">Adjust volume of game music.</LocalizationPair>
  <LocalizationPair Name="%OptionMusicIntervalDurationRatioTitle">Silence Between Music Tracks</LocalizationPair>
  <LocalizationPair Name="%OptionMusicIntervalDurationRatioDescription">Increase the periods of silence between the music tracks (up to 180 seconds).</LocalizationPair>
  <LocalizationPair Name="%OptionEnableAmbianceTitle">Enable Ambiance</LocalizationPair>
  <LocalizationPair Name="%OptionEnableAmbianceDescription">Enable all ambiance effects</LocalizationPair>
  <LocalizationPair Name="%OptionAmbianceVolumeTitle">Ambiance Volume</LocalizationPair>
  <LocalizationPair Name="%OptionAmbianceVolumeDescription">Adjust the volume of ambiance sounds</LocalizationPair>
  <LocalizationPair Name="%OptionEnableSFXTitle">Enable SFX</LocalizationPair>
  <LocalizationPair Name="%OptionEnableSFXDescription">Enable all sound effects</LocalizationPair>
  <LocalizationPair Name="%OptionSFXVolumeTitle">SFX Volume</LocalizationPair>
  <LocalizationPair Name="%OptionSFXVolumeDescription">Adjust volume of sound effects</LocalizationPair>
  <LocalizationPair Name="%OptionEnableGUITitle">Enable GUI</LocalizationPair>
  <LocalizationPair Name="%OptionEnableGUIDescription">Enable all user interface sounds</LocalizationPair>
  <LocalizationPair Name="%OptionGUIVolumeTitle">GUI Volume</LocalizationPair>
  <LocalizationPair Name="%OptionGUIVolumeDescription">Adjust volume of user interface sounds</LocalizationPair>
  <LocalizationPair Name="%OptionMuteWhenLostFocusTitle">Mute In Background</LocalizationPair>
  <LocalizationPair Name="%OptionMuteWhenLostFocusDescription">Disable game sounds when switching from the game to another application</LocalizationPair>
  <LocalizationPair Name="%OptionToggleGameplayTitle">Game</LocalizationPair>
  <LocalizationPair Name="%OptionToggleGameplayDescription">Set global gameplay options</LocalizationPair>
  <LocalizationPair Name="%OptionEnableTrailerTitle">Display Trailer</LocalizationPair>
  <LocalizationPair Name="%OptionEnableTrailerDescription">Display the trailer when launching the game</LocalizationPair>
  <LocalizationPair Name="%OptionEnableCutScenesTitle">Display Cutscenes</LocalizationPair>
  <LocalizationPair Name="%OptionEnableCutScenesDescription">Display faction cutscenes when starting a new game</LocalizationPair>
  <LocalizationPair Name="%OptionTutorialModeTitle">Tutorial Mode</LocalizationPair>
  <LocalizationPair Name="%OptionTutorialModeDescription">Set the level of the tutorial</LocalizationPair>
  <LocalizationPair Name="%TutorialConfirmCloseDescription">Are you sure you want to close this tutorial? This will prevent any further tutorial information from being displayed. However, you can re-enable it in the Option menu (Game tab).</LocalizationPair>
  <LocalizationPair Name="%TutorialModeBeginnerTitle">Beginner</LocalizationPair>
  <LocalizationPair Name="%TutorialModeBeginnerDescription">The tutorial will explain all of the features of the game</LocalizationPair>
  <LocalizationPair Name="%TutorialModeAdvancedTitle">Advanced</LocalizationPair>
  <LocalizationPair Name="%TutorialModeAdvancedDescription">The tutorial will explain key features of the game</LocalizationPair>
  <LocalizationPair Name="%TutorialModeExpertTitle">Expert</LocalizationPair>
  <LocalizationPair Name="%TutorialModeExpertDescription">The tutorial will only explain high-level features of the game</LocalizationPair>
  <LocalizationPair Name="%TutorialModeNoneTitle">None</LocalizationPair>
  <LocalizationPair Name="%TutorialModeNoneDescription">No tutorial</LocalizationPair>
  <LocalizationPair Name="%OptionDisplaySubtitlesTitle">Display Subtitles</LocalizationPair>
  <LocalizationPair Name="%OptionDisplaySubtitlesDescription">Set the display of subtitles for the faction movies</LocalizationPair>
  <LocalizationPair Name="%OptionToggleControlsTitle">Controls</LocalizationPair>
  <LocalizationPair Name="%OptionToggleControlsDescription">Set key bindings</LocalizationPair>
  <LocalizationPair Name="%OptionToggleGuiTitle">UI</LocalizationPair>
  <LocalizationPair Name="%OptionToggleGuiDescription">Set user interface options</LocalizationPair>
  <LocalizationPair Name="%OptionForceLowDefinitionUITitle">Force Low Definition UI</LocalizationPair>
  <LocalizationPair Name="%OptionForceLowDefinitionUIDescription">Forces the display of a smaller version of the user interface. If this is not selected, the game will run with the high definition interface Provided resolution is at least 1920x1080</LocalizationPair>
  <LocalizationPair Name="%OptionEmpireColorPaletteTitle">Empires Color Palette</LocalizationPair>
  <LocalizationPair Name="%OptionEmpireColorPaletteDescription">Lets you choose from different color palettes for the Empires. The game must be restarted for the new setting to take effect</LocalizationPair>
  <LocalizationPair Name="%EmpireColorPaletteStandardTitle">Default</LocalizationPair>
  <LocalizationPair Name="%EmpireColorPaletteStandardDescription">The base color palette of Endless Space 2</LocalizationPair>
  <LocalizationPair Name="%EmpireColorPaletteColorBlindTitle">Color-blind</LocalizationPair>
  <LocalizationPair Name="%EmpireColorPaletteColorBlindDescription">A palette color adapted for the color-blind</LocalizationPair>
  <LocalizationPair Name="%EmpireColorPaletteEndlessSpace1Title">Endless Space</LocalizationPair>
  <LocalizationPair Name="%EmpireColorPaletteEndlessSpace1Description">The original palette from Endless Space 1</LocalizationPair>
  <LocalizationPair Name="%OptionToggleNotificationsTitle">Notifications</LocalizationPair>
  <LocalizationPair Name="%OptionToggleNotificationsDescription">Set options to determine how notifications appear</LocalizationPair>
  <LocalizationPair Name="%OptionDisplayModeTitle">Display Mode</LocalizationPair>
  <LocalizationPair Name="%OptionDisplayModeDescription">Defines the display mode of the game's window</LocalizationPair>
  <LocalizationPair Name="%DisplayModeWindowTitle">Window</LocalizationPair>
  <LocalizationPair Name="%DisplayModeWindowDescription">Displays the game in a separate window</LocalizationPair>
  <LocalizationPair Name="%DisplayModeFullscreenWindowTitle">Borderless Window</LocalizationPair>
  <LocalizationPair Name="%DisplayModeFullscreenWindowDescription">Displays the game in a separate window that takes the entire screen</LocalizationPair>
  <LocalizationPair Name="%DisplayModeFullscreenTitle">Full screen</LocalizationPair>
  <LocalizationPair Name="%DisplayModeFullscreenDescription">Displays the game on the entire screen</LocalizationPair>
  <LocalizationPair Name="%OptionLockCursorTitle">Lock Cursor</LocalizationPair>
  <LocalizationPair Name="%OptionLockCursorDescription">If enabled, the cursor will remain inside the window</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsValidateTitle">Validate</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsValidateDescription">Validates the current modal choice</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsRightClickTitle">Cancel (right-click)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsRightClickDescription">Closes current panel / screen, cancels selection</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsLeftClickTitle">Select</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsLeftClickDescription">Selects elements and navigates through the interface</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsExitTitle">Cancel</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsExitDescription">Closes current panel / screen, cancels selection</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsUpTitle">Navigate Up</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsUpDescription">Selects the upper item in a list</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsDownTitle">Navigate Down</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsDownDescription">Selects the lower item in a list</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsNextTitle">Next</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsNextDescription">Navigates to the next item</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsPreviousTitle">Previous</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsPreviousDescription">Navigates to the previous item</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsZoomInTitle">Zoom in (Galaxy)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsZoomInDescription">In the Galaxy view, zooms in.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsZoomOutTitle">Zoom out (Galaxy)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsZoomOutDescription">In the Galaxy view, zooms out.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsGalaxyCameraUpTitle">Navigate Up (Galaxy)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsGalaxyCameraUpDescription">In the Galaxy view, moves the camera to the top.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsGalaxyCameraDownTitle">Navigate Down (Galaxy)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsGalaxyCameraDownDescription">In the Galaxy view, moves the camera to the bottom.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsGalaxyCameraLeftTitle">Navigate Left (Galaxy)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsGalaxyCameraLeftDescription">In the Galaxy view, moves the camera to the left.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsGalaxyCameraRightTitle">Navigate Right (Galaxy)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsGalaxyCameraRightDescription">In the Galaxy view, moves the camera to the right.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraUpTitle">Navigate Forward (Battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraUpDescription">During a battle, moves the camera forward.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraDownTitle">Navigate Backward (Battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraDownDescription">During a battle, moves the camera backward.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraLeftTitle">Navigate Left (Battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraLeftDescription">During a battle, moves the camera to the left.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraRightTitle">Navigate Right (Battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraRightDescription">During a battle, moves the camera to the right.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraElevationUpTitle">Navigate Up (Battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraElevationUpDescription">During a battle, moves the camera up.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraElevationDownTitle">Navigate Down (Battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterCameraElevationDownDescription">During a battle, moves the camera down.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEndTurnTitle">End Turn</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEndTurnDescription">Ends the current turn</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsQuickSaveTitle">Quick Save</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsQuickSaveDescription">Saves the current game</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsQuickLoadTitle">Quick Load</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsQuickLoadDescription">Loads the game from the most recent Quick Save</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsToggleScanViewTitle">Scan View</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsToggleScanViewDescription">Toggles "Scan View" mode</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsShowHideInterfaceTitle">Show/Hide GUI</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsShowHideInterfaceDescription">Shows / hides the entire game user interface</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsStartChattingTitle">Chat</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsStartChattingDescription">Opens console / chat</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEmpireScreenTitle">Empire Screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEmpireScreenDescription">Opens / closes the Empire screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsSenateScreenTitle">Senate Screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsSenateScreenDescription">Opens / closes the Senate screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEconomyScreenTitle">Economy Screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEconomyScreenDescription">Opens / closes the Economy screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsTechnologyScreenTitle">Technology Screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsTechnologyScreenDescription">Opens / closes the Technology screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsMilitaryScreenTitle">Military Screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsMilitaryScreenDescription">Opens / closes the Military screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsNarrativeScreenTitle">Quests Screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsNarrativeScreenDescription">Opens / closes the Quests screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsAcademyScreenTitle">Academy Screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsAcademyScreenDescription">Opens / closes the Academy screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsDiplomacyScreenTitle">Diplomacy Screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsDiplomacyScreenDescription">Opens / closes the Diplomacy screen</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsSleepForThisTurnTitle">Sleep for this turn</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsSleepForThisTurnDescription">Mark the current selected Fleet as sleeping, for the current turn only</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsDebugShowLoadSaveModalPanelTitle">[Debug] Show load or save window</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsDebugShowLoadSaveModalPanelDescription">Temporary panel for debugging</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsDebugRefreshShownWindowsTitle">[Debug] Refresh all the visible windows.</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterSpeedUpTitle">Increase speed (battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterSpeedUpDescription">Increases the speed of the battle by 2 and 4</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterSlowDownTitle">Decrease speed (battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterSlowDownDescription">Decreases the speed of the battle by 2 and 4</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterResetSpeedTitle">Reset speed (battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterResetSpeedDescription">Resets the battle speed to normal</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterPauseTitle">Pause (battle)</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsEncounterPauseDescription">Pauses and unpauses the battle</LocalizationPair>
  <LocalizationPair Name="%OptionInputBindingsDebugRefreshShownWindowsDescription">[TBD]</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAcademyColonizedTitle">Auto pop-up Academy Colonized</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAcademyColonizedDescription">Display a pop-up notification when the Academy is captured.</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAcademyDiscoveredTitle">Auto pop-up Academy Discovered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAcademyDiscoveredDescription">Display a pop-up notification when the Academy is discovered.</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationBailiffImminentTitle">Auto pop-up Space Bailiff Imminent</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationBailiffImminentDescription">Display a pop-up notification when the bailiff is about to force sales of assets to meet debts</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationBailiffReportTitle">Auto pop-up Space Bailiff Report</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationBailiffReportDescription">Display a pop-up notification when the bailiff makes a report.</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationBattleReportTitle">Auto pop-up Space Battle Report</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationBattleReportDescription">Display a pop-up notification when a space battle ends.</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationBattleSetupTitle">Auto pop-up Space Battle Start</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationBattleSetupDescription">Display a pop-up notification when a space battle with your empire starts.</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationColonizationFailedTitle">Auto pop-up Colonization Failed</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationColonizationFailedDescription">Display a pop-up notification when a system in which you had an Outpost is colonized by an enemy.</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationConstructionQueueEmptyTitle">Auto pop-up Empty Construction Queues</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationConstructionQueueEmptyDescription">Display a pop-up notification when a construction queue is empty</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationConstructionsCompletedTitle">Auto pop-up Completed Constructions</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationConstructionsCompletedDescription">Display a pop-up notification when a construction finishes</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationCuriosityDiscoveredTitle">Auto pop-up Curiosities Discovered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationCuriosityDiscoveredDescription">Display a pop-up notification when Curiosities are discovered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationCuriosityFailedTitle">Auto pop-up Curiosity Research Failed</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationCuriosityFailedDescription">Display a pop-up notification when Curiosity expeditions fail</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationEraUnlockedTitle">Auto pop-up New Era</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationEraUnlockedDescription">Display a pop-up notification when a new Era is unlocked</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationElectionSurveyTitle">Auto pop-up Election Survey</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationElectionSurveyDescription">Display a pop-up notification when a political survey</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationEmpireEliminatedTitle">Auto pop-up Empire Elimination</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationEmpireEliminatedDescription">Display a pop-up notification when an empire is eliminated</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationEmpireIntroductionTitle">Auto pop-up Empire Introduction</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationEmpireIntroductionDescription">Display a pop-up notification when your empire is introduced at the start of the game</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationFleetFinishedAutoExploreTitle">Auto pop-up Auto Exploration Complete</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationFleetFinishedAutoExploreDescription">Display a pop-up notification when a fleet finishes auto-exploring the galaxy</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationFleetFinishedSleepTitle">Auto pop-up Sleep Finished</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationFleetFinishedSleepDescription">Display a pop-up notification when a fleet stops sleeping because it detected an enemy</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationGalaxyDiscoveryMilestoneReachedTitle">Auto pop-up Galaxy Discovery</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationGalaxyDiscoveryMilestoneReachedDescription">Display a pop-up notification when a galaxy discovery milestone is reached</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroLevelupTitle">Auto pop-up Hero Level Up</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroLevelupDescription">Display a pop-up notification when Heroes level up</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroRecruitedTitle">Auto pop-up Hero Recruited</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroRecruitedDescription">Display a pop-up notification when Heroes are recruited</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroLeftUnassignedTitle">Auto pop-up Hero Unassigned</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroLeftUnassignedDescription">Display a pop-up notification at the end of the turn if Heroes are unassigned</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroInjuredTitle">Auto pop-up Hero Injuries</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroInjuredDescription">Display a pop-up notification when Heroes are injured</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroRecoveredTitle">Auto pop-up Hero Recoveries</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroRecoveredDescription">Display a pop-up notification when Heroes have recovered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroRecruitmentTitle">Auto pop-up Hero Recruitment</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationHeroRecruitmentDescription">Display a pop-up notification when Heroes are available for recruitment</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationLawCancelledTitle">Auto pop-up Law Cancelled</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationLawCancelledDescription">Display a pop-up notification when laws are cancelled in the senate</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationLuxuryDiscoveredTitle">Auto pop-up Luxury Resources Discovery</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationLuxuryDiscoveredDescription">Display a pop-up notification when new luxury resources are discovered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMothershipLostTitle">Auto pop-up Ark Lost</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMothershipLostDescription">Display a pop-up notification when a Vodyani Ark is lost</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMothershipReclaimedTitle">Auto pop-up Ark Recovered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMothershipReclaimedDescription">Display a pop-up notification when a Vodyani Ark is recovered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationNarrativeEventBegunTitle">Auto pop-up Events Start</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationNarrativeEventBegunDescription">Display a pop-up notification when a game event starts</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationNarrativeEventCompletedTitle">Auto pop-up Events End</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationNarrativeEventCompletedDescription">Display a pop-up notification when a game event ends</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationOutpostConcurrenceTitle">Auto pop-up Outpost Concurrence</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationOutpostConcurrenceDescription">Display a pop-up notification when an empire builds an Outpost on a system you are colonizing</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationOutpostHasNoMigrationProviderTitle">Auto pop-up Outpost missing colony</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationOutpostHasNoMigrationProviderDescription">Display a pop-up notification when an outpost has no colony to supply it with growth</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationOutpostToColonyTitle">Auto pop-up Planet Colonized</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationOutpostToColonyDescription">Display a pop-up notification when an Outpost is upgraded into a colony</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPoliticsUnlockedTitle">Auto pop-up New Political Party Unlock</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPoliticsUnlockedDescription">Display a pop-up notification when the a new political party is available in the senate</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPopulationAlmostLostTitle">Auto pop-up Imminent Population Decrease</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPopulationAlmostLostDescription">Display a pop-up notification when a system is about to lose population</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPopulationGainedTitle">Auto pop-up New Population Gained</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPopulationGainedDescription">Display a pop-up notification when a system gains population</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPopulationLostTitle">Auto pop-up Population Lost</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPopulationLostDescription">Display a pop-up notification when a system loses population</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPopulationSwapTitle">Auto pop-up Population Swap</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationPopulationSwapDescription">Display a pop-up notification when a population changes its affinity in a system</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationQuestBegunTitle">Auto pop-up Quest Begun</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationQuestBegunDescription">Display a pop-up notification when a quest event is triggered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationQuestCompletedTitle">Auto pop-up Quest Completed</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationQuestCompletedDescription">Display a pop-up notification when a quest is completed</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSystemGainedFromInfluenceTitle">Auto pop-up System Gained From Influence</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSystemGainedFromInfluenceDescription">Display a pop-up notification when the player colonizes a system due to their Influence</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSystemLostToInfluenceTitle">Auto pop-up System Lost From Influence</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSystemLostToInfluenceDescription">Display a pop-up notification when the player loses a system due to another empire's Influence</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSystemUnderInfluenceTitle">Auto pop-up System Under Influence</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSystemUnderInfluenceDescription">Display a pop-up notification when the player has a system under another empire's Influence</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationTechnologyUnlockedTitle">Auto pop-up Completed Research</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationTechnologyUnlockedDescription">Display a pop-up notification when a research is completed</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationTechnologyNeededTitle">Auto pop-up Research Queue Empty</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationTechnologyNeededDescription">Display a pop-up notification when no technology is being researched</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationTradingHeadquarterUnlockedTitle">Auto pop-up New Trade Company</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationTradingHeadquarterUnlockedDescription">Display a pop-up notification when a new Trading Company Headquarters can be built in one of your systems</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationUniquePlanetDiscoveredTitle">Auto pop-up Unique Planet Discovered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationUniquePlanetDiscoveredDescription">Display a pop-up notification when the player discovers a system with a unique planet</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationVampirilisAbductionTitle">Auto pop-up Population Abducted</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationVampirilisAbductionDescription">Display a pop-up notification when a Vodyani empire abducts population</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationVictoryImminentTitle">Auto pop-up Imminent Victory</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationVictoryImminentDescription">Display a pop-up notification when an empire is close to achieving victory</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAcademyLevelupTitle">Auto pop-up Academy Level up</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAcademyLevelupDescription">Display a pop-up notification when the Academy reaches a new level and new Heroes can be unlocked</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationDiplomaticContractStateChangeTitle">Auto pop-up Diplomatic Contract Change</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationDiplomaticContractStateChangeDescription">Display a pop-up notification when there is a change in a diplomatic contract</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationDiplomaticRelationChangeTitle">Auto pop-up Diplomatic Relation Change</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationDiplomaticRelationChangeDescription">Display a pop-up notification when there is a change in the diplomatic status with another empire</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAllianceUpdateTitle">Auto pop-up Alliance Update</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAllianceUpdateDescription">Display a pop-up notification when an alliance is modified</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSpecialNodeDiscoveredTitle">Auto pop-up Special Node Discovered</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSpecialNodeDiscoveredDescription">Display a pop-up notification when a special node is discovered by one of the player's ships in the galaxy</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSpecialNodeOwnedTitle">Auto pop-up Special Node Owned</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSpecialNodeOwnedDescription">Display a pop-up notification when a special node comes under the control of the player</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSpecialNodeLostTitle">Auto pop-up Special Node Lost</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationSpecialNodeLostDescription">Display a pop-up notification when a special node is lost by the player</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationDiplomaticMoodMessageTitle">Auto pop-up Diplomatic Message</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationDiplomaticMoodMessageDescription">Display a pop-up notification when another empire's leader reacts to your actions</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMajorEmpireMetTitle">Auto pop-up Major Empire Met</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMajorEmpireMetDescription">Display a pop-up notification when a new major empire is met</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMinorEmpireMetTitle">Auto pop-up Minor Empire Met</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMinorEmpireMetDescription">Display a pop-up notification when a new minor civilization is met</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationWonderTitle">Auto pop-up Wonder Constructed</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationWonderDescription">Display a pop-up notification when a civilization builds a Wonder</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationEnemyAutomatedFleetsDestroyedTitle">Auto pop-up Enemy civilian destroyed</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationEnemyAutomatedFleetsDestroyedDescription">Display a pop-up notification when an enemy civilian fleet is destroyed by your fleets</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAutomatedFleetLostTitle">Auto pop-up Civilian destroyed</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationAutomatedFleetLostDescription">Display a pop-up notification when a civilian fleet is destroyed by enemies</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMarketplaceAdvertisementPostedTitle">Auto pop-up Marketplace Advertisement Posted</LocalizationPair>
  <LocalizationPair Name="%OptionAutoPopupNotificationMarketplaceAdvertisementPostedDescription">Display a pop-up notification when a Marketplace advertisement is posted</LocalizationPair>
  <LocalizationPair Name="%FailureNotInEarlyAccessDescription">Not available in Early Access</LocalizationPair>
  <LocalizationPair Name="%FailureNoFleetSelectedDescription">No fleet is selected</LocalizationPair>
  <LocalizationPair Name="%FailureNeedTwoFleetsSelectedDescription">You need to select at least 2 fleets</LocalizationPair>
  <LocalizationPair Name="%FailureFleetCannotBeModifiedDescription">The fleet cannot be modified</LocalizationPair>
  <LocalizationPair Name="%FailureFleetCannotDisbandLoneHeroDescription">You cannot disband a fleet which contains only a Hero. Unassign the Hero instead.</LocalizationPair>
  <LocalizationPair Name="%FailureFleetNotInFriendlyOrbitDescription">The fleet is not orbiting one of the player's colonized star systems</LocalizationPair>
  <LocalizationPair Name="%FailureSystemHasNoHangarDescription">The colonized star system has no Hangar</LocalizationPair>
  <LocalizationPair Name="%FailureLockedInBattleDescription">The fleet is locked in a battle</LocalizationPair>
  <LocalizationPair Name="%FailureRenameEmptyDescription">The name you have input is empty</LocalizationPair>
  <LocalizationPair Name="%FailureRenameIdenticalDescription">The name you have input is identical to the original name</LocalizationPair>
  <LocalizationPair Name="%FailureRenameAlreadyUsedDescription">The name you have input is already used</LocalizationPair>
  <LocalizationPair Name="%FailureDesignNameEmptyDescription">The name of this Ship Design is empty</LocalizationPair>
  <LocalizationPair Name="%FailureDesignNameAlreadyUsedDescription">The name of this Ship Design is already used</LocalizationPair>
  <LocalizationPair Name="%FailureDesignMissingHullDescription">This Ship Design has no hull</LocalizationPair>
  <LocalizationPair Name="%FailureShipDesignIsInvalidDescription">This Ship Design is invalid</LocalizationPair>
  <LocalizationPair Name="%FailureShipDesignIsUnchangedDescription">This Ship Design has not been modified</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordDescription">Cannot afford {0}</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordOnFleetDescription">Fleet cannot afford {0}</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordRetrofitDescription">You cannot afford {0}</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordRepairDescription">You cannot afford {0} [dustColored]</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordExtraCostsOnOneShipDescription">Cannot afford {0} on any ship</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordExtraCostsOnAllShipsDescription">Cannot afford {0} on all ships</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordExtraCostsOnEmpireDescription">Cannot afford {0}</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordHeroHealDescription">Cannot afford {0} [dustColored]</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordEmpirePointsDescription">Cannot afford {0} [prestigeColored]</LocalizationPair>
  <LocalizationPair Name="%FailureNotEnoughActionPointsDescription">This fleet doesn't have enough Action Points (needs {0})</LocalizationPair>
  <LocalizationPair Name="%FailureFleetNotInOrbitDescription">The fleet must be orbiting a star system</LocalizationPair>
  <LocalizationPair Name="%FailureFleetCannotFightDescription">This fleet cannot take part in a fight</LocalizationPair>
  <LocalizationPair Name="%FailureFleetIsAlliedDescription">Cannot target allied fleets</LocalizationPair>
  <LocalizationPair Name="%FailureEnemyFleetCannotFightDescription">The enemy fleet cannot take part in a fight</LocalizationPair>
  <LocalizationPair Name="%FailureNoAttackableFleetDescription">No enemy fleets orbit this system</LocalizationPair>
  <LocalizationPair Name="%FailureNoAttackableSystemDescription">This system is not attackable</LocalizationPair>
  <LocalizationPair Name="%FailureFleetNoneAppropriateInOrbitDescription">No appropriate fleet orbits this system</LocalizationPair>
  <LocalizationPair Name="%FailureNotEnoughManPowerDescription">Your fleet doesn't have enough Manpower</LocalizationPair>
  <LocalizationPair Name="%FailureEmpireCannotColonizeDescription">Your affinity prevents you from colonizing planets</LocalizationPair>
  <LocalizationPair Name="%FailureNeedColonizationModuleDescription">You need a colonization Module to colonize</LocalizationPair>
  <LocalizationPair Name="%FailurePlanetAlreadyColonizedDescription">The planet is already colonized</LocalizationPair>
  <LocalizationPair Name="%FailureNeedExplorationModuleDescription">You need an exploration ship to study Curiosities</LocalizationPair>
  <LocalizationPair Name="%FailureNodeIsNotStarSystemDescription">The action must take place on a System node</LocalizationPair>
  <LocalizationPair Name="%FailureSystemAlreadyColonizedDescription">The System is already colonized</LocalizationPair>
  <LocalizationPair Name="%FailureMaximumOnePlanetPerOutpostDescription">You cannot have multiple planets on one Outpost</LocalizationPair>
  <LocalizationPair Name="%FailureStarSystemStateIsntOutpostDescription">The system must be an Outpost</LocalizationPair>
  <LocalizationPair Name="%FailureStarSystemStateIsntColonyDescription">The system must be a Colony</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAttackOwnSystemDescription">The system must be an enemy Colony</LocalizationPair>
  <LocalizationPair Name="%FailureGroundBattleInProgressDescription">A ground battle is in progress on this star system</LocalizationPair>
  <LocalizationPair Name="%FailureEncounterInProgressDescription">A space battle is in progress on this star system</LocalizationPair>
  <LocalizationPair Name="%FailureEncounterAlreadyInProgressDescription">A space battle is in progress on this star system</LocalizationPair>
  <LocalizationPair Name="%FailureNodeIsBeingGuardedDescription">This System is being guarded</LocalizationPair>
  <LocalizationPair Name="%FailureNoExplorableNodeDescription">There are no nodes left to discover now</LocalizationPair>
  <LocalizationPair Name="%FailureNoSearchableCuriosityDescription">You have explored every visible Curiosity in this system</LocalizationPair>
  <LocalizationPair Name="%FailureNoSuitableSystemFoundDescription">Your fleet must orbit an enemy star system</LocalizationPair>
  <LocalizationPair Name="%FailureNoWreckedMothershipDescription">There are no wrecked Arks around this star system</LocalizationPair>
  <LocalizationPair Name="%FailureMothershipAlreadyBeingReclaimedDescription">This Ark is already being reclaimed</LocalizationPair>
  <LocalizationPair Name="%FailureCannotFollowPathDescription">Your fleet cannot reach its destination</LocalizationPair>
  <LocalizationPair Name="%FailureDirectionIsInvalidDescription">The probe launch direction is invalid</LocalizationPair>
  <LocalizationPair Name="%FailureResourceDoesntExistHereDescription">The resource does not exist in this star system</LocalizationPair>
  <LocalizationPair Name="%FailureErrorMissingContextDescription">Error : missing context</LocalizationPair>
  <LocalizationPair Name="%FailureMustHaveTechnologyDescription">Missing technology {0}</LocalizationPair>
  <LocalizationPair Name="%FailureMustntHaveTechnologyDescription">Must not have technology {0}</LocalizationPair>
  <LocalizationPair Name="%FailureNoShipsSelectedDescription">No ships are selected</LocalizationPair>
  <LocalizationPair Name="%FailureAllShipsUpToDateDescription">All ships are up to date</LocalizationPair>
  <LocalizationPair Name="%FailureAllShipsAreHealthyDescription">The ships are at full health</LocalizationPair>
  <LocalizationPair Name="%FailureShipsArentDockedDescription">Ships must be orbiting a friendly system</LocalizationPair>
  <LocalizationPair Name="%FailureAcademyNotDiscoveredDescription">The Academy must be located to access this screen</LocalizationPair>
  <LocalizationPair Name="%FailureMustHaveTechnologyOrFindAcademyDescription">You must research the technology {0} or find the Academy location in the galaxy</LocalizationPair>
  <LocalizationPair Name="%FailureMustBuildImprovementOrFindAcademyDescription">You must build the Improvement {0} on a system or find the Academy location in the galaxy</LocalizationPair>
  <LocalizationPair Name="%FailureMissingMilitaryTechDescription">You need to unlock one of these military technologies: {0}</LocalizationPair>
  <LocalizationPair Name="%FailureNoEmpireMetDescription">You have not met any other empires</LocalizationPair>
  <LocalizationPair Name="%FailureNoQuestReceivedDescription">You have not received any quests</LocalizationPair>
  <LocalizationPair Name="%FailurePlanetNotOwnedDescription">You do not own this planet</LocalizationPair>
  <LocalizationPair Name="%FailureNoReductionAvailableDescription">You don't have the necessary technology for the planet's Anomalies</LocalizationPair>
  <LocalizationPair Name="%FailureSystemAlreadyAtMaxLevelDescription">Your System is already at maximum level</LocalizationPair>
  <LocalizationPair Name="%FailureEmptyRecipeDescription">The System Development project has not been created</LocalizationPair>
  <LocalizationPair Name="%FailureWrongNumberOfIngredientsDescription">The System Development project components are not complete</LocalizationPair>
  <LocalizationPair Name="%FailureIncompleteIngredientsDescription">The System Development project components are not complete</LocalizationPair>
  <LocalizationPair Name="%FailureAlreadyExistsDescription">You have already done an identical System Development</LocalizationPair>
  <LocalizationPair Name="%FailureAcademyLocationUnknownDescription">The Academy location is unknown</LocalizationPair>
  <LocalizationPair Name="%FailureYouDontOwnTheAcademyDescription">You do not own the Academy</LocalizationPair>
  <LocalizationPair Name="%FailureOneOfFleetsCannotBeModifiedDescription">The fleet {0} cannot be modified</LocalizationPair>
  <LocalizationPair Name="%FailureShipCannotBeScrappedDescription">{0} ship cannot be scrapped</LocalizationPair>
  <LocalizationPair Name="%FailureShipIsInEncounterDescription">Cannot modify ships in encounter</LocalizationPair>
  <LocalizationPair Name="%FailureTooManyCommandPointsDescription">The sum of Command Points exceeds the maximum ({0})</LocalizationPair>
  <LocalizationPair Name="%FailureShipCannotBeReassignedDescription">{0} ship cannot be assigned to other another fleet or Hangar</LocalizationPair>
  <LocalizationPair Name="%FailureShipCannotBeInHangarDescription">{0} ship cannot be moved to a Hangar</LocalizationPair>
  <LocalizationPair Name="%FailureMustSelectOnlyFleetsDescription">Cannot do this on Hangar</LocalizationPair>
  <LocalizationPair Name="%FailureFleetsArentYoursDescription">Can only do this on fleets you own</LocalizationPair>
  <LocalizationPair Name="%FailureHeroAssignmentOnCooldownDescription">The Hero is locked for {0} [turn]</LocalizationPair>
  <LocalizationPair Name="%FailureHeroIsInjuredDescription">The Hero is recovering from a battle they lost</LocalizationPair>
  <LocalizationPair Name="%FailureNoHeroesInDepartmentDescription">You have no Heroes</LocalizationPair>
  <LocalizationPair Name="%FailureFleetAlreadyHasAHeroDescription">This fleet already has an assigned Hero</LocalizationPair>
  <LocalizationPair Name="%FailureContainsMothershipDescription">This fleet contains an Ark</LocalizationPair>
  <LocalizationPair Name="%FailureFleetIsBusyDescription">This fleet is busy</LocalizationPair>
  <LocalizationPair Name="%FailureFleetIsSleepingDescription">This fleet is in Sleep mode</LocalizationPair>
  <LocalizationPair Name="%FailureFleetsNotInSameOrbitDescription">Fleets must be orbiting the same node</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordOutpostBuyoutDescription">You cannot afford the [dust] needed to buyout this planet.</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordBuyoutDescription">Cannot afford the {0} needed to buyout this construction.</LocalizationPair>
  <LocalizationPair Name="%FailureConstructionAlreadyBoughtOutDescription">You already bought out this construction</LocalizationPair>
  <LocalizationPair Name="%FailureConstructionAlreadyQueuedDescription">You already queued this construction</LocalizationPair>
  <LocalizationPair Name="%FailureConstructionWillBeCancelledDescription">This construction can no longer be completed and will be automatically cancelled.</LocalizationPair>
  <LocalizationPair Name="%FailureNoRelevantConstructionDescription">No relevant or available construction is available</LocalizationPair>
  <LocalizationPair Name="%FailureBuyoutTechnologyNotUnlockedDescription">You need the following technologies to buyout constructions: {0}</LocalizationPair>
  <LocalizationPair Name="%FailureBuyoutForbiddenOnThisConstructionDescription">This construction cannot be bought out</LocalizationPair>
  <LocalizationPair Name="%FailureDetectionLevelTooLowDescription">You have noticed this Curiosity, but are unable to establish an expedition plan. Increase your Curiosity Detection Level to {0} to unlock it</LocalizationPair>
  <LocalizationPair Name="%FailureFleetExpeditionPowerTooLowDescription">The fleet does not have a high enough Curiosity Expedition Power (needs {0}). Add modules on your ships to unlock it</LocalizationPair>
  <LocalizationPair Name="%FailureEmpireExpeditionPowerTooLowDescription">The empire does not have a high enough Curiosity Expedition Power (needs {0}). Research advanced technologies to obtain it</LocalizationPair>
  <LocalizationPair Name="%FailureCuriosityIsLockedDescription">This Curiosity is restricted to certain empires. You cannot explore it</LocalizationPair>
  <LocalizationPair Name="%FailureCuriosityIsBeingResearchedDescription">The Curiosity is being explored</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAttackUnderEnemyInfluenceDescription">You cannot attack an enemy when in a Cold War influence zone. Change your status with {0} to allow it.</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAttackForDiplomaticReasonDescription">Your diplomatic relations prevent you from attacking this enemy</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAttackForUnknownReasonDescription">It is impossible to attack this enemy in this situation</LocalizationPair>
  <LocalizationPair Name="%FailureCannotRaidSystemDescription">You don't have permission to raid this star system.</LocalizationPair>
  <LocalizationPair Name="%FailureFleetLogisticsModulesFullDescription">You cannot raid this star system because your fleet's resource stock is already full.</LocalizationPair>
  <LocalizationPair Name="%FailureSystemIsAlreadyBeingLeechedDescription">This action is already being executed by {0}</LocalizationPair>
  <LocalizationPair Name="%FailureSystemResourcesEmptyDescription">You cannot raid this star system because its resource stock is empty.</LocalizationPair>
  <LocalizationPair Name="%FailureNoProbeInStockDescription">You don't have enough probes to send for this action.</LocalizationPair>
  <LocalizationPair Name="%FailureDesignUnchangedDescription">No changes have been detected in this Ship Design.</LocalizationPair>
  <LocalizationPair Name="%FailureMustBeVampirilisDescription">Only Vodyani empires can do this</LocalizationPair>
  <LocalizationPair Name="%FailureCannotMoveHeroShipDescription">Cannot do this on Hero ship</LocalizationPair>
  <LocalizationPair Name="%FailureTechnologyDescription">Missing technology {0}</LocalizationPair>
  <LocalizationPair Name="%FailureRequiredRelationStateDescription">Diplomatic status must be {0}</LocalizationPair>
  <LocalizationPair Name="%FailureRequiredRelationPointsDescription">Diplomatic relation points must be above {0}</LocalizationPair>
  <LocalizationPair Name="%FailureRequiredBestRelationDescription">Must be the minor cvilization's best diplomatic relation</LocalizationPair>
  <LocalizationPair Name="%FailureMustBeFriendlyRelationDescription">Diplomatic relations must reach 100 Relation Points</LocalizationPair>
  <LocalizationPair Name="%FailureRelationAlreadyMaxedDescription">You have already maxed out the diplomatic relations with this empire</LocalizationPair>
  <LocalizationPair Name="%FailurePlanetsArentColonizableDescription">Planets are not colonizable</LocalizationPair>
  <LocalizationPair Name="%FailureSystemIsBeingInvadedDescription">The star system is being invaded</LocalizationPair>
  <LocalizationPair Name="%FailureSystemIsBeingBlockadedDescription">The star system is under blockade</LocalizationPair>
  <LocalizationPair Name="%FailureSystemIsBeingDecolonizedDescription">The star system is being decolonized</LocalizationPair>
  <LocalizationPair Name="%FailureMotherShipAttachedDescription">You need to detach your Ark first</LocalizationPair>
  <LocalizationPair Name="%FailureNextNodeUnknownDescription">This fleet's next position is unknown. You cannot give it a new destination</LocalizationPair>
  <LocalizationPair Name="%FailureDiplomacyPreventsPassingDescription">This path crosses Closed Borders. Request an Open Border treaty to traverse this area.</LocalizationPair>
  <LocalizationPair Name="%FailureCannotSeeValidPathDescription">No valid visible path: Explore the galaxy more, or research the technology {0}</LocalizationPair>
  <LocalizationPair Name="%FailureNeedFreeMovementDescription">There is no path leading to this node, your ships need warp (free) movement. Research the technology {0}</LocalizationPair>
  <LocalizationPair Name="%FailureNoMovementPointsDescription">The fleet cannot move right now</LocalizationPair>
  <LocalizationPair Name="%FailureConstructionWillBeFinishedNextTurnDescription">Cannot buyout an Improvement when only one turn remains in its construction.</LocalizationPair>
  <LocalizationPair Name="%FailureRequireMilitaryPowerDescription">Your fleet has insufficient Manpower</LocalizationPair>
  <LocalizationPair Name="%FailurePrerequisitesNotMetDescription">You do not meet prerequisites for this action</LocalizationPair>
  <LocalizationPair Name="%FailureForcedTruceThresholdDescription">You do not have enough War Exhaustion toward this empire.</LocalizationPair>
  <LocalizationPair Name="%FailureNotAtWarWithEmpireDescription">You are not at war with this empire.</LocalizationPair>
  <LocalizationPair Name="%FailureNoOpponentOutpostsDescription">There are no enemy Outposts on this star system.</LocalizationPair>
  <LocalizationPair Name="%FailureNoAdjacentColonizedStarSystemDescription">There are no adjacent colonized star systems.</LocalizationPair>
  <LocalizationPair Name="%FailureMaximumNumberOfTradingCompanySubsidiariesIsZeroDescription">Maximum number of Trading Companies' subsidiaries reached.</LocalizationPair>
  <LocalizationPair Name="%FailureFleetRequiredDescription">Your fleet doesn't fill the quest requirement </LocalizationPair>
  <LocalizationPair Name="%FailureQuestConditionsNotMetDescription">Quest conditions are not met to start this Expedition.</LocalizationPair>
  <LocalizationPair Name="%FailureNoTerraformationAvailableDescription">There is no terraformation process available.</LocalizationPair>
  <LocalizationPair Name="%FailureSiegeInProgressDescription">This star system is under siege</LocalizationPair>
  <LocalizationPair Name="%FailureManpowerFullDescription">The Manpower is already full</LocalizationPair>
  <LocalizationPair Name="%FailureSystemGrowthEmptyDescription">Your colonized star systems are empty</LocalizationPair>
  <LocalizationPair Name="%FailureCannotDoThisOnAttachedMothershipDescription">You cannot do this on an anchored Ark</LocalizationPair>
  <LocalizationPair Name="%FailureDepositPlanetsNotOwnedAtAllDescription">Colonize planets in this star system to gain control of these resources</LocalizationPair>
  <LocalizationPair Name="%FailureDepositPlanetsPartiallyOwnedDescription">You control only a part of these resources. Colonize other planets of this star system to exploit them</LocalizationPair>
  <LocalizationPair Name="%FailureBuyoutOutpostBlockedBecauseOfInfluenceDescription">This Outpost cannot be purchased as it is within another empire's sphere of influence</LocalizationPair>
  <LocalizationPair Name="%FailureSystemIsBeingGuardedDescription">The star system is being guarded</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordEmpirePointBuyoutDescription">You cannot afford the {0} needed to buyout this construction.</LocalizationPair>
  <LocalizationPair Name="%FailureCannotAffordTechnologyEmpirePointBuyoutDescription">You cannot afford the {0} needed to buyout this technology.</LocalizationPair>
  <LocalizationPair Name="%FailureMinorFactionQuestAlreadyInProgressDescription">You have already started a quest with this minor faction.</LocalizationPair>
  <LocalizationPair Name="%FailureNoTradableSelectedDescription">You must select a tradable item</LocalizationPair>
  <LocalizationPair Name="%FailureTransactionInProgressDescription">A transaction is already in progress</LocalizationPair>
  <LocalizationPair Name="%FailureNotUnderSiegeDescription">The system isn't under siege</LocalizationPair>
  <LocalizationPair Name="%FailureShipHasBeenTradedDescription">Cannot do this on mercenary ships</LocalizationPair>
  <LocalizationPair Name="%FailureSystemAlreadyHasAHeroDescription">This system already has a hero</LocalizationPair>
  <LocalizationPair Name="%FailureFleetIsPrivateersDescription">This fleet is privateering</LocalizationPair>
  <LocalizationPair Name="%FailureNoHeroesForPrivateersDescription">Privateers cannot have heroes</LocalizationPair>
  <LocalizationPair Name="%FailureNotAllShipsAreMercenariesDescription">Not all ships are mercenaries</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitIndustrialistTitle">Makers</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitIndustrialistDescription">A healthy society is an industrial society, where wellbeing is predicated on large-scale construction.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitIndustrialistTooltipEffect">[industrialistColored] political opinion more impacted by [industrialistColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiIndustrialistTitle">Anti-Makers</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiIndustrialistDescription">Unbounded industry only leads to pollution, depletion, and a mechanistic outlook on life.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiIndustrialistTooltipEffect">[industrialistColored] political opinion less impacted by [industrialistColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitScientistTitle">Materialists</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitScientistDescription">Everything is physical, and science is the means by which we can understand the world.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitScientistTooltipEffect">[scientistColored] political opinion more impacted by [scientistColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiScientistTitle">Anti-Materialists</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiScientistDescription">Since the material world is only one reflection of a deeper reality, science is not to be trusted absolutely.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiScientistTooltipEffect">[scientistColored] political opinion less impacted by [scientistColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitPacifistTitle">Pacifist</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitPacifistDescription">Civilizations will only truly thrive when they lay down their arms.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitPacifistTooltipEffect">[pacifistColored] political opinion more impacted by [pacifistColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiPacifistTitle">Anti-Pacifist</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiPacifistDescription">The pacifist agenda is a well-meaning but dangerous philosophy.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiPacifistTooltipEffect">[pacifistColored] political opinion less impacted by [pacifistColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitEcologistTitle">Environmentalist</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitEcologistDescription">We are but stewards of worlds whose ages are beyond conscious comprehension. These wildernesses must be protected.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitEcologistTooltipEffect">[ecologistColored] political opinion more impacted by [ecologistColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiEcologistTitle">Anti-Environmentalist</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiEcologistDescription">A civilization's first duty is to its citizens. Besides, the natural world can take care of itself.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiEcologistTooltipEffect">[ecologistColored] political opinion less impacted by [ecologistColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitReligiousTitle">Spiritual</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitReligiousDescription">Each of us is a receptacle of a greater truth, a vessel through which the divine may resonate.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitReligiousTooltipEffect">[religiousColored] political opinion more impacted by [religiousColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiReligiousTitle">Anti-Spiritual</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiReligiousDescription">There has been no greater impediment to a civilization's progress than a belief in higher powers.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiReligiousTooltipEffect">[religiousColored] political opinion less impacted by [religiousColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitMilitaristTitle">Hawkish</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitMilitaristDescription">Conflict comes to every civilization; the hawk understands the only rationale atttiude is constant readiness.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitMilitaristTooltipEffect">[militaristColored] political opinion more impacted by [militaristColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiMilitaristTitle">Anti-Hawkish</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiMilitaristDescription">Fight fire with fire and the whole world burns.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAntiMilitaristTooltipEffect">[militaristColored] political opinion less impacted by [militaristColored] events</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAtheistTitle">Atheist</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAtheistDescription">Religion is the enemy of reason, reason is the base of science, and only through science can we advance.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAtheistTooltipEffect">[religiousColored] events don't have any political effect.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitCuriousTitle">Curious</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitCuriousDescription">Wisdom brings greatness; researching, studying, and trading knowledge is the path to all that is important.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitCuriousTooltipEffect">[pacifistColored] events support [scientistColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitDiplomatTitle">Diplomatic</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitDiplomatDescription">The path to survival cannot be in war; only be meeting and interacting peacefully can we hope to thrive.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitFanaticTitle">Fanatical</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitFanaticDescription">The galaxy is dangerous and impure; it must be cleansed of other life forms before it can be considered habitable.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitFanaticTooltipEffect">[militaristColored] events support [religiousColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitHedonistTitle">Hedonistic</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitHedonistDescription">The pursuit of pleasure--through others, through nature--is the only way to understand oneself and one's brief life.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitHedonistTooltipEffect">[ecologistColored] events support [pacifistColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitMercifulTitle">Conscientious Objectors</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitMercifulDescription">By waging war, a people learn only one thing: a desire for peace.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitMercifulTooltipEffect">[militaristColored] events support [pacifistColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitPragmaticTitle">Pragmatic</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitPragmaticDescription">The primary purpose of the sciences must never be forgotten--to further our mastery over the physical world for our own ends.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitPragmaticTooltipEffect">[scientistColored] events support [industrialistColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitSagaciousTitle">Military-Industrialists</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitSagaciousDescription">The ultimate aim of industry is to provide a society with the means to protect itself. Survival is the only game in town.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitSagaciousTooltipEffect">[industrialistColored] events support [militaristColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitWarmongerTitle">Audacious</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitWarmongerDescription">The victories of our sciences pave the way for our subsequent military domination.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitWarmongerTooltipEffect">[scientistColored] events support [militaristColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitWaryTitle">Wary</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitWaryDescription">The more an empire promotes a peaceful agenda, the more it opens itself up for attack. Militarisation is the correct response to pacifist acts.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitWaryTooltipEffect">[pacifistColored] events support [militaristColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitXenophobicTitle">Xenophobic</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitXenophobicDescription">One cannot trust the actions and motivations of other species; incursions and contact are intolerable.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitXenophobicTooltipEffect">[pacifist] events provide [militarist] </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitIndustryToScienceTitle">Technophile</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitIndustryToScienceDescription">As we see our ships and cities grow, we desire to keep pushing the boundaries of our knowledge.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitIndustryToScienceTooltipEffect">[industrialistColored] events support [scientistColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitEcologistToScienceTitle">Futurist</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitEcologistToScienceDescription">Learning to preserve our environment encourages us to learn more about our universe.</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitEcologistToScienceTooltipEffect">[ecologistColored] events support [scientistColored] political opinion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventOutpostConcurrenceTitle">Outpost in Competition Trait</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventOutpostConcurrenceDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventOutpostLostTitle">Outpost lost</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventOutpostLostDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventLoneOutpostCreatedTitle">Lone Outpost created </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventLoneOutpostCreatedDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSharedOutpostCreatedTitle">Shared Outpost created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSharedOutpostCreatedDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventOutpostTurnedToColonyTitle">Outpost has been turned into Colony</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventOutpostTurnedToColonyDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionIndustry1Title">Industry Building created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionIndustry1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementIndustry1Title">Industry Planetary Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementIndustry1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventScienceBuildingConstruction1Title">Science Building Created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventScienceBuildingConstruction1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementScience1Title">Science Planetary Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementScience1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSendingProbe1Title">Probe sent</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSendingProbe1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionFood1Title">Food Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionFood1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionUniqueFood1Title">Unique Food Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionUniqueFood1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementFood1Title">Food Planetary Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementFood1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionApproval1Title">Approval Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionApproval1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionInfluence1Title">Influence Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionUniqueInfluence1Title">Unique Influence Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionUniqueInfluence1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementInfluence1Title">Influence Planetary Improvement</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementInfluence1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetImprovementResource1Title">Resource Planetary Improvement</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionTrade1Title">Trade Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionUniqueTrade1Title">Unique Trade Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionDust1Title">Dust Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionDust1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionUniqueDust1Title">Unique Dust Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionUniqueDust1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementDust1Title">Dust Planetary Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetaryImprovementDust1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionWonder1Title">First Wonder created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionWonder1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionWonder2Title">Second Wonder created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionWonder2Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionDenarqueUniversityTitle">Influence Building created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionAcademyEmbassyTitle">Academy Embassy constructed</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionDefense1Title">Military Building created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionDefense1Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionBuyout1Title">Dust Building Created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventConstructionBuyoutTitle">Buyout used</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventConstructionBuyoutDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemLevelUpTitle">System Levels up</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemLevelUpDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruitedTitle">Hero recruited</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruitedDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics01Title">Industrialist Hero recruited</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics01Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics02Title">Scientific Hero recruited</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics02Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics03Title">Pacifist Hero recruited</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics03Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics04Title">Ecologist Hero recruited</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics04Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics05Title">Religious Hero recruited</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics05Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics06Title">Militarist Hero recruited</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroRecruited_Politics06Description">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToFleetTitle">Hero assigned to Fleet</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToFleetDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToSystemTitle">Hero assigned to System</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToSystemDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroInjuredTitle">Hero injured</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroInjuredDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationBarrenTitle">Barren planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationBarrenDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationSnowTitle">Snow planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationSnowDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationArcticTitle">Arctic planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationArcticDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationTundraTitle">Tundra planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationTundraDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationBorealTitle">Boreal Planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationBorealDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationIceTitle">Ice planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationIceDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationSteppesTitle">Steppes planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationSteppesDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationAridTitle">Arid planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationAridDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationTerranTitle">Terran planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationTerranDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationMonsoonTitle">Monsoon planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationMonsoonDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationForestTitle">Forest planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationForestDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationOceanTitle">Ocean planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationOceanDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationVeldtTitle">Veldt planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationVeldtDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationSwampTitle">Swamp planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationSwampDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationDesertTitle">Desert planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationDesertDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationTropicalTitle">Tropical planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationTropicalDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationJungleTitle">Jungle planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationJungleDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationAtollTitle">Atoll planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationAtollDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationLavaTitle">Lava planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationLavaDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationAshTitle">Ash planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationAshDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasFrozenTitle">Frozen Gas planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasFrozenDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasColdTitle">Cold Gas planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasColdDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasTemperateTitle">Temperate Gas planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasTemperateDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasWarmTitle">Warm Gas planet</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasWarmDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasHotTitle">Hot Gas planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasHotDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasBurningTitle">Burning Gas planet colonized</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventColonizationGasBurningDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinitySophonsTitle">Sophon Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinitySophonsDescription">Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityCraversTitle">Cravers Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityCraversDescription">Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityVenetiansTitle">Lumeris Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityVenetiansDescription">Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityVampirilisTitle">Vodyani Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityVampirilisDescription">Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityMavrosTitle">Mavros Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityMavrosDescription">Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityHaroshemsTitle">Haroshem Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityHaroshemsDescription">Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityBotsTitle">Epistis Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityHisshosTitle">Hissho Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityBenthysTitle">Kalgeros Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityDeuyivansTitle">Deuyivans Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityTerransTitle">United Empire Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalFlatAffinityTerransDescription">Population</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNewPopulationInEmpireTitle">New Population in the empire</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics01PropagandaSystemActionTitle">Industry Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics01PropagandaSystemActionDescription">Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics02PropagandaSystemActionTitle">Science Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics02PropagandaSystemActionDescription">Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics03PropagandaSystemActionTitle">Pacifism Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics03PropagandaSystemActionDescription">Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics04PropagandaSystemActionTitle">Ecologism Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics04PropagandaSystemActionDescription">Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics05PropagandaSystemActionTitle">Religion Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics05PropagandaSystemActionDescription">Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics06PropagandaSystemActionTitle">Military Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalActionPolitics06PropagandaSystemActionDescription">Propaganda</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitBuilderEventsList">Build a System Improvement
Build a Wonder</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitConquerorEventsList">Capture a star system
Colonize</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitCuriousEventsList">New Technology Era 
Science Agreement
Science Building created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitExplorerEventsList">Reveal 20% of Galaxy
Reveal 50% of Galaxy
Expedition
Probe created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitFanaticEventsList">Battle
Destroy
Capture
Exterminate</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitProudEventsList">Wonder created
Approval Improvement created
Approval System Development project completed</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitIdeologistEventsList">Terraforming
Food Improvement created 
Food Planetary Improvement
Food planet in the System</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitCooperativeEventsList">Trading
Commercial Agreement
Dust Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitSchemingEventsList">Interact with other Empires
Meet other Empires
Agreement</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitXenophobicEventsList">Meet other Empires
Interact
Failed Colonization</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitCruelEventsList">Battle
Destroy
Capture
Exterminate</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitAltruistEventsList">New Political Party Unlocked
Be Allied 
Be at Peace</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalTraitBalancedEventsList">Food Improvement created</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventTechnologyEraTitle">Technology Era unlocked</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventTechnologyEraDescription">Event</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityGenericTitle">Curiosity explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityGenericDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeLifeformTitle">Life Form Curiosity explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeLifeformDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeUndergroundTitle">Subterranean Curiosity explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeUndergroundDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeAtmosphericTitle">Atmospheric Curiosity explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeAtmosphericDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeRuinsTitle">Ruins Source Curiosity explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeRuinsDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeSignalTitle">Signal Curiosity explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCuriosityTypeSignalDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventGalaxyDiscoveredAt20PercentsTitle">20% of the galaxy explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventGalaxyDiscoveredAt20PercentsDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventGalaxyDiscoveredAt50PercentsTitle">50% of the galaxy explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventGalaxyDiscoveredAt50PercentsDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventGalaxyDiscoveredAt80PercentsTitle">80% of the galaxy explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventGalaxyDiscoveredAt80PercentsDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventGalaxyDiscoveredAt100PercentsTitle">Galaxy fully explored</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventGalaxyDiscoveredAt100PercentsDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemLostToInfluenceTitle">System lost (Influence)</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemLostToInfluenceDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemGainedFromInfluenceTitle">System captured (Influence)</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemGainedFromInfluenceDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetLostToInfluenceTitle">Planet lost (Influence)</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetLostToInfluenceDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetGainedFromInfluenceTitle">Planet captured (Influence)</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetGainedFromInfluenceDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemLostToGroundBattleTitle">System lost (invasion)</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemLostToGroundBattleDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemGainedFromGroundBattleTitle">System captured (invasion)</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemGainedFromGroundBattleDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetLostToGroundBattleTitle">Planet lost (invasion)</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetLostToGroundBattleDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetGainedFromGroundBattleTitle">Planet captured (invasion)</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventPlanetGainedFromGroundBattleDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMajorEmpireMetTitle">Major empire met</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMajorEmpireMetDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMinorEmpireMetTitle">Minor civilization met</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMinorEmpireMetDescription">Event </LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMinorEmpireBribedTitle">Minor civilization bribed</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMinorWarDeclaredTitle">War declared on Minor civilization</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMinorPeaceDeclaredTitle">At peace with a Minor civilization</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMinorEmpireAssimilatedTitle">Minor Faction Assimilated</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMinorBrainWashTitle">Minor Faction Brainwashed</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative01Title">Event: A Clever Fake</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative02Title">Event: Friend or Food</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative03Title">Event: Friend or Food</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative04Title">Event: Military Militants</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative05Title">Event: Ghost of a Machine</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative06Title">Event: Ghost of a Machine</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative07Title">Event: Riled Researchers</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative08Title">Event: Riled Researchers</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative09Title">Event: Slingshot</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative10Title">Event: Slingshot</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative16Title">Event: Trial by Fire</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative21Title">Event: Boiler Room</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative24Title">Event: The Division</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative26Title">Event: A Two Way Street</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative28Title">Event: Down to Earth</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative33Title">Event: Progress</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventNarrative35Title">Event: A Million Things…</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons01MilitaryTitle">Main Quest: What A Good Idea</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons01ScienceTitle">Main Quest: What A Good Idea</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons01PacifistTitle">Main Quest: What A Good Idea</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons02.1MilitaryTitle">Main Quest: Seeding the Cloud Part 1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons02.2MilitaryTitle">Main Quest: Seeding the Cloud Part 2</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons02.3MilitaryTitle">Main Quest: Seeding the Cloud Part 3</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons02.1ScienceTitle">Main Quest: A Probe Alone Part 1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons02.2ScienceTitle">Main Quest: A Probe Alone Part 2</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons02.3ScienceTitle">Main Quest: A Probe Alone Part 3</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons02.1PacifistTitle">Main Quest: Blue Screen Of Peace</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons02.2PacifistTitle">Main Quest: Blue Screen Of Peace</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons02.3PacifistTitle">Main Quest: Blue Screen Of Peace</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons03.1MilitaryTitle">Main Quest: The Mavros</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons03.1ScientistTitle">Main Quest: The Mavros</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons03.1PacifistTitle">Main Quest: The Mavros</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons03.2MilitaryTitle">Main Quest: When Sophons Transcend Biology</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons03.2ScientistTitle">Main Quest: When Sophons Transcend Biology</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons03.2PacifistTitle">Main Quest: When Sophons Transcend Biology</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons03.3MilitaryTitle">Main Quest: The AI In The High Castle</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons03.3ScientistTitle">Main Quest: The AI In The High Castle</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons03.3PacifistTitle">Main Quest: The AI In The High Castle</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons04MilitaryTitle">Main Quest: Into the ENFERno</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons04ScientistTitle">Main Quest: On Sophonity</LocalizationPair>
  <LocalizationPair Name="%PopulationEventSophons04PacifistTitle">Main Quest: ENFER's Game</LocalizationPair>
  <LocalizationPair Name="%PopulationEventCravers01IndustryTitle">Main Quest: Of Our Own Blood Part 1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventCravers01ReligiousTitle">Main Quest: Of Our Own Blood Part 1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventCravers01.1IndustryTitle">Main Quest: Of Our Own Blood Part 2</LocalizationPair>
  <LocalizationPair Name="%PopulationEventCravers01.1ReligiousTitle">Main Quest: Of Our Own Blood Part 2</LocalizationPair>
  <LocalizationPair Name="%PopulationEventCravers02.1IndustryTitle">Main Quest: Message from a Corpse</LocalizationPair>
  <LocalizationPair Name="%PopulationEventCravers02.1ReligiousTitle">Main Quest: Message from a Corpse</LocalizationPair>
  <LocalizationPair Name="%PopulationEventCravers02.2IndustryTitle">Main Quest: Whispers of What You Worshipped</LocalizationPair>
  <LocalizationPair Name="%PopulationEventCravers02.2ReligiousTitle">Main Quest: Whispers of What You Worshipped</LocalizationPair>
  <LocalizationPair Name="%PopulationEventVampirilis01ReligiousTitle">Main Quest: Church and Cloth Part 1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventVampirilis01.2ReligiousTitle">Main Quest: Church and Cloth Part 2</LocalizationPair>
  <LocalizationPair Name="%PopulationEventVampirilis02ReligiousTitle">Main Quest: Church and Senate</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventFleetHasAttackedAnEnemyTitle">Attacked</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventFleetGotAttackedByAnEnemyTitle">Be Attacked</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventFleetGotInterceptedByAnEnemyTitle">Fleet Intercepted by enemy</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBattleWonTitle">Battle Won</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBattleLostTitle">Battle Lost</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventMilitaryShipTitle">Military ship constructed</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventCivilianShipTitle">Civilian ship constructed</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventFleetHasInterceptedAnEnemyTitle">Enemy Fleet Intercepted</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE01.1MilitaryTitle">Main Quest: Hidden Rebellion Part1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE01.1IndustryTitle">Main Quest: Hidden Rebellion Part1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE01.1ScienceTitle">Main Quest: Hidden Rebellion Part1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE01.2MilitaryTitle">Main Quest: Hidden Rebellion Part2</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE01.2IndustryTitle">Main Quest: Hidden Rebellion Part2</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE01.2ScienceTitle">Main Quest: Hidden Rebellion Part2</LocalizationPair>
  <LocalizationPair Name="PopulationEventUE02.1MilitaryTitle">Main Quest: Chapter 2 Part1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE02.1IndustryTitle">Main Quest: Chapter 2 Part1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE02.1ScienceTitle">Main Quest: Chapter 2 Part1</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE02.2MilitaryTitle">Main Quest: Chapter 2 Part2</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE02.2IndustryTitle">Main Quest: Chapter 2 Part2</LocalizationPair>
  <LocalizationPair Name="%PopulationEventUE02.2ScienceTitle">Main Quest: Chapter 2 Part2</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic1TooltipEffect">Enables exploitation of [Strat01titaniumColored]#REVERT#</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic2TooltipEffect">Enables exploitation of [Strat02hyperiumColored]#REVERT#</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorBuyoutTooltipEffect">Enables use of Dust to immediately complete anything in the Construction Queue.</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorOverpopulationBonus1TooltipEffect">Lowers Approval penalty for Overpopulation</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorDiplomacyBonus1TooltipEffect">Enables Diplomacy with Minor Factions</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorElectionActionTooltipEffect">Unlocks actions to influence election results</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorBuyoutCuriosityTooltipEffect">Enables use of Dust to immediately finish analyzing a Curiosity</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull2CraversTooltipEffect">Stats Cravers small ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull3CraversTooltipEffect">Stats Cravers small SPT</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull4CraversTooltipEffect">Stats Cravers medium ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull5CraversTooltipEffect">Stats Cravers medium DEF
+ 2 Command Point on Fleets</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull6CraversTooltipEffect">Stats Cravers large</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull2SophonsTooltipEffect">Stats Sophons small ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull3SophonsTooltipEffect">Stats Sophons small SPT</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull4SophonsTooltipEffect">Stats Sophons medium ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull5SophonsTooltipEffect">Stats Sophons medium DEF
+ 2 Command Point on Fleets</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull6SophonsTooltipEffect">Stats Sophons large</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull2TerransTooltipEffect">Stats Terrans small ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull3TerransTooltipEffect">Stats Terrans small SPT</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull4TerransTooltipEffect">Stats Terrans medium ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull5TerransTooltipEffect">Stats Terrans medium DEF
+ 2 Command Point on Fleets</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull6TerransTooltipEffect">Stats Terrans large</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull2VampirilisTooltipEffect">Stats Vodyani small ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull3VampirilisTooltipEffect">Stats Vodyani small SPT</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull4VampirilisTooltipEffect">Stats Vodyani medium ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull5VampirilisTooltipEffect">Stats Vodyani medium DEF
+ 2 Command Point on Fleets</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull6VampirilisTooltipEffect">Stats Vodyani large</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull2VenetiansTooltipEffect">Stats Lumeris small ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull3VenetiansTooltipEffect">Stats Lumeris small SPT</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull4VenetiansTooltipEffect">Stats Lumeris medium ATK</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull5VenetiansTooltipEffect">Stats Lumeris medium DEF
+ 2 Command Point on Fleets</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorHull6VenetiansTooltipEffect">Stats Lumeris large</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic1WeaponEra1TooltipEffect">Unlocks all Era 1 [Strat01titaniumColored]#REVERT# Weapon  Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic1DefenseEra1TooltipEffect">Unlocks all Era 1 [Strat01titaniumColored]#REVERT# Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic2WeaponEra1TooltipEffect">Unlocks all Era 1 [Strat02hyperiumColored]#REVERT# Weapon  Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic2DefenseEra1TooltipEffect">Unlocks all Era 1 [Strat02hyperiumColored]#REVERT# Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic2Era1TooltipEffect">Unlocks all Era 1  [Strat02hyperiumColored]#REVERT# Weapon and Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic1Era1QuestTooltipEffect">Unlocks special [Strat01titaniumColored]#REVERT# Weapon and Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic2Era1QuestTooltipEffect">Unlocks special [Strat02hyperiumColored]#REVERT# Weapon and Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorDiplomacyBonus2TooltipEffect">Unlocks Diplomacy with empires</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorInfluenceConversionTooltipEffect">Absorbs Systems within your empire's Influence area over time</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorFreeMovementTooltipEffect">Unlocks Free Movement for all Ships</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSupportModuleEra2TooltipEffect">Unlocks all Era 2 Support Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorCuriosityLevel1TooltipEffect">Sets the Curiosity Detection Level to 3
Sets the Curiosity Expedition Power to 2</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorCuriosityLevel2TooltipEffect">Sets the Curiosity Detection Level to 4
Sets the Curiosity Expedition Power to 3</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorCuriosityLevel3TooltipEffect">Sets the Curiosity Expedition Power to 4</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorExpansionDisapproval1TooltipEffect">Lowers Approval penalty for expansion</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockMarketplace1EffectOverride">Open access to Luxury and Strategic resources on the Markeplace</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockMarketplace2EffectOverride">Open access to Mercenary and Heroes on the Markeplace</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorInvasionModuleTooltipEffect">Unlocks Increased Manpower Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorGuardTooltipEffect">Prepares fleets to intercept incoming enemies (Guard)</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorReinforcementTooltipEffect">Implements use of reinforcements in space battles</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic1WeaponEra2TooltipEffect">Unlocks all Era 2 [Strat01titaniumColored]#REVERT# Weapon Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic1DefenseEra2TooltipEffect">Unlocks all Era 2 [Strat01titaniumColored]#REVERT# Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic2WeaponEra2TooltipEffect">Unlocks all Era 2 [Strat02hyperiumColored]#REVERT# Weapon Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic2DefenseEra2TooltipEffect">Unlocks all Era 2 [Strat02hyperiumColored]#REVERT# Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeDescriptorDryColonizationTooltipEffect">Removes exploitation penalties on [humidityDry] planets</LocalizationPair>
  <LocalizationPair Name="%FakeDescriptorWaterColonizationTooltipEffect">Removes exploitation penalties on [humidityWater] planets</LocalizationPair>
  <LocalizationPair Name="%FakeDescriptorColdColonizationTooltipEffect">Enables colonization of [temperatureCold] planets</LocalizationPair>
  <LocalizationPair Name="%FakeDescriptorTemperateColonizationTooltipEffect">Enables colonization of [temperatureTemperate] planets</LocalizationPair>
  <LocalizationPair Name="%FakeDescriptorHotColonizationTooltipEffect">Enables colonization of [temperatureHot] planets</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSupportModuleEra1TooltipEffect">Unlocks all Era 1 Support Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic3TooltipEffect">Enables exploitation of [Strat03adamantianColored]#REVERT#</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic4TooltipEffect">Enables exploitation of [Strat04anti-matterColored]#REVERT#</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall01SophonsEra2TooltipEffect">Unlocks additional module slots for Kilo-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall02SophonsEra2TooltipEffect">Unlocks additional module slots for Deka-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium01SophonsEra3TooltipEffect">Unlocks additional module slots for Giga-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium02SophonsEra3TooltipEffect">Unlocks additional module slots for Peta-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsLarge01SophonsEra4TooltipEffect">Unlocks additional module slots for Yotta-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall01CraversEra2TooltipEffect">Unlocks additional module slots for Scavenger-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall02CraversEra2TooltipEffect">Unlocks additional module slots for Marauder-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium01CraversEra3TooltipEffect">Unlocks additional module slots for Predator-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium02CraversEra3TooltipEffect">Unlocks additional module slots for Reaper-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsLarge01CraversEra4TooltipEffect">Unlocks additional module slots for Annihilator-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall01VampirilisEra2TooltipEffect">Unlocks additional module slots for Sluaym-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall02VampirilisEra2TooltipEffect">Unlocks additional module slots for Toisam-class-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium01VampirilisEra3TooltipEffect">Unlocks additional module slots for Jaium-class-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium02VampirilisEra3TooltipEffect">Unlocks additional module slots for Letum-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsLarge01VampirilisEra4TooltipEffect">Unlocks additional module slots for Ortaam-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall01VenetiansEra2TooltipEffect">Unlocks additional module slots for Velm-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall02VenetiansEra2TooltipEffect">Unlocks additional module slots for Drev-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium01VenetiansEra3TooltipEffect">Unlocks additional module slots for Omokar-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium02VenetiansEra3TooltipEffect">Unlocks additional module slots for Lancellum-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsLarge01VenetiansEra4TooltipEffect">Unlocks additional module slots for Meos-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall01TerransEra2TooltipEffect">Unlocks additional module slots for Nickel-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsSmall02TerransEra2TooltipEffect">Unlocks additional module slots for Lead-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium01TerransEra3TooltipEffect">Unlocks additional module slots for Zinc-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsMedium02TerransEra3TooltipEffect">Unlocks additional module slots for Antimony-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSlotsLarge01TerransEra4TooltipEffect">Unlocks additional module slots for Carbon-class hulls
+50% maximum Manpower</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorGovernmentTooltipEffect">Unlock new Government types</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorArmyCap1TooltipEffect">+2 Max Command Points on Fleets</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorTrade1TooltipEffect">Permits development of Trade Companies</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorLuxuryBonus1TooltipEffect">+1 on all Luxury Deposits</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorLevelingSystemsTooltipEffect">Unlocks System Development projects</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorMoonExplorationTooltipEffect">Unlocks the exploration of moons</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorProbeTooltipEffect">Unlocks the Fleet Action to launch Probes</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorGuardCraversTooltipEffect">Enables a fleet to intercept incoming enemies (Guard)</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementOncePerEmpireTooltipEffect">
[blue-gray](Can only be built once per empire)#REVERT#</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementOneAtATimePerEmpireTooltipEffect">
[blue-gray](Can only have once per empire)#REVERT#</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementStartingChoiceTooltipEffect">
[blue-gray](Starting Improvement: only one can be built per empire)#REVERT#</LocalizationPair>
  <LocalizationPair Name="%LawEffectP01L00TooltipEffect">25% of Industry spent for building System Improvements is converted into Dust at the end</LocalizationPair>
  <LocalizationPair Name="%LawEffectP05L00TooltipEffect">You can attack and invade  in enemy territory while being at Cold War.</LocalizationPair>
  <LocalizationPair Name="%LawEffectP05L03TooltipEffect">The Approval rating is forced to Content</LocalizationPair>
  <LocalizationPair Name="%LawEffectP05L04TooltipEffect">Only your starting Population can increase</LocalizationPair>
  <LocalizationPair Name="%LawEffectP06L04TooltipEffect">+50 [scienceColored] per enemy ship destroyed during a battle
+50 [dustColored] per enemy ship destroyed during a battle</LocalizationPair>
  <LocalizationPair Name="%OutpostActionBoostGrowthByNumberOfSystemsTooltipEffect">+10 [foodColored] for each System you control</LocalizationPair>
  <LocalizationPair Name="%LawEffectP06L02TooltipEffect">+25 [happinessColored] on systems' with one of your fleets in orbit.</LocalizationPair>
  <LocalizationPair Name="%OutpostActionMigrationNeighboursTooltipEffect">Absorb 50% [foodColored] from adjacent colonized star systems</LocalizationPair>
  <LocalizationPair Name="%OutpostActionBoostGrowthWithTradeRoutesTooltipEffect">Each Trade Route crossing the star system boosts [foodColored] by 10</LocalizationPair>
  <LocalizationPair Name="%OutpostActionMigrationHomeSystemTooltipEffect">100% [growth] from your home star system added to your outpost</LocalizationPair>
  <LocalizationPair Name="%OutpostActionStealGrowth1TooltipEffect">Reduce [foodColored] of the most advanced opponent's Outpost by 20</LocalizationPair>
  <LocalizationPair Name="%OutpostActionStealGrowth2TooltipEffect">Absorb 10 [foodColored] each turn from opponents' Outposts</LocalizationPair>
  <LocalizationPair Name="%OutpostActionDoubleGrowth1TooltipEffect">Consume [Lux05EdenIncense] to stimulate the [growth] of the Outpost by 100%</LocalizationPair>
  <LocalizationPair Name="%OutpostActionDoubleGrowth2TooltipEffect">Consume [Lux06Transvine] to stimulate the [growth] of the Outpost by 100%</LocalizationPair>
  <LocalizationPair Name="%OutpostActionDoubleGrowth3TooltipEffect">Consume [Lux07DarkGlitter] to stimulate the [growth] of the Outpost by 100%</LocalizationPair>
  <LocalizationPair Name="%OutpostActionDoubleGrowth4TooltipEffect">Consume [Lux08Uberspuds] to stimulate the [growth] of the Outpost by 100%</LocalizationPair>
  <LocalizationPair Name="%OutpostActionBoostGrowthWithFoodTooltipEffect">Boost the [growth] according to the [foodColored] of the planet</LocalizationPair>
  <LocalizationPair Name="%OutpostActionBoostGrowthWithIndustryTooltipEffect">Boost the [growth] according to the [industryColored] of the planet</LocalizationPair>
  <LocalizationPair Name="%OutpostActionBoostGrowthWithDustTooltipEffect">Boost the [growth] according to the [dustColored] of the planet</LocalizationPair>
  <LocalizationPair Name="%OutpostActionBoostGrowthWithResearchTooltipEffect">Boost the [growth] according to the [scienceColored] of the planet</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorOutpostActionTooltipEffect">Unlock actions to accelerate the transformation of an Outpost into a Colony.</LocalizationPair>
  <LocalizationPair Name="%TechnologyQuestVenetians01Title">Perfected Operations</LocalizationPair>
  <LocalizationPair Name="%TechnologyQuestCravers01Title">Cravers Blocus</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementTradingCompanyHeadquartersEffectOverride">Adds a trade company Headquarters to the star system.</LocalizationPair>
  <LocalizationPair Name="%RecipeIngredientEffect16TooltipEffect">+100% Star System Trade Value to [prestigeColored]</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementTradingCompanySubsidiaryEffectOverride">Adds a trade Subsidiary to the star system. Requires a trade company Headquarters in another star system.</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementIndustryToScienceTooltipEffect">All the [industryColored] is consumed.
25% [industryColored] converted into [scienceColored]</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementIndustryToDustTooltipEffect">All the [industryColored] is consumed.
25% [industryColored] converted into [dustColored]</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorTroopTanksTooltipEffect">Unlock Armored units for Ground Battle</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockTroopPlanesEffectOverride">Unlock Air units for Ground Battle</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStellarDiscoveryTooltipEffect">Reveals locations of star systems unconnected to starlanes</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorDiplomacyBonus3TooltipEffect">Unlock advanced diplomatic options</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorWormholeTooltipEffect">Reveals and enables the use of Wormholes</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic3WeaponEra3TooltipEffect">Unlocks all Era 3 [Strat03adamantianColored]#REVERT# Weapon  Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic3DefenseEra3TooltipEffect">Unlocks all Era 3 [Strat03adamantianColored]#REVERT# Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic4WeaponEra3TooltipEffect">Unlocks all Era 3  [Strat04anti-matterColored]#REVERT# Weapon  Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic4DefenseEra3TooltipEffect">Unlocks all Era 3 [Strat04anti-matterColored]#REVERT# Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic3WeaponEra4TooltipEffect">Unlocks all Era 4 [Strat03adamantianColored]#REVERT# Weapon  Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic3DefenseEra4TooltipEffect">Unlocks all Era 4 [Strat03adamantianColored]#REVERT# Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic4WeaponEra4TooltipEffect">Unlocks all Era 4  [Strat04anti-matterColored]#REVERT# Weapon  Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorStrategic4DefenseEra4TooltipEffect">Unlocks all Era 4 [Strat04anti-matterColored]#REVERT# Defense Modules</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorFreeMovement2TooltipEffect">Increases Warp (outside starlanes) movement speed</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementIndustryToScienceEffectTitle">Industry conversion: Science</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementIndustryToDustEffectTitle">Industry conversion: Dust</LocalizationPair>
  <LocalizationPair Name="%ClassModuleWeaponKineticTooltipEffect">Ranges: short and medium
Highest efficiency: short range</LocalizationPair>
  <LocalizationPair Name="%ClassModuleWeaponMissileTooltipEffect">Range: long
Highest efficiency: long range</LocalizationPair>
  <LocalizationPair Name="%ClassModuleWeaponBeamTooltipEffect">Range: short
Highest efficiency: short range</LocalizationPair>
  <LocalizationPair Name="%ClassModuleWeaponLaserTooltipEffect">Ranges: medium and long
Highest efficiency: medium range</LocalizationPair>
  <LocalizationPair Name="%ClassModuleWeaponFlackTooltipEffect">Attempts destruction of enemy missiles</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementAcademyEmbassyTooltipEffect">Enables unlock of new Heroes </LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementQuestVenetians02TooltipEffect">Constructible only on Minor and Major Civilization Home Systems</LocalizationPair>
  <LocalizationPair Name="%LawEffectP01L01TooltipEffect">+25 [happinessColored] for 5 turns when acquiring a new Colony, either by invasion or through completion of an Outpost.</LocalizationPair>
  <LocalizationPair Name="%LawEffectP02L00TooltipEffect">You can research technologies from one Era ahead</LocalizationPair>
  <LocalizationPair Name="%LawEffectP06L00TooltipEffect">Free War Declaration</LocalizationPair>
  <LocalizationPair Name="%LawEffectP04L00TooltipEffect">Enables colonization of Telluric (non-gas) planets. However, you will suffer a FIDS penalty without the correct colonization technology</LocalizationPair>
  <LocalizationPair Name="%LawEffectP04L02TooltipEffect">Systems gain Population with the lowest count first</LocalizationPair>
  <LocalizationPair Name="%LawEffectP04L04TooltipEffect">No loss of [happinessColored] from Overpopulation</LocalizationPair>
  <LocalizationPair Name="%LawEffectP04L05TooltipEffect">Populations from nearby star systems migrate to yours</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementInfiniteTooltipEffect">
[blue-gray](block the construction queue)#REVERT#</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockDescriptorSubsidiaries1TooltipEffect">+2 Max Trade Subsidiaries </LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementDustToLifeforceTooltipEffect">All the [dustColored] is consumed.
25% [dustColored] converted into [lifeforceColored]</LocalizationPair>
  <LocalizationPair Name="%SpecialNodeEffectAsteroidFieldTitle">Asteroid Field</LocalizationPair>
  <LocalizationPair Name="%ProductionSpentGainedAsEmpirePointUnlockedTooltip">+0.1 [prestigeColored] per [industryColored] spent</LocalizationPair>
  <LocalizationPair Name="%GroundBattleDefenderStrategy1TooltipEffect1">-1 [population]</LocalizationPair>
  <LocalizationPair Name="%GroundBattleDefenderStrategy1TooltipEffect2">+200 [manPower]</LocalizationPair>
  <LocalizationPair Name="%GroundBattleDefenderStrategy2TooltipEffect1">-1 [population] (For 1 [currentTurn], restored if [population] survives)</LocalizationPair>
  <LocalizationPair Name="%GroundBattleDefenderStrategy2TooltipEffect2">+100 [manPower]</LocalizationPair>
  <LocalizationPair Name="%GroundBattleDefenderStrategy3TooltipEffect">Surrender to protect Population and Improvements. You can then use the transitionary period to bring your fleets and retake the system.</LocalizationPair>
  <LocalizationPair Name="%StarSystemDecolonizeImprovementRazeTooltipEffect">Raze entire System, including Populations, in exchange for a Colony Ship (Lumeris will obtain Dust equivalent)</LocalizationPair>
  <LocalizationPair Name="%StarSystemDecolonizeImprovementPillageTooltipEffect">Raze entire System, including Populations, in exchange for a Colony Ship (Lumeris will obtain Dust equivalent), and a Dust bonus that scales with the Population and the number of Improvements</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorPacifists01Title_TooltipEffect">+10 [prestigeColored] per Peace on Empire
+20 [prestigeColored] per Alliance on Empire</LocalizationPair>
  <LocalizationPair Name="%HeroSkillSenatorBranchMinorFaction02_TooltipEffect">-50% Election Action cost</LocalizationPair>
  <LocalizationPair Name="%HeroSkill07BranchCorporate_01_TooltipEffect">System Happiness [happinessColored] is set to Ecstatic</LocalizationPair>
  <LocalizationPair Name="%HeroSkill07BranchAdmiral_01_TooltipEffect">$AdmiralPlay battle strategy is available</LocalizationPair>
  <LocalizationPair Name="%PlanetAnomalyTitle">Anomaly</LocalizationPair>
  <LocalizationPair Name="%PlanetMoonTitle">Moon</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementFoodToIndustryEffectOverride">[foodColored] converted into [industryColored] when population is maxed </LocalizationPair>
  <LocalizationPair Name="%FakeUnlockHeroBonusEffectOveride">TBD</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockSolarExploitationEffectOverride">Exploit the Star for economics benefits. The nature of the gain depends on the Star Type</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockTerraformationEffectOverride">Unlock planet terraformation</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockGasColonizationEffectOverride">Allow Gas Planet Colonization</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockAnomalyReduction1EffectOverride">Allow to reduce level 1 anomalies</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockAnomalyReduction2EffectOverride">Allow to reduce level 2 anomalies</LocalizationPair>
  <LocalizationPair Name="%FakeUnlockPrivateersEffectOverride">Unlock Privateers 
Fleets with only Mercenaries (unit bought on the Marketplace) can display a neutral flag, forbidding other empires (even allies) to know which empire is controling them.
Upkeep is more expansive for Privateers Fleets.</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementWonder1EffectOverride">+10 [happinessColored] per Colonized Star System until Era 2</LocalizationPair>
  <LocalizationPair Name="%StarSystemImprovementEnrollmentResourcesDescription">Convert 1 [population] into 300 [manPowerColored]</LocalizationPair>
  <LocalizationPair Name="%TechnologyEra2TooltipEffect">Hull [industryColored] cost increased by 50%
Uncommon luxury can now be found by searching curiosity
Star System can be transformed into Settlement
New laws are available</LocalizationPair>
  <LocalizationPair Name="%TechnologyEra3TooltipEffect">Hull [industryColored] cost increased by 50%
Uncommon strategic resources can now be found by searching curiosity
Star System can be transformed into Colony</LocalizationPair>
  <LocalizationPair Name="%TechnologyEra4TooltipEffect">Hull [industryColored] cost increased by 50%
Rare strategic resources and luxury resources can now be found by searching curiosity
Star System can be transformed into Super Colony</LocalizationPair>
  <LocalizationPair Name="%TechnologyEra5TooltipEffect">Hull [industryColored] cost increased by 50%</LocalizationPair>
  <LocalizationPair Name="%PopulationCollectionBonusTitle">Population collection</LocalizationPair>
  <LocalizationPair Name="%FactionTraitBurningColonizationTitle">Hot Blooded</LocalizationPair>
  <LocalizationPair Name="%FactionTraitBurningColonizationDescription">The faction is able to colonize Hot planets, and will unlock others later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitTemperateColonizationTitle">Even Tempered</LocalizationPair>
  <LocalizationPair Name="%FactionTraitTemperateColonizationDescription">The faction is able to colonize Temperate Planets, and will unlock others later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFrozenColonizationTitle">Cold Hearted</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFrozenColonizationDescription">The faction is able to colonize Cold planets, and will unlock others later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitDryFrozenColonizationTitle">Don't Fear the Freezer</LocalizationPair>
  <LocalizationPair Name="%FactionTraitDryFrozenColonizationDescription">The faction is able to colonize Frozen planets, and will unlock others later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitHotWetColonizationTitle">Boiling Happy</LocalizationPair>
  <LocalizationPair Name="%FactionTraitHotWetColonizationDescription">The faction is able to colonize Hot Wet planets, and will unlock others later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFloodedTemperateColonizationTitle">Lost in the Flood</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFloodedTemperateColonizationDescription">The faction is able to colonize Flooded planets, and will unlock others later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitGasColonizationTitle">Great Atmosphere</LocalizationPair>
  <LocalizationPair Name="%FactionTraitGasColonizationDescription">The faction is able to colonize Gas planets, and will unlock others later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFastTraveler1Title">Fast Travelers I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFastTraveler2Title">Fast Travelers II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFastTravelerDescription">Light and efficient construction gives a movement bonus to ship speeds.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitEfficientExplorer1Title">Efficient Explorer I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitEfficientExplorer2Title">Efficient Explorer II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitEfficientExplorerDescription">Training and tech are used to Increase the exploration powers on ships.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitScanningTitle">Pathfinder</LocalizationPair>
  <LocalizationPair Name="%FactionTraitScanningDescription">Careful graviton analysis reveals positions of adjacent string-connected nodes from a new node.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitBigFleets1Title">Big Fleets I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitBigFleets2Title">Big Fleets II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitBigFleetsDescription">A tradition of hierarchy and efficiency allows extra Command Points.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitKineticSpecializationTitle">Kinetic Weapons</LocalizationPair>
  <LocalizationPair Name="%FactionTraitKineticSpecializationDescription">This faction has access to kinetic weapons, and can unlock other types later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitLaserSpecializationTitle">Laser Weapons</LocalizationPair>
  <LocalizationPair Name="%FactionTraitLaserSpecializationDescription">This faction has access to laser weapons, and can unlock other types later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMissileSpecializationTitle">Missile Weapons</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMissileSpecializationDescription">This faction has access to missile weapons, and can unlock other types later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitBeamSpecializationTitle">Beam Weapons</LocalizationPair>
  <LocalizationPair Name="%FactionTraitBeamSpecializationDescription">This faction has access to beam weapons, and can unlock other types later.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFeebleWarriors1Title">Feeble Warriors I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFeebleWarriors2Title">Feeble Warriors II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFeebleWarriorsDescription">A dislike for melee combat weakens ground defenses.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFearlessWarriors1Title">Fearless Warriors I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFearlessWarriors2Title">Fearless Warriors II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitFearlessWarriorsDescription">Belief in their cause gives the faction a particular zeal when they are defending on the ground.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitLegendaryHeroes1Title">Legendary Heroes I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitLegendaryHeroes2Title">Legendary Heroes II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitLegendaryHeroesDescription">Rigorous self-improvement increases passive Experience gain on Heroes and decreases their upkeep.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitCrowdedPlanets1Title">Crowded Planets I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitCrowdedPlanets2Title">Crowded Planets II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitCrowdedPlanetsDescription">A preference for company increases population limits for Tiny, Small, and Medium planets.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitOptimistic1Title">Optimistic I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitOptimistic2Title">Optimistic II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitOptimisticDescription">A naturally positive outlook on life gives an Approval bonus per system.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitBlockadeBreakersTitle">Blockade Breakers</LocalizationPair>
  <LocalizationPair Name="%FactionTraitBlockadeBreakersDescription">A tradition of respect for clever maneuvers permits no-penalty Trade with factions (unless at War).</LocalizationPair>
  <LocalizationPair Name="%FactionTraitEternalWarTitle">Eternal War</LocalizationPair>
  <LocalizationPair Name="%FactionTraitEternalWarDescription">A tendency to aggressiveness means no Peace with other factions if Militarists are in the Senate.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorDust1Title">To Have and to Hoard I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorDust1Description">A tradition of simplicity and conservative management increases Dust stores.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorDust2Title">To Have and to Hoard II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorDust2Description">Through both finance and archaeology, larger amounts of Dust are collected.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorFood1Title">Feast not Famine I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorFood1Description">A tradition of farming and respect for agriculture means increased Food production.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorFood2Title">Feast not Famine II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorFood2Description">Acceptance of modernization and advanced chemistry greatly increases Food production.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorIndustry1Title">Industrious Revolution I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorIndustry1Description">Hard-working inhabitants make this faction highly effective in producing Industry.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorIndustry2Title">Industrious Revolution II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorIndustry2Description">Individual discipline and mass technology mean even more effective Industry production.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorHappiness1Title">Silver Lining I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorHappiness1Description">Positive and cheerful, there is a natural tendency to be content.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorHappiness2Title">Silver Lining II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorHappiness2Description">Cheerfulness that seems almost brainwashed means the polls always look better.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGroundBattle1Title">Mud Stompers I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGroundBattle1Description">Happy to dig in - literally - and fight hard means stronger ground battle effectiveness.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGroundBattle2Title">Mud Stompers II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGroundBattle2Description">Preferring two dimensions to three in battle results in a natural talent for ground warfare.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorSpaceBattle1Title">Sky Pilots I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorSpaceBattle1Description">A natural sense of position and trajectory means natural effectiveness in space battles.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorSpaceBattle2Title">Sky Pilots II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorSpaceBattle2Description">Augmented by implants and experience, space battles are viewed as simple and solvable.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorScience1Title">Methodic and Meticulous I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorScience1Description">No data too detailed, no analysis too thorough, means Science production is naturally higher.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorScience2Title">Methodic and Meticulous II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorScience2Description">Augmented through training and tech, better scientists mean better Science production.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGovernor01Title">Obedient Flock</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGovernor01Description">System populations are happier when a Hero is assigned to govern.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorDiplomacyTitle">Selfless</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorDiplomacyDescription">An ability to accept the other side's perspective means greater skill in diplomacy.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorEmpireResearchTitle">The Art of Science</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorEmpireResearchDescription">Intuitive and daring, the next great discovery comes at a lower scientific cost.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorScienceMinTitle">Research Experts</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorScienceMinDescription">Intellectual rigor and honesty generates additional Science on all colonized planets.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorFoodMinTitle">Agriculture Experts</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorFoodMinDescription">In fields or greenhouses agriculture is cherished, leading to higher Food yields on all colonized planets.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGrowthTitle">Space Dieticians</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGrowthDescription">Expertise in agriculture and nutrition means the population consumes less food per head.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorDamageTitle">Hunting Culture</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorDamageDescription">Traditions of both live and simulated hunting are reflected in higher rates of damage in battles.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorBuilders01Title">Ship Builders</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorBuilders01Description">A love of the architecture and act of shipbuilding means rapid and efficient construction.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorBuilders02Title">Constructophile</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorBuilders02Description">Construction and building is in their lifeblood, and any project comes to quicker completion.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorLuxuryExpertTitle">Luxurious Livers</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorLuxuryExpertDescription">Refined senses and exotic tastes from a young age mean a greater ability to find and exploit Luxuries.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorPacifists01Title">Groupthink</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorPacifists01Description">A shared vision of peace and unity lead to increased influence when goals reaching for that objective are met.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorPacifists02Title">Harmonious Development</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorPacifists02Description">The knowledge of how to build without destroying the environment has been transmitted from generation to generation, enabling more growth.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorExplorers01Title">Zealous Exploration</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorExplorers01Description">A culture dedicated to exploration and nomadism means their probes have been upgraded to a high level of efficiency.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorExplorers02Title">Anomalous Science</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorExplorers02Description">The scientists use the anomalies to apply the old adage of the exception proving the rule, increasing research efficiency.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitDiligentWorkersTitle">Diligent Workers</LocalizationPair>
  <LocalizationPair Name="%FactionTraitDiligentWorkersDescription">An industrious people who take pride in their work ethic, leading to a better Industry.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGamers01Title">VR Amateurs</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGamers01Description">Great fans of technology improvements applied to entertainment, they get happier as their means to escape from reality - if only for a short time - increase.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGamers02Title">Gamer Spirit</LocalizationPair>
  <LocalizationPair Name="%FactionTraitMinorGamers02Description">A culture of sports and gaming has lead to a stubborn streak, and they won't give in easily - diplomatic pressure has less effect on them.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitPatriots1Title">Patriots I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitPatriots2Title">Patriots II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitPatriotsDescription">Real patriots that are ready to give their blood and life to their Empire, which leads to higher conscription rates on Systems.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitExpansionists1Title">Expansionists I</LocalizationPair>
  <LocalizationPair Name="%FactionTraitExpansionists2Title">Expansionists II</LocalizationPair>
  <LocalizationPair Name="%FactionTraitExpansionistsDescription">Strong propaganda lapped up by eager colonists mean that the people are less inclined to be annoyed when their Empire grows.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitGeneHunterTitle">Gene Hunter</LocalizationPair>
  <LocalizationPair Name="%FactionTraitGeneHunterDescription">Evolve yourself by assimilating other Populations.</LocalizationPair>
  <LocalizationPair Name="%FactionTraitGeneHunterEffect">Allows population assimilation</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateUnknownTitle">UNKNOWN</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateUnknownDescription">You have not yet made contact with this empire</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateDeadTitle">DEAD</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateDeadDescription">This empire has been destroyed, and only exists in history lessons.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateWarTitle">WAR</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateWarDescription">You can attack this empire within its territory and invade its systems. No Diplomacy can be done except to force a Truce.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateHotWarTitle">WAR (DEPRECATED)</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateHotWarDescription">You can attack this empire within its territory and invade its systems. No Diplomacy is possible for now.  (DEPRECATED)</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateTruceTitle">TRUCE</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateTruceDescription">You can attack this empire on your territory and in neutral areas. Only simple negotiations are available in Diplomacy. Declaring War is more expensive.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateColdWarTitle">COLD WAR</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateColdWarDescription">You can attack this empire in your territory and in neutral areas. Only simple negotiations are available in Diplomacy.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStatePeaceTitle">PEACE</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStatePeaceDescription">You can trade with this empire. Advanced negotiations are available in Diplomacy.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateAllianceTitle">ALLIANCE</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateAllianceDescription">You can trade with this empire and share your diplomatic states. Advanced negotiations are available in Diplomacy.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorAggressiveTitle">AGGRESSIVE</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorAggressiveDescription">The Minor Civilization attacks you on sight and can invade your systems. You have access to simple interactions with them.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorNeutralTitle">NEUTRAL</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorNeutralDescription">The Minor Faction won't attack you. You have access to simple interactions with them.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorFriendlyTitle">FRIENDLY</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorFriendlyDescription">You have access to advanced interactions with the Minor Civilization.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorPartnerTitle">CONVERTED</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorPartnerDescription">You have access to advanced interactions with the Minor Civilization, and they provide you with free resources.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorWarTitle">WAR</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorWarDescription">You're at war with the Minor Civilization; it will consider you as a primary target.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorUnknownTitle">UNKNOWN</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorUnknownDescription">You have not yet made contact with this empire</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorDeadTitle">DEAD</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorDeadDescription">This empire has been destroyed, and only exists in history lessons.</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorIntegratedTitle">INTEGRATED</LocalizationPair>
  <LocalizationPair Name="%DiplomaticRelationStateMinorIntegratedDescription">The Minor Civilization has been fully integrated in your empire. Many of their ships have fled or rebelled, but those that remain will obey your commands.</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect01Title">Event: Friend or Food</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect02Title">Event: Friend or Food</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect03Title">Event: The Ghost of a Machine</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect04Title">Event: The Ghost of a Machine</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect05Title">Event: The Ghost of a Machine</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect06Title">Event: Riled Researchers</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect07Title">Event: Riled Researchers</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect08Title">Event: Slingshot</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect09Title">Event: Slingshot</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect10Title">Event: Slingshot</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect11Title">Event: Slingshot</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect12Title">Event: A Clever Fake</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect13Title">Event: A Tremor in Time</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect14Title">Event: The Deads</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect15Title">Event: The Deads</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect16Title">Event: Dig Deeper</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect17Title">Event: Ring Lizard</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect18Title">Event: Ring Lizard</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect19Title">Event: Lunchtime</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect20Title">Event: Eternal Sunshine</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect21Title">Event: Breathe Deep</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect22Title">Event: Lunchtime</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect23Title">Event: The Star their Destination</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect24Title">Event: The Star their Destination</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect25Title">Event: Call a Spaceman a Spaceman</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect26Title">Event: Call a Spaceman a Spaceman</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect27Title">Event: The Deads </LocalizationPair>
  <LocalizationPair Name="%SimEventEffect28Title">Event: The Star their Destination</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect29Title">Event: Trial by Fire</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect30Title">Event: Trial by Fire</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect31Title">Event: Trial by Fire</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect32Title">Event: Trial by Fire</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect33Title">Event: Trial by Fire</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect34Title">Event: Trial by Fire</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect35Title">Event: Boiler Room</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect39Title">Event: The Division</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect43Title">Event: A Two-Way Street</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect45Title">Event: Down to Earth</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect50Title">Event: Progress</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect52Title">Event: Smoking Gun</LocalizationPair>
  <LocalizationPair Name="%SimEventEffect56Title">Event: A Million Things…</LocalizationPair>
  <LocalizationPair Name="%GameSpeedFastTitle">Game speed: Fast</LocalizationPair>
  <LocalizationPair Name="%GameSpeedNormalTitle">Game speed: Normal</LocalizationPair>
  <LocalizationPair Name="%GameSpeedSlowTitle">Game speed: Slow</LocalizationPair>
  <LocalizationPair Name="%GameSpeedEndlessTitle">Game speed: Endless</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyAINewbieTitle">Game difficulty: Sandbox</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyAIEasyTitle">Game difficulty: Easy</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyAINormalTitle">Game difficulty: Normal</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyAIHardTitle">Game difficulty: Hard</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyAISeriousTitle">Game difficulty: Serious</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyAIImpossibleTitle">Game difficulty: Impossible</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyAIEndlessTitle">Game difficulty: Endless</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyHumanNewbieTitle">Game difficulty: Sandbox</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyHumanEasyTitle">Game difficulty: Easy</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyHumanNormalTitle">Game difficulty: Normal</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyHumanHardTitle">Game difficulty: Hard</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyHumanSeriousTitle">Game difficulty: Serious</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyHumanImpossibleTitle">Game difficulty: Impossible</LocalizationPair>
  <LocalizationPair Name="%GameDifficultyHumanEndlessTitle">Game difficulty: Endless</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusEmpire0Title">Empire is Rebelling</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusEmpire1Title">Empire is Unhappy</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusEmpire2Title">Empire is Content</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusEmpire3Title">Empire is Happy</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusEmpire4Title">Empire is Ecstatic</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusStarSystem0Title">System is in Rebellion</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusStarSystem1Title">System is Unhappy</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusStarSystem2Title">System is Content</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusStarSystem3Title">System is Happy</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHappinessStatusStarSystem4Title">System is Ecstatic</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventDiplomaticAbilityColdWarTitle">Cold War</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventDiplomaticAbilityUnknownTitle">Unknown</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventDiplomaticAbilityPeaceTitle">Peace</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventDiplomaticAbilityAllianceTitle">Alliance</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventDiplomaticAbilityHotWarTitle">War</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventDiplomaticAbilityWarTitle">War</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventDiplomaticAbilityVisionSharingTitle">Vision Sharing</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventDiplomaticAbilityScienceAgreementTitle">Science Agreement</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01Title">Industrialist governor</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02Title">Scientist governor</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03Title">Pacifist governor</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToSystemHeroPolitics04Title">Ecologist governor</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToSystemHeroPolitics05Title">Religious governor</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06Title">Militarist governor</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemInfluenceNeutralTitle">Neutral Territory</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemInfluenceOwnerTitle">Within Your Borders</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemInfluenceFriendlyTitle">Within Friendly Borders</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemInfluenceHostileTitle">Within Hostile Borders</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventAcademyColonizedTitle">Academy controlled</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemBlockadedTitle">Under Blockade</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventSystemBesiegedTitle">Under Siege</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionTradingCompanyHeadquartersTitle">Hosting Company Headquarters</LocalizationPair>
  <LocalizationPair Name="%PopulationPoliticalEventBuildingConstructionTradingCompanySubsidiaryTitle">Hosting Company Subsidiary</LocalizationPair>
</Datatable>